• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • DCEmu Featured News Articles

    by Published on May 13th, 2005 17:28

    Speaking in one of a number of promotional Xbox 360 videos doing the rounds, Moore identified Project Gotham Racing 3 from Bizarre Creations and Kameo: Elements of Power and Perfect Dark Zero from Rare as the launch titles.

    That's not a cast-iron guarantee that they will launch alongside the console this "Holiday season" - mostly likely November/early December, even for Europe - but it's the clearest indication yet that all three are being positioned as key components of the Xbox 360 launch offering.

    Project Gotham Racing 3 has yet to be officially unveiled by Microsoft - perhaps in an effort to avoid spoiling the European launch of Forza Motorsport on Xbox 1 today - but is almost certain to feature on Monday at the company's pre-E3 press conference.

    Perfect Dark Zero, however, has been unveiled in the US print press, with some screenshots popping up overnight which have been labelled as disappointing by many critics, but Microsoft UK today claimed it had "released no shots" of the game.

    However, reports in the US media that the game currently crawls along at 20 frames per second haven't helped improve the tone of the online gossip - but may well indicate just how unfinished the code currently being presented actually is.

    Kameo, meanwhile, has been demonstrated, but opinion is less polarised. The adventure game, originally bound for Xbox 1 (and before that, for the GameCube), mixes puzzling and adventure with real-time battles and creature transformation. ...
    by Published on May 13th, 2005 17:27

    Xbox 360 has been officially unveiled by Microsoft.

    Confirmation that it was "Xbox 360" came just after 2AM BST as Microsoft's J Allard delivered the immortal words in official context for the first time as part of a streaming video presentation (direct link) that capped off the company's OurColony.net viral marketing campaign. "You are the colony," Allard beamed, before launching into a glitzy look at the making of the system.

    Media-wise, our sister-site Eurogamer.net is hosting official photographs, shots of the "Guide", and four "poster pics".

    The video confirms that the design seen in leaked shots earlier this week is real, and that the controllers seen in those shots are indeed wireless. The presence of a removable hard drive module is also confirmed, although it's still not clear whether a version of the console without this module will be launched.

    It also confirms the launch period: Holiday season 2005, with the suggestion based on aggregated sources being a November US launch - eerily and perhaps deliberately close to the original Xbox launch date - with European and Japanese releases following shortly after. Perhaps even within 7-10 days, according to some.

    The special also reveals what the function of the large Xbox 360 logo seen in the middle of each controller is - it's a button to pop up the Xbox 360 Guide, a menu system which gives access to a variety of multimedia, online and offline features of the console, including a host of features designed to link up with Windows Media Centre PC systems.

    The system design was the result of a massive process that involved as many as 20 rejected prototypes, and the idea of the final design - which is about the same size as a PlayStation 2 - is that the "dual concavity" gives it the look of something breathing in. It can stand on its side or upright without the need for support.

    Full system specifications of the system followed as a worldwide embargo lifted at 2:30AM BST. The console will be powered by three IBM PowerPC CPUs, each one running at 3.2Ghz and with the capacity to run two hardware threads simultaneously - effectively meaning that the system can process six threads at once. Each core also has an on-board vector unit - and the whole system uses a water-cooling system to keep the temperature down, much like the high-end Apple PowerMac G5 desktop computers, which use similar PowerPC chips.

    The ATI graphics processor in the box will run at 500MHz, with 10MB of embedded DRAM on the graphics part, while the box itself has 512MB of GDDR3 RAM, which is shared between the CPUs and the graphics chip. This will drive Microsoft's vision of an "HD era". Although Xbox 360 will not require a high-definition television set to run, Microsoft is heavily behind the idea, and all games will have to support 16:9 widescreen resolution, 720 progression-scan and 1080i, as well as anti-aliasing, and 5.1 Dolby Digital surround and custom soundtracks.

    As expected, the system will not use either of the new high-capacity DVD standards, instead opting for a standard 12X dual-layer DVD-ROM, while the hard drive will ship in a 20GB base unit, which can later be upgraded. Memory card units, two of which can be plugged in at once, will start at 64MB - it's not clear what exactly their purpose will be, as yet.

    The system will support up to four wireless controllers, and also has three standard USB 2.0 ports. As well as the built-in network port, it is also "Wi-Fi Ready" - although it appears that the Wi-Fi adapter will be sold separately. Specifications have it supporting 801.11b, 802.11g and 802.11a models - the full range of likely options.

    Xbox 360's also listed as "video camera ready", and it's known that the video camera will be sold as an optional extra that allows for video messaging amongst other things. The camera will support VGA 640x480 resolution at 30 frames per second and takes 1.3-megapixel photos.

    In terms of multimedia functionality, Xbox 360 will boast DVD playback out of the box. A clever idea is that the X360 will power down its noisiest fans when it plays back video content, allowing users to enjoy things without distraction. Equally curious and bound to be popular is the news that alerts will be able to pop up during television or DVD playback, allowing you to, for example, sit and watch a DVD of The Simpsons whilst waiting for a friend to pop up and challenge you.

    There will also be the opportunity to rip music to the hard drive and play content from Windows Media Centre PCs across the network. Interestingly, it also promises the ability to play media from portable music devices and digital cameras - and leaked details from a Danish games magazine specifically mention the iPod, raising the possibility that the system may be happy to play media even off portable devices from Microsoft's competitors in this space.

    Microsoft also unveiled the Xbox 360 Universal Media Remote, which features backlit buttons and allows you to browse content on the system, controlling ...
    by Published on May 13th, 2005 17:26

    IGN reports on a recent interview with Square-Enix president Wada, where it's revealed that the RPG crafting company is considering heavily supporting the Nintendo Revolution. From the article: "One area that Wada seems to be impressed with is a particularly controversial side of Nintendo's Online plan. In his comments posted at Impress Game Watch yesterday, Iwata states that Nintendo is going through with the idea of letting players connect only to players whom they've met in real life. While it's unclear how strict Nintendo plans to be with this idea (Animal Crossing DS is reported to allow for play amongst strangers), Wada applauds the move in his comments today, stating 'It gives the image of taking the real world seamlessly into the virtual world.'" ...
    by Published on May 13th, 2005 17:24

    Press the Buttons has the news that if you have a DS at E3 2005, this year's demos will be downloadable via wireless networks. From the article: "Now this has me thinking... since data downloaded into the Nintendo DS wirelessly stays in memory until the system is turned off, wouldn't it be possible to download, say, a Mario Kart DS demo at E3 and then just keep the system in sleep mode whenever it wasn't in use, thereby keeping the demo in your hands for weeks or even months after E3 is over? ...
    by Published on May 13th, 2005 17:23

    Renowned digital artist Jeff Minter of Llamasoft has created a new lightsynth that will be built into the Xbox 360. More information on the console's music player is available from Microsoft." From the post: "I believe it finally begins to achieve the potential that I saw all those years ago when I first made Psychedelia... and I am happier with it than I have ever been with anything I've created in my entire career. And we got it into the firmware again... Microsoft firmware. Of the Xbox360 for goat's sake. At last... after more than 20 years' work, one of my lightsynths is going to reach a decent sized audience. Millions and millions..." ...
    by Published on May 13th, 2005 17:15

    The Nintendo Revolution will be a sleek console that will come complete with wireless controllers, backwards compatibility and full online functionality out of the box, according to Nintendo.
    Not to be outdone by Microsoft's MTV unveiling of the Xbox 360 and our exclusive report that Sony will reveal a near-complete version of the PS3 at next week's E3, Nintendo has decided to release the first official details of its next-gen machine.

    Speaking to select members of the US mainstream press Perrin Kaplin, Nintendo of America's vice president for corporate affairs, described the Revolution as "very, very sleek."
    She elaborated by stating that the console would sit horizontally, and compared its size to three DVD cases sitting on top of each other (about 5cm by 19cm). It's a huge departure from Nintendo's past console designs and signals a new desire to compete directly with Sony and Microsoft's slicker unit designs.

    Other features confirmed for Revolution by Kaplin include wireless controllers and DVD playback. To allow for this new feature the console will use 12cm optical disks (that's the same size as a DVD-ROM) rather than the Cube's smaller proprietary disks.

    Online play will be available out of the box and Nintendo will push this aspect of the Revolution extremely hard. More detailed plans about the Nintendo Online service are expected next week at E3, but wireless connectivity between DS and Revolution is also expected.

    Perhaps most importantly for Nintendo fans, Kaplin confirmed that the Revolution would be backwards compatible with GameCube games. Microsoft is yet to announce whether you'll be able to play Xbox games on 360.

    Kaplin also discussed new, next-gen games that would exploit high definition technology - clearly taking a lead from Xbox 360's emphasis on the 'HD Era'.

    No further details about the console's release date, price, or much-debated gameplay revolution were revealed.

    While numerous reports - including information passed to us last month - have suggested that the Revolution will not be present at next week's E3 in anything other than video form, these new official details suggest that we may see more of the console than expected.

    Whatever happens, we'll bring you the news first. ...
    by Published on May 13th, 2005 17:11

    Xbox 360 tech specs, facts, product overview - you want 'em, we got 'em, all nicely presented with plenty of bullet-points. The Xbox 360 fact sheet provided below has come direct from Microsoft. Enjoy.
    XBOX 360 FACT SHEET

    Product Overview

    The Xbox 360TM video game and entertainment system places you at the center of the experience. Available this holiday season in Europe, Japan, and North America, Xbox 360 ignites a new era of digital entertainment that is always connected, always personalized, and always in high definition.

    Xbox 360 gives you access to the games you want to play, the people you want to play with, and the experiences you crave-when and where you want them.

    Key Highlights

    Hardware, software, and services: Unveiled to the world on MTV on Thursday, May 12, 2005, Xbox 360 represents a dramatic leap forward in high-definition gaming and entertainment experiences. Fusing powerful hardware, software, and services, Xbox 360 fully engages you in a gaming experience that is more expansive, dramatic, and lifelike, where the possibilities are limitless and your imagination knows no boundaries. The next generation is here.

    Industrial design: A merger of form and function, Xbox 360 wraps powerful technology in a sophisticated exterior. Two of the most innovative design firms in the world-San Francisco-based Astro Studios and Osaka, Japan-based Hers Experimental Design Laboratory Inc.-came together to craft a sleek, stylish system that conveys the very essence of Xbox 360.

    Xbox Gamer Guide: The Xbox Gamer Guide is an entertainment gateway that instantly connects you to your games, friends, music, movies, and downloadable content. Available at a touch of the Xbox Guide Button, the Xbox Gamer Guide gives you instant access to the experiences and content you want, from the gamer card of the player that just invited you to play online to new downloadable content for the game currently running.

    Personalized interface: Xbox 360 lets you create your own unique system and experience. With interchangeable Xbox 360 Faces, it's easy and fun to change the appearance of your console. Switch on your system and customize the look and feel of the Xbox Gamer Guide and Xbox System Guide with unique "skins." From sleek and sophisticated to fun and funky, pick the Faces and skins that show your personality.

    Ring of Light and Xbox Guide Button: Divided into four quadrants, the glowing Ring of Light and Xbox Guide Button visually connect you to your games, digital media, and the world of Xbox LiveTM, the first global, unified online console games service. Featured on both the wireless and wired controllers, the Xbox Guide Button puts you in control of your experience. In addition to bringing up the Xbox Gamer Guide and the Xbox System Guide, the Xbox Guide Button lets you turn the system on and off without ever leaving the couch.

    Xbox Live: Xbox Live is where games and entertainment come alive, the only unified place where you can play with anyone, anytime, anywhere. And the best just got better. Connect your Xbox 360 to your broadband connection and get instant access to Xbox Live Silver. Express your digital identity through your Gamertag and gamer card, talk with others using voice chat, and access Xbox Live Marketplace-all right out of the box, at no extra cost. Upgrade to Xbox Live Gold and enter the exciting world of multiplayer online gaming. With intelligent matchmaking, access to all your achievements and statistics, video chat and video messaging, and an enormous selection of games, Xbox Live Gold delivers your competition, on your terms.


    Xbox Live Marketplace: Keep your favorite games fresh with instant access to new content. Xbox Live Marketplace is a one-stop shop to download new game trailers, demos, and episodic content, plus new game levels, maps, weapons, vehicles, skins, and more. Accessible to everyone who establishes a broadband connection with their Xbox 360, Xbox Live Marketplace lets you personalize and extend your experience, on demand.


    Games: Xbox 360 redefines what games look like, sound like, feel like, and play like to engage you like never before. With Xbox 360, epic worlds are alive with detail, from thunderous skies rumbling over a mountain range to tiny blades of grass rustling together in the breeze. Vibrant characters display depth of emotion to evoke more dramatic responses, immersing you in the experience like never before. You'll see all Xbox 360 titles at 720p resolution in 16:9 widescreen, with anti-aliasing for smooth, movie-like graphics and multi-channel surround sound.

    Digital entertainment: Amplify your music, photos, video, and TV. Watch progressive-scan DVD movies right out of the box. Rip music to the Xbox 360 hard drive and share your latest digital pictures with friends. Make the connection, and Xbox 360 instantly streams the digital media stored on your MP3 player, digital camera, Media Center PC, or any Microsoft Windows XP-based PC.
    Xbox 360 System Performance Specifications
    Custom IBM PowerPC-based CPU
    Three symmetrical cores running at 3.2 GHz each
    Two hardware threads per core; six hardware threads total
    VMX-128 vector unit per core; three total
    128 VMX-128 registers per hardware thread
    1 MB L2 cache
    CPU Game Math Performance
    9 billion dot product operations per second
    Custom ATI Graphics ...
    by Published on May 13th, 2005 01:57

    Atani has informed me that he has finally released the first version of Copper Swapper, a bejeweled-like puzzle game for the Dreamcast.

    More info and downloads here: http://www.atani-software.net/index.cgi/software-cs ...
    by Published on May 12th, 2005 17:45

    Just three days ago CybersoulX finished Chrono Killer, a Beats of Rage mod based on SQUARE's SNES classic Chrono Trigger:



    Get it here: http://borrevolution.vg-network.com/cmods.html ...
    by Published on May 12th, 2005 16:55

    The guys over at DC France have posted 2 videos of the Amstrad emulator for the Dreamcast running, check them both out at DC France --> http://www.dc-france.com/ ...
  • Search DCEmu

  • Advert 3