[SMS/GG] Added!
[SMS/GG] By Tinnus based on GuinePig by skeezix which in turn is based on SMSPlus by Charles MacDonald
[SMS/GG] Save states, scaling with ALL of the special video filters (same as GB) working
[SMS/GG] Sound currently not working
[SMS/GG] SMS games load, but display is all weird. Since most SMS games have GG ports, use the GG ones, if present, for now
[SMS/GG] Some graphical glitches present
[SMS/GG] Really strange bug prevents all of the Sonic games from working
[ALL] Added SMS/GG and VCS systems to launcher. Folder names are SMSGG and VCS repectively.
[ALL] VCS (Atari 2600) is not fully implemented yet but support for it is planned soon
[SMS/GG] Slider in the in-emulation GUI is broken for no apparent reason. Please set frameskipping in the launcher or using the appropriate key.
New background menu by Scrembolxp.
Including the function save and long names for ZIP files.
Here are the recent changes:
- fixes support for motion sensor re-recording [somebody had better make a tilt n' tumble time attack now]
- adds auto-hold (toggle) key commands, for those who get tired of holding the run button all the time
- makes auto-fire better (so you can make it hit different buttons on alternating frames)
- fixes bug with playing a movie that's already open sometimes leaving input at end of movie
- widens the hotkey customizer list so long commands aren't cut off
- adds a warning dialog if beginning recording when lag reduction is off
- reduces the length of some more messages
- makes some menu items never disable so their accelerators don't stop working (workaround)
- tweaked the Recent menu
- fixes display of motion sensor buttons, and hides it when the game doesn't support it
- fixes a sporadic from-snapshot desync bug for the umpteenth time
(About the emulation speed - I am leaving it at 60 Hz for now, mainly because there's no easy way to change it.)
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