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  • DCEmu Featured News Articles

    by Published on January 25th, 2005 10:29

    Another Sega News item from GI.Biz [br][br] Take Two Interactive has taken over complete control of Sega's sports game business, with development studio Visual Concepts changing hands for $24 million as Take Two signs an "exclusive" deal with the MLB Players Association.[br][br]Formerly an internal Sega studio, Visual Concepts and its subsidiary Kush (which is also included in the deal) developed the entire ESPN range of games for Sega, which is now published by Take Two.[br][br]The sports sector has been difficult for Sega for some years, however, and after handing over publishing rights on the titles to Take Two last year, it has now bowed out of the market entirely - selling off Visual Concepts for the low $24 million price after EA threatened to extend its dominance of the market by signing exclusive deals with the NFL and ESPN.[br][br]The company's only remaining interest in the sports field is its long-term development partnership with London-based Sports Interactive, creator of the successful Football Manager and Eastside Hockey sports management titles.[br][br]The move is one of the first to be made by new Sega of America CEO Naoya Tsurumi, who said that the ESPN range "has not been a key profit driver" for Sega, and said that despite recognising the strength of the franchise, "[Sega] must remain committed to growing content that will help boost revenues across all western territories." [br][br]Read the rest at the link above. ...
    by Published on January 25th, 2005 10:15

    Divineo UK have posted news that they now have the latest Xbox Accessorie the MagicBox XFPS in stock, heres more details about the MagicBox XFPS:[br][br] - Connectivity of a standard PS/2 keyboard and mouse to the Xbox console - Primarily designed for first person shooter Xbox titles - Super quick response and fluidity - Complete support for all keys on a standard keyboard and mouse (even scroll-wheel) - Integrated memory card slot for compatible devices such as headsets - Diverse versatility - works with any game even those without native mouse and keyboard support. - Instant play configuration - pre-installed with user friendly configurations for most first person shooters! - Multi region compatibly with JAP, NTSC and PAL consoles. - Support for most standard PS/2 keyboard and mouse even optical and wireless! - USB mice supported via the use of a PS/2 to USB Converter (not included) - Inline quick release controller port installed preventing any potential console damage [br][br]Check it out Here ...
    by Published on January 25th, 2005 10:07

    With the PSP and the DS going head to head for gamers' hearts, minds, affections and indeed wallets in this new year, it's easy to forget that the whole world doesn't necessarily revolve around Sony and Nintendo - well not quite yet anyway.[br]Just like certain politicians have always promised, there is indeed a third way and the dark horse coming up on the outside this spring could indeed well be Tiger Telematics' intriguing new handheld the Gizmondo.[br][br]Reportedly causing a fair old stir at the recent CES, where it was exhibited to a wider world for the very first time, the Gizmondo is a Windows CE-based machine, boasting a 2.8-inch TFT colour screen, a Samsung ARM9 400Mhz processor and GeForce 3D 4500 NVIDIA graphics. [br][br]With a host of multi-functional perks like multimedia messaging, MP3 playback, MPEG4 movies, a digital camera and even GPS technology, it's been attracting some major software support from the likes of Microsoft and SCi.[br][br]In fact Tiger Telematics liked UK developer Warthog so much, it did a Victor Kyam and went and bought the company. Even better the Gizmondo will actually launching here in the UK - which is indeed a world first for us plucky Brit types.[br][br]High time then we tracked down some Gizmondo higher ups and put them under the C&VG microscope to learn what their plans really are. The man in the spotlight today is Gizmondo's European Managing Director Carl Freer. Here's what he had to say on Gizmondo's place in the future of handheld gaming...[br][br]With the worldwide launch of both DS and PSP imminent, some would say this is a suicidal time to be bringing a new handheld to market. How would you respond to that assertion?[br][br]Carl Freer: It's actually quite the reverse. The advantage is that mobile gaming is booming this year, and having three players bringing devices to market will draw more media and consumer attention to the hardware genre than, say, if just one new handheld was to release.[br][br]How do you feel you can compete with DS and PSP on the shelves given that both these platforms come stamped with established videogame - and household - brands?[br][br]Carl Freer: The key is offering something different, to give discerning consumers a reason to want to investigate the Gizmondo. When you look at how Sony and Nintendo have positioned themselves, there is definitely room for a third player. The way we've done this is by packing more functionality into the device that the other two combined, not as add-ons, but built in.[br][br]Where does Gizmondo fit amongst the new handhelds, including Tapwave's Zodiac?[br][br]Carl Freer: Nintendo's core audience is traditionally very young, even early on at launch. That's evident right down to the design on the DS being rather chunky. Sony's PSP is a very sexy device which will appeal to the older end of the market, but sexy can also be construed as fragile. The Gizmondo will sit nicely between those as visually compelling, robust enough for day-to-day use, with more cross-compatibility and functionality.[br][br]Do you view the Zodiac as a realistic competitor to Gizmondo?[br][br]Carl Freer: The Zodiac was a nice looking device, but was very badly positioned and most people have forgotten about it already. It's not going to compete with Gizmondo, DS or PSP this year, in all honesty.[br][br]It seems you're making a genuine effort to nail multi-functionality with Gizmondo's music, video and other multimedia features. How important do you feel these additional features are to the core gaming functions, and do you even see gaming as Gizmondo's core function?[br][br]Carl Freer: Gaming is most definitely the core function and Gizmondo's reason for being! Technology right now is all about digital convergence, so leaving the house in the morning, you shouldn't feel like Batman strapping six or seven pieces of technology to your utility belt. By combining all these functions into one device, taking games, and your music and movie collections with you is a reality, not a chore.[br][br]Much has been made by Sony of the PSP's proposed multimedia features, and Nintendo have been quick to emphasise the 'all about the games' ideal of the DS. How do you want to promote Gizmondo's multi-functionality?[br][br]Carl Freer: Nintendo may have had to do this to try and keep the cost down, especially when they're going for a kids market, but personally I think it was a mistake. Owning an MP3 player this year will be as common as owning a kidney and Gizmondo is the only one of the three that is truly multifunctional straight out of the box - especially when you factor in the GPS and communication functions.[br][br]In terms of how we want to promote it, the focus remains on games, but over time we will broaden our communications to include the music, movie, and location-based services elements.[br][br]Given that the multimedia functions of the PSP have come in for criticism (short battery life, lack of storage space, proprietary UMD format ...
    by Published on January 24th, 2005 16:26

    I've got the gba movie player and downloaded pocketnes v.997 r6.
    When I use the included compresion software and try to play it it goes into a startup loop.
    One game I tried was smb3.nes which started as 385 kb
    and compressed to smb3_k.nes at 166 kb.

    also I'm tryng to use the sram save feature with a gba cart. I've tried it with metoid nes and can't get it working ??? ...
    by Published on January 24th, 2005 16:01

    Electronic Arts has shipped SSX: Out of Bounds, the latest in its snowboarding franchise, for the Nokia N-Gage. The game sports an exclusive 3D game engine, allowing players to grind and flip their way through 12 tracks. It also takes advantage of the handheld's Bluetooth connection, offering head-to-head competition between gamers. [br][br]SSX offers 10 unique characters who can be customized with new attributes, including outfits and snowboards, as they rack up points. A kind of instant-replay mode lets players upload or download video clips from their games. [br][br]Nokia officials recently quelled rumors that the company is abandoning the N-Gage, despite news that it was laying off 350 R&D employees in its multimedia department, which is responsible for developing the handheld[br] ...
    by Published on January 24th, 2005 12:04

    News from Games Industry.biz [br][br] Japanese publisher Sega has announced that it is to combine the management of its Western subsidiaries under a single chief executive, with former Sega Europe COO Naoya Tsurumi taking over the role.[br][br]The new structure is designed to encourage closer collaboration between the European and American divisions of the company, and Sega hopes to build its Western market share by integrating the development and acquisition of content across both territories.[br][br]With Tsurumi moving into the CEO position in both Sega of America and Sega Europe, Sega Europe managing director Mike Hayes has been promoted to president and COO, while another Brit, former LucasArts president Simon Jeffrey, takes on the same role in Sega of America.[br][br]"Integrating the management of our US and European organisations will allow Sega's Western regions to aggressively develop and pursue products that appeal to Western consumers," according to Tsurumi.[br][br]"As we prepare Sega for next-generation hardware, this unified organisation will better position Sega for growth in these markets," he concluded. ...
    by Published on January 24th, 2005 11:24

    In more next-gen console news, ComputerandVideoGames.com has rumourmongering info on the new Nintendo console. Interesting bits like gyroscope sensing controllers and an online service make for intriguing ideas, but no details yet on what's going to make this console a revolution. From the article: "And what's revolutionary about Revolution? The inside source claims that talking about that "would get him into too much trouble" ... He is quoted as saying: "if you think too hard you'll never guess what it is. It's nothing 'new', technically speaking. It's just something that hasn't really been applied to videogames yet." ...
    by Published on January 24th, 2005 11:23

    GamesIndustry.biz has news of EA's Xbox 2 plans for 2005, adding additional weight to the likelyhood of a new console by the end of the year. Oddly, the story states that the games in the works for the new console will also be developed for the current iteration of the Xbox. This may partially confirm the lack of backwards compatibility discussed previously on Slashdot and seems to pit Microsoft's new console against the old one for sales dollars. ...
    by Published on January 24th, 2005 04:35

    I just installed a 120 hd, after a day or so the screen turned black & white and is also jumpy. Have anyone else had this problem/ ...
    by Published on January 23rd, 2005 10:32

    Skeezix has once again updated his Atari ST emulator for the GP32 console, heres whats new :[br][br] CHG: Improved audio.. better sample handling and better change from YM to sample and back to YM .. Xenon 2 theme song is now much better Better for Starglider theme, but still not perfect there. I think I need to make a bass boost as well. [br][br]Download Here ...
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