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  • DCEmu Featured News Articles

    by Published on March 29th, 2011 00:31
    1. Categories:
    2. Pandora News

    Newly released/updated for the Pandora:

    Lightweight2 is a very small Browser. Updated to 1.6 Changelog: --- 1.6 - Use Aero glass on Vista/7 if aviable - New buttons for deleting bookmarks/folders - Added page-serach entry into the tabmenu - New close icon - Improved handling of page-search-bar: * Pressing enter in text-field now searches the first/next matching * Shortcuts for the searchbuttons: F3 next matching; Shift+F3 previous matching - Added ability to hide/show the Lightweight2 button - Tab-button.menu: Removed checkbox - Prevent of closing last tab. Going to about:blank instead - Ability to open bookmarks in in an open tab - Hide "Create bookmark" on empty page - GUI-prevention of creating empty page bookmarks - Save visibility of LW2 button - Aks for download-target for downloads - Go to last showed tab, when removing last download from list - Don't show empty folders in new-tab menu and goto-menu - Don't show open all button, if bookmark-folder has only one bookmark --- 1.5 - Support for webplugins (Enable allowed plugin-hosts via button) - Added dialog to manage allowed hosts for plugins - Set focus on WebView on Tab-Change - Added Lightweight2-menu button - Removed format on load-progressbar - Fixed crashed caused by deleting sumDl in its event-loop (in download.cpp) - Added dialog to set what domains to save cookies for --- 1.4 - Changed all flat PushButtons to ToolButtons with AutoRaise: HoverFeedback seems only be supported by Oxygen - Moved Hover url into WebView - Added ability to open file after downloading it - Fixed some optical issue with the display of teh remaining datasize - Open "mailto:" Urls with desktop-email-client - Indicate no active tab, when opening downloads-view - Added QSettings workaround for Pandora * To use it uncomment line 30 from src/lgihtweight.cpp - Bookmarkmanager: Fixed bug that caused displaying wrong buttons --- 1.3 - Added more shortcuts: * Ctrl+Left / Ctrl+Right : Go to tab left / right of current tab * Ctrl+E : Show/Hide urlBar of current tab * Ctrl+W : Close current tab - Indicate the current acive tab - Moved pageloading progressbar to the buttom - Added ability to save cookies on disk (User must give the allowed domains) - Fixed bug: Always show a download in progrss after stopping a download - Open bookmark: Show a tab with the bookmark-url, if there is one. Do not create a new tab in that case - Add ability to create a new bookmark in bookmarkmanager. (Creates a bookmark from the current viewed page) - Allow going to "about:blank" - Added loading of translations from an Unix-instllation - Added support for disk-cache up to 1GiB --- 1.2 - Show progress of pageloading - New bookmark-system with folders - On-the-fly SHA1 check of Downloads - Searchbar - Win32: Make the flat buttons non flat --- 1.1 - Download support - Added icons for web-contextmenu - Translate web-contextmenu - Fixed possible crash when using control-buttons with no tab in Window - Translation: Spanish - Disable useless control-buttons - Show only reload or stop button - Some smaller changes --- 1.0 Added support for translations Added Autentication support Added popup support (All popups are opend in a new tab) Show Webpage icon directly again when opening a bookmark --- 0.5 Added full bookmark support Added support for costum searchengines Showing URL for hovers links Added Shortcuts Added support for "Open in new Window" in Contextmenu of a link --- 0.1 First release More info about creating bookmarks at Documentation/Lightweight2 Manual

    Download Here ...
    by Published on March 29th, 2011 00:30
    1. Categories:
    2. Pandora News

    Newly released/updated for the Pandora:

    Catlooking Writer is a lightweight and easy to use text editor that allows you to write your documents without any distractions. When I need a peaceful environment for writing, I use Catlooking Writer. Clear and simple interface allow you to concentrate on your text.Nothing can distract you. Just you and your thoughts.This is a place where I can avoid all messages, tweets, mail. You can change the font and the environment. Your text will not disappear if you leave the editor. It saves your text automatically. You can save your text into the file.

    Download Here ...
    by Published on March 29th, 2011 00:30
    1. Categories:
    2. Pandora News

    Newly released/updated for the Pandora:

    Part 1 of Simon Tatham's Portable Puzzle Collection. Pnd file contains the following games: blackbox bridges cube dominosa fifteen filling flip galaxies guess inertia keen lightup loopy magnets map mines net

    Download Here ...
    by Published on March 29th, 2011 00:29
    1. Categories:
    2. PS3 News

    ThatotherDev a Coder who has released homebrew for the PS3, Nintendo Wii, Nintendo DS and Windows has posted this news:

    So I got around to attempting to return to working on PS3 homebrew. But I’ve been having some trouble with PSL1GHT.

    I installed the v0.03 Beta PSL1GHT V2 DevkitPro addon (I already had DevkitPro installed for Wii homebrew). But it didn’t come with any examples so I went and got the PNG sample from the normal release of PSL1GHT but I wasn’t able to get it actually compile. I don’t know if that’s to be expected (its my understanding that there is some meaningful differences between normal PSL1GHT and what is included in the addon).

    So I figured, **** it, I’ll just use normal PSL1GHT.

    The PSL1GHT wiki has three tutorials for setting up PSL1GHT on Windows. The MingW one acknowledges that it does not work. The GnuWin32 is nothing but a link to the GnuWin32 installer. Finally the CygWin one which is by comparison the most complete gives me an error instructing me to install gcc before continuing when I get to entering ./toolchain.sh. But gcc is in fact already installed.

    Would anybody be willing to help me out?

    Or should I just go back to using the leaked SDK? Or should I just wait it out well the PSL1GHT people finish getting their shit together?


    More... ...
    by Published on March 29th, 2011 00:25
    1. Categories:
    2. Nintendo DS News,
    3. Nes News

    News via http://www.nintendomax.com/viewtopic...d489ce5c7a4cd3

    huiminghao et minitroopa proposent the 0.46a version of " nesDS "émulateur Nes pour la Nintendo DS.


    NesDS v0.46a Changelog:
    mapper163 added..
    sound updated.
    MAX FILES enlarged.



    ...
    by Published on March 29th, 2011 00:23
    1. Categories:
    2. Nintendo 64 News,
    3. Nintendo DS News,
    4. Nintendo Wii News,
    5. Gameboy News,
    6. GBA News,
    7. Nintendo Gamecube News,
    8. Nes News

    News via http://www.nintendomax.com/viewtopic...d489ce5c7a4cd3

    XotoB offers version 1.6.0.1 beta " EmuCenter2 "simplistic interface that combines the best emulators of console video games for greater simplicity, including the Nintendo DS, Nintendo Wii, Game Boy Advance and Nintendo Gamecube.




    Version 1.6.0.1 (Partial)
    - Fixed problem when adding a sleeve for a PC game renamed

    Version 1.6.0.0 (Full)
    - Fixed a problem with the installer

    Version 1.5.9.1 (Partial)
    - Not record the full path of the slide images
    - Do not resize the more pockets when setting in the options
    - Fixed minor bugs


    ...
    by Published on March 29th, 2011 00:22
    1. Categories:
    2. Nintendo DS News

    News via http://www.nintendomax.com/viewtopic...d489ce5c7a4cd3


    BassAceGold proposes the release of its 2-3 and 2-5 alternating menu plugin for the linker only SuperCard DSTwo " BAGPlug .





    Notable features & Quick instructions:
    Installation:
    - (OPTIONAL) format sd card to fat16
    - Place _bagui folder on root of card
    - Copy DSTwo.nds and boot.ini to _dstwo folder on root of card
    -(OPTIONAL) Configure emulator support via arg files (See "Adding new file support:" below). Binary locations may need
    to be updated to their current path on your card.


    Skinning support:
    -png files, 8 bit, 16 bit, 24 bit and 32 bit bitmap files
    *NOTE* backgrounds must be 16 or 24 bit bmp so fast rendering can be used for a smoother browser
    -Windows and sub windows are just color codes defined via the skin.ini file. These color values are 16 bit colors, the included ColorConvert.exe program can be used for
    converting 24 bit RGB color values to 16 bit color values (PA_RGB in the program)


    Custom icons:
    -uses 32 x 32 bitmap files
    -must be named the same as the file with a .ico extention in the same directory eg OR they can be placed in a directory as defined in the current skin.ini under "Custom_Icon_Folder".
    eg:
    BAGSFC.plg - the file you want to have a custom icon
    BAGSFC.ico - the icon file

    Game Covers
    - can be any size as long as it fits on screen
    - can be either png or bmp files
    - must be named exactly the same as the game file excluding the file extension
    -CoverArt.ini file must be present in game directory
    - ini file example:
    **********************
    [Cover Art]
    #path to folder with covers
    folder = /_bagui/cover art/nds
    #image type
    type = png
    **********************

    Media Player:
    -Mp3, Ogg, Wav supported.
    -All songs in current directory as the current song being played are automatically queued for automatic track changes
    -Music player can be backgrounded (Press X or the backgrounding icon) for file browsing while listening to tunes


    Settings menu:
    -Allows to instantly swap skins with no rebooting
    -Contains settings for various display options (show all file types, show file extensions, hide folders, open last folder, enable or disable short names in the favorites menu)
    *NOTE* Hidden folders are defined by the first character in the folder name. folder_hide_val in the settings.ini can be changed to reflect which character to use.
    Default is the underscore ( _ ) character to denote hidden folders


    Supported File formats:
    -Standard supported files include PLG, NDS (homebrew and commercial via EOS 1.11), SNES file formats (including zip archives), Mp3, Wav, Ogg.
    -New file formats can be added via arg files (in /_bagui/ext folder) for programs which can accept boot args

    -File formats can be set to open in multiple different programs
    --eg: a zip file can contain a snes rom or a gba rom, a pop up will come up and ask which program to launch said file in. This program list can be edited in the arg files for the specified file type


    Adding new file support:
    Programs that support launch arguements can be used open specific files selected within BAGplug. For example an emulator such as nesDS which can open .nes files.

    *Example setup using nesDS*
    First, a .arg file must be created in /_bagui/ext/ which will contain the instructions for launching .nes files within the menu.
    The name format of .arg files is quite simply the extension of the file format to support with a .arg extension. In this case, the file will be called "nes.arg".

    Format of .arg files

    nesDS://Title of the program
    "/ _bagui / NesDS / nesDS.nds" / / file path to the program binary
    [$PRGMPATH$,$FILEPATH$]//launch arguments
    ;

    - $PRGRMPATH$ will pass on the file location of the launched program to the program itself, this is standard.
    - $FILEPATH$ will pass on the rom location from the menu to the program, this is what is needed for the program to load the correct file.
    - There are no limits as to how many arguements to pass on to a program however the program will only take what it needs.
    - Order of args may vary depending on programs, so be sure to watch out for that

    More than one program can be added to a .arg file. When the file is launched, the open with dialog will open allowing you to choose which program to use. See smc.arg for an example


    Favorites menu:
    -Any supported file type can be linked in this menu (snes roms, zip files, nds roms, image files, ogg and wav files, etc)
    -Favorites list is just a text file containing file paths to all the files you want to save for quick launching
    -Can add files to the favorites list via the normal browser, or remove files within the favorites menu (select button)

    Copy/Cut/Paste/Delete
    -Pressing /select/ on a file or folder brings up the file operations menu where you can selected an option
    -Files will be pasted in the current directory you are browsing regardless of what is high-lighted

    Input:
    -All menu have some sort of pad and stylus input
    -if L and R buttons are pressed, you can take a screenshot of the both screens



    Change log:
    Release 2 - 3
    -fixed freezing when accessing an empty favorites list
    -favorites menu now ignores blank lines in the favorites.txt
    -fixed glitch with music playing and the file options menu
    -fixed issue with internal nds names while listening to music
    -fixed a bug where the stylus couldn't select bottom half of files in
    ...
    by Published on March 29th, 2011 00:20
    1. Categories:
    2. Nintendo Wii News

    News via http://www.nintendomax.com/viewtopic...d489ce5c7a4cd3

    Discovery of a new exploit that day " Eri HaKawai "to hack the Wii to system menu 4.3, and what with the game" Tales of Symphonia: Dawn of the New World "feat signed delroth , Giantpune and the Team Twizere .




    Quote from Giantpune:

    This is another feat Wii, this time for the game "Tales of Symphonia: Dawn of the New World (RT4EAF). It works by exploiting a buffer overflow. Originally discovered by Pierre "delroth" Bourdon, he developed the exploit for the PAL version of the game and left enough information for me to develop (NTSC-U version) in a few hours!

    Use:

    1 - Copy the folder "Private" from the downloaded archive to the root of your SD card overwriting the pre-existing file if necessary, then install the backup on your Wii like any other backup of play
    2 - Put the homebrew you want to start (there's one that is super here: BootMii v0.8) at the root of your SD card like this: "SD: / boot.elf"
    3 - Run the game and load the backup "Eri HaKawai.
    4 - Once the game started (and you see a dog greeting you delayed), press the PLUS (+) to access the menu of the game
    5 - Scroll down to the status and press A.
    6 - Then go down to the second character named "Giantpune", scroll to it and press A.
    7 - If all goes well, the executable boot.elf loads from your SD card.

    Source: wii.gx-mod.com
    Site Officiel: giantpune.zzl.org
    ...
    by Published on March 29th, 2011 00:18
    1. Categories:
    2. Nintendo Wii News

    News via http://www.nintendomax.com/viewtopic...d489ce5c7a4cd3

    Titmouse offers version 0.01 of " Game Framework "which as its name suggests is a framework designed to help programmers use XML, fonts, images in C + +, etc. ... with standard libraries.



    Source : wiibrew.org
    ...
    by Published on March 29th, 2011 00:15
    1. Categories:
    2. Nintendo DS News

    News via http://www.nintendomax.com/viewtopic...d489ce5c7a4cd3

    Ant512 offers version 1.1 of " Woopsi "GUI library for creating homebrew for the Nintendo DS on the model window of the Amiga OS .







    Woopsi 1.1 is now available:


    The majority of fixes and enhancements this time around centre on the WoopsiString class. It now has a few more operator overloads and additional functions such as format(), split() and indexOf(). The full changelog is as follows:

    Fixes:
    - Slider arrow buttons work correctly.
    - WoopsiString::compareTo() returns s8 instead of s32.
    - WoopsiString::compareTo() sorts Chinese text correctly (carpfish).
    - ProgressBar at 100% completion no longer overflows the printout char array (carpfish).
    - FileListBox handles paths with unicode names correctly (carpfish).
    - Removed Debug::wvsnprintf().
    - Debug:utput() receives a WoopsiString reference instead of a char pointer.
    - Debug:rintf() uses WoopsiString::format() instead of vsnprintf().
    - WoopsiString::subString() returns a WoopsiString instead of a pointer to a WoopsiString.
    - Install batch file works correctly with latest directory structure.

    New Features:
    - Added StringIterator::getInteger() (carpfish).
    - WoopsiString::compareTo() implements a simplistic natural sort (carpfish).
    - Added WoopsiString::indexOf(const char* text) (carpfish).
    - Added WoopsiString::indexOf(const char* text, s32 startIndex) (carpfish).
    - Added WoopsiString::indexOf(const WoopsiString& string, s32 startIndex, s32 count) (carpfish).
    - Added WoopsiString::lastIndexOf(const char* text) (carpfish).
    - Added WoopsiString::lastIndexOf(const char* text, s32 startIndex) (carpfish).
    - Added WoopsiString::lastIndexOf(const WoopsiString& string, s32 startIndex, s32 count) (carpfish).
    - Added WoopsiString + operator overload (carpfish).
    - Added WoopsiString += operator overload (carpfish).
    - Added WoopsiString == operator overload (carpfish).
    - Added WoopsiString != operator overload (carpfish).
    - Added WoopsiString::format() (carpfish).
    - Added WoopsiString::init() and moved repeated code out of constructors.
    - Added case sensitive switch to WoopsiString::compareTo() (carpfish).
    - Added WoopsiString::replace() (carpfish).
    - Added WoopsiString constructor to create a new string from a substring of another.
    - Added WoopsiString::split() (carpfish).
    - Added WoopsiString::setText() overload to set to a copy of a substring.
    Source: forum.gbadev.org
    Site Officiel : woopsi.org
    ...
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