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  • DCEmu Featured News Articles

    by Published on August 26th, 2010 21:39



    Teiyu Goto is responsible for the design of the original PlayStation, PlayStation 2 and PlayStation 3 -- all very different-looking consoles, with one exception: the controller. This, too, was Goto's design, and in an interview with Famitsu (translated by 1UP) he shares some of its history, including the origin of its "handles" and the meaning behind the now-iconic symbols on its face buttons.

    According to Goto, Sony management was initially resistant to the idea of the PS1's gamepad being too far removed from the design of Nintendo's SNES controller. "We wanted SNES gamers to upgrade to our system," Goto said of the corporate mindset at the time, "[management] said it had to be a standard type of design, or gamers wouldn't accept it." Goto disagreed, as did Sony's then-president, Norio Ohga. A pilot, Ohga liked Goto's prototype, which featured the now-standard handles, and made his feelings clear in an executive meeting. "They showed Ohga the flat controller again later and said that this is what they wanted, but Ohga was about to throw the model right back at them," Goto recalled, saying that Ohga's outrage let him know that the boss had his back -- and the handles stayed.

    As for the button icons, Goto had an interesting explanation. While most people know -- or could guess -- that X and circle were meant to indicate "no" and "yes," respectively, Goto said that "the triangle refers to viewpoint; I had it represent one's head or direction," adding, "Square refers to a piece of paper; I had it represent menus or documents." These icons went on to represent the brand as a whole.

    http://www.joystiq.com/2010/08/25/ps...hat-the-butto/ ...
    by Published on August 26th, 2010 20:44

    Join the Lucky Play-Asia.com Barbecue - Thousands of hot games at sizzling discounts and the chance to win awesome prizes!


    Summer Holidays are coming to an end, but the fun here just begins. Come join our Barbecue party. Grab a sizzling game from the grills and call your friends to join. Check your wish list, there's a great chance that they are now available at a lower prices. There are quite a few good games, too, that have been released between Chinese new year and summer, if you have been considering them, now's a good time to take the plunge.

    Come to the Bargain's Section and grab a bite. You can have your roasts in huge bites, or you can have a nibble and come back for more, and of course, your are welcome to stay for the whole duration. The sale starts now (26th August) and ends on September 2nd.

    Of course, as a proper party, there won't just be food, there will be fun and excitement. Come enter our Lucky Draw. It's easy, so totally come and participate. Just buy something from our Bargain Section and there you go, into the lucky draw. Your name gets entered into the draw for every product, so the more you buy, the more chances to win. The winners will be announced at the end of the bargain. This summer, we have store credits, lots of them:

    Prizes
    • 1st Place:US$ 250 store credit
    • 2nd & 3rd Place: US$ 150 store credit
    • 4th to 10th Place: US$ 75 store credit
    • 11th to 25th Place: US$ 50 store credit
    • 26th to 50th Place: US$ 20 store credit

    To help you get to the right grills, we've placed the sausages on the product pages. All you have to do is to place your food on your plate (or shopping basket). The regular favorites will get restocks, so come back once in a while to check if your favorite game has come back.

    As for the exotic ones, such as limited edition toys, once they are gone, they never come back, so be sure to make up your mind as soon as possible when you see the the sausages on their product page. ...
    by Published on August 26th, 2010 19:29

    We knew this was coming and here it is: the Netflix application, heretofore reserved only for iPad users, has trickled down to iPhone and iPod touch devices. Version 1.1.0 makes the TV show and movie streaming app universal -- so long as your universe is known as iOS -- and looks to massively expand the available audience for Netflix's mobile effort. What are you waiting for, go get it already.

    http://www.engadget.com/2010/08/26/n...-latest-app-v/ ...
    by Published on August 26th, 2010 19:22

    A little backstory: HP has an annual in-house event for its employees called TechCon, and this year a challenge was issued to the engineers to make the best webOS app (free phones were offered as incentive). Got that? Good. This week, HP CTO Phil McKinney had a brief chat with Pre Central over Twitter, where he revealed that the contest culminated in about 500 produced apps, and that "[they] are in the final stage of selecting 'best app' winners." Does that mean we should expect a large bump to the current catalog of programs? We can't say for sure, but we wouldn't be surprised if many of these are already available to download. Additionally, we can't say anything as for the overall quality of submissions. Edging closer to the 4,000-app milestone is great and all but not if it includes 250 different Angry Birds clones. Still, we're ever-hopeful and can't wait to see what exactly it was that came from the internal coding challenge.

    http://www.engadget.com/2010/08/26/h...apps-says-cto/ ...
    by Published on August 26th, 2010 19:02

    Wednesday next week Apple is hosting an international press event, taking place across the globe and linked by satellite. That likely means big news is immanent. Develop will of course be there.
    Speculation is rife, and there's a strong chance it could be that Apple's answer to Xbox Live – the long awaited Game Centre – will make its debut along with the unveiling of iPhone OS 4.1.
    John Gruber at Daring Fireball has alluded to the fact that an iPod of similar power to the iPhone 4 may also be annouced, and suggests that we may even see iTunes TV rentals, an Apple TV built on iOS, and perhaps an App Store for Apple TV.
    The event kicks off on Wednesday. September 1st at 6pm GMT. Keep an eye on Devedop for more.

    http://www.develop-online.net/news/3...e-set-to-debut ...
    by Published on August 26th, 2010 18:59

    Here's the latest outrage. The Sun has reported on a teenager's Xbox 'addiction' - and has put lots of angry capitals in its story so we know it's really bad.

    The 17-year-old lad doesn't just have a tinker on Xbox Live every now and then, oh no - he wakes up in the morning and has a "15-HOUR binge" from 9am daily.

    We think he sounds like a bloody committed, ambitious fellow. But perhaps his career-mindedness could do with a boost.

    The Currant Bun uses the word 'binge' in that inimitable 'TEENAGERS DRINK ALCOHOL AND FALL OVER' way.

    Zach - who The Sun makes sure to describe as unemployed because, you know, most kids are well up the career ladder at 17 - manages to multi-task by playing FIFA or CoD on the Xbox and Football Manager on the PC.


    The worst bit is "he often doesn't WASH". (The Sun's formatting, not ours).

    Reckless use of caps-lock aside, Zach's addiction doesn't sound like it's making for the best of times. He's suffering headaches and blackouts, which doctor's have blamed on the addiction.

    Can the parents get involved? Doesn't sound like it. Mum said, "There is nothing I can do to stop him playing".

    How about taking away the Xbox Mum?

    "Doctors have warned him of the health risks but playing video games is the only thing that makes him happy," she adds.

    "I do not want to upset him by taking his consoles away."

    Yeah now you put it like that. Sure, the massive blackouts are a problem, but at least he's happy.

    Here's the worrying part. Zach says it wasn't always this way:

    "It started off slowly," he says. "I only spent two or three hours a day playing. It was just for a bit of fun."

    We don't know about you lot, but we play for a few hours for fun. Sometimes more than a few!

    Just remember: If you find yourself playing two games at once with an audience of flies, you might want to roll into hospital.

    We're so glad The Sun's around to look after us gamers. Did you know, for example, that games cause depression and they also stop young men exercising all by themselves? Evil, evil games.

    DISCLAIMER: Other than The Sun's claims, we have no evidence that Zach doesn't wash. (Or, indeed, 'WASH'). So play nice.

    http://www.computerandvideogames.com...VG-General-RSS ...
    by Published on August 26th, 2010 18:56

    UK retailer GAME is offering both the black and white versions of the latest Nintendo Wii bundle for just £129.98 this bank holiday weekend – that’s £50 less than the normal £179.99 retail price.
    The SKU includes a console, nunchuck controller, Motion Plus add-on and copies of both Wii Sports and Wii Sports Resort.
    Other deals include the same SKU and Wii Fit Plus for £199.98 and a bundle including Just Dance for £144.98. Both are available with both the black and white consoles.
    All the offers end on midnight September 2nd

    http://www.mcvuk.com/news/40636/GAME-cuts-Wii-to-12998 ...
    by Published on August 26th, 2010 18:45

    Microsoft will once again be hosting the keynote at this year's Tokyo Game Show, with Home and Entertainment head Takashi Sensui and Game Studio vice president Phil Spencer taking the stage on the morning of the show's opening day, September 16.

    Currently, the keynote has a working title of "Xbox 360's Vision and 2010's Strategy", although this is subject to confirmation.

    As per usual, there will also be a second keynote speech at the event, which has yet to be announced. The last time Microsoft representatives gave the speech was in 2008, when John Schappert gave a talk entitled 'A Canvas for the World'.

    Last year's Keynote was delivered by Kaz Hirai, although the biggest announcement it has played host to in recent years was Satoru Iwata's unveiling of the Wiimote in 2005.

    http://www.gamesindustry.biz/article...te-at-tgs-2010 ...
    by Published on August 26th, 2010 18:43

    id Software co-owner Tim Willits has revealed that the Quake studio's iPhone strategy is in part driven by John Carmack alone, but that the company does intend to use it bulk out the Rage franchise.

    "A lot of it's John driving it," Willits told GamesIndustry.biz. "Which is one of the great things about him – only John Carmack could whip out a game in his spare time." Carmack reportedly took just a fortnight to create the 60FPS iPhone demo of Rage demonstrated at QuakeCon earlier this month.

    However, while iPhone is not id's core strategy, it does have a full team working on mobile titles.

    "We have a digital group at id which we've created - we have dedicated artists, dedicated designers. And what our strategy for Rage and the digital platforms is to not be you can play the iPhone version or Rage, but they can both be additive to the experience. Because the Rage universe is more robust and more fleshed out than any other game that we've created in the past.

    "So we can use other platforms to do prequels, or you can play other characters or you may have a whole game that revolves around racing, or a whole game that revolves around Mutant Bash TV. Because the world is so rich, it's like Star Wars. We can imagine a million different Star Wars iPad games – that's what we're trying to do with Rage."

    Willits also revealed that the developer's new multi-team structure in the wake of last year's acquisition by Zenimax was easing development on the upcoming (but as yet unseen) Doom 4.

    "The reason that the Zenimax/Bethesda/id family thing works is now that we have fully staffed up our Doom 4 group, those guys are working on id Tech 5, they're learned from our mistakes, they're using our methods and because as you develop a new technology in a game, the first the half of what you do always gets tossed out. Because technology changes and you don't know what you're doing at first, so in the past when we were 30 guys it would be ok to spend four or five years making a game.

    "But as team sizes have changed and expectations have changed, we could not have followed that paradigm forever. We had to do something. So now that we have the multiple teams, the new technology, we'll get a faster turnaround for id Software."

    Despite the new structure, the adoption of iPhone development and a decision to no longer license engines to other studios, Willits felt the venerable developer's goals were unchanged.

    "The focus of id is make great games that sell a lot. Licensing was always nice, but nothing ever compares to making a game that sells 10 million copies. That's where our bread and butter is."

    http://www.gamesindustry.biz/article...to-core-titles ...
    by Published on August 26th, 2010 15:17

    Below is a video of a gamer installing a old 20GB HDD from their old Xbox 360 into their Xbox 360 Slim. It may take some patience as there is not enough finger room to help you guide the HDD. You'll have to "drop" it in and hope that it lands on the SATA connector ports inside the Slim.

    The other hardest part is removing it from the Xbox 360 Slim as there is no way to grip the HDD with your fingers. In the video, it shows that pliers were used (not recommended). I'm sure you will (or someone) will come up with a better way. Kind of like a pull tab with tape? (you heard it hear first as a suggestion!)

    Its been confirmed by others that not only the 20GB works but the 60GB, 120GB, all the way up to 250GB. But take a look at the video and see for yourself.

    *Note: Performing this may void your warranty. Perform at your own risk.

    ...
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