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  • DCEmu Featured News Articles

    by Published on August 25th, 2010 23:10

    News via http://www.psp-ita.com/?module=news&...4&view_reply=1

    A few days later , the developer releases a new update for nataku92 CSPSP , the excellent PSP port of Counter Strike which also allows online multiplayer challenges thanks to dedicated server. This update introduces some new features further help to improve the gaming experience .
    Following the full changelog and download link .

    Changelog v1.72 :

    Quote:

    - Added the ability to change the team checked in-game .
    - Added limit for invalid characters in the texts. This should resolve the various freeze that occurred while loading the server list
    - If the file is not present overview.png , the game recognizes the map as different from the server ...
    by Published on August 25th, 2010 23:06

    News via http://streetskaterfu.blogspot.com/2...-offender.html

    Recently I talked to DemonHades, about the current situation of his blog and forum. As we all should know right now, it was hacked several times this month, the SQL DB of the forum was spread online and finally SONY internal LV3 documentation files were linked on the frontpage.

    Did DemonHades leak those files because he was mad or did the hacker put the files online to lead the community in a wrong direction against DemonHades, to finally let him shut up?

    DemonHades personally told me he had nothing to do with the leak. Neither I see a reason why he should do this. The forum/blog will be back as soon as he fixed his server issues.

    So why this attacks, which seem to be a private conflict between someone who wants DemonHades to give up and Demonhades himself?

    At the moment DH works together with Team Jungle (known in XBOX scene as drive hackers). The most recent conspicuous event was the PSJailbreak, which seems to be a direct enemy of team Jungle's and DemonHades' BD Drive Research. Maybe members of the PSJailbreak team are behind the attacks? Imagine your own opinion.

    Similar fights were and will always be part of the scene. Not everybody can be friends, I guess.

    - SKFU ...
    by Published on August 25th, 2010 23:03

    News via http://www.nintendomax.com/viewtopic...c463b737491cba

    Metatarsal proposed version 0.92 alpha "PacMan E" excellent adaptation of the famous arcade game "Pac -Man"For the Nintendo DS.





    I Thought It Would Be a good challenge to create Pacman from scratch with DSGM , with revised graphics for a fresh look. It's a pretty Accurate port with the original gameplay, scoring, score bonus items etc. Recreated as They Were in the original game. This has been " a great project to work on so far and if it continues I Will Receives Enthusiasm to Develop it .

    Attached Is The Alpha version of the game ;
    NB;
    -The menu and highscore screenshots are not final
    -I "intend to add in Some powerups ( deviating from the original Little )
    - I May Incorporate fading later "
    - Will Possibly add in trophies
    - No sound in the alpha

    http://dsgamemaker.com/forum/viewtop...p=51460#p51460 ...
    by Published on August 25th, 2010 22:58

    News via http://www.nintendomax.com/viewtopic...c463b737491cba

    Pixel we proposed in April last version 2 "PiX Dash" platform game similar to Super Mario Bros. . " (or rather even a parody ) where you play Pixel ( " Avatar "from the author) in which you must use the Methot " clasique "(jump on the enemy) to overcome the small aliens in six levels contained in the game Note that the Wiimote is held horizontally in the game

    http://www.pixjuegos.com/ ...
    by Published on August 25th, 2010 22:51

    Today sees a massive day in the world of DS Homebrew, the DSI has now been breached for Homebrew in DSI Mode, heres the details from the excellent Wintermute:

    It was about this time last year when I released open source save game hacks for two DSi hybrid games, Cooking Coach and Classic Word Games. I kind of expected somebody somewhere to pick these up and make them do something a little bit more useful than change the screen colors but it looks like I was a little optimistic on that front. Most people that have done anything at all seem to have been trying to do as much as possible in the 8KiB or so available in each save game. Interestingly not one single DSi hybrid game I’ve been able to find since appears to have no name entry – bit odd considering how easy it is to test for and correct buffer overflows for this specific situation. If anyone knows any different, please let me know.

    Since last year I’ve spent a bit of time hunting around DSi hybrid games and playing around with a few ideas I had about how best to utilise the exploits for homebrew. Mostly I’ve been updating devkitARM & libnds with a few things needed to allow normally compiled homebrew to use the extra 12meg when run in DSi mode. I’m still a little undecided on how best to approach the hybrid model – Nintendo seem to be using a system where extra code is loaded in DSi mode from separate binaries in the .nds container format.

    So anyway, lest I ramble on for several pages with background and random thoughts, on to the meat of this post. One of the first things that I did on getting into DSi mode was dump the DS mode firmware. As I expected this was identical to the dump made in DS mode – it contains only the wifi module settings and the user data at the end of a 128K flash chip. Most interesting of all was the large block of unwritten space between the two but unfortunately the first 64KiB is protected but that still leaves 61KiB writable – plenty for my nefarious purposes. After some further testing I confirmed that the wifi module flash chip could be written from DS mode and later read when we use the save game exploits to get into DSi mode. This gave me the motivation I needed to revisit a half finished project I had to upload homebrew to a DS over wifi. As an added bonus the wifi uploader also works with a standard DS, everything you need is in the archive.

    Nintendo seem to have pre-empted an approach like this in more recent consoles, both the DSiXL and later model DSi units seem to deny write access to the wifi module chip. Even when using other methods to load code via the save exploits there seems to be no access to the wifi hardware at all – that’s probably dependent on a wifi enabled hybrid game. Whether Nintendo can or will update earlier units with similar security remains to be seen. Currently all early consoles I’ve tried this method with have been able to run code with wifi access regardless of updated firmware or not. I bought a DSiXL a few days ago to confirm this but I have another couple of methods which work on that – they’re not yet in a releasable state but hopefully that won’t be the case for long.

    In order to use this method you’ll need three things, a DSi compatible flashcard, one of the two exploited games and a means to write to the eeprom on your chosen game. Eepinator will work if you have a standard DS or there are a couple of devices which allow you to do this from a PC. If you’re one of the many homebrewers who likes to play with mcus then you can probably rig up something with a dev board. I have an arduino and a Fletchtronics Bumble-b sitting at the back of my desk, I might have a play around with those over the next few days and post a howto for those. If you’ve already done something like that then please do get in touch, no point in reinventing the wheel.

    One word of warning before we get to the all important download link. Nintendo will probably declare your warranty void due to unauthorised software so proceed at your own risk. This method also won’t allow you to run rom dumps and it’s not something I plan to support at any point in the future. Obviously I can’t control what you do when you have the ability to run code but please consider not releasing anything that’s piracy related or has the potential to enable piracy. I believe homebrew can thrive as long as we distance ourselves from the people who want to get their games for free.

    The download is here for those able to try it.

    Lets Hope Nintendo leave this alone long enough. ...
    by Published on August 25th, 2010 22:28

    Newly released for Caanoo



    The runtime for BennuGD, a development language for games.
    Included is the runtime as well as examples.

    http://dl.openhandhelds.org/cgi-bin/...0,0,0,0,19,463 ...
    by Published on August 25th, 2010 22:23

    Microsoft Corp. will continue to offer the Xbox 360 for the next five years, expanding the lifespan of the console to 10 years, said Chris Lewis, vice president for interactive entertainment business in Europe.

    The company is trying to lengthen the Xbox 360’s shelf life with new features and services, such as the motion-sensing Kinect device, in a bid to wring more profit from the machine. Consoles are typically unprofitable in their first few years because the cost of materials takes time to drop. The Kinect accessory goes on sale in November.

    “Kinect really gives us, I think, a very genuine additional five years,” Lewis said in an interview today at the Gamescom computer-games fair in Cologne, Germany. “What Kinect does is broaden us out to users that we weren’t addressing in the past.”

    Microsoft’s decision marks a change in strategy from the first Xbox generation, when Microsoft released a new model after just four years. Rival makers of gaming consoles are adopting a similar approach. Yesterday, Sony Corp. Executive Vice President Kazuo Hirai said he thinks the PlayStation 3 will also have a 10-year life, helped by his company’s own motion-sensing controller. That device, called Move, comes out in September.

    Different Technologies

    Both companies are playing catch-up with Nintendo Co., whose motion-activated Wii controller helped give it the lead in the market. With Sony and Nintendo’s approach, the user moves the controller to direct the game. Microsoft’s Kinect is a box that sits near the console and tracks the movement of the player’s body several feet away.

    Microsoft, based in Redmond, Washington, might release a new console while the Xbox 360 is still on sale, “but we’re not fixated on that right now,” Lewis said.

    Nintendo President Satoru Iwata has said the release of his company’s next-generation console hinges on 3-D features. The company may wait until more than 30 percent of televisions in homes have 3-D capability. Microsoft’s Lewis also said it’s too early for 3-D gaming to take off.

    “We are two to three years away from that, till the price point comes down, till the experience is sufficiently social, that you don’t sit there with big glasses on and don’t talk to your family,” he said. “That will happen, there’s no doubt.”

    Xbox Live

    The current Xbox’s popularity is supported by the Live online gaming service, which probably broke the $1 billion revenue mark for the first time in the past fiscal year. Lewis declined to give sales figures for the service.

    Xbox Live, which currently has 25 million users, gets one new user every five seconds, Lewis said. The subscription base rose by more than 30 percent in the fiscal year ended in June, he said. “We anticipate to grow by at least the same rate -- if not faster -- this year,” Lewis said.

    At Gamescom, Microsoft announced that the service will be available in an additional nine countries, including Russia, Poland and the Czech Republic. That brings the total to 35.

    Microsoft’s entertainment and devices division, mostly made up of sales from Xbox and mobile-phone software, had revenue of $8.06 billion in the past fiscal year, or 13 percent of the company’s total. Profit for the unit rose more than sixfold to $678 million.

    http://www.businessweek.com/news/201...ore-years.html ...
    by Published on August 25th, 2010 22:21

    If you pre-ordered a PS Jailbreak, you might want to cancel or at least read the following. PS dealers are currently sending out warning e-mails regarding Sony’s expected firmware update that might start detecting the hack. Apparently all authorize PS jailbreak dealers are recommending all buyers to stay on firmware 3.41 till further notice.

    We received a forward e-mail from one of our readers claiming that PS jailbreak suppliers are ready for Sony, but recommend that all buyers stay at firmware 3.41 til further notice or they will destroy their warranty. Read e-mail below.
    “Just a friendly update email and some advice for you over the coming days and weeks.

    While PS Jailbreak team have told us it should be possible to support future firmware versions on the PS3, it’s is not guaranteed, they will need to access any newer firmware’s than 3.41 and if needed release an update for the PS Jailbreak to support the newer firmware’s. So we wanted to give you all some advice that if a system update is released for the PS3 in the coming days or before you receive your PS Jailbreak which blocks system updates, we recommend that nobody update their PS3 for the time being. If a PS3 system update newer than 3.41 is released you should keep an eye on the PS Jailbreak website for news on compatibility with the PS Jailbreak on the new firmware’s. Only update your PS3 past 3.41 firmware if the PS Jailbreak team say that it’s safe to do.”

    Seem like the PS jailbreak crew is ready to take on Sony. For those that pre-ordered, you might want to reconsider. This looks like it’s gonna get crazy as the battle between Sony and PS jailbreak might have just begun.

    http://www.tqcast.com/2010/08/23/ps-...rmware-update/ ...
    by Published on August 25th, 2010 21:44

    Doctors fear console addict Zach Richardson could be doing himself serious harm as he stays glued to a tiny TV set seven days a week.

    Unemployed Zach, 17, plays favourites Call of Duty and FIFA on his Xbox for up to ten hours at a time.

    He even plays football manager games on his PC at the SAME time and is so hooked he often doesn't WASH.

    Zach's gaming marathon begins at 9am each day, he skips lunch and finally relinquishes the controllers and turns in during the early hours of the morning.

    He is wracked by headaches and blackouts which doctors blame on his addiction.

    He said: "I left school more than a year ago and had nothing to do, so I turned to video games to fill the days while I searched for a job.

    "It started off slowly. I only spent two or three hours a day playing. It was just for a bit of fun.

    "Now it has got out of control and I know I have an addiction but I cannot help it. I know I need help to kick the habit."

    He said: "It is really distressing but I just cannot help it."

    Zach, from Fareham, Hants, doesn't leave the house for days, school friends have started shunning him and girlfriend Sarah Perry, 17, is threatening to dump him.

    Mum Lois Richardson said: "There is nothing that I can do to stop him playing.

    "Doctors have warned him of the health risks but playing video games is the only thing that makes him happy.

    "I do not want to upset him by taking his consoles away."

    http://www.thesun.co.uk/sol/homepage...box-habit.html ...
    by Published on August 25th, 2010 21:25

    Marvell's been teasing potent little processors for over a year now, but we've yet to see the firm's Armada appear in anything we'd actually want... but co-founder Sehat Sutardja just let slip that Marvell silicon will power a genuine game console of some sort. "Approximately 15% of the sequential increase [in quarterly sales] was due to the initial production revenue from our ARMADA application processors, primarily as a result of a major customer preparing to launch a new gaming platform," he told investors in a conference call last week, which roughly translates to "We just sold a load of processors for a new game console, yo" if our business-speak is correct. While there's absolutely nothing connecting this transaction to Nintendo's 3DS (which was confirmed to have a Pica200 GPU), we honestly can't think of a single other game platform slated to launch anytime soon -- so don't be surprised if there's a quad-core Armada 600 under that variably-stereoscopic hood.

    http://www.engadget.com/2010/08/24/m...game-platform/ ...
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