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  • DCEmu Featured News Articles

    by Published on March 28th, 2010 21:53

    Soulanger has posted a new video and news that his Gaming OS for DS is to appear soon, heres the video:

    http://www.youtube.com/watch?v=t0aJLo3etaY
    ...
    by Published on March 28th, 2010 21:53

    Soulanger has posted a new video and news that his Gaming OS for DS is to appear soon, heres the video:

    http://www.youtube.com/watch?v=t0aJLo3etaY
    ...
    by Published on March 28th, 2010 21:49

    News via http://www.neoflash.com/forum/index.....html#msg45233

    << ...I've got another menu update for you guys to try.

    The biggest news here is that it lists up to 8 games at once. The choise of colors are a bit bad since I haven't bothered changing the palette. This list of games should probably be some shade of gray instead, with the currently highlighted game in white. Would make it easier to read IMO .... >>
    ...
    by Published on March 28th, 2010 21:48

    Janmulder has posted a new release of his game for the DS:

    My new game is called BallyWally.
    The intention is to get the Ball in the hole.
    The only way to do that is to turn the rectangle.
    In the Menu you can choose:
    Full: Play the game and try to unlock new levels (last level is 5 for now).
    Level: Choose a level to play (you first need to unlock them).
    Save: Save the game (records and unlocked levels).
    Records: Shows the records on the top screen.


    Update:
    - added points
    - added credit list
    - added level 7 8 and 9
    - added shop (nothing in there yet)
    - added letters TILT in bottom screen

    if you just want all the levels to test them, press A in the menu. ...
    by Published on March 28th, 2010 21:48

    Janmulder has posted a new release of his game for the DS:

    My new game is called BallyWally.
    The intention is to get the Ball in the hole.
    The only way to do that is to turn the rectangle.
    In the Menu you can choose:
    Full: Play the game and try to unlock new levels (last level is 5 for now).
    Level: Choose a level to play (you first need to unlock them).
    Save: Save the game (records and unlocked levels).
    Records: Shows the records on the top screen.


    Update:
    - added points
    - added credit list
    - added level 7 8 and 9
    - added shop (nothing in there yet)
    - added letters TILT in bottom screen

    if you just want all the levels to test them, press A in the menu. ...
    by Published on March 28th, 2010 21:43

    Pate has released a new version of the Dos emulator for the DS:

    This version has the following major changes/improvements:

    CGA mode is forced to be blitted even if you have selected Direct mode. I believe the blitted mode is fast enough for all CGA games, and removing the direct mode made the code smaller and simpler, and there is no danger of the game stopping because of an unsupported CGA graphics opcode any more.
    TEXT mode is now also using a blitted screen copy method with a dirty buffer, so it is reasonably fast, and it too supports now all possible opcodes to access the display RAM.
    About a dozen new EGA opcodes added.
    About a dozen new DOS interrupts are supported, including some DOS internal functions that are needed by software like Norton Sysinfo, and old FCB file functions that are needed by very old games like Ultima 3.
    Fixed bugs in "!" key, DOS memory resize function, division opcode, and 0xE000 segment memory access when not mapped to an EMS page.

    I added all the DOS functions that Norton Sysinfo needs, so I can now run it on the real hardware and check the CPU emulation speed. I also added (partially faked) disk parameter block handling, which reads the data from the SD card partition and presents it like it was a hard disk (I have a 2GB SD card in my DS Lite). It looks to me like Sysinfo reads the media descriptor byte at the wrong offset, it should be 0xF8 and I have put 0xF8 to the offset I believe is correct, yet Sysinfo displays it as 0xFF.


    The CPU speed bar changes between 10.6, 10.7 and 10.8 depending on whether the screen update mode is 60 FPS, 30 FPS or 15 FPS. Back in November last year the CPU speed showed 11.3 when running on real hardware, so my CPU core has gotten a little bit slower while I have been adding features to it. I'll probably look into optimizing it further after I have added the most important missing features.

    Plans for the next two weeks (which include my Easter vacation) are to add mouse support, and then I would like to implement more graphics modes. Probably the VGA ModeX would be the most useful, although the higher-resolution EGA/VGA modes might be somewhat simpler to implement, as I can use the same opcodes, only the screen blitting function needs to be changed.
    ...
    by Published on March 28th, 2010 21:43

    Pate has released a new version of the Dos emulator for the DS:

    This version has the following major changes/improvements:

    CGA mode is forced to be blitted even if you have selected Direct mode. I believe the blitted mode is fast enough for all CGA games, and removing the direct mode made the code smaller and simpler, and there is no danger of the game stopping because of an unsupported CGA graphics opcode any more.
    TEXT mode is now also using a blitted screen copy method with a dirty buffer, so it is reasonably fast, and it too supports now all possible opcodes to access the display RAM.
    About a dozen new EGA opcodes added.
    About a dozen new DOS interrupts are supported, including some DOS internal functions that are needed by software like Norton Sysinfo, and old FCB file functions that are needed by very old games like Ultima 3.
    Fixed bugs in "!" key, DOS memory resize function, division opcode, and 0xE000 segment memory access when not mapped to an EMS page.

    I added all the DOS functions that Norton Sysinfo needs, so I can now run it on the real hardware and check the CPU emulation speed. I also added (partially faked) disk parameter block handling, which reads the data from the SD card partition and presents it like it was a hard disk (I have a 2GB SD card in my DS Lite). It looks to me like Sysinfo reads the media descriptor byte at the wrong offset, it should be 0xF8 and I have put 0xF8 to the offset I believe is correct, yet Sysinfo displays it as 0xFF.


    The CPU speed bar changes between 10.6, 10.7 and 10.8 depending on whether the screen update mode is 60 FPS, 30 FPS or 15 FPS. Back in November last year the CPU speed showed 11.3 when running on real hardware, so my CPU core has gotten a little bit slower while I have been adding features to it. I'll probably look into optimizing it further after I have added the most important missing features.

    Plans for the next two weeks (which include my Easter vacation) are to add mouse support, and then I would like to implement more graphics modes. Probably the VGA ModeX would be the most useful, although the higher-resolution EGA/VGA modes might be somewhat simpler to implement, as I can use the same opcodes, only the screen blitting function needs to be changed.
    ...
    by Published on March 28th, 2010 21:16

    The first map pack for Modern Warfare 2, “Stimulus Package”, hasn’t even been released yet, and there are talks of continuing DLC for the title. And why not? Modern Warfare 2 was an immense success, and the DLC for it will certainly follow in its virtual footsteps.

    Infinity Ward’s community manager Robert Bowling, recently spoke with NowGamer on upcoming DLC for Modern Warfare 2, plus the price of the first map pack. The latter has been under fire for it’s price, which is a hefty $15 price tag(with five maps, that’s $3 a map). Bowling defended the price of the map pack, saying it was “worthwhile.”

    “I have no doubt that anyone who downloads this map pack is going to get their money’s worth. They’re going to feel their investment is worthwhile. Because if you’re playing Modern Warfare 2 like myself or many other people do every night, that’s actually going to give you a bunch of new mileage and a bunch of extra gameplay – to really explore and discover them and to really, you know, come up with new tactics and experience them in a whole new way. Regardless of what the price is you’re going to feel your money’s well-spent.”

    Also during the talk, Bowling also confirmed that at least one more DLC pack is being planned for Modern Warfare 2. In the original Modern Warfare, the spectacular title only received one pack, so it’s a nice change to see more commitment in the DLC area.

    “We’re definitely going to do at least one more DLC pack, but the direction of it and specifically what we’re going to do hasn’t been determined yet.”

    The Modern Warfare 2 “Stimulus Package” DLC hits PSN on April 30th.

    http://playstationlifestyle.net/2010...ing-explained/ ...
    by Published on March 28th, 2010 21:11

    http://www.youtube.com/watch?v=Wrv5xpNKGOM


    News via http://www.romhacking.net/forum/inde...pic,10564.html

    Wreck has released an early version of GoldenEye: X, an extensive project which will port GoldenEye 007 to Perfect Dark’s engine. This preview version is very early and has a lot of visual oddities, but gives a feel for what the port will be like. Eventually everything from GoldenEye, including the single player missions, will be ported to the enhanced engine. While there are no plans for any major upgrades visually, the engine has a number of improvements which will enhance the way the game plays. Many infamous limitations of the original guard AI, for example, will be a thing of the past. Multiplayer, which this preview showcases, will also benefit from the new engine–many new game modes, and much more customization than was possible in the original game is available.



    Here is a list of what this preview patch contains:

    Weapons

    Phantom (first and third person models)
    Golden Gun (first and third person models)
    Timed, Proximity, and Remote Mines (third person models only)
    Hand Grenade (third person model only)
    In addition to those, all of the “classic” weapons available in Perfect Dark, which were just renamed GoldenEye weapons, are still available with their original names. These weapons are available for selection in multiplayer now, and have been modified to allow simulants to use them.

    Characters

    James Bond (Tuxedo) head and body
    Natalya (Russia) head and body
    Trevelyan (Janus) head and body
    Moonraker Elite body
    Joe 2 head (used by Moonraker Elite by default)
    Terrorist head
    Arenas

    Temple (GoldenEye original, not its classic counterpart)
    Library
    Caves
    Egyptian
    Be forewarned that Temple, Library, and Caves do not have the path network needed to play them with simulants yet. Adding one should be pretty painless for future versions. Egyptian also has a single room (the one where you find the golden gun in solo) where sims cannot follow you and will not move if they spawn there.

    Miscellaneous

    Library and Egyptian door models
    Body armor model (replaces shield model)
    These are not the only ports that have been completed, but are the only ones included in the preview patch. Paired with the existing GoldenEye weapons, they allow you to have four players using GoldenEye characters and all six slots filled with a weapon from GoldenEye. Many Perfect Dark characters and weapons are still available, but they may have texture errors, and Perfect Dark heads do not fit on GoldenEye bodies properly and vice-versa. A limited number of weapons from Perfect Dark will likely be kept for the final version, filling the same role as the classic weapons originally did.

    http://goldeneyevault.com/ ...
    by Published on March 28th, 2010 20:29

    News via http://www.aep-emu.de/

    D Pspemu is a PSP Emulator for Windows.


    Quote:
    After almost two years, I continued this emulator. With more knowledge about programming and D, I started a new version from scratch in January of this year. It was slow because I have other things to do. But I have been working hardly on it this week and now I have released a version that can run some homebrew. Enjoy!

    http://pspemu.soywiz.com/news ...
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