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  • DCEmu Featured News Articles

    by Published on March 27th, 2010 23:22

    Newly released for WIz:



    This is basically a full collection of the WolfenDOOM series, except the original remake and Operation: Arctic Wolf. Just place into your PrBoom folder and place doom1.wad and doom2.wad into your WAD directory. Have Fun!

    Download Here ...
    by Published on March 27th, 2010 21:48

    News via http://www.retroactionmagazine.com/

    This week, Out-of-Print Archive present a brand new scan of the very first of the legendary UK magazine Mean Machines, which was published by EMAP during the 1990s. The October 1990 issue was scanned and edited by meppi and can be found at the MM1 page, along with the following online reviews: Bionic Commando (NES), Wonderboy III (Master System), Double Dragon II (NES) and Truxton (Mega Drive).


    Weblink: http://www.outofprintarchive.com/cat...hines/MM1.html ...
    by Published on March 27th, 2010 21:46

    News via http://www.romhacking.net/forum/inde...pic,10557.html

    Aeon Genesis’s translation of Tactics Ogre has entered the playtesting phase. Things have come together pretty tightly, and barring any major issues it should be over shortly, with an actual release to follow soon. Fingers crossed! ...
    by Published on March 27th, 2010 21:37

    News via http://www.aep-emu.de/

    A new wip version of the ZX SPECTRUM +3, ZX Spectrum 128, ZX Spectrum 48, Arcade, Amstrad CPC 464, NES and Game Boy emulator DSP has been released.


    Quote:
    26/03 - DSP Emulator 0.9b5 WIP 26/03 released.
    Improved keyboard system, one of the most wanted changes. Now the keys can be redefined (general configuration menu) and added second player controls, and two players can play together (BubbleBobble, ExedExes, etc). The joystick is disabled for now due to internal changes. Reviewing all drivers to add all entries (second coin, start and player).
    Also added Gun.Smoke and added many opcodes to TMS-32010 CPU, you can finish Wardner now.

    http://code.google.com/p/dsp-emulator/ ...
    by Published on March 27th, 2010 21:35

    News via http://www.aep-emu.de/

    Jpcsp is a Sony PSP Emulator in Java by shadow, one of the PCSX2 Coder, for Windows and Linux - Changelog - Download.


    Quote:
    r1432
    Improved JPCSP´s documentation.

    r1431
    Implemented sceKernelReleaseWaitThread()

    r1430
    Fixed BufferOverflowException in pspdisplay.

    r1429
    Improvement of sceUtilitySavedataInitStart(), sceUtilityMsgDialogInitStart() and sceUtilityOskInitStart(): display a dialog only when the VideoEngine is not busy to avoid a deadlock (e.g. VideoEngine/display waiting on a STALL and JOptionPane waiting on a display).

    r1428
    sceIoOpen: retry count is 4 bits (exact behavior has to be checked). Better test of "rw"-mode.

    r1427
    PRIM_SPRITES: the PSP is flipping the texture under some conditions. To be further tested (condition still not clear).

    r1426
    Small fixes in sceAtrac3plus. Added function from version 2.5

    r1425
    Added logging for unknown behavior at SIGNAL command

    r1424
    sceKernelWaitEventFlag(): same handling as sceKernelWaitSema() inside callback

    r1423
    Small fix in logging message

    r1422
    Minor changes...

    r1421
    Do not call a GE callback at address 0

    r1420
    Improved log information for error "Ignored Matrix upload value"

    r1419
    Implemented sceDisplayIsVblank()

    r1418
    Only sceGeDrawSync(mode=0) and sceGeListSync(mode=0) are not allowed inside interrupts (spotted by Orphis).

    r1417
    sceDisplayWaitVblankXXX(): thread switch inside a callback currently not supported (callbacks V1 & V2 need to be updated to the new callback architecture). Fix in sceKernelSignalSema() to not yield inside a callback.

    r1416
    Little improvments

    r1415
    Fix a bug with modelMatrixChanged in videoEngine

    r1414
    Added exportation/importation of breakpoints to the debugger (also performed some aesthetical changes). Updated MetaInformation file.

    http://www.jpcsp.org/ ...
    by Published on March 27th, 2010 21:35

    News via http://www.aep-emu.de/

    Jpcsp is a Sony PSP Emulator in Java by shadow, one of the PCSX2 Coder, for Windows and Linux - Changelog - Download.


    Quote:
    r1432
    Improved JPCSP´s documentation.

    r1431
    Implemented sceKernelReleaseWaitThread()

    r1430
    Fixed BufferOverflowException in pspdisplay.

    r1429
    Improvement of sceUtilitySavedataInitStart(), sceUtilityMsgDialogInitStart() and sceUtilityOskInitStart(): display a dialog only when the VideoEngine is not busy to avoid a deadlock (e.g. VideoEngine/display waiting on a STALL and JOptionPane waiting on a display).

    r1428
    sceIoOpen: retry count is 4 bits (exact behavior has to be checked). Better test of "rw"-mode.

    r1427
    PRIM_SPRITES: the PSP is flipping the texture under some conditions. To be further tested (condition still not clear).

    r1426
    Small fixes in sceAtrac3plus. Added function from version 2.5

    r1425
    Added logging for unknown behavior at SIGNAL command

    r1424
    sceKernelWaitEventFlag(): same handling as sceKernelWaitSema() inside callback

    r1423
    Small fix in logging message

    r1422
    Minor changes...

    r1421
    Do not call a GE callback at address 0

    r1420
    Improved log information for error "Ignored Matrix upload value"

    r1419
    Implemented sceDisplayIsVblank()

    r1418
    Only sceGeDrawSync(mode=0) and sceGeListSync(mode=0) are not allowed inside interrupts (spotted by Orphis).

    r1417
    sceDisplayWaitVblankXXX(): thread switch inside a callback currently not supported (callbacks V1 & V2 need to be updated to the new callback architecture). Fix in sceKernelSignalSema() to not yield inside a callback.

    r1416
    Little improvments

    r1415
    Fix a bug with modelMatrixChanged in videoEngine

    r1414
    Added exportation/importation of breakpoints to the debugger (also performed some aesthetical changes). Updated MetaInformation file.

    http://www.jpcsp.org/ ...
    by Published on March 27th, 2010 21:26

    News via http://www.aep-emu.de/

    pcsp - a PSP Emulator for Windows - has been released in a new version.

    Quote:
    PCSP v0.2.0 released!
    NewsIt is finaly here!. Something that you were waiting for . A brand new version of pcsp emulator. There are plenty of fixes and speedups in this release , a few more games are aware to be playable (Puzzle bobble , Super Fruitfall , kazook and maybe more).

    This release also comes with pcsp-udb , our frontend for pcsp with a fancy list , psp covers , game screenshots etc. It is correctly in developing so some bugs are there , some features aren´t . Be notice! The first time it will scan your iso directory it will take time to create files and checked then with CRC32. The second run is faster.

    You can find data (with covers ,screenshots and database) at our forum http://www.emunewz.net/forum/forumdisplay.php?fid=48

    Enough of that , Let´s go to the changelog:

    Full VFPU support (many with some bugs and not optimized)
    Added command line parser to pcsp so it can be used with pcsp-xmb and pcsp-udb.
    Added a critical message when trying to run the emulator with a CPU without SSE/SSE2 instruction set
    -New texture system
    -Now supports correct DXT and other formats that used to be wrong.
    -Also does correct blending, texture states etc.
    -Better clear function.
    -Implementation of the NREV ge command (normal reverse)
    -Implementation of CMD_XPOS1, CMD_XPOS2 and CMD_XSIZE
    -Implementation of sceDisplayAdjustAccumulatedHcount,sceDisplayGetVco unt,sceDisplayGetCurrentHcount,sceGeEdramGetAddr
    -Fixed sceGeEdramGetSize
    -Implementation of sceImposeGetBatteryIconStatus .
    -New IO system
    -Supports directory reading , raw sector reading , correctly memcard IO operations and a lot more fixes
    -Fixed some alloc/dealloc mismatches
    -Intergrated debugger
    -Logger/Stdout/Stderr tabs in Debugger
    -Sysmem viewer
    -Added window menu so each dock window can toggleview
    -Implementation of sceKernelGetSystemTime , sceKernelSysClock2USec
    -Correct implementation for sceKernelGetSystemTimeLow,sceKernelGetSystemTimeWi de ,sceKernelUSec2SysClock
    -Complete rewrite of Kernel VPL and Kernel FPL HLE instruction set.
    -Implementation of sceImposeSetLanguageMode,sceImposeGetLanguageMode
    -Implementation of sceIoDevctl 0x02025806 and 0x02425823 cmd commands
    -Always On Top option in menu
    -Added messageboxes for encrypted games (pcsp will report now if you try to load an encrypted game).
    -No more flickering when interacting with menus
    -A workaround to fix memory allocation issues. Pcsp should now work with aero enabled.
    -More logging to Attrac3 HLE .No implementation at the time
    -Rewrote detection of Boot files.They now report ok. (some games used to reported that they are encrypted and they weren´t)

    http://www.pcsp-emu.com/news.php ...
    by Published on March 27th, 2010 21:26

    News via http://www.aep-emu.de/

    pcsp - a PSP Emulator for Windows - has been released in a new version.

    Quote:
    PCSP v0.2.0 released!
    NewsIt is finaly here!. Something that you were waiting for . A brand new version of pcsp emulator. There are plenty of fixes and speedups in this release , a few more games are aware to be playable (Puzzle bobble , Super Fruitfall , kazook and maybe more).

    This release also comes with pcsp-udb , our frontend for pcsp with a fancy list , psp covers , game screenshots etc. It is correctly in developing so some bugs are there , some features aren´t . Be notice! The first time it will scan your iso directory it will take time to create files and checked then with CRC32. The second run is faster.

    You can find data (with covers ,screenshots and database) at our forum http://www.emunewz.net/forum/forumdisplay.php?fid=48

    Enough of that , Let´s go to the changelog:

    Full VFPU support (many with some bugs and not optimized)
    Added command line parser to pcsp so it can be used with pcsp-xmb and pcsp-udb.
    Added a critical message when trying to run the emulator with a CPU without SSE/SSE2 instruction set
    -New texture system
    -Now supports correct DXT and other formats that used to be wrong.
    -Also does correct blending, texture states etc.
    -Better clear function.
    -Implementation of the NREV ge command (normal reverse)
    -Implementation of CMD_XPOS1, CMD_XPOS2 and CMD_XSIZE
    -Implementation of sceDisplayAdjustAccumulatedHcount,sceDisplayGetVco unt,sceDisplayGetCurrentHcount,sceGeEdramGetAddr
    -Fixed sceGeEdramGetSize
    -Implementation of sceImposeGetBatteryIconStatus .
    -New IO system
    -Supports directory reading , raw sector reading , correctly memcard IO operations and a lot more fixes
    -Fixed some alloc/dealloc mismatches
    -Intergrated debugger
    -Logger/Stdout/Stderr tabs in Debugger
    -Sysmem viewer
    -Added window menu so each dock window can toggleview
    -Implementation of sceKernelGetSystemTime , sceKernelSysClock2USec
    -Correct implementation for sceKernelGetSystemTimeLow,sceKernelGetSystemTimeWi de ,sceKernelUSec2SysClock
    -Complete rewrite of Kernel VPL and Kernel FPL HLE instruction set.
    -Implementation of sceImposeSetLanguageMode,sceImposeGetLanguageMode
    -Implementation of sceIoDevctl 0x02025806 and 0x02425823 cmd commands
    -Always On Top option in menu
    -Added messageboxes for encrypted games (pcsp will report now if you try to load an encrypted game).
    -No more flickering when interacting with menus
    -A workaround to fix memory allocation issues. Pcsp should now work with aero enabled.
    -More logging to Attrac3 HLE .No implementation at the time
    -Rewrote detection of Boot files.They now report ok. (some games used to reported that they are encrypted and they weren´t)

    http://www.pcsp-emu.com/news.php ...
    by Published on March 27th, 2010 21:21

    News via http://www.aep-emu.de/

    YAUPSPE (Yet Another (Un)Usable PSP Emulator) is a new PSP Emulator for Windows and Linux, based on Potemkin.


    Quote:
    SVN snapshots for r38
    I´ve made snapshots for r38 of the SVN trunk.
    What´s new? Well, some interpreting bugs were fixed, as well as the display, and other little bugs, so now PSPSDK samples work quite fine (but there´s still problem writing numerical values), and GU is not fixed yet, so graphical games don´t work at all.
    You can find all the needed files at http://code.google.com/p/yaupspe/downloads/list
    Tell me if it doesn´t work for samples like controller or power!


    r38
    Fixed for win32

    r37
    Added memory fix in case the address is not a 2 multiple for mem_write16 or 4 for mem_write32 Fixed screen (now there´s no more strange colors at some places on the screen) Fixed another time chdir & directories starting with / (now it should work as expected in all the cases)

    r36
    Added some syscalls Fixed display (now all the screen shows, and the text doesn´t overwrite) Fixed VADDR & IADDR in GE (but GE still doesn´t work) Added sceIoMkdir Fixed jumping after _sceKernelReturnFromThread (the "PC compensation" seemed wrong); not fatal but removes strange memory errors

    r35
    Finished cleaning HLE: (fixes issue - removed syscall numbers (useless in most of cases) - re-organized by library - added the possibility to see when an unknown NID was called Started implementing sceMp3 Finished fixing I/O (write, seek, and chdir) (fixes issue 13) Fixed awful things in DirFileSystem Fixed path without drive name (starting directly with /) for ms0: (the path without drive was working, but it broke ms0

    r34
    Fixed some instructions : makes the power and controller samples work mostly The emulator can now quit normally (pressing escape or closing the window) during a GU interpretation

    r33
    Switching GPLv3 to GPLv2 (Potemkin uses GPLv2, and I prefer it

    r32
    Changed project name from pspemu to Yaupspe

    r31
    Fixes in interpreter: - divided Mftv VFPU function into mfv and mtv (the other will follow) - removed useless emuhack - added break (called when dividing by 0 by the program) - fixed some branch instructions - cleared some parts - added some non-implemented instructions/tables in the tables - removed Emu and Cop2Rese tables Fixed ms0 reading Fixed strange things in sceIoLseek Fixed wakeups Cleared __KernelLoadELFFromPtr Added sceCtrlPeekBufferPositive (but just a copy of sceCtrlReadBufferPositiv

    r30
    Added syscalls Added unrecognized stubs test Cleaned display Fixes in GE Re-organized host The emulator can now quit in a GE interpretation (useful for the infinite loops)

    r29
    Fixed mult instruction (makes now text write correctly Some fixes in controller

    r28
    Fixed threading for jr (last method was wrong) Fixed removing a thread Fixed memory map problems (that caused most PSP SDK samples to crash before main function) Fixed drawing (there was a strange mess with pspframebuf defined everywhere...; now some letters draw in some PSP SDK samples) Now draw display at a timed rate (~30FPS) Various adds in HLE

    r27
    Better thread & memory errors debugging Simplified the DSP Interpreter code

    r26
    Much work on GE Made mult instruction work again using the non-C89 method (to be fixed) Fixed mounting PBP´s directory

    r25
    Finally fixed all tabs for real

    r24
    Fixed more HLE functions in callbacks, memory (partially, missing alloc), IO (missed one in last commit)

    r23
    Finished fixing Semaphore, Thread and partially IO (missing things in metafs)

    r22
    Added debug for memory errors (writes the last instruction) Fixed all semaphore functions Finally fixed all the tabs

    r21
    Fixed Makefile — missing -lncurses

    r20
    Woops, added log.c

    r19
    Added Mingw32 Makefile

    r18
    Fixed compilation in -pedantic Fixed for Windows Reorganized logging — now -d (ncurses debugger) and -lLVL (debug level) works perfectly, with or without -DNCURSES Fixed tab => 4 spaces and spaces after commas (mostly for logging) Updated --help Added a few HLE functions Maybe some other minor changes

    r17
    Fixed portability for win32 (tested with mingw32 and wine) Fixed leaks Various clean up Added lv.s VFPU instruction Fixed jumping to too big addresses

    r16
    * NID Checker added * Fixed splitpath * Added missing sceImpose files * Updated README

    r15
    Added some instructions debugging Added pref instruction (the ´hit in wipeout´) (but not implemented) Added a lot of HLE functions & NID

    r14
    Some fixes in I/O, rendering, some syscalls added, added ´p´ key in ncurses debugger to run the program (SLOW), and various other fixes

    r13
    Fixes in threads, display lists & other syscalls handling

    r12
    Added missing files (note: to build the debugger, add -DNCURSES in the CFLAGS, in Makefile)

    r11
    Added ncurses debugger Added .lib.stub reading (fixes issue 6) Better NID/syscall handling

    r10
    Fixed ISO file loader

    r9
    Fixes in HLE & interpreter - it nearly runs tests now

    r8
    Fix delay slot

    r7 ...
    by Published on March 27th, 2010 21:21

    News via http://www.aep-emu.de/

    YAUPSPE (Yet Another (Un)Usable PSP Emulator) is a new PSP Emulator for Windows and Linux, based on Potemkin.


    Quote:
    SVN snapshots for r38
    I´ve made snapshots for r38 of the SVN trunk.
    What´s new? Well, some interpreting bugs were fixed, as well as the display, and other little bugs, so now PSPSDK samples work quite fine (but there´s still problem writing numerical values), and GU is not fixed yet, so graphical games don´t work at all.
    You can find all the needed files at http://code.google.com/p/yaupspe/downloads/list
    Tell me if it doesn´t work for samples like controller or power!


    r38
    Fixed for win32

    r37
    Added memory fix in case the address is not a 2 multiple for mem_write16 or 4 for mem_write32 Fixed screen (now there´s no more strange colors at some places on the screen) Fixed another time chdir & directories starting with / (now it should work as expected in all the cases)

    r36
    Added some syscalls Fixed display (now all the screen shows, and the text doesn´t overwrite) Fixed VADDR & IADDR in GE (but GE still doesn´t work) Added sceIoMkdir Fixed jumping after _sceKernelReturnFromThread (the "PC compensation" seemed wrong); not fatal but removes strange memory errors

    r35
    Finished cleaning HLE: (fixes issue - removed syscall numbers (useless in most of cases) - re-organized by library - added the possibility to see when an unknown NID was called Started implementing sceMp3 Finished fixing I/O (write, seek, and chdir) (fixes issue 13) Fixed awful things in DirFileSystem Fixed path without drive name (starting directly with /) for ms0: (the path without drive was working, but it broke ms0

    r34
    Fixed some instructions : makes the power and controller samples work mostly The emulator can now quit normally (pressing escape or closing the window) during a GU interpretation

    r33
    Switching GPLv3 to GPLv2 (Potemkin uses GPLv2, and I prefer it

    r32
    Changed project name from pspemu to Yaupspe

    r31
    Fixes in interpreter: - divided Mftv VFPU function into mfv and mtv (the other will follow) - removed useless emuhack - added break (called when dividing by 0 by the program) - fixed some branch instructions - cleared some parts - added some non-implemented instructions/tables in the tables - removed Emu and Cop2Rese tables Fixed ms0 reading Fixed strange things in sceIoLseek Fixed wakeups Cleared __KernelLoadELFFromPtr Added sceCtrlPeekBufferPositive (but just a copy of sceCtrlReadBufferPositiv

    r30
    Added syscalls Added unrecognized stubs test Cleaned display Fixes in GE Re-organized host The emulator can now quit in a GE interpretation (useful for the infinite loops)

    r29
    Fixed mult instruction (makes now text write correctly Some fixes in controller

    r28
    Fixed threading for jr (last method was wrong) Fixed removing a thread Fixed memory map problems (that caused most PSP SDK samples to crash before main function) Fixed drawing (there was a strange mess with pspframebuf defined everywhere...; now some letters draw in some PSP SDK samples) Now draw display at a timed rate (~30FPS) Various adds in HLE

    r27
    Better thread & memory errors debugging Simplified the DSP Interpreter code

    r26
    Much work on GE Made mult instruction work again using the non-C89 method (to be fixed) Fixed mounting PBP´s directory

    r25
    Finally fixed all tabs for real

    r24
    Fixed more HLE functions in callbacks, memory (partially, missing alloc), IO (missed one in last commit)

    r23
    Finished fixing Semaphore, Thread and partially IO (missing things in metafs)

    r22
    Added debug for memory errors (writes the last instruction) Fixed all semaphore functions Finally fixed all the tabs

    r21
    Fixed Makefile — missing -lncurses

    r20
    Woops, added log.c

    r19
    Added Mingw32 Makefile

    r18
    Fixed compilation in -pedantic Fixed for Windows Reorganized logging — now -d (ncurses debugger) and -lLVL (debug level) works perfectly, with or without -DNCURSES Fixed tab => 4 spaces and spaces after commas (mostly for logging) Updated --help Added a few HLE functions Maybe some other minor changes

    r17
    Fixed portability for win32 (tested with mingw32 and wine) Fixed leaks Various clean up Added lv.s VFPU instruction Fixed jumping to too big addresses

    r16
    * NID Checker added * Fixed splitpath * Added missing sceImpose files * Updated README

    r15
    Added some instructions debugging Added pref instruction (the ´hit in wipeout´) (but not implemented) Added a lot of HLE functions & NID

    r14
    Some fixes in I/O, rendering, some syscalls added, added ´p´ key in ncurses debugger to run the program (SLOW), and various other fixes

    r13
    Fixes in threads, display lists & other syscalls handling

    r12
    Added missing files (note: to build the debugger, add -DNCURSES in the CFLAGS, in Makefile)

    r11
    Added ncurses debugger Added .lib.stub reading (fixes issue 6) Better NID/syscall handling

    r10
    Fixed ISO file loader

    r9
    Fixes in HLE & interpreter - it nearly runs tests now

    r8
    Fix delay slot

    r7 ...
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