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    by Published on June 17th, 2009 17:32

    Naruto Shippuden: Clash of Ninja Revolution 3 may be a fighting game linked to an anime license, but Tomy is keeping it competitive. By that I mean, developing the game for competitive fighting fans first.

    Tomy gave me a look at how players can balance fights. You can adjust life, chakra recovery rate, and seemingly little details like toggling invincibility while side stepping. Players can even set matches so a rival has to land a special attack to win a fight. Think of these as a lite version of Super Street Fighter II Turbo HD Remix’s dip switches. Settings can be configured for offline and online matches. That’s right Naruto Shippuden: Clash of Ninja Revolution 3 has online play and Eighting is developing online code. Hmm… I wonder what other Wii game could benefit from that.

    Details about the online mode are still in the shadows. Right now it supports two players and has two settings. Friend mode lets you challenge a friend. Rival mode searches for rivals without the need for friend codes.

    Eighting is also changing the move sets for existing characters so this game won’t be exactly like EX1. For instance, Deidara has a unique throw where he plants a bomb on his opponent’s face. All characters also have two new getting up moves. You can either do a rising attack and hit a player trying to squeeze in an extra hit or teleport to safety. All of the enhancements like character swapping and hand signs from Naruto: Clash of Ninja Revolution 2 will be in this game too.

    I asked about the 30+ characters number and the only thing Tomy could confirm is the game covers the Rescue Gaara arc. It might go beyond that, it might not. They also said this game will have surprises in the roster.

    Naruto: Clash of Ninja Revolution 2 introduced Gaara’s teacher, Baki, and a slew of made for the game ninja. Which characters can Tomy add to this game? Chiyo? Characters from the Kakashi Gaiden manga?

    http://www.siliconera.com/2009/06/16...-lite-options/ ...
    by Published on June 17th, 2009 17:30



    It would make sense for Apple to expand their reach into gaming in light of the success of the iPhone and iPod Touch, Gameloft CEO Michell Guillemot told Kotaku today.

    Late last month Yves Guillemot, Michel Guillemot's brother and the CEO of Ubisoft, said that he didn't think Apple's gaming success would stop with the iPhone. But Michel Guillemot says that he doesn't know anything specific about the notion from Apple.

    "Everything with Apple is more about rumors than information," he said. " But I would say that there is a kind of logic there."

    The success of the games on the iPhone and iPod touch have made everyone pause a bit, Guillemot said

    "It would certainly make a lot sense," he said. "The question is where would you position a game devices? You have very, very successful console makers who are extremely effective at what they do. I don't think anyone would displace the three anytime soon."

    But, Guiillemot says, as gaming becomes as prevalent as the Internet the notion of platform specific games should eventually go away.

    "I would say gaming will be ubiquitous in two or three years time," he said. "We will have many, many platforms enabling gaming, just like we now have many, many platforms enabling Internet."

    Guillemot points to how many devices people now use to watch videos as a good example of that.

    "Today you watch videos on everything," he said. "You don't care much what it's being watched on. When you are mobile you use mobile. At home you can watch on your PS3 or TV, you can watch on your PC or Mac. Now video is everywhere. I would say gaming will be everyone with a good level of quality in two years time."

    And that fits in well with Gameloft's mission, which is to supply games that are "compatible with this very open world where consumers have control over which device they play on and how they play it."

    "That is really what Gameloft is trying to do," he said. "That's why we have games playing on every device that is Internet connected, all mobile, all smartphones, all consoles, all portables."

    Gameloft's current game catalog includes 250 mobile games, 30 iPhone games, seven WiiWare games, three, DSiWare games, one game each for the Playstation Network and Xbox Live arcade, nine DS titles, and one each for the Wii and Playstation 3.

    "We let the consumers decide how they want to play our games," Guillemot said.

    http://kotaku.com/5292477/apple-gami...s-gameloft-ceo ...
    by Published on June 17th, 2009 17:28



    You've heard the theme to Bowser's castle from Super Mario Bros. But have you heard it remixed in kind of a hip-hop way and officially commissioned by Nintendo as part of the Pictobits soundtrack?

    A reader rightly chided me for omitting mention of YMCK in my Pictobits review last month. That's YMCK, the Japanese chiptunes artist who I'd previously not heard of. And that's Pictobits, the Tetris-looking DSi downloadable exclusive puzzle game from Skip Ltd and Nintendo. It is played like you are using the stylus as a pixel-collecting and pixel-drawing eyedropper, and it is designed with pure love for the Nintendo Entertainment System. The blocks you clear gradually illustrate beloved sprites from the NES era.

    And the music... the soundtrack is comprised of remixes from YMCK of classic Nintendo songs. I couldn't find an official issuing of the soundtrack, but you can check out more samples of the music associated with the YouTube clip above.

    http://kotaku.com/5292633/best-2009-...ndtrack-so-far ...
    by Published on June 17th, 2009 17:26

    The price of the PlayStation 3 may be holding steady, but the software library just got a price cut, effective today. That includes a cheaper Metal Gear Solid 4, now sporting a tasteful new red "Greatest Hits" bar.

    As previously posted, the PS3 game library welcomes six new "Greatest Hits" budget offerings in North America, all carrying a $29.99 price tag. That's a better deal on Army of Two for example, than it is on Gran Turismo 5 Prologue, which only shaved off $10 from its original price tag.

    For the full lineup of new Greatest Hits additions, read on.

    Army of Two, Electronic Arts
    Battlefield: Bad Company, Electronic Arts
    Devil May Cry 4, Capcom
    Gran Turismo 5 Prologue, Sony Computer Entertainment America
    Metal Gear Solid 4: Guns of the Patriots, Konami
    Ratchet & Clank Future: Tools of Destruction, Sony Computer Entertainment America
    And yes, the arrival of a cheaper MGS4 is one of Konami's previously announced announcements heralded by an announcement announcement.

    http://kotaku.com/5292921/these-play...-greatest-hits ...
    by Published on June 17th, 2009 17:24

    World of Goo developer 2D Boy, Wedbush Morgan analyst Michael Pachter and an industry-leading developer all support Peter Moore's claims that review scores are not as important to the success of Wii games as enormous advertising budgets.

    "A lot of these games that you think are the perfect game for Wii don't sell because companies don't have the money to market them," a high profile member of an industry-leading developer explained to Eurogamer. "Whereas Nintendo is spending gazillions of dollars marketing their games.

    "It's fool's gold, the Wii. It looks great, but it's very hard to get money out of it. It's an empty mine for most software developers, including the big ones. It's Nintendo games that people buy on those platforms, and a few others.

    "If you spend the money to go after the audience on Wii, it's pure risk," the source added.

    There are notable examples of Wii games reviewing well but falling on deaf wallets - even Nintendo titles. Punch-Out!! still hasn't broken into the UK All-Formats top 40, and MadWorld, Okami and Boom Blox all quickly sunk without trace.

    Peter Moore argued that Metacritic averages are "less critical" to the success of a Wii game than they are to PS3 or Xbox 360 titles; he said he can generate just as much interest for an EA Sports title from a well-placed advert on a website for a women's magazine.

    "Peter is a wise man. I would never question anything he says, as I was taught to respect my elders," Michael Pachter told Eurogamer.

    "I think that Metacritic scores are irrelevant for people who don't look at them - how's that for obvious? While there are many Wii owners who are hardcore and who care very much about scores, there are many - perhaps half - who are quite casual, and wouldn't know Metacritic if it fell on them.

    "Clearly, somebody's buying Carnival Games, Jillian Michaels Fitness Ultimatum, etc.," he added. "A well positioned game with an interesting concept can sell well on the Wii regardless of review scores, and I think that is what Peter's talking about."

    But not everyone has the luxury of bottomless banks. 2D Boy, developer of World of Goo, explains that from an indie perspective, Metacritic scores matter "a lot".

    "It sounds totally reasonable that reviews don't matter for AAA blockbusters and sports game franchises, just like reviews don't matter for Will Smith movies," 2D Boy co-founder Kyle Gabler told Eurogamer. "The audience already knows what they are going to get.

    "But for indie guys like us, Metacritic and review scores matter a lot. In fact we link directly to them from our web site. So does Steam. It makes a lot of sense - potential players don't feel comfortable dishing out cash for some random unknown indie game without an aggregate thumbs-up from solid reviewers."

    At least we're not out of a job just yet.

    http://www.eurogamer.net/articles/ma...quality-report ...
    by Published on June 17th, 2009 17:23

    While serious journalists pore over the full thing, Eurogamer Ctrl-F'd "games" and has learned that the Digital Britain report proposes that UK games must pass a "culturally British" test to qualify for tax relief.

    The news comes after a long campaign by the industry to secure tax breaks for UK games development, to bring the gaming sector in line with the benefits already enjoyed by the film industry.

    The government acknowledged that "a system of cultural tax credits has long helped to sustain a wide range of films that speak to a British narrative, rather than the cultural perspectives of Hollywood or multinational collaborations."

    More to the point, Gordon Brown and crew appear now to understand the significant contribution the games industry makes to the UK economy - reporting a turnover of GBP 4.034bn in 2008 - and appreciate that a lack of competitiveness has been driving talent and development out of the UK to countries like Canada, which already offers tax incentives to games companies.

    A review is now underway into the "evidence for a tax relief" for "culturally British video games". A lot will hinge on how "culturally British" is defined. A system similar to that employed by the film industry is expected to be used for games.

    In the film "Culture Test", overseen by the UK Film Council, movies must score a minimum number of points according to a set of criteria to determine whether they are "culturally British" and therefore qualify for tax relief.

    How the games system will work in practice remains to be seen, but film-types Eurogamer has spoken with criticised the movie test, claiming demonstrably non-British movies can be classed as "culturally British" according to the UK Film Council's terms.

    http://www.eurogamer.net/articles/ne...test-for-games ...
    by Published on June 17th, 2009 17:22

    Reports surfaced that inmates in HMP Rye Hill, Warwickshire prison had their PS3 consoles "outlawed". Thing is, there have never been PS3s in this correctional institution.

    The Guardian reported that the console with built-in modem and Bluetooth could be used by prisoners to communicate and plot escape plots.

    The UK Ministry of Justice issued a statement to game site IncGamers about this "ban":

    There are not and never have been Playstation 3s at HMP Rye Hill.

    Prisoners in England and Wales have never been allowed access to wireless enabled technology such as that used in some games consoles.

    A decision was taken some years ago that the then current generation of games consoles should be barred because the capability to send or receive radio signals is an integral part of the equipment. Future games consoles with this ability will be banned. This ban applies to Xbox 360, Playstation 3 and Nintendo DS.

    The official went on to say that this ban also applies to the PSP and Nintendo Wii. A spokesperson for the private firm that runs the prison also confirmed that there were never PS3s in the institution.

    http://kotaku.com/5293535/prison-never-had-ps3s-to-ban ...
    by Published on June 17th, 2009 17:20

    Activision may be considering a subscription-based multiplayer option for the Call of Duty series.

    The service would be "in addition" to features the series offers today, according to a mysterious survey drudged up by Destructoid. In other words: you wouldn't lose, only gain.

    The paid-for service "may" offer early access to content like map packs and betas; increase character customisation options; add enhanced statistic-tracking and community features; include exclusive in-game modes and challenges; and open a suite of team-management services for competitive play.

    Examples given are persistent attributes that carry over from game to game, War Rooms to meet and plan in and exclusive tournaments and leagues.

    These will be paid for monthly, quarterly or yearly, or included with Special Edition versions of the game at retail. The survey asks, "How likely are you to purchase or subscribe to this online service when the next Call of Duty game comes out?"

    Activision told Eurogamer it does not comment on rumour and speculation.

    But it's not the first time Activision has mulled over the idea of a more ambitious online approach for Call of Duty - a series that has an already popular and robust multiplayer segment.

    "When you think about other properties that we own and control like Call of Duty, and what would be the natural evolution of a property like Call of Duty into a massively multiplayer environment, and how do you monetise that, the same rules apply," said Kotick in March 2008, leaking learning from talks with Blizzard while the pair discussed mergers.

    Modern Warfare 2, the sixth Call of Duty game, is developed by Infinity Ward and due out 10th November for PC, PS3 and Xbox 360. We stuffed the gamepages below with tons of E3 content. Go check. Now, soldier! ...
    by Published on June 17th, 2009 17:19



    That's the first Professor Layton game. And a DS Lite. Despite the current availability of a new DS system, and the impending launch of a new Professor Layton game, Nintendo is planning a UK release of a bundle containing a black DS Lite and the extremely popular first Professor Layton game, due in stores June 19.

    MCV suggests that it's being positioned as a Father's Day bundle, but we could see it selling well beyond the gift-giving occasion, due to two factors: first, the enduring hit status of Professor Layton, and second, wow, is that ever a classy-looking box design.

    http://www.joystiq.com/2009/06/16/ni...n-bundle-in-u/ ...
    by Published on June 17th, 2009 17:15



    Obviously the PSP Go is designed to be a gaming system in its open state, but what about when it's closed? We contacted Sony to find out if it was even possible to play games in the handheld's shuttered mode and if the company had any titles in development that would utilize the functionality. A representative for Sony told us it hasn't announced any titles in development that strictly use the PSP Go's L/R shoulder buttons, but that "users will be able to play those games with the PSP Go in closed mode."

    The Sony rep continued, "Users will be able to access content and applications on the XMB such as videos, music and Skype when the panel is closed -- but users will need to launch the application first before closing the panel." Other accessible features when the panel is closed include "original applications," like the clock and calendar.

    http://www.joystiq.com/2009/06/16/po...stem-in-close/ ...
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