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  • DCEmu Featured News Articles

    by Published on June 10th, 2009 21:05

    The only Shell for the Dreamcast has seen a new beta update, heres whats new:



    - Added integrated support for SD Card. Now you can manage files from SD cards. Supported all the main features of the file system. But file name support only 8.3 format (temporarily).
    - Added the first application - very simple file manager.
    - Added a new xml element < cardstack>
    - Added loading screen (displayed when an application is loading).
    - Added initial support for changing the cursor GUI (yet it can be modified only by replacing file the cursor /cd/gui/cursor.png).
    - Fixed parsing of xml colors to elements < label> and < input>.
    - Fixed graphical glitches most of the GUI.
    - The event "onload" (from xml < body>) of the application now works in another thread.
    - Rewritten API functions work with the console commands, and added new features associated with the output of the console.
    - Now the core DreamShell can be "put to sleep".
    - Some minor bug corrections and code optimization.

    Download and Give Feedback Via Comments ...
    by Published on June 10th, 2009 20:44

    So we know that AT&T is going to be behind everyone else in allowing MMS and tethering once iPhone 3.0 firmware is released. The question is why. A BoyGenius report via one of their "AT&T Ninjas" fills in the supposed details.

    MMS
    The reason AT&T is going to be slow on getting MMS provisioned for iPhones is laughable. To prevent MMS from working properly on iPhones AT&T has added "Opt Out MMS codes" to iPhone accounts preventing MMS. Once the codes are taken off accounts MMS will work fine on the iPhone with 3.0 firmware at no additional cost -- it is included with the standard $20 SMS/data plan required for iPhones already. The catch is AT&T has to removed these Op Out MMS codes from every iPhone account manually. Hah.

    Tethering
    Tethering for AT&T is a different monster. The delay is reported to be completely intentional on AT&T's part and at the launch of iPhone firmware 3.0 tethering will be disabled entirely for AT&T customers. It will become an option at a later date as soon as AT&T has managed to cobble together na unlimited data...

    http://www.modmyi.com/forums/iphone-...g-details.html ...
    by Published on June 10th, 2009 20:34



    Newly released today:

    Discover What Lies Beyond the Edge of Evolution.

    You are Alex Mercer. You are the Prototype™... a shapeshifter with amazing powers of combat, destruction, and deception.

    Consume targets for their form and memories to assume a perfect disguise, or instantly transform your body into an array of deadly biological weapons, cutting your way to the heart of the conspiracy forty years in the making.

    Stalk the streets of New York City, searching for the life you lead before. Take the form of anyone in your path, using an arsenal of identities to confound, exploit or annihilate your enemies. Mankind is your mask.

    Wage a secret war against factions with complex agendas of their own, out to capture or kill you. They are your greatest threat and the key to the secrets of your past. Confront them, find those responsible and make them pay.

    Still making up your mind about this game? Have a look at the realistic graphics and the blood pounding excitement the game promises:

    Prototype is available on various platforms:

    Xbox360™
    Prototype US US$ 64.90
    Prototype ASIA US$ 59.90

    PlayStation3™
    Prototype ASIA US$ 59.90
    Prototype US US$ 64.90

    PC Game
    Prototype US US$ 54.90
    Prototype ASIA US$ 39.90

    Guide Book
    Prototype Official Game Guide US US$ 24.90

    http://www.play-asia.com/SOap-23-83-...-22b-84-n.html ...
    by Published on June 10th, 2009 20:31

    Newly released today:



    Ore Ike is an adrenaline pumping adventure that combines traditional Japanese style paintings with cute characters.

    Your goal, as a ninja is to clear the stage within one minute in a maze where enemies and fearsome creatures dwell.

    Besides action, this game is about strategy as well, every level in the maze is a puzzle, find the exit and make sure you can pass through it before it disappears on you.

    You have a lot of tricks up your sleeve, not only are you deadly in combat, but you can create a shadow split. This is a technique you have to rely on in dire situations against giant monsters and during puzzle solving.

    You are not alone in this either, make use of the game's wi-fi facility and call up all your ninja friends to adventure with you.

    http://www.play-asia.com/SOap-23-83-...-22a-84-n.html ...
    by Published on June 10th, 2009 20:30

    Newly released today:



    Do you remember the last episode in the Evangelion TV series? Where the anime staff presented you with a new world?

    An environment more like that of a romantic comedy where Shinji plays the clueless hero, Misato as his sisterly caretaker, Asuka as his childhood friend, Rei as the new girl in school and Kaworu as the resident bishounen?

    Now you can live this lighter Evagelion adventure through your PSP in Koutetsu no Girlfriend 2. Find out how different Shinji's life could be in this brighter world.

    The Limited Edition of the game carries a commuter pass case that features Asuka and a strap key chain that features Rei.

    http://www.play-asia.com/SOap-23-83-...j-70-3b8s.html ...
    by Published on June 10th, 2009 20:28

    Newly released today:



    Infinite Space, a role playing game exclusively for the Nintendo DS™ portable handheld system, takes place in outer space and gives players the ability to control, build, outfit and customize more than 150 spaceships. Infinite Space stretches the DS hardware to the limit, offering over 200 characters and the ability to control multiple spaceships at any one time.

    The space is truly limitless, embark upon a journey with Yuri, a fledgeling explorer who is in search of the meaning behind the twin universes and his own existence.

    Unlike other teen targeted games on Nintendo DS, Mugen Kourou has an epic storyline with more than 200 impressive characters that will also appeal to adults. The ship you fly is fully customizable, collect gadgets during your adventures and assemble your own fleet.

    http://www.play-asia.com/SOap-23-83-...j-70-3bl1.html ...
    by Published on June 10th, 2009 19:44



    Prior to E3 2009, Gran Turismo for the PSP was largely considered vaporware, a driving simulation that felt like little more than a five-year-old announcement. But Gran Turismo is real—and it's coming to the PlayStation Portable this October.

    Why the long wait? Kazunori Yamauchi, president of developer Polyphony Digital, says it was just a matter of priorities. Following the Spring 2004 announcement of the game once known as Gran Turismo 4 Mobile, Polyphony shipped four titles, Gran Turismo 4, the "real riding simulator" Tourist Trophy, Gran Turismo HD and Gran Turismo 5 Prologue. Given how long it purportedly takes to render a car model at Polyphony standards—about a month for the PSP version and up to six months for the PlayStation 3 versions—one can see how five years quickly passes.

    Yamauchi said that he wasn't interested in outsourcing development on Gran Turismo PSP to another developer. He considered the prospect of handing off the driving sim to someone else "unthinkable."

    So Polyphony plowed ahead, creating a fleet of 800 cars for the PSP version, some of which are "reduced and streamlined" from their PS3 versions, with more than 30 real-world tracks on which to race those cars.

    According to Yamauchi, the PSP version of Gran Turismo is a "fully specced" entry in the ten-year-old series, telling Kotaku that "no matter who plays it, they'll know immediately that it's a Gran Turismo game."

    "I want to stress that it's not a subset to the series," Yamauchi said, despite there being "limitations" to the PSP's hardware specifications. In fact, it one-ups previous Gran Turismo games by letting players trade and share unlocked vehicles with other driving enthusiasts wirelessly over ad hoc mode.

    One hurdle that Polyphony Digital is dealing with right now is designing the PSP iteration for two platforms: the original PSP and the recently announced PSPgo. While the internal hardware may be largely identical, the feel of Sony's new, smaller PlayStation Portable is noticeably different. On the PSPgo, the analog nub controller has been relocated and the buttons have been redesigned. The new hardware has a cross-pad controller and face buttons that feel more digital, with a tighter click to them than on the original.

    "We're still have some difficulties [with the PSPgo]," Yamauchi said. "It's something we're very focused on, because that's very difficult to get right." The GT creator typically opts for digital, not analog control when playing his own game.

    So, why not offer the option to play with a PlayStation 3 controller, I asked, and make use of the "PSP Plus" technology for more accurate control?

    "If you want to play on a PS3 controller," Yamauchi responded, "you'll have to play Gran Turismo 5." That also means no support for Logitech's Driving Force GT wheel. It's PSP controls or nothing.

    The PSP game will take advantage of the PlayStation 3 in another sense. Gran Turismo PSP one of the titles that will support Ad Hoc Party mode, letting gamers use the PS3 as an ad hoc server, taking the PSP experience online. Ad Hoc Party software is currently only available in Japan, but Sony Computer Entertainment America reps say a domestic release is in the works.

    But what Kazunori Yamauchi and Polyphony Digital focused on was welcoming new players to the series—and sticking to a solid 60 frames-per-second presentation.

    "We'd really like people to remember how fun it is to drive cars," he said, hoping that Gran Turismo fans will take advantage of the game's local wireless mode to get players together to talk about cars, to let them play whenever and wherever they can.

    http://kotaku.com/5284756/gran-turis...s--online-play ...
    by Published on June 10th, 2009 19:44



    Prior to E3 2009, Gran Turismo for the PSP was largely considered vaporware, a driving simulation that felt like little more than a five-year-old announcement. But Gran Turismo is real—and it's coming to the PlayStation Portable this October.

    Why the long wait? Kazunori Yamauchi, president of developer Polyphony Digital, says it was just a matter of priorities. Following the Spring 2004 announcement of the game once known as Gran Turismo 4 Mobile, Polyphony shipped four titles, Gran Turismo 4, the "real riding simulator" Tourist Trophy, Gran Turismo HD and Gran Turismo 5 Prologue. Given how long it purportedly takes to render a car model at Polyphony standards—about a month for the PSP version and up to six months for the PlayStation 3 versions—one can see how five years quickly passes.

    Yamauchi said that he wasn't interested in outsourcing development on Gran Turismo PSP to another developer. He considered the prospect of handing off the driving sim to someone else "unthinkable."

    So Polyphony plowed ahead, creating a fleet of 800 cars for the PSP version, some of which are "reduced and streamlined" from their PS3 versions, with more than 30 real-world tracks on which to race those cars.

    According to Yamauchi, the PSP version of Gran Turismo is a "fully specced" entry in the ten-year-old series, telling Kotaku that "no matter who plays it, they'll know immediately that it's a Gran Turismo game."

    "I want to stress that it's not a subset to the series," Yamauchi said, despite there being "limitations" to the PSP's hardware specifications. In fact, it one-ups previous Gran Turismo games by letting players trade and share unlocked vehicles with other driving enthusiasts wirelessly over ad hoc mode.

    One hurdle that Polyphony Digital is dealing with right now is designing the PSP iteration for two platforms: the original PSP and the recently announced PSPgo. While the internal hardware may be largely identical, the feel of Sony's new, smaller PlayStation Portable is noticeably different. On the PSPgo, the analog nub controller has been relocated and the buttons have been redesigned. The new hardware has a cross-pad controller and face buttons that feel more digital, with a tighter click to them than on the original.

    "We're still have some difficulties [with the PSPgo]," Yamauchi said. "It's something we're very focused on, because that's very difficult to get right." The GT creator typically opts for digital, not analog control when playing his own game.

    So, why not offer the option to play with a PlayStation 3 controller, I asked, and make use of the "PSP Plus" technology for more accurate control?

    "If you want to play on a PS3 controller," Yamauchi responded, "you'll have to play Gran Turismo 5." That also means no support for Logitech's Driving Force GT wheel. It's PSP controls or nothing.

    The PSP game will take advantage of the PlayStation 3 in another sense. Gran Turismo PSP one of the titles that will support Ad Hoc Party mode, letting gamers use the PS3 as an ad hoc server, taking the PSP experience online. Ad Hoc Party software is currently only available in Japan, but Sony Computer Entertainment America reps say a domestic release is in the works.

    But what Kazunori Yamauchi and Polyphony Digital focused on was welcoming new players to the series—and sticking to a solid 60 frames-per-second presentation.

    "We'd really like people to remember how fun it is to drive cars," he said, hoping that Gran Turismo fans will take advantage of the game's local wireless mode to get players together to talk about cars, to let them play whenever and wherever they can.

    http://kotaku.com/5284756/gran-turis...s--online-play ...
    by Published on June 10th, 2009 19:44



    Prior to E3 2009, Gran Turismo for the PSP was largely considered vaporware, a driving simulation that felt like little more than a five-year-old announcement. But Gran Turismo is real—and it's coming to the PlayStation Portable this October.

    Why the long wait? Kazunori Yamauchi, president of developer Polyphony Digital, says it was just a matter of priorities. Following the Spring 2004 announcement of the game once known as Gran Turismo 4 Mobile, Polyphony shipped four titles, Gran Turismo 4, the "real riding simulator" Tourist Trophy, Gran Turismo HD and Gran Turismo 5 Prologue. Given how long it purportedly takes to render a car model at Polyphony standards—about a month for the PSP version and up to six months for the PlayStation 3 versions—one can see how five years quickly passes.

    Yamauchi said that he wasn't interested in outsourcing development on Gran Turismo PSP to another developer. He considered the prospect of handing off the driving sim to someone else "unthinkable."

    So Polyphony plowed ahead, creating a fleet of 800 cars for the PSP version, some of which are "reduced and streamlined" from their PS3 versions, with more than 30 real-world tracks on which to race those cars.

    According to Yamauchi, the PSP version of Gran Turismo is a "fully specced" entry in the ten-year-old series, telling Kotaku that "no matter who plays it, they'll know immediately that it's a Gran Turismo game."

    "I want to stress that it's not a subset to the series," Yamauchi said, despite there being "limitations" to the PSP's hardware specifications. In fact, it one-ups previous Gran Turismo games by letting players trade and share unlocked vehicles with other driving enthusiasts wirelessly over ad hoc mode.

    One hurdle that Polyphony Digital is dealing with right now is designing the PSP iteration for two platforms: the original PSP and the recently announced PSPgo. While the internal hardware may be largely identical, the feel of Sony's new, smaller PlayStation Portable is noticeably different. On the PSPgo, the analog nub controller has been relocated and the buttons have been redesigned. The new hardware has a cross-pad controller and face buttons that feel more digital, with a tighter click to them than on the original.

    "We're still have some difficulties [with the PSPgo]," Yamauchi said. "It's something we're very focused on, because that's very difficult to get right." The GT creator typically opts for digital, not analog control when playing his own game.

    So, why not offer the option to play with a PlayStation 3 controller, I asked, and make use of the "PSP Plus" technology for more accurate control?

    "If you want to play on a PS3 controller," Yamauchi responded, "you'll have to play Gran Turismo 5." That also means no support for Logitech's Driving Force GT wheel. It's PSP controls or nothing.

    The PSP game will take advantage of the PlayStation 3 in another sense. Gran Turismo PSP one of the titles that will support Ad Hoc Party mode, letting gamers use the PS3 as an ad hoc server, taking the PSP experience online. Ad Hoc Party software is currently only available in Japan, but Sony Computer Entertainment America reps say a domestic release is in the works.

    But what Kazunori Yamauchi and Polyphony Digital focused on was welcoming new players to the series—and sticking to a solid 60 frames-per-second presentation.

    "We'd really like people to remember how fun it is to drive cars," he said, hoping that Gran Turismo fans will take advantage of the game's local wireless mode to get players together to talk about cars, to let them play whenever and wherever they can.

    http://kotaku.com/5284756/gran-turis...s--online-play ...
    by Published on June 10th, 2009 19:43

    Takt of Magic is a spiritual successor to the Nintendo DS game Lost Magic. Since Takt is complete Garakuta Studio might be working on a true sequel to Lost Magic.

    A trademark found in Japan’s trademark database suggests one is in development. Taito registered the rights to Lost Magic: Shouryu no Kyousoukyoku (loosely Lost Magic: Concerto for the Fallen). The first game didn’t have a subtitle so this discovery appears to be a new entry in the Lost Magic series.

    http://www.siliconera.com/2009/06/09...-magic-sequel/ ...
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