• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • DCEmu Featured News Articles

    by Published on April 2nd, 2009 18:31

    FluBBa is back with another arcade emulator for the GBA, nice to see the GBA get some loving



    Yet another arcade emulator which uses the M6809 cpu, this time from Konami.
    This one has sound as well, though no speech.
    *Pretty much everything works except speech.

    Download and Give Feedback Via Comments ...
    by Published on April 2nd, 2009 18:26

    Yossi has released iiii v1.0.

    Rules
    The rules are simple. You take turns with another player to drop red or black pieces into the board. Pieces fall in from the top and slide down to stack up on top of each other. The goal is to get 4 of your pieces touching in a straight line (diagonals also count) before your opponent does. This is similar to Tic-Tac-Toe.

    Details
    This is a 2 player game. Unless you have a split personality, you will need to install a second player (not included) somewhere near your wii.
    By default the game only uses one wiimote. If you want the added convenience of a second wiimote, or if the other player has snot on his hands, you can set control TWOWIIMOTES in the settings.ini file.

    Download and Give Feedback Via Comments ...
    by Published on April 2nd, 2009 18:23

    chris has released Playstats v1.0:

    A utility to analyse the play history on the Wii (shown under Today's Accomplishments on the Wii Message Board). Show such stats for each game/channel, including total time played, total number of times played, average time played, first and last time played.

    Download and Give Feedback Via Comments ...
    by Published on April 2nd, 2009 18:15

    Despite a turbulent couple of years and the global economic downturn, Sony marketing head John Koller has revealed to VG247 that Sony expects PSP sales to go up 15 per cent over the coming year.

    Why so confident? "It's for a number of reasons," says Koller, "but primarily because of the entertainment packs and line-up of software that's coming. The software line-up alone should drive a lot of hardware sales."

    True enough - this year sees the release of a number of high profile titles on PSP, including Assassin's Creed, Ghostbusters, LittleBigPlanet, Army of Two: The 40th Day, Jak and Daxter: The Lost Frontier, and a bevy of others. In terms of quality, you can't fault Sony's efforts.

    However, this year also sees the release of the DSi (out tomorrow) and the iPhone 3.0 software, both of which will give impetus to Sony's already dominant rivals. Koller's probably right: this year's line-up will drive sales. But a significant hardware update is pretty much due.

    http://www.pocketgamer.co.uk/r/PSP/P...ws.asp?c=12557 ...
    by Published on April 2nd, 2009 18:14

    If this had emerged a day earlier, I'd have dismissed it as an April Fools joke. But it didn't, so I accept no liability if it turns out to be bogus.

    It seems a study of 1,130 British men conducted by 'the UK's only specialist PS3 price comparison site' PS3pricecompare.co.uk has found that two-thirds would rather play video games than have sex.

    To be fair to the UK's male population, the study was conducted on a PS3 site, and the damning figure only applies to new games. Only 32 per cent of respondents said they'd rather play video games generally than have sex - it's only with the qualifier 'new' that the number shoots up to 72 per cent.

    Amongst the reasons the men gave were that their partners were 'hard to please.'

    It's not that hard, boys. You just need to learn the right combos and finishing moves. If you get stuck, there are numerous strategy guides online. Four player co-op is good fun, although versus mode can get a bit sticky. A good quality joystick is essential.

    http://www.pocketgamer.co.uk/r/DS/news.asp?c=12558

    of course it all depends who your having sex with methinks ...
    by Published on April 2nd, 2009 18:11

    Publisher Detn8 Games Ltd. and developer Awesome Play Ltd. announce the upcoming release of Speed Zone, a graphically-stunning, futuristic racing game for the Wii home video game system.

    Set for North American release in late May, 2009, Speed Zone breaks new ground for graphics on Wii with game play to match. Furiously fast and silky smooth, the game runs at a bar-raising 60 frames per second. Stunning terrains are set on colorful planets, floating asteroids, and space stations. Speed Zone features three core game modes - Solo, Race, and Battle – each with multiple goals and a progressive, level-unlock structure.

    Multiplayer options in Race and Battle modes break new ground as well, allowing for up to eight players (split screen) using four Wii Remotes and any combination of four Nunchuks, Classic Controllers, Nintendo GameCube controllers, or Logitech Speed Force Wireless force feedback racing wheels. Speed Zone is the first Wii game to support up to four of the Speed Force Wireless wheels.

    A 3D, three-sided pyramid menu provides access to the game's 30 levels. The pyramid menu displays 10 Solo tracks, 10 Race tracks, and 10 Battle arenas. Initially, only the lowest-tier levels are unlocked. Players need to achieve a number of goals to unlock level links to the more challenging levels above on the pyramid menu.

    In Solo mode, players try to ignite jet thrusters with boost pads to accelerate "into the zone," with phantom cars and racing lines to help set lap records. When a player beats the targeted Zone-Time, the next level unlocks. Players can find secret pickups and shortcuts and earn bonus rewards by setting new best times. Bonus rewards can be used to buy new cars, skins, aerodynamic aides, and performance upgrades, which give the player the opportunity to go even faster when revisiting levels.

    In Race mode, players compete against seven computer-controlled AI cars. Players unlock the next level by finishing in the top three (or better, depending on the difficulty level).

    Battle Mode is an all-out, futuristic demolition derby, using some spectacular weapons. Players can fry opponents with a lighting gun or shatter them with an overactive chain-gun complete with flying shells – not to mention a plethora of other weapons, including rockets, missiles, lasers, and mines. Defensive pick-ups include shock-jumps, shields, and a stealth cloak.

    Speed Zone comes from UK-based Awesome Play Ltd., a studio headed by renowned developer Archer Maclean. Archer Maclean has a 30-year track record of award-winning hits, including the seminal PSP launch title "Archer Maclean's Mercury." Among Maclean's other acclaimed works are Pool Paradise, World Karate Championship (a US #1 hit in 1986), IK+, andthe classic Dropzone.

    Awesome Play Ltd. is a console game developer located in Banbury, UK (www.awesomeplay.co.uk). Detn8 Games Ltd. is a console and handheld video game publisher located in the Chicago suburb of Glenview, IL (www.detn8games.com). ...
    by Published on April 2nd, 2009 18:03

    News via aep

    JMEBoy is a Game Boy emulator available for mobile phones using J2ME.


    Quote:
    Release Name: JMEBoy 1.3

    Notes:
    The jar archive contains the compiled code of the JMEBoy project. The jad file contains a decription of the contents of the jar file and is needed on some devices.

    This release is only for usage on mobile devices supporting J2ME with MIDP 2.0. Use the latest Android release for a version that can be used on Android-based mobile devices.

    After uploading the jar file to your mobile device, you should be able to run the emulator. On some devices the jad file is also required to be transferred to the mobile device.

    You may optionally execute the following steps to include Gameboy programs into the archive, prior to transferring it to the mobile device:
    - Rename the .jar file replacing the .jar by a .zip
    - Add the Gameboy ROMs (.gbc,.gb,.cgb) you want to be able to run to the programs folder and add these programs to the programs.txt file.
    - Rename the archive replacing the .zip by a .jar
    If your device supports the FileConnection API, then you may omit this step and instead transfer the programs to the file system of your mobile device and use the "Search Programs" menu entry to make these programs available to the emulator.
    In case that you modify the jar archive as described above, you may not use the downloaded jad file as the file size information it contains is then incorrect!

    The javadoc zip file is meant for those who are interested in the class structure of the application, i.e. rather developers than end users.

    If you would like to support this project, please donate at https://sourceforge.net/donate/index...roup_id=219240


    Changes:
    1.3 (based on rev. 267)
    - added MIDI-based sound implementation that should make sound work on most modern mobile devices
    - show a progress bar when loading a game

    http://sourceforge.net/project/showf...roup_id=219240 ...
    by Published on April 2nd, 2009 18:03

    News via aep

    JMEBoy is a Game Boy emulator available for mobile phones using J2ME.


    Quote:
    Release Name: JMEBoy 1.3

    Notes:
    The jar archive contains the compiled code of the JMEBoy project. The jad file contains a decription of the contents of the jar file and is needed on some devices.

    This release is only for usage on mobile devices supporting J2ME with MIDP 2.0. Use the latest Android release for a version that can be used on Android-based mobile devices.

    After uploading the jar file to your mobile device, you should be able to run the emulator. On some devices the jad file is also required to be transferred to the mobile device.

    You may optionally execute the following steps to include Gameboy programs into the archive, prior to transferring it to the mobile device:
    - Rename the .jar file replacing the .jar by a .zip
    - Add the Gameboy ROMs (.gbc,.gb,.cgb) you want to be able to run to the programs folder and add these programs to the programs.txt file.
    - Rename the archive replacing the .zip by a .jar
    If your device supports the FileConnection API, then you may omit this step and instead transfer the programs to the file system of your mobile device and use the "Search Programs" menu entry to make these programs available to the emulator.
    In case that you modify the jar archive as described above, you may not use the downloaded jad file as the file size information it contains is then incorrect!

    The javadoc zip file is meant for those who are interested in the class structure of the application, i.e. rather developers than end users.

    If you would like to support this project, please donate at https://sourceforge.net/donate/index...roup_id=219240


    Changes:
    1.3 (based on rev. 267)
    - added MIDI-based sound implementation that should make sound work on most modern mobile devices
    - show a progress bar when loading a game

    http://sourceforge.net/project/showf...roup_id=219240 ...
    by Published on April 2nd, 2009 10:28

    Jak and Daxter are back. No, this isn't an April Fools Day joke; no, this isn't another racing game; and no, this isn't another spin-off. This is Jack and Daxter: The Lost Frontier, the next chapter in the storied franchise.

    Set for a simultaneous release this fall on the PSP and PlayStation 2, the Lost Frontier picks up where the series left off and puts you back behind the controls of Jak in a third-person platforming/action/vehicle adventure. It's being developed by High Impact Games -- the folks behind Ratchet & Clank: Size Matters and Secret Agent Clank -- and described on the PlayStation Blog as a tale that takes our heroes "all the way to the edge of the world. There they must battle their way past air pirates and sinister creatures in their quest to find a cure for the world's eco shortage."

    http://uk.psp.ign.com/articles/968/968602p1.html ...
    by Published on April 2nd, 2009 10:26

    When you think of classic perpetrators of April Fools Day jokes, the Entertainment Software Rating Board usually doesn't spring to mind. However, the ESRB's latest listing has a tidbit so juicy some might just chalk it up to April 1st shenanigans.

    Apparently, Ghostbusters: The Video Game is coming to the PSP. No, it's not. See update below.

    Although the game's been announced on the PlayStation 3, Xbox 360, PC, PlayStation 2, Wii, and Nintendo DS, this Everyone 10+ rating is the first time the game has ever been mentioned for Sony's platform. A message left with Atari about this craziness was not immediately returned.

    If it's true, the PSP joins the PS2 and Wii in the Everyone 10+ rating while the PC, 360, and PS3 are going with a "Teen" and the DS gets a flat "Everyone." We'll keep you updated as details become available.

    UPDATE: Atari says the PSP version is not happening.

    "Currently a PSP version is not a part of the release plan for Ghostbusters: The Video Game," a reprsentiave said. "Atari will release the Ghostbusters: The Video Game for the PlayStation 3 computer entertainment system, PlayStation 2 system, the Xbox 360 videogame and entertainment system from Microsoft, Windows PC, Wii and Nintendo DS. Ghostbusters: The Video Game will be available around the globe as Sony marks the film's upcoming 25th anniversary."

    http://uk.psp.ign.com/articles/968/968619p1.html ...
  • Search DCEmu

  • Advert 3