Hi, this is a newer version of the firmware released a week or two ago.
LINKS (copy & paste):
CODE
F100 version ( md5sum is a1a8d357b756beabf0dbe7c8b6075f51 )
http://archive.gp2x.de/cgi-bin/cfile...,0,0,0,42,2751
F200 version (md5sum is bbc5c6ec81fbf117289def9d9f6e12e0 )
http://archive.gp2x.de/cgi-bin/cfile...,0,0,0,42,2752
They are compressed with 7zip. You might need to download the 7zip extractor
http://www.7-zip.org/
Please note that the readme and archive description both state that emulators using the "Selector" interface are fixed but that is not true. Unfortunately, they are still not showing text correctly. I just don''t have the time to properly apply the fix I came up with a day or two ago. It will just have to wait until the next release.
Also note that I do not have a PAL TV so I am trying my very best to fix this issues but I honestly have no idea if I''ve improved PAL or not in this release. (Crossing my fingers)
New in DR7:
--------------------------------
* Lots more work on the TV-Out tweaker. It now has
better compatibility. Mame and PocketSnes should now
work (They use an older minlib that trahses the VSCL
register for some reason. My tweaker detects this.)
For best results, try to use 4:3 scaling modes, which
preserve the aspect ratio. When Minlib trashes the
register the only way out is to restore it to a 4:3
ratio to the HSC register. Simple eh??? hehehehe
God this tweaker has given me burnout.
Furthermore, I added a new option, "Scaling Tweak" that
should be turned OFF when using LemonBoy2X. Furthermore
LemonBoy2X requires that "YUV Tweaking" be turned ON,
because it does lovely weird stuff with the YUV layers.
Additionally, the tv out option "Stubborn Fix" has
been removed because I figured out a way to do it
in a way that won''t affect other programs, so now it
is automatically applied. Older Fenix games and some
old SDL games now work right no matter what. (Spout,
Blingo, Ruckman, etc)
Rlyeh''s PAL overscan tweak is now optional and can be
enabled in the GMenu2X settings. It was always enabled
before, and I have no idea if it was helping or hurting.
I also fixed the video player, mp2x, to properly set
the scaling registers in PAL mode.
(It was ignoring them before when in PAL mode and this
might be why some people had the bottom of the screen
cut off.)
* Some F200 units had a garbled screen when trying to
first install the firmware. This was probably
because I left an F100 kernel in the F200 install.
I guess some units didn''t like this (although mine
did). It''s been replaced with an F200 one.
* I forgot to mention in DR6 that Open2X now has
stick-click emulation. If you didn''t notice, there
is an option in the Open2X settings to change it from
Vol-/+ to Up+Down+Left+Right or disabled. F200 and
DPAD-modded F100 users will need to know this if
they want to use the bundled music player, Gmu,
as it uses stick-click a lot.
* Orkie''s "Compat" compatibility package is now
included. Launch it from the Applications section.
It allows you to run games that were dynamically
linked and incompatible with Open2X''s newer libraries.
It is NOT yet compatible with Joy2xd or maybe lots
of other new Open2X features. Work might be done
to improve that in the coming months.
New features from Senor Quack in DR6:
-------------------------------------
* Software reset: if a program crashes or hangs, press
VolUp+VolDown+A+B+X+Y+L+R and then release all buttons
and watch as the Open2X kernel kills off the errant program
and automatically relaunches GMenu2X. It should take 5
seconds or so for the menu to start to relaunch, though
it might take a little longer if it''s a big program.
* TV tweaking daemon, customizable for each program. Gives
most programs 100% perfect TV out. Will not work with some
HW-accelerated SDL apps that used double buffering,
however. Supports tweaking the YUV layer if you find your
movies are off-center in the video player, too.
NOTE: I only have an NTSC TV, so I have no way of knowing
if this even works with PAL TVs, please get back to me
and lemme know if it works or not.
* Support for direct control of the GP2X from a USB gamepad.
Joy2Xd is a new background daemon that can be fully
customized for all sorts of USB gamepads. When running,
the first joystick (leftmost USB port) can control
every single GP2X button in every single GP2X app ever
made, including GMenu2X. Play games and watch movies from
the comfort of your couch. If an app crashes, you can
just hit the same buttons you would on the GP2X to relaunch
the menu: VolUp+VolDown+A+B+X+Y+L+R. For each app, you
can configure you you want the USB joystick used to
control the GP2X to be hidden or shown to apps. This
configurability allows compatibility with every single
emulator I tried. Some need the hidden option turned on,
some have good customizability and don''t need it. Be sure
to run the configuration program in Settings before
turning Joy2XD on from the Open2X settings screen.
* Controls remapping for SDL applications (and others that
read /dev/GPIO for their button inputs). In the GMenu2X
links settings, you''ll see you can map each GP2X button
to a different one. This should work on every single SDL
program every compiled for the GP2X that used the SDL
input
Catherine: Full Body’s English translation for the Vita