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    by Published on November 10th, 2008 23:38



    The SNES has certainly proven to be one of the most popular consoles to get the portable treatment among those go-getter console modders out there, and it looks like it's not showing any signs of losing that status, with this so-called SNEP (Super Nintendo Entertainment Portable) only the latest to pop up on our radar. As you can see above, this one is a tad less portable than some other handheld SNES mods we've seen (it also apparently needs to be plugged in), but it does at least do better job than most at staying true to the SNES's (or, more accurately, the Super Famicom's) instantly-recognizable appearance.

    http://www.engadget.com/2008/11/10/n...-the-portable/ ...
    by Published on November 10th, 2008 23:38



    The SNES has certainly proven to be one of the most popular consoles to get the portable treatment among those go-getter console modders out there, and it looks like it's not showing any signs of losing that status, with this so-called SNEP (Super Nintendo Entertainment Portable) only the latest to pop up on our radar. As you can see above, this one is a tad less portable than some other handheld SNES mods we've seen (it also apparently needs to be plugged in), but it does at least do better job than most at staying true to the SNES's (or, more accurately, the Super Famicom's) instantly-recognizable appearance.

    http://www.engadget.com/2008/11/10/n...-the-portable/ ...
    by Published on November 10th, 2008 22:49

    Laser Invaders V5

    Hi Guys,
    This is probably the last update for this one since it
    is now how I imagined it should be from the start.

    This is a laser control game based on the PSP laser control idea by califrag.
    Laser Invaders is coded from scratch, using the ps2dev.org Go!Cam demo
    as a template.

    Version 5 has a moving starfeild which is removed from the screenshot
    because in a still shot, it just looks like a bunch of dots.
    All of the original invaders feature in this version of the game,
    and for Laser Invaders V5, Intrafont text has been implemented.



    The screenshot doesn't really convey the idea, so here's the videos:
    PSP and laser area view of V1:
    http://au.youtube.com/watch?v=AA9kmoSB73c
    PSP screen closeup of V2:
    http://au.youtube.com/watch?v=j97p1ePJyh8

    The idea is to shoot all invaders in as short time as possible.
    Shooting special invaders will win you time bonuses which are
    deducted from the time before the skill level report is calculated.
    The time is displayed at the end of the game, and then any earned
    time bonus is subtracted before determining the player skill level.
    PITIFUL
    DISGRACEFUL
    PATHETIC!
    HOPELESS!
    NOT BAD
    EXCELLENT
    LEGENDARY
    TOP GUN
    Update for V5:
    Implemented Intrafont library.
    Update for V4:
    Added the last type of invader.
    Laser Invaders requires a Go!Cam if that wasn't already obvious.
    Cheers, Art. ...
    by Published on November 10th, 2008 22:49

    Laser Invaders V5

    Hi Guys,
    This is probably the last update for this one since it
    is now how I imagined it should be from the start.

    This is a laser control game based on the PSP laser control idea by califrag.
    Laser Invaders is coded from scratch, using the ps2dev.org Go!Cam demo
    as a template.

    Version 5 has a moving starfeild which is removed from the screenshot
    because in a still shot, it just looks like a bunch of dots.
    All of the original invaders feature in this version of the game,
    and for Laser Invaders V5, Intrafont text has been implemented.



    The screenshot doesn't really convey the idea, so here's the videos:
    PSP and laser area view of V1:
    http://au.youtube.com/watch?v=AA9kmoSB73c
    PSP screen closeup of V2:
    http://au.youtube.com/watch?v=j97p1ePJyh8

    The idea is to shoot all invaders in as short time as possible.
    Shooting special invaders will win you time bonuses which are
    deducted from the time before the skill level report is calculated.
    The time is displayed at the end of the game, and then any earned
    time bonus is subtracted before determining the player skill level.
    PITIFUL
    DISGRACEFUL
    PATHETIC!
    HOPELESS!
    NOT BAD
    EXCELLENT
    LEGENDARY
    TOP GUN
    Update for V5:
    Implemented Intrafont library.
    Update for V4:
    Added the last type of invader.
    Laser Invaders requires a Go!Cam if that wasn't already obvious.
    Cheers, Art. ...
    by Published on November 10th, 2008 22:48




    Hi All,

    For those who haven't seen the previous version, Dropbear is a small SSH2 Server and Client running on a variety of POSIX-based platforms.
    It has been mainly developed by Matt Johnston ( see http://matt.ucc.asn.au/dropbear/dropbear.html )

    PSPSSH is a port of the version 0.48.1 to the PSP.

    This ssh client gives you a remote access to your PC (if you have a SSH server installed of course), and you can then enter commands and run scripts as if you were directly in front of your PC.

    This software is usefull for linux users who might want to connect to their PC/server from anywhere using a wifi connection, and then read their mail using text based tool such as pine, elm or mutt, run text irc client, watch log files, edit configuration files, restart services etc ...

    * Change log : *

    What's new in version 1.2.0 :

    - Multi-session support !
    (No need to restart pspssh to connect to another server)
    - Add a built-in editor to edit commands & words list
    (command.txt and word.txt files)
    - Add eboot music from NeXuS
    ( see http://www.jamendo.com/en/artist/nexus )
    - Finally fix issue with "Home -> Exit" !
    - Tested on firmware 5.0 M33
    - Bug fix in battery level display


    * Credits and license : *

    The terminal Vt100 emulation part of PSPSSH is based on the work
    of Danzel for his Telnet client for PSP.

    The IR keyboard support is based on the work of Harald Fielker
    (author of the PSP IR Keyboard Library)

    This software is distributed under several open-source/free software
    licenses, and mainly the MIT/X Consortium License.

    See LICENSE.txt file for all details and information about it.

    How to use it ? Everything is in the README.txt file.

    * Download : *

    http://zx81.zx81.free.fr/


    Enjoy,

    Zx

    Download and Give Feedback Via Comments ...
    by Published on November 10th, 2008 20:41

    via Computer and Video Games


    Xbox exec Don Mattrick has claimed that he created avatars way back in 1991.

    I'm claiming to have invented avatars," the senior VP of the Xbox business told OXM in an interview about the upcoming 'New Xbox Experience'.

    ""I did 4D Sports Boxing! Do you know what 4D Boxing was? Hey, you should be writing this! That was me. C'mon! It's human, it's in 3D, it has a face... it was genuinely the first time there was something human-shaped in 3D! Look it up!"

    While Mattrick's comments perhaps seem a little tongue in cheek, his company Distinctive Software did develop 4D Sports Boxing in 1991, and it does appear it may have been the first game to feature controllable human figures in 3D.

    We assume he wants to put the point across because of the growing role of avatars in gaming, and because he's keen to stress that MS isn't simply copying someone else.

    According to fellow Xbox exec Aaron Greenberg Microsoft's avatars "aren't exactly a new concept, but what is unique about them is integrating them so completely with our social network, and even integrating them into our games. Across the whole network - so you can use them in and out of games as your persona".

    Anyway, whoever created avatars isn't really the point. The fact is, avatars look set to play an increasingly big role in gaming in the coming years. Aside from Nintendo's existing Mii characters and Microsoft's upcoming avatars, Sony's virtual world Home will also be heavily centred around avatars.

    Personally it's all about the quality of gaming and not the amount of options you have for customising a 3D virtual representation of yourself, but if you like that type of thing there's plenty of it on the way for you. ...
    by Published on November 10th, 2008 20:39

    via Slashdot


    The company described MVP as a "thin layer of software" that will be embedded in handsets and 'be optimized to run efficiently on low-power-consuming and memory-constrained mobile phones.' Asked whether MVP would offer something different from the abstraction already provided by mobile Java, VMware's European product director Fredrik Sjostedt told ZDNet UK that MVP would require less recoding. 'If you want to have an application run on a Java-specific appliance, you need to code it for Java," Sjostedt said. "What we're introducing with MVP is an [embedded] abstraction layer below that, between the physical hardware and the software layer. ...
    by Published on November 10th, 2008 20:32

    via Joystiq


    These two entries to the WiiWare have been on Earth for a little over three hours now, so we're going to dispense with making any effort to educate you about them, and just skip right to the making fun of them.

    • Yummy Yummy Cooking Jam (Virtual Toys, 1-2 players,1,000 Wii Points): Here are just a few names for a game better than Yummy Yummy Cooking Jam. (1) Stalin's Underage Keg Stand Downhill Huckjam. (2) Making Stuff Sticky 2: The Stickying. (3) Imagine Tax Adjusterz.
    • Brain Challenge (Gameloft, 1-4 players, 1,000 Wii Points): This has been one of our favorite cellphone pastimes for ages now. So, if you use your Wii as a cellphone, we don't think you should pass it up. Also, (4) Pepsi Pete: The Podracing Penguin.
    ...
    by Published on November 10th, 2008 20:26

    via Games Industry


    The UK enjoyed software sales growth of 15 per cent for the three months ended September 30, beating marginal growth in the US of 8 per cent and a decline in Japan of 21 per cent.

    Total global sales for the period evened out at 1 per cent, according to data from Top Global Markets, the alliance of NPD, GfK Chart-Track and Enterbrain, formed in August this year.

    "Taking into consideration the marked differences between the three territories, the UK market in particular is gearing up for a best-ever Q4 performance overall, even under the well-documented financial climate," commented Dorian Bloch, business group director of GfK Chart-Track Limited.

    "We fully expect UK consumers to drive sales for the full year to unprecedented heights, especially considering the line-up of exciting single and multi-format new franchises currently hitting the market, not to mention the evergreen portfolio of Nintendo-published Wii and DS titles which have done such a great job of expanding the market to a far more mainstream consumer."

    Console software sales in the UK was up 26 per cent, but portable sales declined 1 per cent. Growth in the US was more even, with console software up 6 per cent, and portable growth up 10 per cent. Only the US market grew compared to the same period last year, by 3 per cent.

    Japanese sales were down 33 per cent for console software, and 13 per cent in the handheld market.

    "Japan did experience sales declines in both software categories, but it is important to keep in mind that not only is Japan a more mature market than the US and UK, but 2007 was a banner year for the Japanese software market, with the titles released in the third quarter of 2008 not being as highly anticipated as those released during the same time period in 2007," added Ricky K Tanimoto, global marketing analyst at Enterbrain.

    Tanimoto observed that the market in Japan is not likely to be affected by the current global economic downturn, with the PSP 3000 and the DSi expected to drive sales in Q4.

    Anita Frazier, analyst for NPD added that the US market "is on solid ground" for the next quarter, ending in December. ...
    by Published on November 10th, 2008 20:09

    via Engadget


    Recent firmware updates may have aimed to shut down such shenanigans, but it looks they were a little too slow to stop Jay Freeman (a.k.a. Saurik) from going to town with his newly jailbroken G1 and installing Debian on the handset. What's more, he apparently even managed to get Debian and Android to play nice with each other, letting you have a completely normal and unassuming phone by day and a nerd machine by night.

    As you might expect, however, it's not exactly as simple as installing an app from the Android Market, but anyone with a little experience in installing Linux distributions on unconventional devices should be able to follow the instructions fairly easily, although actually turning it into something useful is another matter. Hit up the read link below to get started. ...
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