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  • DCEmu Featured News Articles

    by Published on February 17th, 2009 22:12

    New from Divineo UK



    For all shooting game fans, this case for sure is a statement to any openents. It offers the ultimate look with a complete case that features a LED system to light up the console! ...
    by Published on February 17th, 2009 22:12

    New from Divineo UK



    For all shooting game fans, this case for sure is a statement to any openents. It offers the ultimate look with a complete case that features a LED system to light up the console! ...
    by Published on February 17th, 2009 22:07

    The Nokia N86 announced today at WMC in Barcelona combines wide-angle Carl Zeiss Tessar optics and an 8 megapixel sensor, shorter latencies and variable aperture, resulting in performance comparable to a stand alone digital camera. The fast mechanical shutter ensures pictures with less motion blur while the dual LED camera flash is powerful enough for excellent photography and video capture. It is designed to excel in both bright and low light conditions, and it's optimized for both video and still imaging. Its high-speed connectivity ensures easy and convenient sharing. The Nokia N86 8MP is the first mobile device with variable aperture.

    The metal-framed Nokia N86 8MP includes 8 GB of internal memory for up to 4,000 images. The memory can be increased with an exchangeable 16 GB microSD card. The device also offers a bright OLED screen with scratch resistant hardened glass, easy photo management, full sync capability with a PC and TV-out support for slide shows.

    Shipping with the latest version of Nokia Maps and full Ovi integration, the Nokia N86 8MP allows people share their location with personal content like geotagged photos. It comes with a built-in compass, along with an integrated 3-months license for full voice and pedestrian navigation so that happy snappers don't lose their way when capturing life through the camera lens.

    With its integrated kick stand the N86 is ideal for watching videos and playing games. It can play up to 25 hours of music on one charge which can be enjoyed with the Nokia Bluetooth Stereo Headset BH-214 also announced today.

    Technical specifications include:
    * S60 3rd Edition Feature Pack 2 (Symbian OS 9.3)
    * Form: 2-way slider
    * Dimensions: 103.4 x 51.4 x 16.5-18.5 mm
    * Weight (with battery): 149 g
    * Volume: 84 cc
    * Display: 2.6" QVGA (320x240), 16.7 million colours, Active Matrix OLED
    * Quad-band EGSM 850/900/1800/1900
    * 8 GB internal, microSD memory card slot max. 16 GB
    * HSDPA 3.6 Mbps, WiFi, Bluetooth 2.0 EDR
    * 3.5 mm AV connector with TV Out
    * Integrated GPS, A-GPS, Nokia Maps
    * 8 MPix camera (3280x2464), CMOS sensor, Carl Zeiss Tessar lens
    * Variable aperture: F2.4, F3.2, F4.8
    * Wide angle lens (28 mm equiv.)
    * VGA 30 fps video recording
    * FM radio 87.5-108 MHz with RDS support
    * N-Gage application included
    * BL-5K 1200 mAh Li-Ion battery.

    The Nokia N86 8MP is expected to begin shipping in the second quarter of 2009 with an estimated retail price of EUR 375, before taxes and subsidies. ...
    by Published on February 17th, 2009 22:06

    Skype and Nokia today announced a partnership that will bring the world's leading Internet communications experience to the Nokia range of mobile computers. Under the terms of the cooperation, Skype will be integrated into Nokia devices, starting with the Nokia Nseries. The Nokia N97 flagship device will be the first to incorporate the Skype experience in the 3rd quarter of 2009.

    The Skype experience will be part of the address book of the Nokia N97, enabling presence - seeing when Skype contacts are online - as well as instant messaging. Nokia N97 owners around the world will also be able to use 3G and WLAN to easily make and receive free Skype-to-Skype voice calls, in addition to low-cost Skype calls to landlines and mobile devices.

    "Making Skype available everywhere through mobile devices is essential to fulfilling our vision of 'enabling the world's conversations'," said Scott Durchslag, Skype's Chief Operating Officer. "Collaborating closely with Nokia to preload and integrate our software onto their devices will benefit the many Nokia customers who already use Skype, as it makes Skype easily accessible and simple to use on the go. It will also bring Skype new users who love Nokia's Symbian S60 experience."

    "With more than 400 million Skype users worldwide, the integration of Skype on Nokia Nseries mobile computers is a significant step in bringing converged Internet experiences from the desktop to the world's most advanced mobile computer," said Jose-Luis Martinez, Vice President, Nokia Nseries. ...
    by Published on February 17th, 2009 21:53

    via Eurogamer


    A new range of GTA IV avatar clothing has appeared on Xbox Live to celebrate the release of The Lost and Damned.

    Gentlemen can dress up in a rocker jacket and pixie boots, plus grunge pants or metal combats and a top hat. Then why not finish off your look with a lovely ring in the shape of a skull.

    For the ladies there's a punk t-shirt, sixties boots, leopard print leggings, biker jacket and a skull wrist band. In addition, feather earrings and biker gloves are available to all.

    All the items can be downloaded now for no money at all. The Lost and Damned DLC, however, will cost you 1600 Microsoft Points (GBP 13.60 / EUR 19.20). Find out why it's worth the money by reading our review. ...
    by Published on February 17th, 2009 21:53

    via Eurogamer


    A new range of GTA IV avatar clothing has appeared on Xbox Live to celebrate the release of The Lost and Damned.

    Gentlemen can dress up in a rocker jacket and pixie boots, plus grunge pants or metal combats and a top hat. Then why not finish off your look with a lovely ring in the shape of a skull.

    For the ladies there's a punk t-shirt, sixties boots, leopard print leggings, biker jacket and a skull wrist band. In addition, feather earrings and biker gloves are available to all.

    All the items can be downloaded now for no money at all. The Lost and Damned DLC, however, will cost you 1600 Microsoft Points (GBP 13.60 / EUR 19.20). Find out why it's worth the money by reading our review. ...
    by Published on February 17th, 2009 21:51

    via Eurogamer


    BioWare has said the next downloadable addition to Mass Effect will be a Fight Club-style arena. Expect less of a focus on story, and more on gambling and good old-fashioned dust-ups.

    "We had something in Mass Effect 1 that again, we weren't able to pull off just because we didn't have the time and we didn't think we'd be able to do it well enough, which was a fight club or an arena. So we're actually working on that for our next downloadable content piece and we're hoping it'll be really special," said BioWare's Preston Watamaniuk. He was speaking in a documentary bundled with Mass Effect Platinum Hits and leaked to YouTube (thanks, Joystiq).

    "We wanted to be able to give people a much more combat-oriented, lighter-story experience," added Mass Effect project director Casey Hudson. "You're going to go to a kind of casino gaming fight club space station."

    BioWare has previously used arenas in both Star Wars: Knights of the Old Republic and Jade Empire. There's no word on when the content will be available for Mass Effect.

    BioWare boss Ray Muzyka went on to stress the importance of post-release content for Mass Effect as a series.

    "Mass Effect, like I said earlier, is this big toy box; this enormous galaxy with millions of stars and planets to explore and we can select the interesting ones and develop them out and continue the storyline as we did with the Batarian race in Bring Down the Sky," he said.

    "From a franchise perspective it's going to help fill in the gaps and understanding and continue certain plotlines and develop other certain types of gameplay. And really we'll try and customise it and build other types of post-release downloadable content to different play-patterns and to suit different types of players."

    Casey Hudson said players will also be able to carry characters from Mass Effect 1 over into subsequent instalments in the series, making post-release content more appealing.

    As for news on Mass Effect 2, Hudson suggested we'll be looking at a "much darker experience" that touches on different themes to the first game.

    "In the second game you're actually going to go through a darker period where you're really looking for answers; it's a lot harder to find what the realities are, and there are a lot of twists and turns and it's generally a much darker experience," he said.

    Preston Watamaniuk added: "We are going to continue on other themes such as technology: what does it mean to be alive? How does synthetic life or intelligence compare to real-, true-life or organic life? How do you cross those boundaries, can we cross those boundaries, should we cross those boundaries? We really want to push into that direction."

    Watamaniuk explained that BioWare wants to make player decisions span across the entire Mass Effect trilogy, too, otherwise there would be no point including them.

    Mass Effect 2 is due for release by April 2010, and on multiple platforms. BioWare hasn't yet explained whether that includes PS3. ...
    by Published on February 17th, 2009 21:51

    via Eurogamer


    BioWare has said the next downloadable addition to Mass Effect will be a Fight Club-style arena. Expect less of a focus on story, and more on gambling and good old-fashioned dust-ups.

    "We had something in Mass Effect 1 that again, we weren't able to pull off just because we didn't have the time and we didn't think we'd be able to do it well enough, which was a fight club or an arena. So we're actually working on that for our next downloadable content piece and we're hoping it'll be really special," said BioWare's Preston Watamaniuk. He was speaking in a documentary bundled with Mass Effect Platinum Hits and leaked to YouTube (thanks, Joystiq).

    "We wanted to be able to give people a much more combat-oriented, lighter-story experience," added Mass Effect project director Casey Hudson. "You're going to go to a kind of casino gaming fight club space station."

    BioWare has previously used arenas in both Star Wars: Knights of the Old Republic and Jade Empire. There's no word on when the content will be available for Mass Effect.

    BioWare boss Ray Muzyka went on to stress the importance of post-release content for Mass Effect as a series.

    "Mass Effect, like I said earlier, is this big toy box; this enormous galaxy with millions of stars and planets to explore and we can select the interesting ones and develop them out and continue the storyline as we did with the Batarian race in Bring Down the Sky," he said.

    "From a franchise perspective it's going to help fill in the gaps and understanding and continue certain plotlines and develop other certain types of gameplay. And really we'll try and customise it and build other types of post-release downloadable content to different play-patterns and to suit different types of players."

    Casey Hudson said players will also be able to carry characters from Mass Effect 1 over into subsequent instalments in the series, making post-release content more appealing.

    As for news on Mass Effect 2, Hudson suggested we'll be looking at a "much darker experience" that touches on different themes to the first game.

    "In the second game you're actually going to go through a darker period where you're really looking for answers; it's a lot harder to find what the realities are, and there are a lot of twists and turns and it's generally a much darker experience," he said.

    Preston Watamaniuk added: "We are going to continue on other themes such as technology: what does it mean to be alive? How does synthetic life or intelligence compare to real-, true-life or organic life? How do you cross those boundaries, can we cross those boundaries, should we cross those boundaries? We really want to push into that direction."

    Watamaniuk explained that BioWare wants to make player decisions span across the entire Mass Effect trilogy, too, otherwise there would be no point including them.

    Mass Effect 2 is due for release by April 2010, and on multiple platforms. BioWare hasn't yet explained whether that includes PS3. ...
    by Published on February 17th, 2009 21:47

    via Eurogamer


    Namco Bandai plans to release a brand new Naruto PS2 game here in May.

    Ultimate Ninja 4 will be the first instalment based on the Naruto Shippuden anime. It is set two-and-a-half years after the ninja left his friends to pursue his craft.

    That's exciting for fans of the series, because all sorts will have changed for his return, which soon sees him uncovering a threat from a mysterious organisation called Akatsuki. Dun dun dun.

    The main Master mode combines RPG and action, and tells the story of Naruto's return to Hidden Leaf Village. There's a Free Battle mode boasting the usual one-on-one fights to accompany the main campaign, and more characters than ever to pick from. ...
    by Published on February 17th, 2009 20:59

    News/release from lokiare1

    Merc Roid v.0.25 (Alpha)

    Ok, I've updated Merc Roid with many things. I've created a few new levels. I've added lava (damage, visual, and liquidyness). You can now pick up any upgrades that I put in a level. You can travel from one level to another (I don't have a loading screen yet, but it is relatively quick to load each level). I've added a few sound effects, but they are slow to load, and I've had some crash problems with them. I haven't changed the screenshots yet, but I will later. In 0.25 I've added the door shield that can require any attack type to open. I've implemented the missile pickup (you start with 10 I think each tank adds 5 more.) I've created the first boss, but he is not playable until the next update.

    Controls:
    L-Button - Jump (later I will have a system where you jump higher/further based on how much you do it).
    R-Button - Shoot, hold for charge beam (shoots missiles when in missile mode, appears to charge but has no effect on the fire-power when in missile mode)
    Analog-Nub - Aims the gun (moves the camera)
    Triangle - Moves forward (move speed will vary based on how much you move)
    Square - Strafe left.
    Circle - Strafe right.
    Cross - Move Backward.
    Select - Switch between missiles and beam mode

    Things still to do:
    Create a story-line.
    Create a menu screen.
    Add a save feature.
    Add doors that only open based on the attack that is used against them.
    Add more monsters.
    Add a few boss monsters.
    Add zones that have different affects (water slows jump, move, and gravity speed, etc. etc...)

    Download and Give Feedback Via Comments ...
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