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    by Published on November 1st, 2008 12:58

    News/release from Torch

    This is a simple plugin I made a long time ago for my personal use. I just found the source code while going through some old stuff on my computer, so I thought I'd clean up the code a bit and release the plugin.

    I realize that there are other plugins that feature similar functionality but I wrote my own because I wanted to be sure its coded optimally, as there are a few careless ways in which these functions can be improperly used (the point of this after all is to conserve battery life).

    It does the following when the Hold switch is enabled:
    * Switches off the LCD backlight.
    * Switches off the actual LCD screen.
    (This is important because the backlight and actual screen are two different things. You can have an image being displayed on the screen while the backlight is switched off, such that you can see the image if you use a flashlight. You can also have the screen switched off while the backlight still illuminates the powered off screen.)
    * Underclocks the CPU to 60MHz
    (Sony has changed the clock speed functions such that only certain combinations of speeds work correctly. Simply trying to underclock to arbitary values will result in the CPU simply running at the stock speed. I have verified that Hold+ successfully underclocks to 60MHz.)
    * The original screen brightness and clock speed are restored when the Hold switch is released.
    * Prevents the PSP from going into suspend mode if you accidently push the power switch too far when turning off Hold mode.
    * Allows complete operation of the PSP controls with the display turned off.
    * Turns off LEDs in hold mode. LEDs are flashed once in 30 seconds so that the PSP is not mistaken to be powered off.
    * While in hold mode, allows the use of Left, Right, LTrigger, RTrigger, Volume and Start buttons, if you hold the Select button first. Useful to skip songs, pause etc.

    Usage:
    Turn on the Hold switch to automatically disable the display and underclock the CPU. Turn off the Hold switch to return the CPU to normal speed and enable the display.

    If you push the ANALOG UP button when turning on the Hold switch, it will only lock the keypad like normal hold mode. The display and CPU speed will not be changed, so that you can watch videos etc. with the keypad locked.

    If you push the ANALOG UP button when turning off the Hold switch, the display will remain switched off and the CPU will remain underclocked, but you can operate the PSP. To return to normal, push the power switch to the suspend position, or just press the Screen button.

    While the PSP is in hold mode, if you first hold down the Select button, you can use the following buttons: Left, Right, LTrigger, RTrigger, Vol+, Vol-, Start.

    Installation:
    You can install it in the seplugins folder, and make an entry in VSH.txt. Thus it will be active in the XMB. Its also possible to use it in games by adding it to GAME.txt, but some games may crash etc., if the CPU is underclocked to such a low value.

    Optionally, its also possible to install it in your PSP's flash0 so that it will work without a Memory Stick. For this you can use FreePlay's "NewBTCFNedit" and enable it for VSH mode in the all the PSPBT?NF.bin files. Add it before vshmain.prx.

    Advanced:
    If you want to change the clock speed to your own values, you can use a hex editor to change them. The offsets in the file for v3.2 are
    0xD98 - CPU
    0xD9C - Bus (Should be half the CPU speed or less)

    The values should be entered in hexadecimal. The default value for CPU is 3C (60 MHz in decimal) and the default value for Bus is 1E (30 MHz in decimal).

    Note that simply using any arbitrary value will not work. You will have to test and see which values for CPU and Bus speed work.

    Credits:
    Thanks to adrahil for helping with preventing the suspend mode.

    Thanks to Booster for the SysCon Hook sample, based on which Hold+ v3.0 was updated.

    Thanks to Total_Noob; As his plugin MusicHold was not compatible with Hold+, with his permission I've implemented the same features in Hold+ v3.0 for people who wanted some buttons to be usable in hold mode.


    Spoiler for Changelog:
    Changelog v3.2
    ----------------------------------
    Fixed a bug where after you exit a Photo or the Browser, the battery icon would keep disappearing and reappearing.

    Fixed a bug where each time you exit a Photo or the Browser, the first time you turn on Hold after that it would only go to Normal Hold mode.

    Changelog v3.1
    ----------------------------------
    Reduced CPU usage by delaying longer in main loop. Since v3.0 the main loop doesn't do much so it needn't run as fast as before. This *should* alleviate problems with the battery icon.

    Now its not possible to accidently press 'other' buttons in hold mode while holding Select button. Ex: If you are holding Select + VolUp to increase volume, and you accidently press X, the X button will not have effect.

    Changelog v3.0
    ----------------------------------
    Completely overhauled the plugin to work using only the ...
    by Published on November 1st, 2008 12:55



    wololo has released a new version of Wagic for the PSP, heres the release details;

    I’m happy to say that version 0.2.1 is now available for download. Thanks to all the beta testers who helped (a lot !) in finding bugs and (hopefully) making this release even better than version 0.2.0. I’ll try to release the sources later this weekend (gotta go to a party right now and I’m already late…)

    There is quite an amount of changes in this new release, as you can see below. Overall the game should be more stable, as lots of memory leaks have been solved, and some critical bugs have been corrected. I was also expecting it to be faster, but unfortunately some of the features and checks that have been added add some slowness when there are a lot of cards on the screen. Hopefully I’ll find a way to solve that in next release.

    Trample is now broken, oh well… you can find the complete list of known bugs here. I’ll also update this list in the days to come, with reports I got from the beta testers.

    Here’s a small video showing a few AI vs AI games. Nothing fancy, as there’s not that much graphical changes since version 0.1.0 (but you’ve got to check the deck editor !) Vid above

    Changelog
    General
    Deck Editor easier to navigate (shows the number of occurences of a given card rather than all the occurences, cards sorted by alphabetical order, other improvements)
    (bug fix) Less crashes in the Deck Editor and the shop (fixed some memory leaks and other bugs)
    (AI) : The AI can now play cards that have hybrid mana in their cost
    (AI): AI doesn’t hangs up at damage resolution step anymore
    Spells that target stuff in the stack, such as lifeforce, Cancel, counterspell, etc… should now work !!
    added around 30 new cards, including Relentless Rats, Icy manipulator, Boomerang
    Cards navigation improved in the game
    (internal) Test suite can now target objects in the stack
    Added a new keyword for _cards.dat : draw
    Improved some keywords for _cards.dat. Now some cards can have changing targets (to code abilities such as prodigal sorcerer)
    Small improvements to the AI
    You can display/hide the ingame big cards by pressing the triangle button
    Rules Fixes
    (bug fix) Legendary should now work
    (bug fix) Persist should now half work
    Added Flash (untested)
    (bug fix) Summoning sickness fixed
    (bug fix) An attacking creature with protection from … cannot be blocked by cards with the quality
    Library cannot be seen anymore
    A player that needs to draw but has no card in his/her library loses the game
    Cards
    Bugs where fixed on the following cards:

    Animate Dead
    Armageddon clock
    Benalish Knight
    Cancel
    Castle
    Counterspell
    Force of Nature
    Helm of Chtazuk
    Hurkyll’s Recall
    Hypnotic specter 10E
    Kormus Bell, Living Lands (AI crash)
    Kudzu
    Lifeforce
    Obelisk of Bant
    Resurrection
    Roc of Kher Ridges

    Download at official site (35MB) --> http://wololo.net/wagic/download/ ...
    by Published on November 1st, 2008 12:55



    wololo has released a new version of Wagic for the PSP, heres the release details;

    I’m happy to say that version 0.2.1 is now available for download. Thanks to all the beta testers who helped (a lot !) in finding bugs and (hopefully) making this release even better than version 0.2.0. I’ll try to release the sources later this weekend (gotta go to a party right now and I’m already late…)

    There is quite an amount of changes in this new release, as you can see below. Overall the game should be more stable, as lots of memory leaks have been solved, and some critical bugs have been corrected. I was also expecting it to be faster, but unfortunately some of the features and checks that have been added add some slowness when there are a lot of cards on the screen. Hopefully I’ll find a way to solve that in next release.

    Trample is now broken, oh well… you can find the complete list of known bugs here. I’ll also update this list in the days to come, with reports I got from the beta testers.

    Here’s a small video showing a few AI vs AI games. Nothing fancy, as there’s not that much graphical changes since version 0.1.0 (but you’ve got to check the deck editor !) Vid above

    Changelog
    General
    Deck Editor easier to navigate (shows the number of occurences of a given card rather than all the occurences, cards sorted by alphabetical order, other improvements)
    (bug fix) Less crashes in the Deck Editor and the shop (fixed some memory leaks and other bugs)
    (AI) : The AI can now play cards that have hybrid mana in their cost
    (AI): AI doesn’t hangs up at damage resolution step anymore
    Spells that target stuff in the stack, such as lifeforce, Cancel, counterspell, etc… should now work !!
    added around 30 new cards, including Relentless Rats, Icy manipulator, Boomerang
    Cards navigation improved in the game
    (internal) Test suite can now target objects in the stack
    Added a new keyword for _cards.dat : draw
    Improved some keywords for _cards.dat. Now some cards can have changing targets (to code abilities such as prodigal sorcerer)
    Small improvements to the AI
    You can display/hide the ingame big cards by pressing the triangle button
    Rules Fixes
    (bug fix) Legendary should now work
    (bug fix) Persist should now half work
    Added Flash (untested)
    (bug fix) Summoning sickness fixed
    (bug fix) An attacking creature with protection from … cannot be blocked by cards with the quality
    Library cannot be seen anymore
    A player that needs to draw but has no card in his/her library loses the game
    Cards
    Bugs where fixed on the following cards:

    Animate Dead
    Armageddon clock
    Benalish Knight
    Cancel
    Castle
    Counterspell
    Force of Nature
    Helm of Chtazuk
    Hurkyll’s Recall
    Hypnotic specter 10E
    Kormus Bell, Living Lands (AI crash)
    Kudzu
    Lifeforce
    Obelisk of Bant
    Resurrection
    Roc of Kher Ridges

    Download at official site (35MB) --> http://wololo.net/wagic/download/ ...
    by Published on November 1st, 2008 12:51

    News/release from Benjami



    Another homebrew from the RRS dev team, this is our first application we made.
    Build on the PSPRevolution Engine, this application learns you to play various riffs on guitar.
    The program displays the tab and plays the song to play along.

    This is a demo and contains 5 riffs:
    ZZ Top - La Grange
    AC/DC - Back in Black
    Van Halen - Aint talking about love
    Joe Satriani - The Extremist
    Metallica - Seek and Destroy

    Download Link:http://www.sendspace.com/file/ig7o0h

    Download Above and Give Feedback Via Comments ...
    by Published on November 1st, 2008 12:51

    News/release from Benjami



    Another homebrew from the RRS dev team, this is our first application we made.
    Build on the PSPRevolution Engine, this application learns you to play various riffs on guitar.
    The program displays the tab and plays the song to play along.

    This is a demo and contains 5 riffs:
    ZZ Top - La Grange
    AC/DC - Back in Black
    Van Halen - Aint talking about love
    Joe Satriani - The Extremist
    Metallica - Seek and Destroy

    Download Link:http://www.sendspace.com/file/ig7o0h

    Download Above and Give Feedback Via Comments ...
    by Published on November 1st, 2008 12:46

    News/release from tlaft

    slt all. voila good as I planned my fate shell ... I said no + +. I let you discover for yourself and share these images. tlaft

    password: tlaft




    Download and Give Feedback Via Comments ...
    by Published on November 1st, 2008 12:46

    News/release from tlaft

    slt all. voila good as I planned my fate shell ... I said no + +. I let you discover for yourself and share these images. tlaft

    password: tlaft




    Download and Give Feedback Via Comments ...
    by Published on November 1st, 2008 12:41

    There's no doubt that Microsoft's Xbox 360 will have the price advantage this holiday season, and if you were hoping to see a bona fide price cut following Sony's introduction of the $399.99 80GB PlayStation 3, you'll probably be waiting 'til late 2009. Speaking at the Gamer 3.0 conference in London this week, Sony's own Ray Maguire was quoted as saying that the pressure for a price drop from consumers was always there, but given that it "has a business to run" and shareholders to please, it probably won't be decreasing the PS3's price before the end of 2008.

    http://www.engadget.com/2008/10/29/s...-holiday-seas/ ...
    by Published on November 1st, 2008 12:41

    Sony Computer Entertainment America has filed a new U.S. patent describing a controller that employs "hybrid video capture and ultrasonic tracking" technology.

    The patent states that the system senses the movement of "one or more" controllers in a 3D space.

    From the patent's abstract: "The captured video information is used to identify a horizontal and vertical position for each controller within a capture area. The ultrasonic tracking system analyzes sound communications to determine the distances between the game system and each controller and to determine the distances among the controllers. The distances are then analyzed by the game interface to calculate the depths within the capture area for each controller."

    http://www.edge-online.com/news/sony...nic-controller ...
    by Published on November 1st, 2008 12:37

    We weren't particularly keen on messing around with internet connections and figuring out how to convert our audio files from MP3 into something DSi-compatible, so after opening up our new DSi systems and stroking their soothing matte shells for a few hours, our first experience with the system ended up being through the new camera.

    When first selected, the DSi Camera program starts users off with a tutorial taking you through the basics. There's quite a bit to the experience, too. As detailed in our previous writeups, the DSi offers both internal and external cameras, with a wide range of effects. The following eleven effects are included: similarity camera, face synthesis camera, warp camera, expression camera, doodle/scribble camera, normal camera, mirror camera, joke/tease camera, frame camera, color add camera, and color change camera. These names, as you might have guessed, are rough translations on our part.

    The effects are all viewable in real time as you take your picture, with the final picture ending up in higher quality after a moment of processing. You can also apply many of the effects to pictures after they've been taken and saved to internal memory or SD.

    Playing with the various effects, especially the doodle/scribble and joke/tease cameras, should prove to be a blast, especially since you can use the external camera to apply the effects to unsuspecting friends. It should be noted, though, that you probably can't use the camera on unsuspecting strangers, as the shutter makes a sound even if you turn the system's audio all the way down.

    Outside of taking pictures, you can also view pictures in a variety of ways. Shots can be tagged with one of three seals for easy sorting. You can also access a calendar to view pictures from any given date, and even leave a visual memo for each date.

    Also included is a Slide Show feature, which displays the pictures with movement set to one of four background music tracks. The slide show can display pictures across both screens, which does admittedly look a bit odd due to the big partition between the screens.

    In our initial tests, we've found the picture quality to be similar to what you might expect from a cell phone. Pictures, which are taken at 640x480 resolution, turn out grainy, with the finer areas becoming a complete mess of blocky pixels.

    Of course, you only seem to notice this when viewing the pictures in full resolution on your PC. Viewed directly on the DS, the pics don't look as dirty, although you can still see grains if you look closely. Keep this in mind when viewing the pictures that we've uploaded to our gallery below.

    Getting the pics over to the PC isn't too difficult. You simply have to transfer the SD card from your DS to PC. Pics that we took ended up being stored in a 101NIN02 folder under a DCIM folder that had already existed on the card. The DSi also created a "private" directory in the SD card's root. This had a mysterious "pit.bin" file buried a few directories deep. This is presumably the "management file" that the DSi says it's accessing whenever you select to read pics from SD rather than internal memory.

    From what we can tell, the DSi Camera does not accept pictures that it itself didn't take. It wouldn't recognize other picture directories, nor would it even read files that we attempted to sneak into the 101NIN02 directory. We even tried to be sneaky by renaming all our files in line with the images the DSi had taken, and shrinking them down to 640x480 size. Here, the DSi registered images only after we'd manually deleted that pit.bin file, but even then it wouldn't actually open the images up. This is an area that will require a bit of experimentation.

    Even without transfering pics between your PC and DSi, though, the system's camera looks like it's going to be a blast -- maybe as fun as PictoChat was way back when the DS first launched.



    http://uk.ds.ign.com/articles/926/926274p1.html ...
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