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    by Published on October 26th, 2008 12:20

    lbicelyne has released a new build of the CPS 1, 2 and 3 Emulator for the PSP, this release has many versions (all packed together in one zip by dcorreia)

    Heres the whats new (not in readable english) :

    Changelog:

    Update:
    Kindly remind:
    Please use R+Select to return to your menu instead of L button from V10 version on. And the new version could not work properly under 1.5 kernel mode.

    081026:V11版放出

    1.版本组织变更。 Change the version's organization for different users.
    All: 全驱动版。 Contains all the usable drivers.
    Mid = All - CPS3 - CPS1 - CPS2 - NEOGEO
    Small = Mid - PGM - Cave
    PGM: Only for PGM/IGS games.
    Cave: Only for Cave games.
    CPS3: Only for CPS3 NO CD games. sfiii2 drivers are removed.
    FBA4PSP.zip 模拟器运行所需环境文件。Misc runtime files for FBA, prx and ini.
    建议PSP1000的用户建立多个文件夹分别放置多个版本的模拟器。Suggest PSP1000 users set up several folders for your different versions' FBA.
    2. 新增按键自定义功能, 请参照sfiii3n.ini的设置例子(具体方法明天更新). Your keys could be reconfigured now. Please refer to sfiii3n.ini for the example. I will update the details later.
    3. CPS3性能提升。CPS3 performance is improved.
    4… Will update this note later.

    Download and Give Feedback and Compatability Reports Via Comments ...
    by Published on October 26th, 2008 12:07

    News/release from Torch

    This increases the vertical scrolling speed of Music player by around 50%. You can scroll 300 songs in 10 seconds using this. This is the maximum possible speed that can be achieved without directly hacking vshmain.prx.

    It works in the Photos menu as well if you open the Music player first.

    Install it under SEPLUGINS in VSH.TXT


    Quote:
    Changelog v1.2:
    While scrolling up/down, accidently pressing left/right diagonals will not exit menu/play song. (This is how the XMB is normally supposed to be.)

    Changelog v1.1:
    Its now compatible to be loaded by Lockdown XMB Style Beta-3 when using the XMB Plugins Disabled option for enhanced security.

    Changelog v1.0:
    Now allows finer control for scrolling one item at a time.
    VSHMenu now works normally.
    Optimized code a bit, uses 1KiB less kernel memory.

    Download and Give Feedback Via Comments ...
    by Published on October 26th, 2008 12:07

    News/release from Torch

    This increases the vertical scrolling speed of Music player by around 50%. You can scroll 300 songs in 10 seconds using this. This is the maximum possible speed that can be achieved without directly hacking vshmain.prx.

    It works in the Photos menu as well if you open the Music player first.

    Install it under SEPLUGINS in VSH.TXT


    Quote:
    Changelog v1.2:
    While scrolling up/down, accidently pressing left/right diagonals will not exit menu/play song. (This is how the XMB is normally supposed to be.)

    Changelog v1.1:
    Its now compatible to be loaded by Lockdown XMB Style Beta-3 when using the XMB Plugins Disabled option for enhanced security.

    Changelog v1.0:
    Now allows finer control for scrolling one item at a time.
    VSHMenu now works normally.
    Optimized code a bit, uses 1KiB less kernel memory.

    Download and Give Feedback Via Comments ...
    by Published on October 26th, 2008 12:04

    News/release from total noob

    MusicHold v.0.1
    by TotalNoob


    Changelog:

    If you press HOME and START in hold modus, then will enabled the L,R,Vol+ and Vol- buttons

    PRX compressed to 3'859 Bytes


    Installation:

    Copy SEPLUGINS to ms0 and enabled this in recovery menu.

    Download and Give Feedback Via Comments ...
    by Published on October 26th, 2008 12:04

    News/release from total noob

    MusicHold v.0.1
    by TotalNoob


    Changelog:

    If you press HOME and START in hold modus, then will enabled the L,R,Vol+ and Vol- buttons

    PRX compressed to 3'859 Bytes


    Installation:

    Copy SEPLUGINS to ms0 and enabled this in recovery menu.

    Download and Give Feedback Via Comments ...
    by Published on October 26th, 2008 12:03

    joedj has released a new version of his FTP App for the Nintendo Wii:

    ftpii is an FTP server for the Wii, giving people easy access to their SD cards without having to eject it from the Wii through there Computer.

    You will need an FTP client in order to connect to your Wii.

    0.0.15 boot.dol rebuilt with latest libogc git to add SDHC support. (thanks svpe!), Released as boot.dol instead of boot.elf for Homebrew Channel beta9 compatibility., Network initialisation is more reliable - now retries forever on net_init or net_gethostip failure.

    Download and Give Feedback Via Comments ...
    by Published on October 26th, 2008 11:53

    BassAceGold has released a new version of his paint app for the Nintendo DS:

    While lurking in the forums, I found that a few people were looking for a pixel art program on the DS, and I had recently made a paint app that could be easily modified for pixel art. So I just updated it with a few more features to convert it towards more of pixel art type thing rather then a full blown paint app and here it is!



    Features:
    -Saving and Loading of 24 bit bitmap images 256X192 or less
    -zooming & grid when fully zoomed
    -Multiple draw sizes
    -colors
    -fill tool
    -line tool
    -rectangle tool
    -circle tool
    -copy and paste with color transparency supported
    -eraser
    -Supports D-Pad Mode for plotting pixels (When fully zoomed)
    -10 pallets ready for customization
    -15 levels of undo!
    -color editor: Supports all colors the hardware can support!
    -Custom pallet save support (press Enter on the keyboard to save pictures and pallets)
    -Guitar Hero On Tour controller support as tool shortcut buttons : Enable in Options
    -typewriter mode for writing text
    -stamp tool

    Any suggestions are welcome!

    Release History

    Version 1.11
    -fixed the character limit on the typewriter menu
    -fixed saving bug
    -fixed saved picture display glitching in load menu
    -redid text scrolling in load menu
    -disabled use of forbidden characters for file saving- prevents freezing if character was used

    Download and Give Feedback Via Comments ...
    by Published on October 26th, 2008 11:41

    Pac has released an update to his FPS for the Nintendo DS:

    Hey, it's going well, I've been getting sidetracked trying different things.

    First of all, I've uploaded a new version, grab it via Comments.

    This version should be considered a test, it only has one level and it's not even very good(it's the one I've used to try new things) but should give you an idea of the changes I've been introducing. I'll try to explain a bit what I've been doing.

    First of all I've changed the map size from 32x32 to 64x64 tiles. Because it's a tilemap, and because of the way it's rendered, there's no real limit to map size other than the DS memory, but there's is a limit on the amount of interactive elements a map could have (doors, aliens...) before it starts to slowdown so I feel that 64x64 is a good size. Also a bigger map, given the game design, would be a drag.
    The change in map size forced me to change the way the map screen works, I think the result is better than what I had before though.
    I've changed the aliens a bit too. Before I placed them by hand, now th DS gives them random starting positions so every time they are in different places. I've also implemented triggers, that can create aliens when you activate them. It means that now aliens can appear behind you when you enter a room or grab a key and things like that. All this, together with the map size has increased the number of aliens a lot, I think It should be less boring. It's also very customizable so in the final game I'll introduce difficulty levels.
    There are also a lot of new scenery elements and I've corrected a few bugs. I've also learned a few new things about the machine ( remember that I'm really new to the DS) and now the whole thing is more efficient and uses less memory.
    Right now I'm working on the level generator, with the level size increase and the lack of an editor (yeah I'm lazy) level creation has become a bit of a chore and if I can get it working like I want to you'll have infinite levels, so I think it's worth a try. After that I'll make the new weapons (shotgun and flame-thrower). Both are halfway implemented but I still want to improve some things, especially the aliens reactions.
    So i'll stop the rant now. Please give it a try and tell me what you think.

    Download and Give Feedback Via Comments ...
    by Published on October 26th, 2008 11:19

    When it hits stores Sunday, the fourth installment of the wildly popular Guitar Hero video game could become a test of the game industry's ability to weather the broader economic storm.

    Activision Blizzard Inc.'s Guitar Hero World Tour is one of the company's most important games of the year. At $189.99, it will also be one of the most expensive games the Santa Monica publisher has ever released.

    "In this economy, people will be a little more frugal," said Ricardo Torres, editor of Gamespot, a website that reviews games. "This fall, it's all about value."

    For Aaron Green, who plays Guitar Hero III: Legends of Rock with his 9-year-old son, Alex, the new game is still a good value.


    But the price tag makes him pause. Instead of splurging on the game right when it comes out, as he would have in years past, the 43-year-old audio-visual coordinator from Rancho Mirage said he would wait to give the game to his son for Christmas.

    "The price is a little steep," Green said. "But we still need our creature comforts to help us feel better."

    That's music to the game's creators, who are pitching it as a great bang for the buck. It comes with a guitar controller, drum kit, microphone and software that lets players create and edit their own music.

    "It's like several games in one," said Brian Bright, one of the lead developers. "So you get a lot for your money."

    Sarah Wright-Killinger, 30, an operations manager from West Los Angeles, isn't convinced, though she likes to play music games with her husband.

    "I'm afraid if I spend money on Guitar Hero, I'm just asking for it," she said. "It's just not the time to be spending money on things like that."

    To persuade reluctant consumers, Activision is releasing several versions of the title, including a stand-alone game disc for as low as $49.99, which can be played using guitar controllers from previous versions of Guitar Hero or Rock Band, a competing franchise from MTV Networks. There's also a $90 version of the game that comes with a guitar controller only.

    For Activision, hitting the right notes with consumers with World Tour is crucial. The Guitar Hero franchise is "one of the three biggest profit generators" for the company this year, Activision Chief Executive Robert Kotick said.

    The company currently leads the music simulation category, but MTV is catching up fast, said Michael Pachter, an analyst with Wedbush Morgan Securities.

    Guitar Hero III, released last October, sold 9.1 million copies in the U.S., said Anita Frazier, an analyst at NPD Group, a market research firm. Rock Band, which came out last November, has sold 3.5 million copies.

    "Activision needs this game to keep Rock Band from gaining market share," Pachter said.

    http://www.latimes.com/technology/la...,2210989.story ...
    by Published on October 26th, 2008 11:18

    Pediatric patients at Rocky Mountain Hospital for Children (RMHC) in Denver today received new Xbox 360(TM) kiosks to play with, thanks to a collaboration between Microsoft Corp. and the Companions in Courage Foundation. RMHC is the only Colorado children's hospital to receive the custom-built game units from the program.

    The Companions in Courage Foundation, started by hockey great Pat LaFontaine, established the Lion's Den Kiosk program with Microsoft Corp. Microsoft delivers the mobile game units to select children's hospitals to provide interactive, fun entertainment as a respite for children battling life-threatening illness.

    "Microsoft is committed to keeping kids entertained in a variety of ways within a safe gaming environment, so partnering with Companions in Courage to offer children in hospitals a way to connect through something as universal as games, is a natural fit for the work we do," said Microsoft President, Entertainment and Devices Division, Robbie Bach. "The goal for this program is to give these kids a chance to have some fun and just be kids."

    Colorado Avalanche hockey greats Peter Budaj and Ruslan Salei broke in the new game kiosks with pediatric patients today at RMHC.

    "We are thrilled that Companions in Courage chose to help HealthONE's Rocky Mountain Hospital for Children continue to improve the lives of our patients and their families," said Reggie Washington, MD, chief medical officer for RMHC. "It is wonderful to witness the joy and excitement of these children and teens when they have a chance to break away from the normal hospital routine and let kids be kids."

    The customized and hospital-friendly Xbox 360 kiosks are pre-loaded with a variety of E and E10+ rated games, Y-rated television programs, G-rated movies, as well as Xbox LIVE Headset and LIVE Vision Camera capabilities, which enable patients to communicate over a dedicated Xbox LIVE network, the world's largest social network connected to television. This network was created just for the Lion's Den Kiosk program and does not allow patients to communicate with individuals outside the network -- only with those children at other select hospitals around the country. The Xbox 360's parental controls, known as Family Settings, will be used to help restrict access to content outside of ratings parameters, as well as the times during which patients can use the kiosks or consoles.

    Companions in Courage founder and NHL Hall of Famer Pat LaFontaine said, "Entertainment, creativity and personal connections can be important factors in alleviating some of the isolation and discomfort these children experience each day. Xbox 360 offers young patients a fun escape through games, TV shows, movies and positive interactions with others over the Xbox LIVE network. These gaming stations are a perfect complement to our interactive Lion's Den playrooms." ...
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