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  • DCEmu Featured News Articles

    by Published on October 13th, 2008 00:22

    Ant512 has updated his windows system for the DS, heres whats new:

    Version 0.35 is now out. Changes are listed below. The most significant changes this time around include the addition of a keyboard gadget for text input, cursor support in the TextBox gadget and re-written VBL integration to use a much simpler timer gadget for VBL-based code.
    I've attached a screenshot of the keyboard. It has shift, caps lock and control modifier keys, and the full 7-bit ASCII set of symbols (ie. a fairly standard American keyboard layout).
    There are two new example projects. One illustrates how to use the new timer, whilst the other shows how to use the keyboard.

    - Fixes:
    - Renamed "Textbox" to "TextBox".
    - Corrected case of "PackedFontBase.h" include in "packedfontbase.cpp"
    (thanks Gattman, bug 2101099).
    - Removed offcolour pixels from around @ symbol in sysfont bitmap.
    - Moved @ symbol in tinyfont.bmp to correct ASCII location.
    - SkinnedWindows move to front when clicked.
    - Renamed TextBox::TextPositionXXX to TextAlignmentXXX, along with all
    related functions and similar in MultiLineTextBox and ScrollingTextBox.
    - TextBox::addText() was allocating one byte too many when concatenating
    strings.
    - Renamed addText() to appendText() in TextBox, MultiLineTextBox and
    ScrollingTextBox classes.
    - Text::wrap() correctly wraps text rows with no break points.
    - Fixed const-correctness of some Font (and subclass) methods.

    - New Features:
    - Button has different appearance when disabled.
    - CheckBox has different appearance when disabled.
    - ContextMenuItem has different appearance when disabled.
    - CycleButton has different appearance when disabled.
    - RadioButton has different appearance when disabled.
    - Added WoopsiKeyboard gadget.
    - Added all missing 7-bit ASCII glyphs to sysfont.
    - Added keyboard example.
    - Added TextBox::appendText(char).
    - Added TextBox::setText(char).
    - Added MultiLineTextBox::appendText(char).
    - Added MultiLineTextBox::setText(char).
    - Added ScrollingTextBox::addText(char).
    - Added ScrollingTextBox::setText(char).
    - Added WoopsiTimer gadget.
    - Woopsi::registerForVBL() and Woopsi::unregisterFromVBL() now only work
    with timers; all VBL code now is handled with timer gadgets.
    - Removed EVENT_VBL event.
    - Removed Gadget::vbl().
    - AnimButton automatically animates as it has as built-in timer gadget.
    - Added missing glyphs to tinyfont.bmp.
    - Added timer example.
    - Added cursor functionality to TextBox.
    - Added GraphicsPort::drawFilledXORRect().
    - Added GraphicsPort::drawLine() and associated clipping functions.
    - Added WoopsiString class and replaced string handling code in TextBox.
    - Added Label gadget as a base class for TextBox and Button; can be used as
    a read-only, borderless text display gadget.
    - Text inherits from WoopsiString class.
    - Added MultiLineTextBox::removeText() methods.
    - TextBox border bevelled both out and in.

    Download and Give Feedback Via Comments ...
    by Published on October 13th, 2008 00:14

    Updated release from zzo38computer

    Xyds is a XY-MINI emulator running on Nintendo DS. You have to copy the .XYM file into the .NDS file at the position saying "THEXYMINIFILEYOUWANTTOEMULATEGOESHERE", including overwriting this text.
    http://zzo38computer.cjb.net/nitro2/Xyds/

    Please tell me if you notice any mistakes, or any other comment of it, please.

    Download and Give Feedback Via Comments ...
    by Published on October 13th, 2008 00:04

    Hell Hibou has released a new version of his Wii Homebrew Launcher, heres the details:

    Wii Homebrew Launcher is an interface similar to that of the Wii menu. It allows you to start homebrew stored on your SD card in the Wii front SD slot. Each program is represented by its own customizable "channel".

    Download Here and Give Feedback Via Comments ...
    by Published on October 12th, 2008 23:59

    There are plenty of new features coming with the New Xbox Experience when it launches on November 19, but one that won't be included is the ability to share movies and photos with your friends online. But according to Xbox director of marketing Albert Penello, that's a feature that could easily be added in the future thanks to the soon-to-be revamped structure of the Xbox dashboard.
    When asked by MTV Multiplayer (via Joystiq) whether the ability to have online movie parties -- perhaps by sharing streaming Netflix movies with other friends who are also Netflix members -- would eventually be added to the service, Penello simply answered, "Yes. Those types of things are certainly the aspiration."

    One major change the new Xbox dashboard is bringing is that it'll make the service entirely server-based. This means it'll be far easier for Microsoft to add these types of new features in the future, as they can be plugged in without having to issue a new patch.

    "You know, we talked about photo sharing," said Xbox senior strategist Rob Gruhl. "That's something that, hey, if we want to do photo sharing, we just build that app, drop it in, party enable it and we're good to go. If we wanted to do movie sharing, build an app, party enable it, drop it in. Really, it's [the new dashboard] just laying the foundation for our next wave, our next step. Continuing to fill it out, continuing to build it."

    Makes you wonder what other sort of features Microsoft may have planned for the future...

    http://www.1up.com/do/newsStory?cId=3170593 ...
    by Published on October 12th, 2008 17:34

    via PSPFanboy:



    Ah, the Square Enix Mega Theater. It's always something to look forward to at every TGS. We took the time to check out the theater and see what's cooking behind those big, black walls. Square Enix showed off trailers for nine games and a film in the Mega Theater, including two PS3 titles, the Advent Children Complete movie, and four PSP titles. Grab the full scoop on each title in our Square Enix Closed Theater impressions. ...
    by Published on October 12th, 2008 17:11



    Hi All,

    Here is a new version of PSPWrite the text editor for PSP.

    It permits to edit even huge text file, in both dos and unix mode,
    using iso8859-1 (8bits) characters encoding. All iso8859-1 characters
    are present in the "Danzeff like" virtual keyboard.

    The IR keyboard support is based on the work of Harald Fielker.

    It has been developed on linux for Firmware 1.5 and 3.x-m33 and 4.x-m33,
    and for the IR keyboard part it has been tested using a Targus Universal IR
    Wireless keyboard on PSP FAT.

    What's new then in 1.2.0 ?

    - Add Recent files menu to load previously opened files
    (usefull to edit several files at the same time)
    - Add a kind of bookmark feature to save last cursor position in each
    recent files.
    - Add a simple syntaxic colorization feature for C/C++ files and
    Lua scripts. (you can add any other langages in syntax.cfg file).
    - Add a status line to display several informations
    such as current cursor position.
    - Add command mode to search a word forward and backward or
    to go directly to a given line number.
    - Add history feature for command mode to retreive previously
    entered commands.


    How to use it ? Everything is in the README.txt file.

    Sources are included, and this package is under the GNU public license,
    read COPYING.txt file for more information about it.

    http://zx81.zx81.free.fr/

    Enjoy,

    Zx. ...
    by Published on October 12th, 2008 10:58

    Been a long while since an offcial update of PSposte, heres the details:

    PSPoste is the first fully functional email application for the Sony PSP. It supports the SMTP and POP3 protocols (possible future IMAP support), and provides a skinnable user interface allowing the user to retrieve, compose and display messages from multiple email servers. Several input methods are included with PSPoste, choose the one best suited for you.

    PSPoste requires a PSP with firmware version 1.0 or 1.5 and access to a wireless access point (802.11b) that provides internet access. Support for other firmware versions may be possible, but we have only tested on v1.5 PSPs.

    Here's a list of what's changed in Beta 7:

    Support more IR keyboards by using the pspirkeyb library, see PSPoste/Data/pspirkeyb/ for configuration of your keyboard.
    Better random number generation for TLS based connections, acknowledgements to Zx81 for his work on PSPSSH and Theodore Tso for the original RNG work.
    On first start, users will be prompted to press buttons randomly to generate the random seed file.
    Use the extra RAM of the PSP Slim.
    Fix a crash when opening the settings window when no network connections are defined.
    Fix another crash opening the settings window that would occur randomly.
    Fix a bug in the logging mechanism that meant errors and output weren't properly being written out to the log files.
    Fix a problem connecting using a manually configured WPA connection.
    Make the cursor visible at all times while typing (as opposed to blinking throughout).
    Explicitly load the IrDA module so IR Keyboards work on firmwares > 3.03OE.
    Adjust heap and thread stack sizes.
    Fix some memory leaks and uninitialzed variables.
    Set the timezone to whatever the PSP has configured.
    General notes:

    Thanks to Zx81 for his initial implementation of pspirkeyb in PSPoste and for the PSPSSH RNG.
    See the bottom of this post for links to our forums/bugs/feature requests
    INSTALL/UPGRADE NOTES:

    FW15: Unzip PSPoste_Beta7_FW15.zip into your PSP/GAME (PSP/GAME150 for m33 users) directory. Existing settings, contacts and mail will be preserved.
    FW4x: Unzip PSPoste_Beta7_FW4x.zip into your PSP/GAME4XX directory.
    Upgrading from FW15 to FW4x: Rename your existing __SCE__PSPoste to PSPoste, move it to PSP/GAME4XX, then unzip PSPoste_Beta7_FW4x.zip into PSP/GAME4XX. You can delete %__SCE__PSPoste.
    Notes on mirroring: we would appreciate if sites did not mirror our releases, but instead link to the "Files" section (or "PSPoste" package) on our sourceforge project page. Thank you in advance for your co-operation.

    Download Here ...
    by Published on October 12th, 2008 10:53

    thanks to nintendomax for the news tip:

    News /release from Gaz

    Jazzier Suite, is a new project I am working on for the Nintendo DS. The program will aid musicians in improving their ability to recognise pitch, read music and to stabilise timing, as not to speed up or slow down whilst playing songs. There will also be a number of tools implemented to help aid in composition and performance. Some of these have already been implemented in the first release, such as, the delay calculator and tap tempo features on the metronome.

    Download and Give Feedback Via Comments ...
    by Published on October 12th, 2008 10:49

    News/release from zzo38computer

    Xyds is a XY-MINI emulator running on Nintendo DS. You have to copy the .XYM file into the .NDS file at the position saying "THEXYMINIFILEYOUWANTTOEMULATEGOESHERE", including overwriting this text.

    Download and Give Feedback Via Comments ...
    by Published on October 12th, 2008 10:47

    news via nintendomax

    Kram is also involved in the "no interest Dev Compo-en Neumbeur touuu" and this "Blockhead Catapultor", in which you have Degomme other students not to be seen by the teacher.

    Download and Give Feedback Via Comments ...
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