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  • DCEmu Featured News Articles

    by Published on September 18th, 2008 16:20

    With under a week to go before the HTC Dream is officially unveiled in the Big Apple, the Wall Street Journal has given us something juicy to gnaw on for the time being: a price. Unsurprisingly positioned to compete directly with the iPhone 3G, the Android-powered HTC Dream / G1 will go for a cool $199 (with 2-year contract, obviously) when it launches on T-Mobile, though there's no word yet on what it'll run sans subsidization. So, how do you like dem Apples?

    http://www.engadget.com/2008/09/18/a...9-on-t-mobile/ ...
    by Published on September 18th, 2008 16:13

    Ah, how easily phrases can be misconstrued when you're not absolutely precise in what you say. While the intarwebz have been ablaze with speculation about the elusive "new peripheral" on the forthcoming Guitar Hero: World Tour title, Neversoft project director Brian Bright has delivered a copious amount of non-potable water to the scene in the form of this sobering news. There actually won't be any new "instrument," per se; rather, the PS3 version of the game will include a MIDI import feature that gives PC-using musicians the ability to import rhythm guitar, lead guitar, bass, keyboards and drum tracks in as a GH Tunes song. For undisclosed "hardware reasons," the Xbox 360 version can only handle the skins. Eh, 2 stars.

    http://www.engadget.com/2008/09/18/g...y-a-midi-impo/ ...
    by Published on September 18th, 2008 16:08

    Ruh roh. Those wildly flung patent infringement claims tossed out by Hillcrest Laboratories could have some merit, but even if not, it'll be the ITC making the call. The US International Trade Commission has given itself the green light to investigate the allegations made by the aforesaid company, which state that Nintendo infringed on four of its patents in order to make obscenely large quantities of cash with the hot-selling Wii. There's no telling how high (or low) this is in the agency's priority list, but we'll be keeping an ear to the ground for some sort of resolution, regardless.

    http://www.engadget.com/2008/09/18/i...ringement-cla/ ...
    by Published on September 18th, 2008 16:05



    via engadget

    This is easily one of the more unorthodox hacks we've come across, and while we have all ideas only a few will even bother to give it a go, we couldn't help but share. Steve from PanoCamera decided that lugging around a laptop for precisely controlled shooting was just too much effort, so rather than throwing in the proverbial towel, he simply figured out a better way. By hacking the DS to play nice with his monstrous Canon, he was able to use the handheld to begin / stop shooting and tweak all manners of settings. For those interested in having one of their own, but completely uninterested in using their innate DIY skills to make it happen, drop ole Steve an e-mail.

    http://panocamera.com/blog/?p=26 ...
    by Published on September 18th, 2008 04:17

    So at the end of an excellent first Coding Competition for RetroEmu.com, we have finally chosen the Winners.

    Here are the winners :

    1st Place :

    Mudlord : With MuNes a NES Emulator.

    2nd Place :

    Pongo With Glow an awesome space shooter.

    3rd Place :

    Grizzley Adams With Apple II Emulator for the Nintendo DS.

    Bonus Prize :

    Sorrowxii for his excellent splash screen implementation in Null Void Naruto

    Summary & Prize Details

    I will be pm'ing the winners and getting details from them within a few minutes of making this post.

    I would just like to say thanks so much to all the entrants! You would not believe how hard it was deciding the winners, the entry's were fantastic. Also thanks to everyone for visiting RetroEmu.com and supporting the competition. Also thanks to Dcemu for always moving news of our competition to it's news forum, it is appreciated

    We are planning another competition shortly so stay tuned! ...
    by Published on September 18th, 2008 01:09

    via http://www.guardian.co.uk/

    The second part of Keith Stuart's interview with Peter Moore:

    Peter Moore thought he could win the console war with Dreamcast. He was wrong. Sony's ingenious PR foiled his plans, but for Moore, this was just the beginning. Part Two of our interview, takes him from the collapse of Dreamcast to the heights of Microsoft's ambitions for Xbox - ambitions that could well have destroyed the Nintendo we know today...

    Keith Stuart: What was the key lesson you took out of the failure of Dreamcast?
    Peter Moore: You know, failure's a tough word! It didn't quite get there. I was angry with Sony at the time, but in their shoes I probably would have done the same thing. They did a tremendous job – and it's a story they repeated in 2005 with Killzone – where they promised the consumer something they probably believed they were going to deliver, but they never did. PlayStation 2 - it was the emotion engine it was games coming to life, Real Player was going to be on there, a full network browser… and they just never delivered.

    But what they did was place doubt in the consumers' mind. It was pre-emptive guerrilla PR, in the same way that three E3s ago I got lambasted for what I did with Xbox for 360, because I was determined we were going to show real footage even if it was alpha or beta. And then Sony came up with that Killzone video – and they still haven't shipped the game! Have you seen the video?! The game will never be the video! But what they did again was they placed doubt. I mean it's a classic PR tactic.


    Stuart: So going back to Dreamcast vs PS2, you felt the impetus slipping away…
    Moore: It was a horrible period because, all of a sudden, you could sense consumers thinking twice about Dreamcast. I was $199, it was the first online console, we had some great games – SoulCalibur, Sonic Adventure, Trickstyle, Ready 2 Rumble. When you look at them today, you chuckle, but they were on the cutting edge graphically at that time…

    But [Sony] were brilliant at FUD – you know, fear uncertainty and doubt. It was a massive FUD campaign. The consumer thought twice and they started to read, 'can the Dreamcast make it?' It had a tough time in Europe, it had a really disastrous time in Japan. My job was… my personality was such that I'll go up and start being a little more on the front foot… It was like, 'well, what do you do?' You just do it yourself. You start talking, you don't wait for the Japanese to give you messaging – because PR is something they don't do very well, they just don't do that concept of messaging and having passion around the message – the only thing we could do was be passionate. But it was too little too late unfortunately.


    Stuart: So you were at Sega for another two years after that…
    Moore: Yeah, my job was to transition the company from being a hardware company, which it had been for two decades, and off I go to Nintendo and Sony…

    Stuart: Was that a difficult time?
    Moore: It was not optimistic. We had developers, Yuji Naka, Yu Suzuki, all these people who had never worked on anything other than first-party hardware. And now we're saying you need to go multi-platform, and it was just not comfortable for them whatsoever. You don't just one day say 'well we're just going to go from our Dreamcast dev kits to our PS2 or Xbox.' Microsoft set up a deal for us and we started to work on things like Crazy Taxi and bringing them over to Xbox – we did I think an 11 title deal.

    Stuart: And in the end you fell out with your bosses in Japan, because they were still relying on arcade conversions when the rest of the world was playing GTA. But how did this lead to your arrival at Microsoft?
    Moore: Robbie Bach called me to wish me a merry Christmas and asked how I was doing. I said I'm not too good, I'm fed up of trying to convince Japan that we need to either go off and hire western developers or really change what we're publishing and developing in Japan, because the western world is really starting to take over, and the Japanese developers were being marginalized. And Robbie said well if you would ever consider coming here, there's a home for you at Microsoft.

    So in January (2003) I flew up there and had lunch with Steve Ballmer and you don't say no to Ballmer. We had a great lunch and he convinced me that Microsoft was going to take on Sony; so I get to put on my suit of armour, get on my horse and take on Sony again – but with a little bit more money this time! And I said yes.


    Read the full article at guardian.co.uk ...
    by Published on September 17th, 2008 22:39

    News/release from Torch:

    This is a simple plugin I made a long time ago for my personal use. I just found the source code while going through some old stuff on my computer, so I thought I'd clean up the code a bit and release the plugin.

    I realize that there are other plugins that feature similar functionality but I wrote my own because I wanted to be sure its coded optimally, as there are a few careless ways in which these functions can be improperly used (the point of this after all is to conserve battery life).

    It does the following when the Hold switch is enabled:
    * Switches off the LCD backlight.
    * Switches off the actual LCD screen.
    (This is important because the backlight and actual screen are two different things. You can have an image being displayed on the screen while the backlight is switched off, such that you can see the image if you use a flashlight. You can also have the screen switched off while the backlight still illuminates the powered off screen.)
    * Underclocks the CPU to 61MHz
    (Sony has changed the clock speed functions such that only certain combinations of speeds work correctly. Simply trying to underclock to arbitrary values will result in the CPU simply running at the stock speed. I have verified that Hold+ successfully underclocks to 61MHz.)
    * The original screen brightness and clock speed are restored when the Hold switch is released.
    * Prevents the PSP from going into suspend mode if you accidently push the power switch too far when turning off Hold mode.
    * Allows operation of the PSP with the display turned off, to change volume, skip songs etc.

    Usage:
    Turn on the Hold switch to automatically disable the display and underclock the CPU. Turn off the Hold switch to return the CPU to normal speed and enable the display.

    If you push the ANALOG UP button when turning on the hold switch, it will only lock the keypad like normal Hold mode. The display and CPU speed will not be changed, so that you can watch videos etc. with the keypad locked.

    If you push the ANALOG UP button when turning off the hold switch, the display will remain switched off and the CPU will remain underclocked, but you can operate the PSP. This is useful if you just need to adjust the volume, fast forward/rewind, or to skip to the next song, without unnecessarily turning on the display. To return to normal, push the power switch to the suspend position, or just press the Screen button.

    Installation:
    You can install it in the seplugins folder, and make an entry in VSH.txt. Thus it will be active in the XMB. Its also possible to use it in games by adding it to GAME.txt, but some games may crash etc., if the CPU is underclocked to such a low value.

    Optionally, its also possible to install it in your PSP's flash0 so that it will work without a memory card. For this you can use FreePlay's "NewBTCFNedit" and enable it for VSH mode in the all the PSPBT?NF.bin files. Add it after vshmain.prx.

    Advanced:
    If you want to change the clock speed to your own values, you can use a hex editor to change them. The offsets in the file for v2.63 are
    0x360, 0x364 - CPU,GPU (Both should be same)
    0x36C - Bus (Should be half the CPU speed or less)

    The values should be entered in hexadecimal. The default value for CPU/GPU is 3C (60 MHz in decimal) and the default value for bus is 1E (30 MHz in decimal).

    Note that simply using any arbitrary value will not work. You will have to test and see which values for CPU/GPU and Bus speed work.

    Credits:
    Thanks to adrahil for helping with preventing the suspend mode.


    Changelog v2.64
    ----------------------------------
    While in Display Off mode, you can now also turn on the display by pushing the power switch to the suspend position.

    Pressing the Screen button also works but I recommend using the power switch instead, because when you press the Screen button, the firmware sets its internal brightness variable to the next level, even though the screen is functioning at the original brightness. Thus if you leave it idle after turning on the display using the Screen button, and the screen dims due to the PSP being idle, when you press a button it will jump to the next brightness level.

    Download and Give feedback Via Comments ...
    by Published on September 17th, 2008 22:33

    News/release from ruj89

    It's the first version of PSPFSD:

    - A user friendly graphic interface, in english and italian

    - You can download direct links or Rapidshare links

    - You can write a list of file to enqueue the urls

    - Multidownloading, you can download multiple file at the same time

    - URLs queue menager, to modify, delete, add and change urls order

    If you appreciate my work vote me, I'll continue the development of this homebrew adding other file sharing sites.
    Italian and english readme included!

    Update v1.50
    * Various bugs fixed
    * Added robot protected Megaupload support (you have to insert the code before downloads)
    * Added the possibility to add bookmarks in the list

    Download and Give feedback Via Comments ...
    by Published on September 17th, 2008 22:13

    Xeeynamo has updated his smallhex app for psp:

    Changelog:
    1.3:
    -Add "Go to offset"
    -Correct more visualizer bug
    -Only Hex
    -Only Char
    -Changed the char visualization
    -More little changes

    Download and Give feedback Via Comments ...
    by Published on September 17th, 2008 21:58

    News via psxscene

    Another outstanding release of FMCB! We're up to version 1.7 folks.

    Quote:
    Technical Details :

    Installer side :

    - Installer now correct SwapMagic boot path for usb_mass.
    - Added libcdvd modules to install from cd.
    - Added a prompt for asking config overwrite.
    - Added a prompt for warning no BOOT.ELF is present in INSTALL folder.
    - Fixed bug for detecting video mode as PAL on Slims 77004.

    Loader side :

    - Fixed bug in loading of usb drivers when mc was in slot 2.
    - Fixed bug in loading OSDSYS on some CC modchipped ps2.
    - Fixed bug for detecting video mode as PAL on Slims 77004.
    - Fixed install bug on x0006 PS2.
    - Fixed bug in elf launching from OSDSYS.
    - Fixed bug in using OSDSYS as path for OSDSYS menu item.
    - Splash screen in interlaced mode to fix messing up on some tv.
    - Direct ESR launch on esr disc insert (path defined in cnf).
    - Added scrolling menu for OSDSYS.
    - Up to 100 OSDSYS items configureable with the new scroll menu.
    - FastBoot for Ps1, PS2, ESR, dvd video discs.
    - Added configureable OSDSYS video mode (AUTO, PAL or NTSC).
    - Added hardcoded priority loading of "mass:/FREEMCB.CNF"
    - Skip disc boot option working : Skip disc boot under OSDSYS main menu.
    - "AutoBoot_Disc" option renamed into "FastBoot".
    - Added options to set the new scroll menu.

    Download and Give feedback Via Comments ...
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