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  • DCEmu Featured News Articles

    by Published on September 8th, 2008 21:51

    new for openmoko:

    A vessel for holding local openmoko mailing lists. Contact Michael Shiloh if you wish a mailing list for your local group

    http://projects.openmoko.org/projects/local-openmoko/ ...
    by Published on September 8th, 2008 21:39

    New for pocket pc:

    I am glad to present a game I developed myself for the Windows Mobile platform (a version for PC also exists).

    What's "Guess It!" ?

    "Guess it!" is an intellectual word game with high-quality QVGA & VGA graphics, offering you hundreds of hours of pure gameplay.
    Guess It! has two modes : arcade mode with more than 30 levels, and quick game mode. Both modes ensure you get hundreds of hours of pure gameplay.
    Moreover, the game features 3 mentors to make it more enjoyable, more defying, and long-living!
    Despite high-quality graphics and sound, Guess It! remains lightweight and should run on merely any Pocket PC. It can also be installed on a storage card.

    http://forum.xda-developers.com/showthread.php?t=424030 ...
    by Published on September 8th, 2008 21:36

    New for pocket pc:

    Because Microsoft stopped distributing their expenses tool and I don't like the alternatives I have seen, I have programmed a little thing myself.

    You can modify the values shown in the lists in order to fit your wishes. Option to export to tab-separated text file for importing in Excel or other program.

    Webpage: http://www.sandernijdam.nl/easyexpenses/

    See screenshots for info.

    Changes:

    v0.92a (8-9-2008)
    Bugfix (month start in totals)
    v0.92 (7-9-2008)
    Totals (grand total, this month, last month)
    Expenses and income
    Notes with every entry
    Better landscape device support
    AppToDate support
    Many small things

    http://forum.xda-developers.com/showthread.php?t=416282 ...
    by Published on September 8th, 2008 21:14

    Fraudsters have begun cold-calling householders to accuse them of copyright infringement online and threaten them with court action, an ISP has reported.

    The development comes soon after the law firm Davenport Lyons won a widely-reported £16,000 default court award for a videogames firm from an alleged filesharer. Davenport Lyons followed up the default judgement by telling newspapers that it had identified 25,000 more targets that it would take to court if they did not pay a £300 settlement.

    Small ADSL provider UKFSN received a support call yesterday from an elderly customer who was concerned after being contacted by a scammer on Tuesday.

    Accused of illegally sharing music, UKFSN's subscriber was savvy enough to refuse to give any details, and turned the tables on the caller, demanding to know where they were calling from. When they refused to provide credentials he hung up.

    UKFSN's Jason Clifford posted some details of the incident on a broadband forum. He told El Reg: "They told my customer they had proof he had been filesharing illegally. The important thing to remember is that no ISP would give out a phone number in a legal case."

    Two enforcement patterns have been recently adopted by rights holders on an unprecedented scale as they intensify their battle against illegal filesharing in the UK.

    Record and film industry bodies are calling on ISPs to work in partnership with them when they detect an infringing IP address. The "enforcement" action taken by compliant providers generally involves a warning letter or letters being sent to the customer the IP is associated with. The BPI has won government backing for a such an effort on a large scale to caution net users against sharing unlicensed music. Last week we reported on how Tiscali tried to comply with a request from the movie studio MGM and got it badly wrong.

    At the grubbier end of the scale, Davenport Lyons works with infringement detection firms to monitor BitTorrent networks. It then approaches rights holders and offers to win cash from individuals on their behalf. The High Court will then rubber-stamp an order forcing ISPs to disclose the physical addresses of those concerned, and Davenport Lyons is then free to fire off letters demanding for £300 and threatening court action.

    In either case, phone numbers are never disclosed.

    Many observers, including Reg readers, predicted that fraudsters would seize on lawyers' highly-publicised efforts to extract cash from internet users. And lo, it has come to pass. Email phishers can't be far behind.

    http://www.theregister.co.uk/2008/09...nt_phone_scam/ ...
    by Published on September 8th, 2008 21:10

    Electronic Arts Inc (NASDAQ:ERTS) and Warner Bros. Interactive Entertainment today confirmed that the Harry Potter and the Half-Blood Prince video game will be released globally Summer 2009, alongside the Warner Bros. Pictures' film based on J.K. Rowling's sixth Harry Potter book.

    "We're excited about the Harry Potter and the Half-Blood Prince video game in development and its high level of authenticity and playability," said Robert Nashak, Vice President EA Casual Studios. "We are creating an immersive game experience that Potter fans around the world will really enjoy playing as they fly and duel their way through the story of the film. The game will feature new Wii gestures and increased gameplay capabilities across all of the platforms."

    "The Harry Potter and the Half-Blood Prince game will be an excellent interactive extension of the film and all of the new action that comes with it," said Martin Tremblay, President, Warner Bros. Interactive Entertainment. "EA is creating the Harry Potter video games that fans will love, and this game will deliver new gameplay elements and the magic players are looking forward to."

    "We have enjoyed a wonderful partnership with EA in collaborating on the videogames for all of the Harry Potter films," said Harry Potter film Producer David Heyman. "The visual look of the game for Harry Potter and the Half-Blood Prince is incredibly authentic to the film and will provide a truly compelling experience for everyone who plays."

    In the game of Harry Potter and the Half-Blood Prince, players will return to Hogwarts to help Harry survive a fraught sixth year. They will also have a chance to engage in exciting wizard duels, mix and brew magical ingredients in Potions class and take to the air to lead the Gryffindor Quidditch team to victory. Players may even get sidetracked by Ron's romantic entanglements as they journey towards a dramatic climax and discover the identity of the Half-Blood Prince.

    Developed by EA's Bright Light Studio, the team behind the worldwide success of the Harry Potter library of games including the most recent game released in the summer of 2007, Harry Potter and the Order of the Phoenix. Harry Potter and the Half-Blood Prince is scheduled for release Summer 2009 for the Wii, PlayStation 3 computer entertainment system, Xbox 360 video game and entertainment system, PlayStation 2 computer entertainment system, PSP (PlayStation Portable) system, Nintendo DS, Windows PC, Macintosh and mobile devices. ...
    by Published on September 8th, 2008 21:04

    news via aep

    News from the LXdream Project

    Ok, that’s about a wrap for the ‘month of bugs’. Mostly minor stuff again, but I’d be interested in hearing about anything that’s still failing to start with the latest svn revisions. And now back to some of those video bits and pieces that I keep putting off… (well, that and continuing to hammer on the ARM test cases as time permits)

    Changes

    SH4: Mask SR, FPSCR, and the MMU/General IO registers properly
    SH4: Remove a number of harmless warnings that have been cluttering up the output
    SH4: Initial real perf counter implementation, at least for 0×23 (SH4 clock count)
    AICA: Set a sensible default value on the 0×2808 register
    GDROM: Fix reading NRG images with multiple DAOX/DAOI sections
    IDE: Generate the DMA interrupt on end of DMA rather than end of read (duh…)
    PVR2: Adjust hclip appropriately when using the horizontal scaler
    PVR2: Fix DMA/SQ writes to the VRAM32 region
    GUI: Display the current disc title in the title bar
    GUI: Change mouse grab to only take effect while actually running, and a grabby controller is configured (ie the DC Mouse).
    ...
    by Published on September 8th, 2008 20:58

    Via generalemu.net

    After a period of silence from Cxbx, blueshogun96 shared the following at Generalemu.net, along with a repository update featuring his private changes over the past year. Quoting blueshogun on that:

    blueshogun96 Wrote:
    I finally got a chance to upload my branch to the SVN yesterday. The update includes the changes I've added over the past year. I never had a chance to do this until now. Beware that builds from this branch are still beta and hence not stable enough for a release of any kind. Use them at your own discression.

    Now for the changes:

    Increased support for SDK 4627 and all of it's "relatives"
    A minor increase in compatibility for commercial games.
    Started support for DirectSound3D (Highly unstable, not yet fully functional and can cause crashes). Must be enabled in the source prior to compiling.
    Support for many new texture formats.
    Fixed some issues with apps that use DirectMusic. Timing is still inaccurate!
    Added multiple new kernel functions.
    Fixed some SDK 4721 and 4928 "oddities" with certain APIs
    Possibly more things I can't remember.


    Some other things that need to be done:

    EmuIDirect3DDevice8_GetProjectionViewportMatrix was added, but needs verification.
    The hex values of some D3DFMTs can change from one SDK to the next. Easy to add, but I always forget
    Add support for multiple thread notifications. This will fix one problem with Blood Wake.
    Add a more SDK 5558 API support so that BattleStar Gakactica NTSC version.
    The shader parsing code really needs to be updated.
    Incomplete NtCreateFile emulation code is STILL giving us major problems (false dirty disc errors)!

    link:
    https://cxbx.svn.sourceforge.net/svn...te/shogun/wip/

    That's all for now.

    shogun.

    news via aep ...
    by Published on September 8th, 2008 20:46

    Emu_Kidid, Tehpola and Sepp256 have been working on a new project whilst they continue to work on the Nintendo 64 emulator for the Nintendo Wii, this new project is a PSX Emulator for the Nintendo Wii and Nintendo Gamecube, Heres the video:



    looks great no news of a release yet, basic input and cdrom support are working but no sound as yet so its going to be a while, but the minute its released we will have it here at DCEmu

    Discuss the Video Via Comments

    via tehskeen ...
    by Published on September 8th, 2008 20:46

    Emu_Kidid, Tehpola and Sepp256 have been working on a new project whilst they continue to work on the Nintendo 64 emulator for the Nintendo Wii, this new project is a PSX Emulator for the Nintendo Wii and Nintendo Gamecube, Heres the video:



    looks great no news of a release yet, basic input and cdrom support are working but no sound as yet so its going to be a while, but the minute its released we will have it here at DCEmu

    Discuss the Video Via Comments

    via tehskeen ...
    by Published on September 8th, 2008 20:22

    Newly released today



    features
    Unleash the Pain — Enjoy the satisfaction of deforming your opponent’s face by throwing a flurry of combos from all over the ring. Add insult to injury by bringing their defeated head home to display in your Trophy Room for the whole world to see.
    Pick Up and Punch—With easy-to-use gameplay controls, string together haybreakers, face shots, and body blows until you find the right moment to drop the most nasty punch in your arsenal—the FaceBreaker.
    Customized Boxers—Create boxing’s next legend using more than 60 image sliders, plus a full color palette and a closet full of costumes. From fat and bald to skinny and tall, your possibilities are endless.
    Photo GameFace—Using real-life photos and images, upload your pretty face—or a face you love to hate—and share them online via EA SPORTS World.
    With Friends Like These … —Twelve outlandish characters—each with unique attributes and special attacks—are ready to throw down in a moment’s notice. Do you have the guts to step in the ring against them all?
    Brawl for It All—Throw your hat in the ring during the most extreme boxing tournament. Put your skills on display as you battle past every character, earning belts—and ultimate glory—along the way.
    Couch Royale—Pass the controller and the trash talk as you and your friends pulverize each other in multiplayer bouts. With knockdowns carried over from bout to bout, fight a fair fight regardless of skill level.

    description
    Oh no. This isn’t your mama’s fighting game. This is FaceBreaker, an all-out, hit ‘em where it counts arcade boxing phenomenon from EA SPORTS Freestyle. Put your onions on the line by calling out the most disrespectful fighters around, and see if you have what it takes to dominate the most hazardous boxing video game since … never. Whether you’re a hard-as-nails fighting machine or laying the smack down for the first time, pound your most hated rivals into the canvas in FaceBreaker, where only the strong survive.

    http://www.play-asia.com/SOap-23-83-...j-70-2mf5.html ...
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