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    by Published on August 23rd, 2008 03:28

    via Gizmodo:



    Last May Pioneer told us that autumn would bring a "super duper" Blu-ray player--the most powerful Blu-ray player ever built. It makes up for the current crop, which are lower in price but are missing key features like BD-Live for internet-based content. Well, not a leaf has fallen off a tree, yet here it is already, the $2,200 Elite BDP-09FD. Feature-wise, the best Blu-ray player on the market has been the PS3--turns out, an extra $1,700 will buy you something that kills Sony's game console as far as Blu-ray and other media are concerned.



    As you probably guessed, Pioneer finally accepts the need for 2.0. This will come with Ethernet and be fully capable of BD-Live playback, no firmware updates needed at the get-go. Unlike other BD-Live players, which require SD cards, this one comes with 4GB of internal memory for downloads.

    The thing is a Mack truck, 45 or 50 lbs. of steel and aluminum with everything mounted carefully to eliminate vibration. The bottom layer of the aluminum-housed chassis is a quarter-inch plate of solid steel, and it's even got feet from a Japanese company called TAOC, supposedly the most vibration-free platform you can get. There are no wires inside either; all connections are physically mounted from the circuit board to the walls to reduce noise.

    Pioneer says all of the engineering is so that this can be a single box that replaces some home theater snob's high-end CD player, DVD player and previous-gen Blu-ray player, blowing each in turn out of the water.

    In the audio department, Pioneer recommends using this for decoding all music and movie soundtrack, and going analog out with those gold-plated 7.1 RCA jacks. It's decodes all known codecs from DTS and Dolby using a separate digital-to-analog converter for each channel. This is a little like having a separate motor for each wheel of your car. Combining this with some crazy audio engineering, they created a way for "completely perfect noise-free signal" to come through RCA jacks instead of the costlier old-school XLR jacks. "It's far better than what you find in most receivers," says Pioneer's Chris Walker. In fact, everything, including speaker preferences and other receiver-like tweaks, are adjustable from inside the player.

    It's also got that crazy CD-playback technique first seen on Pioneer's summer models: When used with certain Pioneer receivers, it produces jitter-free disc playback.

    In terms of video, it has 1080p/24 for Blu-ray and DVD content too, as you might expect, with a best-on-the-market image processor also found in Meridian's crazy 10-megapixel projector.

    The 09's next-level achievement is that it upconverts color information to 16 bits, previously unheard of because nobody had a system that could handle 16-bit color data. (Pioneer had to build their own for this mission.) That means that each picture can have up to "2,800 trillion" (um, 2.8 quadrillion??) colors, which the processor interpolates by looking at each frame of the Blu-ray's 8-bit color movie. Though most TVs only process 10-bit, Walker says that it's better to send over a richer signal that the TV has to tone down, than letting the TV upgrade the Blu-ray data itself. When TVs hit 16-bit, this sucka will be ready.

    Cooler to me are the two HDMI jacks on the back. It's a first for a Blu-ray player (or PS3), and it means you can hook up the same player to both your projector and your flat-panel display without a splitter or some on-the-fly rewiring. You can even split it up so that HDMI 1 only does audio, while HDMI 2 does video, freeing up more video bandwidth, especially in those pesky longer cables that might get a bit choked. The HDMI can detect the source, and automatically determine what audio and video to send over.

    Obviously, some people are going to be content with their PS3s for the time being (after all, they are only $500, a small price by comparison). And Walker acknowledges that speed is always going to be the saving grace of the game console. ("If we were to build a Blu-ray player around an Intel or Cell processor, we'd have those kinds of speeds too.") But as far as picture and audio output, nothing quite resembles this "super duper" machine. And on top of all that, we can stop bitching about Pioneer ignoring BD-Live, and getting on with the future. Now, seriously, why would ANYONE buy Pioneer's last batch? Save your money, home-theater snobs. This badass will be out soon. ...
    by Published on August 23rd, 2008 03:21

    via DSFanboy:




    If you've been waiting on Bioware's Sonic Chronicles: The Dark Brotherhood, then you've been waiting on a definitive look at the game's combat system. Heck, we have! Well, boys and girls, the wait is over. Feast your eyeballs on the trailer above and tell us what you think in the comments!

    Here's a Photo Gallery! ...
    by Published on August 23rd, 2008 03:09



    Hello, DCEmu users.

    What do you think of Grand Theft Auto coming to the Nintendo DS?

    Honestly, I myself am thrilled. The only problem I'm thinking of is whether or not the DS could handle GTA in 3D like PS2 did.

    Still, I think that the game wouldn't be so well recieved if it was like the original GTA games that were in 2D.

    If you had to choose between a not that good looking 3D Grand Theft Auto game or a 2D Grand Theft Auto 2-style GTA game on the DS, which would it be?

    I myself would go with 3D, just because I really dislike the original aerial camera 2D GTA games, but we all have our differences.

    So, DCEmu, what would you pick?

    Written by: Eviltaco64 ...
    by Published on August 23rd, 2008 02:47

    via Xbox360Fanboy:



    Update: It seems GameSpot has pulled this story, though as of this update the story headline is still displayed on GameSpot's 360 page. For what it's worth, Kotaku is reporting the same thing, so we're not sure exactly why GameSpot's article has been pulled. See our original post below.

    Gamers with the Xbox 360 version of Team Fortress 2 have had kind of a rough time. First we see the PC version get Medic updates and achievements, then the Pyro gets the same treatment, and now our good friend the Heavy is getting his own update (not to mention the Sandvich). We 360 gamers have sat idly by as PC gamers get to romp about with new weapons and there's a even a new map on the way. It's time to cheer up fanboys, because Valve has confirmed to GameSpot that all of the TF2 content released thus far should be hitting the Xbox 360 before the end of the year.

    And now be sad again, because it looks like it's going to cost you. In an interview with VideoGaming247, Valve boss Gabe Newell spoke about the updates saying, "On the consoles, they want us to charge money for them, because that's in their model, and our model is very much more to grow the community by giving out free updates." Boy, we like the sound of Valve's model much better. From the sound of things, it's soundling like Microsoft wants Valve to charge for their content even if Valve doesn't want to (now that sounds familiar). ...
    by Published on August 23rd, 2008 02:46

    via Xbox360Fanboy:



    Microsoft has announced that it has partnered with Rock the Vote to bring several new political features to Xbox Live just in time for the last leg of the U.S. presidential race. Some of the new features include letting gamers register to vote, participate in special online forums and take part in presidential polls. The new features are set to go live starting August 25, the first day of the Democratic National Convention. Xbox will also be promoting the Rock the Vote message at both the Democratic and Republican conventions while also "educating delegates about creating a safer entertainment environment on Xbox 360 and Xbox LIVE." Specifically, the press release is referring to the Xbox 360's "industry-leading" parental controls.

    The press release also makes mention of Xbox Live's 12 million members, noting that if Xbox Live were a state, "it would rank as the country's seventh largest, giving it approximately 20 electoral votes." An impressive statement, even though Xbox Live's 12 million members aren't all located in the United States.

    All of it sounds pretty neat but, frankly, we're holding out for some presidential candidate "Game with Fame" sessions, or at least some video chat town hall meetings. ...
    by Published on August 23rd, 2008 02:44

    via Xbox360Fanboy:




    Embedded after the break is freshly squeezed, off screen gameplay footage of Call of Duty: World at War straight from the Games Convention. What's our first impressions of the video? Well, it doesn't look too bad. Really, it doesn't look all that bad. The initial jungle crash landing sequence is intense, the visuals (from what we can tell) look satisfying enough and even the "bunker clearing" seems enjoyable. Give the gameplay a looksy and judge for yourself. ...
    by Published on August 23rd, 2008 02:38

    via PS3Fanboy:



    We're confused, Mr. Pete Smith, producer of upcoming platform-a-thon LittleBigPlanet. When we spoke to you during today's LittleBigPlanet breakdown session you said that "the game will have a global server." Now we hear that you told CVG something a little different. User generated content will be region locked? Normally we'd say "we're not sure who to believe" at this point, but seeing as both statements come from the same person, we're doubly confused.

    Maybe you meant that the gameplay servers would be global. But what good is that if the people playing with each other can't access the same content? Will we be limited to playing with our foreign friends in one of the 50ish levels included on the game disc? Kind of defeats the point of the game, doesn't it? Sadly, we're not able to find out for sure until after the weekend, but rest assured we're actively looking to get confirmation either way. ...
    by Published on August 23rd, 2008 02:36

    via PS3Fanboy:



    According to a listing at the ESRB, the formerly XBLA exclusive puzzle game GEON: Emotions is headed over to the PSN. GEON's gameplay is somewhat similar to Pac-Man, where you collect pellets known as emotes on a two-sided grid. When the cube is charged after consuming enough emotes, you attempt to score a point by landing in the central area of your opponent's side of the grid. You also choose an emotion at the start of each match, which then determines which power-up gives you the strongest effects. Check the trailer for the XBLA version of the game, after the jump.


    ...
    by Published on August 23rd, 2008 02:34

    via PS3Fanboy:



    So, looks like Valve cannot ignore the success of the PS3 anymore. Gabe Newell, head of the critically acclaimed studio sparked a bit of controversy when he repeatedly attacked the PS3's difficult development architecture, calling it a "waste of time." His studio refused to work on a PS3 version of The Orange Box, leaving it to EA to do the eventual PS3 port.

    However, it looks like the continued success of the PS3 has the studio taking back some of his words. "We're always evaluating what's happening in the marketplace and certainly something that's happening in the last couple of months is that Sony's managed to sell some boxes," said Doug Lombardi to CVG. "So whether or not you like developing for that platform, if they've got millions of people connected to that platform and buying their games you have to take it seriously."

    While there's "zero chance" for a PS3 version of the upcoming zombie multiplayer game Left 4 Dead this year, there's now a "50-50" chance that it will happen some time next year. While we're fans of Valve's work, we're not entirely sure if the PS3 audience will welcome them with open arms. ...
    by Published on August 23rd, 2008 02:31

    via PS3Fanboy:



    Two new passwords have been revealed for Metal Gear Solid 4. Inputting the access codes in the 'Extras' menu gives players two new weapons: Thor .45-70 large-caliber hand rifle and The Boss' Patriot from Metal Gear Solid 3. Here are the two codes, respectively: tshsniammr and pkhhnwhsjt.

    In addition to the new codes, there's also new music for the in-game iPod titled "Battle." It's a track from the Plant Chapter in MGS2. It seems Konami is really cranking up the fan service ... and we like it! ...
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