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  • DCEmu Featured News Articles

    by Published on August 2nd, 2008 11:13

    Newly released in the UK at Amazon UK:



    Return to witness the epic struggle between the spirit sword, Soul Calibur, and the cursed sword, Soul Edge, in Soul Calibur IV. Warriors from far reaches of the galaxy battle to control the powerful swords and use them for their own goals. Should these fighters succeed, they will face the ultimate judgment. The ongoing story continues with new revelations, exciting new gameplay features and stunning visuals. And perhaps most exciting of all, a character from the Star Wars universe will also make an appearance.




    Key Features


    Newest addition to the Soul Calibur series features thrilling next-gen graphics brimming with intensity
    Continues the struggle between the spirit sword, Soul Calibur, and the cursed sword, Soul Edge
    Features the legendary Yoda as a guest character
    Expanded customization options let you give your character a personalized look and specific abilities
    Take both customized characters and original favorites online for the first time
    Exclusive Special Characters

    Beloved Star Wars legend Jedi Master Yoda appears as a guest character in the Xbox 360 version of Soul Calibur IV. In addition to that thrilling fact, you'll also discover expanded customization options that let you bestow your character with a personalized look and specific abilities. And, for the first time, you'll be able to take both customized characters and original favorites online to challenge an entire world of fans. Completely reinvented but with the same intensity you've come to know, Soul Calibur IV provides an adventure that never disappoints.

    The world s premier weapon based fighting game franchise returns to deliver a true next generation fighting experience. Set to finally reveal the origins of the Soul Calibur saga, Soul Calibur IV features both new and familiar faces from across the galaxy, seeking the rival swords for vengeance, honor and salvation.

    In a monumental alliance, legendary Star Wars icons, Darth Vader and Yoda invade the Soul Calibur universe! Soul Calibur IV continues the series tradition of reinventing, enhancing and breaking new boundaries. Now the world s favorite fighting game redefines the entire genre for the next generation of both new, and fiercely loyal Soul Calibur fans.

    http://www.amazon.co.uk/exec/obidos/...nosim/dcemu-21 ...
    by Published on August 2nd, 2008 01:07

    from the pandora developer blog


    Just to catch up, here are some of the updates for July:

    - Final AV connector has been selected. It has enough pins to support line level inputs and outputs, TV output, UART, power and some GPIOS. It has 14 pins but looks like a larger USB OTG port so it has a lot of strength for hanging cables off of it.
    - The new analog nubs will be showcased on final pre-production PCBs in August. They are all black with 2mm of travel in each direction. They have a nice smooth travel, but no center click. It was debatable whether this feature would have been a pain due to accidental pressing anyway. The nubs have a large 15mm diameter disc with a concave surface. Their position in the Pandora has remained the same as before due to some constructive negotiations with the nub manufacturer.
    - Wifi/BT is now integrated into the final pre-production PCB. Software testing will begin in August.
    - Several emulators that run on the GP2X have been ported over to Pandora to show that they work and that everything you have come to enjoy up to this point will carry over with no trouble, and in many cases (where needed), run faster.
    - Early testing of the battery at 500MHz, full screen brightness, audio section powered but not providing sound, and no power management has yielded 8.5 hours before the system shut down. A lot of software can run at slower speeds, plus screen brightness control and power management should make 10 hours an easy reality. ...
    by Published on August 2nd, 2008 01:07

    from the pandora developer blog


    Just to catch up, here are some of the updates for July:

    - Final AV connector has been selected. It has enough pins to support line level inputs and outputs, TV output, UART, power and some GPIOS. It has 14 pins but looks like a larger USB OTG port so it has a lot of strength for hanging cables off of it.
    - The new analog nubs will be showcased on final pre-production PCBs in August. They are all black with 2mm of travel in each direction. They have a nice smooth travel, but no center click. It was debatable whether this feature would have been a pain due to accidental pressing anyway. The nubs have a large 15mm diameter disc with a concave surface. Their position in the Pandora has remained the same as before due to some constructive negotiations with the nub manufacturer.
    - Wifi/BT is now integrated into the final pre-production PCB. Software testing will begin in August.
    - Several emulators that run on the GP2X have been ported over to Pandora to show that they work and that everything you have come to enjoy up to this point will carry over with no trouble, and in many cases (where needed), run faster.
    - Early testing of the battery at 500MHz, full screen brightness, audio section powered but not providing sound, and no power management has yielded 8.5 hours before the system shut down. A lot of software can run at slower speeds, plus screen brightness control and power management should make 10 hours an easy reality. ...
    by Published on August 1st, 2008 23:55

    http://www.worthplaying.com/article.php?sid=54378

    Click in the link for the screens

    Originally scheduled in 2000 as a DreamCast title, Thunder Force VI is a side scrolling shooter game in development for the PS2, directed by SEGA's Tetsu Okano, known for Segagaga, Astro Boy: Omega Factor and Gunstar Super Heroes.

    The setting of the Thunder Force games (excluding the fifth chapter) are centered around the war between inhabitants of the "Galaxy Federation" (protagonists), and the "ORN Empire" (antagonists). The games feature the "FIRE LEO" spacecraft and its iterations, developed by the Galaxy Federation under "Project Thunder Force" to be small, but maneuverable and powerful fighter craft. The Galaxy Federation feels that these ships have the best chance of defeating large forces such as the ORN empire's, as opposed to sending a host of larger ships. Thunder Force V details the discovery of Galaxy Federation technology by Earthlings and the conseqences this discovery causes.

    Early games in the series had multi directional scrolling, overhead stages where the player would attack airborne and ground targets. These stages were later removed in favor of horizontally-scrolling stages that contained various gameplay elements derived from popular horizontal scrolling shooters Gradius and R-Type, such as an array of interchangeable and unique weapons, satellite turrets which provide the player additional firepower, and level design which encourages player memorization and skillful ship maneuvering/positioning in order to effectively pass.

    Thunder Force VI is currently only scheduled for release in Japan, on October 30, 2008
    ...
    by Published on August 1st, 2008 23:55

    http://www.worthplaying.com/article.php?sid=54378

    Click in the link for the screens

    Originally scheduled in 2000 as a DreamCast title, Thunder Force VI is a side scrolling shooter game in development for the PS2, directed by SEGA's Tetsu Okano, known for Segagaga, Astro Boy: Omega Factor and Gunstar Super Heroes.

    The setting of the Thunder Force games (excluding the fifth chapter) are centered around the war between inhabitants of the "Galaxy Federation" (protagonists), and the "ORN Empire" (antagonists). The games feature the "FIRE LEO" spacecraft and its iterations, developed by the Galaxy Federation under "Project Thunder Force" to be small, but maneuverable and powerful fighter craft. The Galaxy Federation feels that these ships have the best chance of defeating large forces such as the ORN empire's, as opposed to sending a host of larger ships. Thunder Force V details the discovery of Galaxy Federation technology by Earthlings and the conseqences this discovery causes.

    Early games in the series had multi directional scrolling, overhead stages where the player would attack airborne and ground targets. These stages were later removed in favor of horizontally-scrolling stages that contained various gameplay elements derived from popular horizontal scrolling shooters Gradius and R-Type, such as an array of interchangeable and unique weapons, satellite turrets which provide the player additional firepower, and level design which encourages player memorization and skillful ship maneuvering/positioning in order to effectively pass.

    Thunder Force VI is currently only scheduled for release in Japan, on October 30, 2008
    ...
    by Published on August 1st, 2008 23:49

    Dragonminded has yet again updated his Media Player for the Nintendo Wii, heres the release details:

    Music player for the Wii. It has a nice interface and is skinnable. It plays mp3, ogg, flac and other formats but does not work with wma or aac. It is a native Wii application (no Wii Linux) with the intent of being a multi-source media player on the Wii.

    0.13 Alpha

    Added m3u/pls playlist support.
    Fixed a few memory leaks (switching themes and playing songs should be more stable).
    Fixed a few misc stability issues.

    Download Here and Give Feedback Via Comments ...
    by Published on August 1st, 2008 23:41

    A federal judge has put the brakes on a lawsuit filed over sex scenes buried in the video game Grand Theft Auto: San Andreas.
    In a decision on Wednesday (full text), United States District Judge Shirley Wohl Kram wrote that purchasers of the game could not be lumped together in a class action. The claims of members of the proposed class would be affected by the law in each purchaser’s home state, Judge Kram wrote, and therefore could not be resolved in a single proceeding in federal court in New York.
    “Accordingly, the court decertifies the settlement class on the grounds that common issues do not predominate over individualized issues,” the judge wrote.
    The judge’s latest decision undermines a settlement agreement reached between lawyers for purchasers of the game who contended they were offended by the hidden scenes, on the one hand, and lawyers for the game’s makers, Take-Two Interactive Software and Rockstar Games.
    Of the millions of people who purchased the game with the scenes, fewer than 3,000 applied for compensation from a fund established under the settlement agreement.
    A lawyer for the game makers, Jeffrey S. Jacobson at Debevoise & Plimpton in New York, said that the decision was under review. A lawyer representing the plaintiffs could not immediately be reached for comment.
    The civil lawsuit was filed after the disclosure of the sex scenes in Grand Theft Auto: San Andreas, released in 2004. The existence of the scenes, accessible to knowledgeable players using third-party software, drew fierce condemnation from lawmakers and sparked a frenzy online. The suit accused the game’s makers of defrauding buyers by failing to disclose the scenes.

    http://bits.blogs.nytimes.com/2008/0...o-hits-a-snag/ ...
    by Published on August 1st, 2008 23:41

    A federal judge has put the brakes on a lawsuit filed over sex scenes buried in the video game Grand Theft Auto: San Andreas.
    In a decision on Wednesday (full text), United States District Judge Shirley Wohl Kram wrote that purchasers of the game could not be lumped together in a class action. The claims of members of the proposed class would be affected by the law in each purchaser’s home state, Judge Kram wrote, and therefore could not be resolved in a single proceeding in federal court in New York.
    “Accordingly, the court decertifies the settlement class on the grounds that common issues do not predominate over individualized issues,” the judge wrote.
    The judge’s latest decision undermines a settlement agreement reached between lawyers for purchasers of the game who contended they were offended by the hidden scenes, on the one hand, and lawyers for the game’s makers, Take-Two Interactive Software and Rockstar Games.
    Of the millions of people who purchased the game with the scenes, fewer than 3,000 applied for compensation from a fund established under the settlement agreement.
    A lawyer for the game makers, Jeffrey S. Jacobson at Debevoise & Plimpton in New York, said that the decision was under review. A lawyer representing the plaintiffs could not immediately be reached for comment.
    The civil lawsuit was filed after the disclosure of the sex scenes in Grand Theft Auto: San Andreas, released in 2004. The existence of the scenes, accessible to knowledgeable players using third-party software, drew fierce condemnation from lawmakers and sparked a frenzy online. The suit accused the game’s makers of defrauding buyers by failing to disclose the scenes.

    http://bits.blogs.nytimes.com/2008/0...o-hits-a-snag/ ...
    by Published on August 1st, 2008 23:39

    News from Noisome :

    Hey all.

    Not sure if this is the right place for this post or not, but I've put together a clone of DosboxBlast by StreaK, except updated with the newest Dosbox key codes.

    It has executables for Windows, Linux and Mac (any processor, hopefully). Its in development stages, but it seems to work reliably. Let me know if there are any problems.

    Newest version:
    GP2X_Dosbox_Config v0.2.zip http://www.digital52.com/downloads/g...Config_0.2.zip

    Thanks,

    Noisome

    http://www.gp32x.com/board/index.php...dpost&p=632196 ...
    by Published on August 1st, 2008 23:37

    Dwedit has released a new version of the Nes emulator for the GBA:

    Heres whats new;

    Changes from 7-31-08 version
    * Added double nop instruction, fixes Puzznic

    Download Here and Give Feedback Via Comments ...
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