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  • DCEmu Featured News Articles

    by Published on June 21st, 2008 22:53

    News/release from Forgotten Linkz is a new rock paper scissors game for the Wii:

    V0.2 20/06/08

    Made 2 player mode
    Extra images
    Rumble!

    V0.1 16/06/08

    initial release

    Download and give feedback via comments ...
    by Published on June 21st, 2008 22:48

    Team DWiildo posted this news/release:

    This is a highly advanced technology demo of a Wii vibrator. Use at your own risk. For educational purposes only. Wii remote jacket is supported for enhanced comfort.

    NB: Do not try to use this with either the Wii Zapper or Wii Wheel peripherals. Injury may result from use. No responsibility accepted. Use at own risk.

    V2 coming very shortly - now includes 4 different playing levels! See if you can master them all!

    Ideas
    Integrate into main Homebrew Channel menu.
    Add "stimulating" slideshow image support.
    Online multiplayer mode supporting up to 32 players, possibly more (this would make it the first ever widely available tele-dildonics).
    Support for usb webcam use and online chat client.
    Support for 4 simultaneous Wii-motes
    Remote activation of Wii-motes (Wii-mote 1, 2, and 3 activated via Wii-mote 4... all 4 activated through gamecube controller)

    Download and give feedback via comments ...
    by Published on June 21st, 2008 22:43

    News/release from dlkj

    Figure out the correct placement of all the numbers.

    This project implements a simple sudoku game on the wii. The recommended way to launch this is via the homebrew channel. Control is via the standard wiimmote (1 player only) held sideways.

    The project is open source with plans for as open a license as possible. However, certain subcomponents may have licensing restrictions which affect the license of the project as a whole. Further study on this item required before license terms are finalized.

    Details
    Presently at version 0.1b of the game, the following has been implemented.

    generation of classic 9x9 sudoku puzzle (no difficulty control)
    save and continue of puzzle
    auto checking of the puzzle for incorrect cells
    screenshot capability
    menu system
    The puzzle is controlled by moving an on screen cursor. The cursor will wraparound the edges of the puzzle if you try to move past the edge.

    The value under the cursor is incremented/decremented to the desired value. Value '0' is shown as a blank cell. Values are wraparound from 0 to 9 as well.

    If desired, the user may mark a cell as 'uncertain' by pressing the 'A' button. This can be toggled off if desired via the same button. 'uncertain' cells are marked with a gray background.

    The game will check for any incorrect cells (i.e. duplicate numbers in any row, column or 3x3 cell). Any incorrect cells will be highlighted with a red tint.

    Download and give feedback via comments ...
    by Published on June 21st, 2008 22:34

    News/release from Frontier:

    I present you the new version of my png handling library for Wii and GC. It comes with a lot of new features, so I hope you like it

    Current version features:

    It's based in libpng 1.2.29

    Handles images of 8 and 16 bits per channel.

    Handles images in RGB, RGBA, grayscale and grayscale + alpha formats.

    Reads image dimensions, pixel format, background color and transparent colors list.

    Converts images to YCbYCr, linear RGB565, linear RGBA8, 4x4 RGB565, 4x4 RGB5A3 and 4x4 RGBA8 formats.

    Saves YCbYCr images in png RGB8 format.

    Handles images stored in memory or in devoptab devices (SD, Gecko SD, etc...).

    It's ready to be used in multithreaded applications.

    Current version limitations:
    Doesn't handle images of 1, 2 or 4 bits per channel.

    Doesn't handle paletized images.

    Download and give feedback via comments ...
    by Published on June 21st, 2008 22:28

    News/release from PaRaDoX :

    This is a simple PONG game for Wii. Includes source with comments on every part of it.

    You are free to use it(the source) for anything you need/want.

    Controls
    UP and DOWN on the Wiimote to move in menus and in-game.
    A or B to do action.
    PLUS to open pause screen.

    V1.1 - Actual - 13/06/2008: Corrected the collision/bounce that used a completely incorrect algorithm (Thanks zosh for taking your time). Added sound, CPU and many other things.

    V1.0 - 10/06/2008: Initial release.

    Download and give feedback via comments ...
    by Published on June 21st, 2008 22:03

    News/release from aquilino

    copy the carpet apps on the root of the card and play

    crosshead same movements 1 and 2 and home to return to HBC
    including the Source

    Download and give feedback via comments ...
    by Published on June 21st, 2008 21:40

    News/release from joedj

    FTPii is an FTP server for the Wii, giving people easy access to their SD cards without having to eject it from the Wii itself.

    Requirements
    You will need an FTP client in order to connect to your Wii, but once you have got one set up, all you have to do is use wiiload to send FTPii to your Wii and once the network has initialised it's good to go.

    History
    Version Changes
    0.0.6 Incorporated SD-card and USB hot-swapping patch. (thanks srg!)
    0.0.5 Added support for buggy FTP clients that use "LIST -aL" or similar, at the expense of breaking paths that begin with '-'.
    Compiled with corruption-fix and usbstorage libfat patches. (thanks svpe!)
    Uncommented FAT read-ahead support (oops)
    0.0.4 Added rename support, as well as append and resume.
    Fixed _another_ nasty crash bug introduced in 0.0.3 when creating directories. (thanks nilsk123!)
    0.0.3 Multi-client support (up to 5), using LWPs. Unfortunately this makes things quite a bit slower, due to the reduced buffer sizes.
    This has the nice side-effect of making clients like FileZilla work.
    0.0.2 Fixed display/crash bug when creating directories. (thanks feesh!)
    Enabled fat read-ahead caching. Increases read speed from ~80KB/s to ~250KB/s for me. (thanks svpe!)
    0.0.1 Public release

    Usage
    The best way to get a feel for ftpii is to install it, using itself. When you download ftpii, use wiiload (with the Homebrew Channel) to start it up. When the network has initialised, use your favourite FTP client to connect to you wii. You can enter anything for a user name and password right now. Once you have logged in, navigate to the apps folder on your SD card, and upload the ftpii directory (containing boot.elf, meta.xml and icon.png) here.

    Once you are done altering files, close the connection from your client, then push the A button on Wiimote #1. This will bring you out of ftpii and back to the HBC application selection menu. ftpii will now be in the list to run again without the need of Wiiload.

    Download and give feedback via comments ...
    by Published on June 21st, 2008 21:36

    News/release from Chaosteil, Feesh!

    libwiisprite is a C++ sprite library written for the Wii which utilises GX for all its graphical operations, meaning the GPU is used to accelerate graphics.

    libwiisprite aims to make developing Wii homebrew simple and fun with better graphical results than currently existing libraries.

    libwiisprite is currently under heavy development, but this version is a semi-stable version allowing most of the proposed functionality of the library.

    Currently 24bit and 32bit PNGs are the only supported image format. We are working on allowing images to be loaded from compiled-in texture data and even more formats.

    The library comes with full Doxygen documentation to help get development started. It is also available online:

    0.2.0 - We put a lot of effort and polish into this release, so we hope you will enjoy it as much as we enjoyed making it!

    Quad was added as an additional Layer-based class to use. You can now draw colored rectangles without textures.
    TiledLayer now supports transparency.
    Sprites can now get stretched with SetStretchWidth() and SetStretchHeight(). Check out the documentation for further instructions.
    You can get information about the current position of the sequence in a Sprite with GetFrameSequencePos().
    Frame sequences in Sprites now can get actually longer than the image has tiles.
    Layer got additional SetX() and SetY() methods for quicker position setting of one axis.
    LayerManagers now can erase their Layer list with RemoveAll().
    Bilinear filtering for textures can be turned off now. Look up the texture transformation enumeration for sprites.
    Fixed showing up of a green bar on startup.
    Squished out several small bugs to enhance stability. Also possible performance increase.
    Image.LoadImage() now returns an error code when loading an image with the wrong format.
    Loading of 24bit PNGs is also possible now.
    Complete compatibility with the previous version. Your code should work out of the box with no changes at all.
    There is now a Makefile for installing libwiisprite to your appropriate folders. Check RELEASE.TXT for further information.
    Documentation is more complete. There are several pages which explain the more "advanced" features of the library.
    All of the examples got updated. We also added an template example.
    0.1.9

    This is mainly a bugfix release, no new features included. You may need to update your sources to correctly use the display now. The examples also got updated.
    Added a wrong size check to image loading errors. Image width and height have to be a multiple of 4.
    The whole screen estate is used. Pointer correction is also explained in the spritetest example.
    LayerManager.SetViewWindow() fixed. Displays correctly now.
    Fixed TiledLayer displaying (last version crashed GX) and collision detecting with sprites.
    Now doing more checks throughout the code.

    Download and give feedback via comments ...
    by Published on June 21st, 2008 21:31

    News/release from Grillo

    Hi, im developing this in my free time (witch right now its almost 0 xD), it's a battle royal tank game like the one that comes with wiiplay, want to know your opinions, and if someone can test it with 4 players (have not tried it myself cos of the lack of wiimotes at home xDDD)

    Download and give feedback via comments ...
    by Published on June 21st, 2008 21:24

    SL JPEG VIEWER 0.13 beta
    by Sanlink

    XD

    Designed to view JPEG files directly from an SD card inserted in slot A or Slot B. It opens jpeg files from sd:/JPEG/ and scales them down if necessary, to fit the gamecube video buffer (640x480).

    Instructions:
    - Create a folder named "JPEG" in the root of your sd card, notice the uppercase
    - Place whichever JPEG files you want to view in that folder, you can also place any other file (it won't be read)
    - Load the slviewer0.13.dol using your prefered loading method, on a gamecube or on a wii on gc mode
    - Press A or B to choose which slot your card is in
    - It will show how many files were found and the first jpeg will be loaded
    - Press A to see the next file or B to see the last file

    Beta features:
    - It shows debugging texts to help me find out glitches
    - It has some delays to be able to read those texts, although the jpeg decompression and scaling is quite fast (good gc!)

    Known Issues:
    - Images bigger than 1024x768 crash the JPEG_Decompress function, I don't know how to fix it
    - Never tested on PAL
    - SD cards bigger than 1GB can't be read because the libsdcard has bugs

    Future improvements:
    - Add a folder browsing menu to open any directory (DSC00011 for example)
    - MP3 background playing, just viewing is boring
    - Language selection (as soon as I understand SRAM reading codes)
    - Maybe I could improve the image downscaling using interpolation, maybe XD


    Developed using devkitPPC r14 and libOGC 02-28-2008
    Libraries used: libjpeg by softdev, libfreetype, libsdcard, libogc

    Download and give feedback via comments ...
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