• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • DCEmu Featured News Articles

    by Published on June 20th, 2008 23:06

    News/release from pjeff



    Super Mario Toy Final

    The day has put the latest version:


    Explanation of thing certainne

    Voila-6 me finally intensive work (approximately 2 hour per day at least see more celon day)
    with moment of despair and galley (like any encoder).
    - The games will remain in the current state plkusieur reason:

    demotivation-total (all alone to take the game malgrer the proposal that I made for help)
    - a desire to spend another project, I would say once more that I will definitely decide on the type of project (Pure an RPG but with a team has supported it will be indispencable, or games that come sonic and also a great challenge


    what's new on SUPER MARIO TOY

    absolutely almost everything I had to rewrite quite a function of engine
    - plus a card game (RPG part).
    - plus character.
    - dialogue completely rebuilt and improved.
    music totally changed.
    Mini-games are rebuilt, improve and completet
    and much else

    voila qsue is the great line I will not detail any e who was made the list would be much too long
    I would say that it is almost a brand new games

    j'espaire over crash (at least not for me)


    by cons I tien has the precicer of maintenants:
    the rpg and pleinnement works j'usqua that any mini games eexistant is releasing (once)
    therefore not bother to ask how next, try to think (that is the purpose of a rpg) only watchword talk to everyone and several times if needed.

    Other presition any mini games are accessible on the depard in the main menu (which does not want to lend to the games rpg)

    Download Here and Give feedback Via Comments ...
    by Published on June 20th, 2008 23:00

    News/release from ZiXeD

    Pxl_Installer can download and install themes official (Format FTP) and the unofficial themes to CBC. With this automatic update (in each start) you can download the latest innovations customisation without a PC, and without moving your chair.

    What's new?
    -- Corrections bugs
    -- Support French / English
    -- Music paused when uploading a preview of a theme
    -- Added themes CBC

    How does it work?
    X - Select
    O - Back
    Menu themes:
    Up and Down to move
    -- To change the music, edit CONFIG.TXT, search line Music = "1"; change 1 to 0 if you want to cut music.
    -- To change the music, search the line Lienmusique = "./Sound.mp3"; ./Sound.mp3 change by the music you want.
    -- To change the language, edit CONFIG.TXT, search line Language = "EN"; change IN by FR if you want to use the French language.

    Good to know:
    The CBC themes are used exclusively with the firmware 3.93 and 3.90 M33 GEN.
    It may be a theme you mentioned is owned by a Author Unknown, if so, please contact us by MP on our forum.

    Download Via Comments and Give Feedback ...
    by Published on June 20th, 2008 22:49

    News/release from fullerlee

    I've finally updated Wordingo to be LuaPlayer2.0 compatible.

    It's been tested on 3.95 GEN f/w with luaplayerhm, feedback appreciated.

    Features:
    Up to 4 human or computer players.
    Computer plays to a fairly high standard
    Load / Save game
    Anagram finder
    Dictionary
    Contains a generic menuing system which could be reused.

    Lee

    Download Via Comments and Give Feedback

    via fullerlee ...
    by Published on June 20th, 2008 22:43

    News/release from NIGathan:



    Here's my entry into the contest:

    Changelog:
    -Added many graphical enhancements to make the game look and feel better.
    -Added a fully functional SFX menu, with sfx/music volume settings and more.
    -Added a fully functional cheat menu.
    --Added Epileptic Paradise mode under cheats. WARNING! MAY CAUSE SEIZURES!... But most likely wont
    --Added Rapid Fire mode under cheats.
    --Added Insane mode under cheats.
    -Added a shoot delay for the shooting system which decreases as your kill streak increases, by the time it reaches 10 you will have full rapid fire.
    -Added extra difficulty and displayed the difficulty level on screen.
    -Added animations for the slowmo meter.
    -Increased randomness for the random enemy spawner.
    -Revised difficulty system.
    -Added more effect to lives when you die, now the next life will fly towards you when you lose a life.
    -Changed what happens to your ship when you die from flashing on and off to decreasing alpha levels.
    -Added an intro.
    -Added a start screen where you see the game being played by an AI controlled player.
    -Added graphical effects for when the song changes.
    -Added a difficulty checkpoint system, which allows you to only lose a percentage of your difficulty level depending on your current difficulty level.
    -Added a loading screen.
    -Added explosions for enemies.
    -Added SFX for shooting.
    -Created a new targeting system, now you actually see which enemy is being targeted and you can switch targets by pressing Circle.
    -Fixed bug causing targeting to not work when two enemies have the same x positions.
    -Added an options menu with the following options:
    --Brightness setting.
    --change speed of the spinning background.
    --Pause music while game is paused or adjust volume.
    -Added a config file that saves all your settings and highscores.
    -Added a highscore system, and menu.
    -Rewrote random enemy spawner. So now instead of it being random half the time and the other half based on your location, it has four different random choices and it randomly chooses one each time an enemy is spawned.
    -Added new background effects. As you play and the difficulty increases the background may saturate itself or fade out leaving a motion trail like effect to everything on screen, then return to its normal state. I say it may happen because theres a two out of three chance that it wont.
    -Added support for the joystick.
    -Added credits.
    -Added controls menu with three different control varients and the ability to enable/disable joystick.
    -Added an actual pause menu instead of just a screen.
    -Added/fixed the following powerups:
    --Slowmo up.
    --Temp hyper speed.
    --Three bullet protective shield.
    --Temp super homing.
    -Fixed other various bugs.

    Download Here and Give feedback Via Comments ...
    by Published on June 20th, 2008 22:39

    Nick Swardh has released a new version of PSP Video Converter a video converter for PSP:

    Heres whats new:

    A new version of FFmpeg and Avisynth has been added
    Improved internal commands for increased image quality
    Added support for .ass/.ssa subtitles (Substation Alpha)
    Improved "UPLOAD" feature
    Added a PSP-n00b folder check, if the VIDEO and/or MUSIC folder is missing, it will automatically be created on your PSP before upload
    Added video-download stats showing the progress in MB
    Fixed a video-download bug that caused PSPVC to crash
    Fixed an AUTO-resolution bug
    Misc small improvements + a small facelift as a little extra

    Download --> http://pspvc.nswardh.com/pspvc.php ...
    by Published on June 20th, 2008 22:36

    via qj

    cooleyes has recently announced the release of PMPlayer Advance 20080608. This homebrew media player's latest build carries a couple of new fixes. For one, its release for firmware 3.xx has been revised to address issues that were reported with the recently added support for MP4 files. As for the rest of the changelog (translated from Chinese):

    Amended in fw395, the player failed (again mainly nid change)
    Updated version of the fw1xx, playing shots to increase the functions of the player, according to box suspended key players, then circle keys shots, cut out the map png format, stored in ms0: / PICTURE under
    fw3xx version, that some of the compatibility problems MP4AVC

    The app also includes options for an English interface, so you won't have to pull out whatever translator you use just to get PMPlayer running on your PSP.

    Download: PMPlayer Advance build 20080608 (fw 1.00)
    Download: PMPlayer Advance build 20080608 (fw 1.50)
    Download: PMPlayer Advance build 20080608 (fw 3.xx)

    Download Above and Give Feedback Via Comments ...
    by Published on June 20th, 2008 22:29

    Updated release from sg57

    BOXHEAD: PSP STYLE is a clone of Sean Cooper's (www.games.seantcooper.com - [email protected]) flash game series Boxhead: The Zombie Wars, a Top-Down Shoot-em-up game.

    Objectives:
    -KILL ZOMBIES and DEVILS
    -STAY ALIVE
    -Have fun!

    MENU CONTROLS

    [x] - Choose
    ANALOG/D-PAD - Move Player

    GAME CONTROLS:

    [x] - Fire Weapon
    [L] - Cycle Through Weapons(Previous)
    [R] - Cycle Through Weapons(Next)
    [START] - Pauses Game
    ANALOG/D-PAD - Move Character

    PAUSE MENU CONTROLS:

    [L] - Cycle through Music (backward)
    [R] - Cycle through music (forward)
    [TRIANGLE] - Toggle Song Shuffle
    [] - Clear all BLood and Burnt Marks - do this if you experience lagging
    SELECT - Exit to Menu
    START - Unpause

    ENEMIES:

    ZOMBIE: If you get cornered with low firepower can be a big problem. Will attempt to completely encircle and then eat you.

    DEVIL: Have a powerful fireball attack that can quickly end your life. Takes some Heavy FirePower to kill these suckers.

    As you gain Kills, A number in the Top right of the screen will Rise. This is your Combo Counter, and it will go down unless you keep killing more zombies faster.

    As the Combo counter reaches higher Numbers, you will Unlock weapons, and upgrades for those weapons.

    Info:
    - 8 Different Weapons
    - 90+ Weapon Upgrades
    - 2 Types of Enemies
    - 3 huge maps each with their own highscore
    - 3 Difficulties, each harder then the last
    - Enable or Disable Devils (drastically makes game easier)
    - Play your own MP3s and Atrac Files right from your /MUSIC/ or /PSP/MUSIC/ folders - sub folder support!
    - Interactive Menu - walk to your destination
    - Built-In Game Guide with controls, etc.
    - Good 'stereo' audio experience (explosions happen left of you , you'll hear them left of you out of the left speaker respectively, with all the action going on it is hard to forget about)

    CREDITS for BOXHEAD: PSP STYLE
    -SG57 (Producer/Programmer)
    -Scorpus57 (Head Sprite Artist, Formatter)
    -Nathanias (Head QA Tester, all around helper)

    All 3 mentioned also contributed Ideas to the project prior to development.


    COMING SOON...

    BOXHEAD: PSP STYLE 1.5

    Things to look for:
    - Ad-Hoc multiplayer
    - More Enemies
    - New Weapons
    - 'Closet' feature (change the theme of the game)
    - More...

    *****NOTE******
    -----------------
    THE INTELLECTUAL PROPERTY OWNER OF 'BOXHEAD' IS Sean Cooper.
    -----------------
    SG57 cloned the game in C++, using OSlib, by using the flash game as a reference.
    -----------------
    All sprites, sound effects, etc. taken from the flash game are credited to their respectful creators.
    -----------------

    SG57 (Jordan Rehn)
    http://JordanSg57.googlepages.com
    [email protected]

    Sean Cooper
    http://www.games.seantcooper.com
    [email protected]

    IF YOU WISH TO KEEP YOUR CURRENT HIGHSCORES, JUST REPLACE THE 'EBOOT.PBP' IN YOUR CURRENT BOXHEAD DIRECTORY WITH THE ONE IN THE PATCH!
    [u]If you experience any crashing, it is due to the subfolders in your /PSP/MUSIC and/or /MUSIC folders![u]
    Current Patch is: #4
    [DOWNLOAD]

    Bugs:
    - I procrastinated for 3 weeks while waiting for some spritesheets so i really rushed the enemy implementation so it may be buggy. For instance an enemy might get stuck on a wall, not saying any will, just that there might be a possibility.
    - IntraFont + OSlib graphics dont like eachother, so when you die you may or may not see the screen fade red - no biggie either way (sakya )

    Videos:
    MAX Airstrike Upgrade (don't watch if you want to see the best upgrade for yourself in-game)
    http://www.youtube.com/watch?v=xZtY0o5ZJKY


    Here's a great video review of boxhead with patch #1:
    http://www.youtube.com/watch?v=-Y8fKu-u4Is
    Be sure to get the latest patch to get the best boxhead psp style experience

    More Info --> http://www.psp-hacks.com/forums/viewtopic.php?id=144365 ...
    by Published on June 20th, 2008 22:24

    News/release from coolguy5678

    This is a game based on the game "four-square" played all over the world. If the ball goes to your square, you have to hit it so it first bounces in your square and then in someone else's. If you make a mistake, you are out, everyone who was in a lower square moves up, and a new person enters the game in the lowest square (on the bottom-left). The highest square (top-left) is the king square, and if you make a mistake here, you only move to the lowest square, instead of going out.

    You are the blue player. You earn points for staying in and playing fast shots. You earn double points when you are in the highest two squares. When you go out, your game ends.

    A note about the rules

    Four-square is played around the world, but the rules vary dramatically depending on where its played - so, don't tell me "the rules are wrong!"


    Controls

    Use the analog/or d-pad to move.
    Hold X to charge up your shot.
    Release X when the ball is near you to hit it.

    The ball is hit outward in the direction of the blue cone on your player. If the ball is far away from you when you release X, the ball will be hit at a shallower trajectory, unless the ball is outside your reach. It takes a while to get used to this, but its easy to play the game once you are used to the feel of the game. Try watching the AI players on the main menu.

    When the bar at the top-right corner of the screen turns compeletely red, you can do a smash. Smashes are much faster and lower when they are completely charged up. To smash the ball, hold circle to charge it up and release it to hit it, like normal shots. Make sure the ball is close to bouncing when you release circle or your shot could go much too far. Also, don't try to smash services because that rarely ends well.

    Download Here and Give Feedback via Comments

    via coolguy5678 ...
    by Published on June 20th, 2008 22:21

    News/release from Homemister

    Hey all,
    LuaPlayerHM7 is now ready for download from the update.lua script or from here. Below is is the new functions of the player.
    This is the functions for LuaPlayerHM7

    %%%%%%%% NEW %%%%%%%%

    Added System.loadPrxKernel(file name) Will load a PRX into the kernel memory. Allows kernel functions to be used.

    Added System.webbrowser(Pathofw ebbrowser.pbp, url) Will load the webbrowser with the url entered. If no url then google will load.
    Eg. System.webbrowser("ms0:/psp/game/LuaPlayerHM6") Will load google.com
    Eg2. System.webbrowser("ms0:/psp/game/LuaPlayerHM6","http://homemister.axspace.com/") Will load homemister.axspace.com

    Fixed System.runeboot() now can run Eboots in 1.50 kernel. (PSP PHAT ONLY, You must boot the LuaPlayerHM in 1.50 Kernal)

    Added System.getFileSize() Gets the file size in bytes. Eg size = System.getFileSize("ms0:/helloworld.txt")

    Added System.getDirSize() Gets the Directory size in bytes. Eg size = System.getFileSize("ms0:/PSP")

    Fixed USB not working on 1.50 Kernel.

    Added System.autoCpu() This will automaticaly change the cpu speed to meet the needed cpu requirment. If pluged into power will defult to 300mhz
    It also returns the speed of the script cycle. ####Use only once in a loop. Look in the LuaPlayerHM tester under system2.lua.

    Download Here and Give Feedback via Comments ...
    by Published on June 20th, 2008 22:10

    News/release from Sleepy and Flatmush

    funcLib is a function library for the PSP, designed to help programmers program a little more easily and a bit more efficiently. It shortens programming time for pros, and also makes it simpler for the newer members of the scene to join in.

    funcLib is currently an arrangement of files containing functions which are seperated and commented to make it easier for you to search through them. We're hoping to make it interactive in the future, but don't hold your breath.

    Features List


    BMP Loading, TGA Loading/Saving, PCX Loading, RAW Loading/Saving
    Full texture support with swizzling, mipmap and palette support aswell as vmem.
    Easy and extendable graphics API with support for perspective and ortho modes aswell as vsync, Show FPS, etc.
    Memory allocation module, with vmem allocation included aswell as a simple paging mechanism, memory pooling, scratchpad usage, stride allocation and much more.
    File wrapper that allows loading of files from memory aswell as from the memorystick and from a pbp-plus file aswell as additional functions.
    Fullscreen effects Invert, Grayscale, Sepia, Night Vision, Thermal Vision, Monochrome, Di-Chrome, Light Enhance, Color Enhance
    2d graphics module capable of drawing ellipses, quads, triangles, lines, outlines, shaded ellipsoids, textures (strip blitted), etc.
    3d graphics module capable of many primatives, textured or otherwise at fast speeds.
    Sprite module capable of drawing rotated and scaled sprites aswell as handling animations and a few other things.
    Math module with fast vfpu maths to speed up your maths heavy programs aswell as 3 types of random number generation.
    2d Collision module supporting closestLine, line-line, circle-circle, line-circle, rect-rect.
    Input module for polling input and retrieving the state of buttons (e.g JUST_UP, STILL_UP, etc.)
    Callbacks sorted out (aswell as power callbacks).
    Complex debugging module that logs errors, screenshots them and shows a warning (all configurable).
    Font module which can draw most types of font, and also converts the debug font into a swizzled clut4 texture in vram for faster rendering.
    Timer module, for timing oddly enough
    A collection of samples of how to use different features, including 2 full games (flAstro and flMineSweeper).
    Color manipulation module for graphical programs and random color generation.
    A 3d camera class that allows all views and is easy to use.
    Thousands of defines, types, etc. which should come in handy (e.g SCREEN_GAMMA, MATH_PI, etc.)

    http://funclib.juliusparishy.com/ ...
  • Search DCEmu

  • Advert 3