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  • DCEmu Featured News Articles

    Frog 

    by Published on June 21st, 2008 16:55

    thos_thom has released and updated his Frog game for DS, heres the info from him:

    Hi everyone, its been a while since I released anything so here is a little touch screen puzzle based upon the picking demo found in the libnds examples.

    press A to start, then touch groups of shapes as they whizz around the screen. Select three of the same type to make them go away. remove all shapes to move up a level. Game ends when time runs out.

    check it out from:

    http://www.treesofgreen.co.uk/frog.nds

    or

    http://www.treesofgreen.co.uk/frog.ds.gba

    I've uploaded a new version with better spacing and a better view of the objects. The picking in this version seems more or less spot on. I've also added a really annoying sound for good measure. ;D

    Let me know what you think. I am trying to load more interesting models but for now simple shapes will have to do. Any help with that would be appreciated.

    thanks,
    thom.

    Download Above and Give Feedback Via Comments ...
    by Published on June 21st, 2008 14:58

    via gamezine

    The PS3, which at the moment doesn't look like getting close to achieving the sales necessary to beat the PS2, will pick up pace soon, says Mr Reeves.

    "The PS3 install base is growing faster that the PS2's was at this point in its lifecycle," he said. "The next five years are going to be turbulent.

    "[But] I think it is going to be the most exciting period that we have ever seen in the past ten years of video games."

    Despite the Wii's relative dominance in the market at the moment, Reeves believes the future will be kinder to Sony.

    "We welcome all competition. Whatever happens, we are all going to do well. We should celebrate the growth of the industry."
    ...
    by Published on June 21st, 2008 14:56

    via IGN

    Disney is planning a videogame version of the upcoming animated feature Bolt, which tells the story of a heroic dog's cross-country journey.

    Gamers will play as the TV star dog, Bolt, and his owner, Penny, from the action TV series featured in the film. As Bolt, players can use his superpowers, including laser vision and his superbark, which sends out a sonic blast to devastate opponents. As Penny, players use stealth, hacking skills and a wheelbar, inspired by her scooter seen in the movie, to outwit enemies.

    Bolt will be available for the Nintendo Wii, Nintendo DS, Xbox 360 video, PlayStation 3, PlayStation 2, and PC and is scheduled for a November 2008 release.
    ...
    by Published on June 21st, 2008 14:43

    A new release from Kukulcan:

    Mollusk contacted me long ago this month so I created a port of Thursday XUMP on our Nintendo DS. In fact I was unable to create the port (and not motivated either), and beatings while I was re-programmed my way (there I was motivated). I like to watch a game and tried to create a version that is truly made for the DS (Story Double tap the screen) and then it must be that I put my key staff, so we 2x more level, and new blocks compared to the original version and everything has been redesigned for our DS. I hope the result will be a live up to your expectations.


    CREDITS:
    Original PC game by Kedo, kojote and ne7 http://www.psilocybindev.org
    Nintendo DS version by Kukulcan (code) and Lobo (gfx), NE7 (music).

    Creating levels:
    + The original PC version includes 32 levels.
    Levels 01-32 by Kojote

    + The DS version includes 32 levels over directed by:
    Levels 33-34 by Kukulcan (establishment of new blocks unpublished report by the original version)
    Levels 35-56 by Lobo
    Levels 57-64 by Cid2Mizard.

    Music: NE7

    Palib: Mollusk.




    The game:
    The goal is simple, you must destroy all the blocks (the clear blue and dark blue only) that are present on the screen from above without dying. The fact remain on a block destructible more than 5 seconds creates its destruction and of course your death.
    The time is against you.
    Do you finish the 64 levels and see the screen?

    Orders
    PAD: move our red ball on the screen.
    L / R or by touching the bottom screen (pointing left and right of the minimap): make the screen scroller game to see the entire level (for grades too large)
    YXBA: Changing the direction of scrolling of Background background of gambling on the top screen.
    START: Music (yes / no)




    THE BLOCKS
    Green and gray: Blocks indestructible
    Pale blue: not destroyed after 1 above
    Dark Blue: After not above 1 turns into a pale blue block
    x2: jump 2 boxes farther
    Arrows: It requires a follow directions on the block included automatically.
    Barre vertical: As a barrier, it only runs in the vertical direction.
    Horizontal bar: As a barrier, it only runs in the horizontal direction.
    Teleport: Teleportation 1 teleporter to the 2nd.

    good fun.

    Download and give feedback via comments ...
    by Published on June 21st, 2008 14:26

    News/release from hotkebab99



    YahtzeeDS is the port for DS game Yam's.
    The goal is to make combination to score maximum points.
    The best scores are saved.
    For more information on the game:
    Item

    History:
    06/06/08: 1.0 - First public version

    How to play:
    The game consists of several tours. Each round consists of two shots.
    It makes the first start by choosing "throwing" on the touchscreen. Once this first launch carried out on blocks, via small dice at the bottom of the screen, the values you want to keep.
    The red dice are blocked while diced green will be revived in the second run.
    They then make the second start by choosing "relaunch" and "throwing". The dice not get blocked when a new value.
    At this point, then chooses one of the two pages (accessible via small arrows) the score you want to fill. If it does not correspond to the combination, then the score is set at zero.
    The game is finished once all the scores of two pages are filled.

    The M icon gives access to a menu during a game.

    Technical information:
    The project was developed under Eclipse with excellent emulator NO $ GBA.
    Sub emulator safeguarding the best scores is not working.
    It was tested on hardware via a linker R4 and it worked properly without patchage. The best scores are corresctement saved.

    Bookstores used:
    -- The libnds for development 2D and 3D
    -- EFSlib for backups

    Download and give feedback via comments ...
    by Published on June 21st, 2008 14:22

    News from Rob

    This game is about random nonsensical scenarios that the team comes up with for Jorge, the first being a trip up the Eiffel Tower to save the children that were kidnapped by the C'im-Pan-Z. Jorge is Mario's French cousin, a bit of a humiliating secret of their family (just read its backround - I say "it" for lack of a better word.) In any case, this game will be a multi episode parody of lots of classic games, the first being the arcade version of "Donkey Kong" (or "Kinky Dong", as Silent_Code would call it - which consists of climbing ladders and jumping around.) Later episodes will be other games, such as "Super Mario World" and "anything else we can come up with." The game is still in its early stages, but it's a start! =)

    http://jorge.robs-basement.de/wiki ...
    by Published on June 21st, 2008 14:19

    News/release from Rob

    This is a demo I made to develop a little 2D particle system.
    Based on that particle system, the game is a bloody and simple shooter.
    Remember, it's not a complete game, just a Work In Progress "technology demo."

    Download and give feedback via comments ...
    by Published on June 21st, 2008 14:15

    News/release from Rob

    This small open source program demonstrates, among other things, some of the NDS' graphics hardware capabilities.


    Now with DLDI / SLOT1 support!


    Features
    Hardware volume shadowing - A mini-tutorial is included in the readme!
    Motion blur with video capture, using only one VRAM bank, at 60 FPS
    Hardware lighting, texturing, fogging, antialiasing etc.
    Display brightness control
    Viewport scissoring (thanks to gabebear off the gbadev.org forum)
    Loading text and binary files (through libfat)
    Converting .tga 24/32bit image data to 16bit nds textures
    Displaying a custom font and a text area over a background image
    Smooth touch input
    Simple frame rate counting and display
    ... and other things
    It is mainly targeted towards new NDS homebrew developers, who want to see how to activate and utilize some of the NDS' graphics hardware features.

    Build with devkitARM R23b, libnds 20071023 and libfat 20070127.

    Download and give feedback via comments ...
    by Published on June 21st, 2008 14:12

    News/release from Paco20011



    Well, as I reached the beta 6 and it is something semi-playable, I will bring it here to help me test it. I will make a presentation something decent that you deserve it.

    Anime Quiz DS

    What is and what I need to play?
    AnimeQuest is a game of questions in the style of "want to be a millionaire." In principle will be the subject of anime and manga but could be extended. The game is connected to the internet to access the database of users, questions and answers. We therefore need Internet and WiFi connectivity for the DS. He may do a web version of the game to play through the computer.

    Okay, now I want to know how he plays.
    In his orders. The first thing we are asked to boot the game is a username and password (which will be created through a typical web form). Once we have identified correctly, we access the main menu of the game:



    On the menu we see aid (by pressing the question) that will show us what each area of the menu. We can also see the credits of the game, if you press the sobrte i. By clicking on the image of the WWW access the global contest of questions.

    The competition is global (for now) the center of the game. Players from around the world will gain points by answering questions and if aciertan. Then there is a general classification.
    Once we are in the global contest, the game connects to the database and download the questions. As much unloading 20 questions, although there may be more in the database. We will show the maximum number of questions that are in the database in the upper window of the DS, and we can update the list by clicking on upgrading.

    The list shows us the id of the question (mere identifier), the time we have to answer it, and the topic. Once we have selected a push start to answer it. We will submit the question and 4 possible answers. We selected before the end of the time we believe that the answer is correct and click OK. Then tell us if we are successful or not and return to the list of questions.

    Anything else of interest?
    Well, yes. It has great importance in the game input from users. These may, in part to play, propose new questions through the site, which will become part of the database. There are some filters in the show questions, for example, do not show the questions you've created yourself (in the global contest). This could vary, but I think that there is no advantage to anyone on anyone (I could mandar 50 questions and answer them, thus "scams" results).

    What is finished?
    As Peudada see, is still a beta for its probe. There are no real questions (are test) and many things are put ... cutremente something (like animations "has right" or "Fall"). Nor is made screen classifications that is what is underneath the menu at www. That will show the world rankings and so on, ultimately, a ranking.

    Jeje, I am very listillo and I will cheat to hit all the questions
    Well, I am more listillo you, because there is a system of "security" so as not worth start answering a question, turn off the console, look online and then re-plug the game and answer it. Nor is worth close the DS to enter into sleep mode and then reopen. At the moment is implemented so that it works but can be improved, and what will go to improve gradually.

    Po voucher, but where the low?
    Time to take the links to download the data and also access clear. Download:
    Anime Quiz DS - beta 7
    NOTE: folder "semsam" must be at the root directory of your cartridge. I forgot to put a name something more descriptive, the next beta will be pa ...

    The data access are as follows (user: password). Choose one:
    user1: User
    user2: User
    user3: User
    user4: User
    user5: User

    Ojo, when answering a question, you do not grow back. If you do not leave any questions on the list is because they have already answered all the user has chosen. Start with another user or Dimelo here and delete the answers (a beta).

    Update - Beta 7

    He changed the name from Anime Quest of Anime Quiz, which hits more (thanks for the advice CaronteGF)
    Added the general classification
    It has replaced the system SAI to access FAT, for access via c + +. This gets better compatibility
    It was added in MP3 music instead mod music (thanks to no longer fails to use the SAI).
    Have been solved (I hope) the problems of corrupt funds, 99% of the time (in the V ezflash I went a little corrupt a fund once)
    Advancing in the programming PHP (server). I am currently with the party to propose new questions.

    Download Here and give feedback via comments ...
    by Published on June 21st, 2008 14:08



    Hi All,

    Here is another version of GP2X-CAP32 the CPC emulator for GP2X.

    For those who haven't seen previous versions, Caprice32 is one of
    the best emulator of the Amstrad CPC home computer series running
    on Windows and Unix, written by Ulrich Doewich.
    This emulator faithfully imitates the CPC464, CPC664, and CPC6128 models
    (see http://sourceforge.net/projects/caprice32)

    What's new in version 1.4.1 :

    - Bug fix in CRTC emulation (games such as Prehistorik II just couldn't be launched)

    - Two drives (A & B) are now supported, but only drive A can be used to automatically start a game.
    It might be useful with symbOS to put the OS disk on drive 'A:' and application disk on 'B:'

    How to use it ? Everything is in the README file.

    This package is under GPL Copyright, read COPYING file for more information about it.

    Here is a full working binary and source :
    http://zx81.zx81.free.fr/

    Special thanks to KaosOverride, Noldor & Notaz,

    If you are a real CPC fan (as i am) have a look on the awesome GBCPC project from my good friend Loic Daneels :

    http://hosting.ze-raw.org/gbcpc/GBCPCV3Full.rar
    http://hosting.ze-raw.org/gbcpc/GBCPCV4Update.rar

    If you speak french you may leave him a little comment here : cpcrulez

    Enjoy,

    Zx. ...
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