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    by Published on June 19th, 2008 18:44

    via Computer and Video Games


    A mother whose nine-year old son wrecked a Plasma TV with a Wii Remote has developed a screen protector designed to prevent a similar catastrophe from occurring again.

    The inspiration came when her son and his cousin smashed up her telly while playing Wii Sports. "The end for our Plasma screen came just two days after we had won a Nintendo Wii Console", she said to CVG.

    "I was just walking into the room and watched in horror as I saw a Nintendo Wii remote flying across the room into the Plasma screen. Although it wasn't travelling very fast it soon became apparent that the collision had broken the delicate surface of the Plasma screen."

    After discovering that "many, many people" had experienced a similar problem, she developed a screen protector to help save Plasma screens from flying Wii Remotes You can take a look at what she came up with below or to the right.

    Personally, we've never even seen anyone lose grip on a Wii Remote, let alone damage a TV with one. Mind you, none of us have kids (that we know about).

    If we did though and they broke our plasma screen, we wouldn't invent a screen protector. Oh no, we'd pack them off to brat camp spend their college money on a new TV.


    Photographs ...
    by Published on June 19th, 2008 18:41

    via Computer and Video Games


    SCEE president David Reeves has admitted that while piracy on PSP "is a problem", it can fuel hardware sales.

    The piracy and homebrew scene has thrived on PSP since hackers busted the console's protection software wide open just months after its 2004 release.

    "There is a piracy problem on PSP," he said at the recent DevStation conference in London (MCV reports). "We know about it, we know how it's done.

    "It sometimes fuels the growth of hardware sales, but on balance we are not happy about it," he said, while explaining that Sony will soon be introducing new measures to tackle piracy on the handheld. ...
    by Published on June 19th, 2008 17:56

    New version of the controller input plugin for Nintendo 64 emulators for PC.


    Download and give feedback via comments ...
    by Published on June 19th, 2008 14:50

    Once again a new version is out. Apart from adding TR-DOS and few little features I haven't touched anything else, but I thought you might want to have it anyway.

    Patrik




    Download from official web site:

    http://zxds.raxoft.cz/ ...
    by Published on June 19th, 2008 09:23

    Xbox 360 Top Live Titles (based on UU’s)
    1 Call of Duty 4
    2 Halo 3
    3 GTA IV
    4 Battlefield: Bad Company Demo
    5 Guitar Hero III
    6 Gears of War
    7 Rock Band
    8 NINJA GAIDEN 2
    9 NINJA GAIDEN 2 DEMO
    10 ET: QUAKE Wars Demo


    Top Arcade Titles (Full Versions)
    1 Wolf of the Battlefield: Commando 3
    2 UNO
    3 Aces of the Galaxy
    4 DOOM
    5 N+
    6 Worms
    7 Penny Arcade Episode 1
    8 Street Fighter II' Hyper Fighting
    9 Marble Blast Ultra
    10 Sonic The Hedgehog 2

    Red = New
    Green = Re-entry

    The above arcade list is based on full versions purchased. ...
    by Published on June 19th, 2008 03:53

    via IGN

    To no one's surprise, EA is set to release the next installment in the Need for Speed franchise later this year in the form of Need for Speed: Undercover. In an interview with gamesindustry.biz, Electronic Arts CEO John Riccitiello said that the title is in development from one of EA Vancouver's two NFS teams. He also hinted that its inspiration comes from movies like The Transporter, though we'll have to wait and see what he means by that.

    The single previous Need for Speed team was split into two last year to allow each of the two teams more time to create yearly updates for the franchise. Rather than giving one team only 12 months to create the next installment, each team would now have a full two years, with the teams trading release years, obviously. Being that the team was only split last year, the Undercover team will only have a little over 16 months to create the title, but the extra breathing room must certainly welcome in any case.

    In the interview, Riccitiello also discussed his disappointment with last year's Need for Speed ProStreet, and said that the reason for splitting the team into to two was to help insure that future titles would actually be a worthy experience.

    No consoles were specified for Undercover, but given the franchise's history, we'd expect to see it hit every major system.
    ...
    by Published on June 19th, 2008 01:56

    Via PlayStation.Blog



    Hi all – Firstly, we’d like to thank you for helping us make the launch of Metal Gear Solid 4: Guns of the Patriots a tremendous success, with a special thanks to the many of you who attended our midnight launches to support it. It was great to meet so many of you in person, and the some of the MGS related costumes were truly spectacular. We had a lot of fun, and we hope you did too.

    Of course, the launch of MGS4 is just the beginning – with it now in your hands, surely you are finding that there is much to discover within the game itself. It’s packed with so much, in fact, that there is bound to be new revelations, strategies, and details in the coming months as everyone makes their way through every nook and cranny. Add in Metal Gear Online, with its endless and deep multiplayer game play, as well as new downloadable content forthcoming - there is truly so much more to come, with our continued support of MGS, that will extend well through this year.

    With that, we are happy to reveal a very special surprise, upon the PLAYSTATION Store update tomorrow (Thursday June 19th) we will be releasing the Metal Gear Solid 4: Guns of the Patriots Database!


    The MGS4 Database is a free, downloadable interactive application that contains the official knowledge base of everything that is Metal Gear, reaching all the way back to the very beginning of the franchise. Including complete storylines, character profiles, relationship diagrams, and much more! The MGS4 database is a great way to catch up for someone new to Metal Gear, as well as a useful resource for any veteran of the series, with complete official details on every aspect of the intricate Metal gear lore.

    The MGS4 Database also contains a special feature – if you want to make use of the database, but have not yet fully played through MGS4 yet and are worried about spoilers – all MGS4 spoilers are “blacked out” until you’ve beaten MGS4. Give it a try!

    But that’s not all, within MGS4, check out the EXTRAS option of the main menu (if you haven’t already). There’s already new, free downloadable content available for the game - with new camouflage and a new music track for the in game iPod. There will be more forthcoming, so be sure to check this often! ...
    by Published on June 19th, 2008 01:32

    Code and GFX by J3r3mie

    Sorry for my bad english, i'm from Quebec

    Second test version of iPhone Simulator, a lua shell with a complete iPhone interface

    Here's a lot of screenshot (Of the french version) :

    Spoiler!


    Here's some more infos :

    APP

    - Safari
    ~Launch Sony Web browser
    - Music
    ~Play MP3/OGG with chowing album, artist and title
    - uManager
    ~Launch ISO
    ~Launch UMD
    ~Dump UMD
    - Calculator
    ~ Basic operation
    - LuaProg
    ~Read and Write file
    - Extractor
    ~Extract Zip file
    -PBP/ELF
    ~Launch ELF
    ~Launch PBP
    - Explorator
    ~Rename / Copy / Move / Delete
    - Photo
    ~Print JPG and PNG image
    - Customize
    ~Change Wallpaper
    ~Change mouse

    Other feacture

    Full interface of iPhone
    Taking screenshot with L + R
    Printing battery in taking care of the % left of the battery
    Printing hour on the middle top

    How to use it ?

    General
    X : Validate
    Start : Menu
    L + R : Screenshots
    0 : Use the top right button
    /\ : Use the top left button
    Stick Analogique : move mouse

    - Explorator
    ^ / v : move of 1
    > / < : move of 6
    X : launch

    Thank to


    Darksidious for his LuaProg
    Alexsim for the code of his calculator
    Seanpaul223 for giving me a tip
    Homemister et Pickdat for their Lua Player HM
    Romane93 for his support
    sam for his BMP Lib
    UltimatePSP.fr for the support and mouses
    XtreamLua.com for help on programmation
    EvilMana.com for lua tutos
    Appleiphoneschool.com for iPhone Icons
    Dafont.com for the font

    Download from here : http://www.ultimatepsp.fr/jeremie-up...%20-%20ENG.zip

    ENJOY ...
    by Published on June 18th, 2008 21:31

    The new version of Nanodesktop is online on Visilab servers:

    http://visilab.unime.it/~filippo/Nan.../Downloads.htm

    There are a lot of changes.

    - Support for TrueType fonts;
    - Support for C++ language (via NanoCPP, a porting of STDCXX Apache library);
    - Added new OCR engines: ndGOCR and ndOCRAD
    - ndISpell is an engine for spelling correction;
    - The HAL as a new API for audio recording;
    - NanoC integrates EmbPThread library for POSIX compliance (by hectic128
    http://sourceforge.net/projects/pthreads-emb/) and UTF-8 widechar
    library
    - NanoC has been improved with new routines (mkstemp, getenv, setenv..)
    - The HAL supports new routines for accessing to GoCam CCD
    working parameters (brightness, contrast). The resolution of the driver
    is 1024*768 now
    - Added new libraries for VOIP (Voice over IP) support (ndeXOSIP2, ndOSIP, ndORTP)
    - ndZip/ndUpzip support compression/decompression of zip files
    - The new function ndHAL_MouseControlledByAn alog allows to control
    the mouse using analog controls
    - ndFLite Voice Synthetizer now uses FAST LPC reconstruction to improve the
    speed of the computations via VFPU

    The software is accomplished with a new user guide (250 pages) with
    new chapters about network, EMI, OpenCV, C++ programming (thanks to
    Sam Gluck for his correction work of my English ).

    Ok, the new distribution must be installed in a new directory, after
    deleting Nanodesktop 0.3.3.

    Thanks for the attention
    Filippo Battaglia ...
    by Published on June 18th, 2008 19:46

    via Games Industry


    Seeking to answer claims it is not doing enough to promote its new games download service, Nintendo of Europe has revealed plans for a major TV push to raise awareness about WiiWare.

    Marketing boss Laurent Fischer this week acknowledged that it is "Nintendo's job" to support its developers by working harder to drive consumers to the service, and pledged to "promote this more heavily on an above-the-line basis on TV and in print."

    WiiWare, which launched in Europe on May 20, is Nintendo's response to Xbox Live Arcade and PlayStation Network, offering complete, low-memory games as part of the company's existing Virtual Console Channel on Wii.

    But with relatively little marketing spend going on the launch, Nintendo has received criticism in the press and from gamers via forums that it is failing in its duty to support and promote the titles developers were producing for the service.

    Fischer, speaking exclusively to GamesIndustry.biz, responded to these claims, insisting that the company was already making use of existing mechanisms to fuel awareness.

    "What we are doing, and this is I think important to keep in mind, is within the tools that we have at Nintendo to support and promote this feature, we are already use them as extensively as possible," he said.

    "The key tools of course are the website, which is updated automatically every time we have a release. We also inform the journalists all over Europe about new titles; and we use the Nintendo Channel, which basically allows us to go directly to all of the consumers who have connected their Wii online. These tools area already there and we use them proactively and intensively."

    However, Fischer conceded that a broader campaign was necessary, and revealed specific marketing initiatives were in the works to promote WiiWare via mainstream television and print media.

    "The next step is that we start to develop TV campaigns – this is on different paths in different countries," he explained. "In France the TV campaign to promote WiiWare in general has already launched and I know that we're considering that kind of activity to promote WiiWare via mass market media. It's just a matter of timing between the different countries.

    "We believe that this software we have is very unique so the idea is that we need to drive awareness of what is available and how it works. We know that it takes time to drive that awareness among the general public."

    And in a move to reassure the small independent developers Nintendo is keen to attract to the service, Fischer added: "That's our job – to make sure as many people as possible with a Wii check out the WiiWare content. That's Nintendo's job; we are committed to this."

    Fischer this week also sought to clarify as a "joke" comments quoted in the press, where he claimed only "geeks and otaku" were interested in extra storage for the Wii, revealing that Nintendo was currently "working on a solution".

    LostWinds, by UK developer Frontier, is the current top-selling title on WiiWare in Europe. ...
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