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    by Published on July 6th, 2008 01:29

    Jf has posted a release of the Mac Emulator for the PSP, heres the release details:

    Here's test 3. Even more stuff - the CPU frequency is set by the prefs, and networking should be working (it's just impossible to set the network settings on the Mac side since there's no keyboard). The cdrom and floppy are removable now... but that led me to a weird quirk I'm not sure is due to B2 or not.

    When you have the floppy and cdrom set as removable devices (and not just missing when not in use), sometimes the Mac video "stops" - you get the initial dither pattern and nothing else, even though the Mac is still running in the background. As long as you have a bootable hardfile, bootable cdrom, or the combination of a non-bootable hardfile AND a bootable floppy, the video doesn't go out to lunch. So no trying to boot just a floppy. Weird, huh?

    binary
    source

    Uh... to insert media, press SELECT. You'll get a field that shows a floppy or cdrom. Press left/right to switch between floppies and cdroms. Press up/down to scroll through the list of floppies or cdroms. When you reach the disk you want, press X to mount it. Note that you must not have a disk inserted in that device or you won't be able to mount it. So if you already have a cdrom inserted, you have to eject it before you can insert the next. Same for the floppy. Only cdroms and floppies in their respective directories will show. You don't get to navigate willy-nilly to select cdroms/floppies on the desktop.

    Download and give feedback via comments. ...
    by Published on July 6th, 2008 01:22

    Sony's PlayStation Network director lays out the firm's 2008 roadmap, telling Next-Gen that Home's fall launch "won't be a 0.5 release" and reiterating the company's commitment to delivering a PS3 movie download service this summer.

    Referring to comments made last month by fellow PSN director Susan Panico, in which she said that Home's "rollout will be similar to Gmail" and that it will function as an "open, working beta", Lempel said that the online initiative, even in its initial public form, will not be some half-finished article but rather it will be representative of what the virtual world will ultimately offer.

    http://www.next-gen.biz/index.php?op...11216&Itemid=2 ...
    by Published on July 6th, 2008 00:50

    I just released MPlayerWii which is a native port of the MPlayer media player for the wii.

    http://ronwarez.com/mplayerwii

    formats tested
    Containers: AVI, WMV, MKV, MP3, FLV (Flash Video), MP4, M4V, QuickTime
    Video codecs: Xvid, DivX, Windows Media, MPEG 1/2, H264
    Audio codecs: MPEG 1/2/3, Windows Media, AAC

    Update 10/03/08:

    v0.07
    -fixed screen color depth/banding issues (uses code from dhewg's mplayer port)
    -added progress bar osd display during seek/volume on videos

    v0.06:
    -huge speedup on USB devices (thanks to rodries and Hermes)
    -added classic controller support to position and scale the video display

    v0.05:
    -added file folders support
    -added fix for PAL widescreen users (set the correct setting in mplayerwii.conf)
    -much faster USB reading speed (huge thanks to rodries)

    v0.04:
    -mount/unmount the SD card and/or USB drive so you can swap them out without reloading MPlayerWii (thanks to rodries)
    -added USB read-ahead cache (thanks to rodries)
    -added preliminary samba network share support (thanks to scip)
    -fixed startup crash when a usblan or usb keyboard is attached
    -added network streaming cache
    -added video scaling with the nunchuk (use joystick to move, Z button to stretch and C to reset)
    -added configuration file (put in the SD root folder)
    -new ascii logo by sensah

    v0.03:
    -happy french bastille day!
    -added USB storage support (USB reading is dead slow unfortunately, only good for MP3 files)
    -added volume controls (Up/Down buttons on the wiimote)
    -added wiimote buttons repeat during playback
    -added preliminary test network streaming (shoutcast and mms)
    -longer filename display in the file selection screen
    -fix for widescreen aspect ratio (uses the Wii display settings)
    -more audio playback fixes

    v0.02:
    -added svenp's libfat patches (better read speed on SD cards)
    -added pause button (A button on the wiimote)
    -disabled MPlayer's error/status text during video playback
    -file list now displays 20 files instead of 10
    -improved audio playback code

    installation
    - unzip the package into the "apps" folder on your SD card.
    - place video and audio files on the root folder of your SD card.
    - launch MPlayerWii through the Homebrew Channel.

    Download and Give Feedback Via Comments ...
    by Published on July 6th, 2008 00:44

    Hey DS users!

    Don't think I am leaving you out!

    I planning to release my Wolf3D port on the DS too. (see psp news forum for info and screens)

    The reason I have not yet released it is because of a few things.

    1) I have purchased a DS and Flashcart from ebay. Until they come I can't really work on it.

    2) I have to set up my DS development environment.

    For those of you that do not know, my port features the following :

    1) Spears Of Destiny Full And ShareWare Support
    2) Wolf3D Full & ShareWare Support.
    3) Music & Sound.
    4) Saving & Loading.

    I'm not sure if there is much interest on this being ported to the DS so please post here if you want it! ...
    by Published on July 5th, 2008 22:52

    News/release from silent code
    Hello everybody!

    I have updated the Volumetric Shadow (Tech)Demo (formerly know as the "Stencil Shadow Demo" and later "Volume Shadow Demo".)

    For now, this will be the final version, although I might release some updates when needed.
    A more advanced project (VSD 2.0), which will take VSD's place in the future, is already being developed.

    Back on topic: VSD is compatible with most, if not all DLDI devices.
    Emulators (as far as they emulate used features) and older SLOT2 GBA NOR (without any SD or CF card storage) cartridges are supported via FCSR (build available on the site.)

    The demo shows how to use a bunch of NDS features and some otherwise handy lines of source code, like:

    - Hardware accelerated volumetric shadowing - mini-tutorial included!
    - Motion blur with video capture, using only one VRAM bank, at 60 FPS
    - Hardware lighting, texturing, fogging, antialiasing etc.
    - Display brightness control
    - Viewport scissoring (thanks to gabebear)
    - Loading binary and text files from disk
    - Converting 24/32bit .tga image data to 16bit NDS textures
    - Displaying a custom font and a text area over a background image, all loaded from disk
    - Smooth touch input
    - Simple frame rate counting and renderer status display

    Please, make sure you read the contents of the included readme file!

    A mini-tutorial on volumetric shadows comes with the source release (as well as at here in the forum) and some additional information (e.g. on the .tga format) is "hidden" in the source files. ;^)

    Since the initial release, I have reworked the sources a lot! There have been quite some rewrites and a lot of renaming and rearranging!

    Now all data should be put into ROOT/data/vsd_data, then the demo can be run from any folder!

    It was developed and build with devkitARM R23b, libnds 20071023 and libfat 20070127.

    It's quite readable, stable (I guess) and relatively easy to understand!

    Download it from: www.robs-basement.de

    As always, I released the sources along with binary builds. I only supply a DLDI .nds and an FCSR .nds, as I don't think anybody needs a .gba any more (I don't) and the few people who do need it, can easily convert it themselves... But in case that assumption is wrong, please let me know and I'll upload a .gba to the web site.

    Note, that there are some implementations and data structures I don't recommend using in "serious" programs, but for the sake of simplicity, I used them in this demo (e.g. the triangle structure.)
    This "issue" will be addressed in the next major release - VSD 2.0, which is already being worked on.

    The shadow in the demo is static, that means it's not deforming (but could be moved around freely) - it's up to you to implement dynamic shadows.

    Feel free to comment - just make sure you read the readme first! ;^)
    (Keep in mind, that the demo is my first publicly released open source software. :^) )

    Anyways, I hope this demo will be useful to at least some of you. Don't hesitate to tell me about it! :^D

    Finally, I want to thank everybody in this forum who's helped me making the jump from GBA to NDS!

    Very special thanks go out to Brandon M. and Larry E. for helping me out with the hardware and gabebear for sharing his viewport scissoring implementation.

    Thank you for reading and have a nice day! :^)

    Download and Give Feedback Via Comments ...
    by Published on July 5th, 2008 22:42

    News/release from joedj

    FTPii is an FTP server for the Wii, giving people easy access to their SD cards without having to eject it from the Wii itself.

    Requirements
    You will need an FTP client in order to connect to your Wii, but once you have got one set up, all you have to do is use wiiload to send FTPii to your Wii and once the network has initialised it's good to go.

    History
    Version Changes
    0.0.9 Added authentication - can specify a password using directory name or wiiload arg.

    Usage
    The best way to get a feel for ftpii is to install it, using itself. When you download ftpii, use wiiload (with the Homebrew Channel) to start it up. When the network has initialised, use your favourite FTP client to connect to you wii. You can enter anything for a user name and password right now. Once you have logged in, navigate to the apps folder on your SD card, and upload the ftpii directory (containing boot.elf, meta.xml and icon.png) here.

    Once you are done altering files, close the connection from your client, then push the A button on Wiimote #1. This will bring you out of ftpii and back to the HBC application selection menu. ftpii will now be in the list to run again without the need of Wiiload.

    Download and give feedback via comments ...
    by Published on July 5th, 2008 22:33

    News /release from Bool

    Some people have been asking for the code to control the wii's light so here it is.

    It's more of an example for anyone to understand what is going on.

    It tricks your eyes into thinking you are seeing changes in light intensity, but actually it is just being turned on and off too quickly.

    Whatever, here it comes the example.

    Download and Give Feedback Via Comments ...
    by Published on July 5th, 2008 22:29

    The GC Linux team have released a new version of linux for the Nintendo Wii

    Heres the release news:

    USB Host Controller support The baby has gone one step further. We've recently added a USB Host Controller driver on top of IOS to the Linux kernel. This means that now Linux on the Wii is capable of handling most of the USB peripherals that Linux already handles (pen drives, card readers, hard disks, keyboards, mices, ...) and, finally, the Nintendo Wii Remote. You can experiment the new features yourself through whiite-linux-0.1a ( http://sourceforge.net/project/showf...ease_id=608205 ), a real implementation of a GNU/Linux system for the Nintendo Wii based on Debian ( http://www.debian.org ) 4.0 (etch). See the related article for additional information. Oh, CVS ( http://gc-linux.cvs.sourceforge.net/gc-linux/linux/ ) was updated too. Enjoy!

    http://www.gc-linux.org/wiki/Main_Page ...
    by Published on July 5th, 2008 22:26

    Nuvalo posted this news:

    Hi good news: The xserver runs !!!!! XD XD XD:

    Here is a video, booting the T2 SDE 6.0 linux distribution for powerpc. It boots from an external usb hard disk, using the SD card as a pivot root. It can´t boot directly to an USB hard disk, as it isn´t recognized at boot time. The colours are wrong, as the X server runs in RGB mode, and the wii framebuffer only supports yuv2 colours. And the usb mouse doesn´t seems to work. Anyway, it shows how to boot, the login and little more. Here is the video:

    http://www.youtube.com/watch?v=v1UCQEMO8yc

    Have fun

    - Forgot the link to the source, thanks to ThePedo for the reminder. ...
    by Published on July 5th, 2008 22:23

    via tehskeen

    JustWoody has released a very impressive remake of the classic time passing game MahJongg for the Nintendo Wii. Mahjongg is a memory based game where you match various tiles on the board. Each time you match a pair they are removed. You goal is to clear the board. This is a very impressive remake and hopefully we'll see online score keeping.

    Download and Give Feedback Via Comments ...
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