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    by Published on May 26th, 2008 01:40

    MiniBlaster from Martin Storsjö is a freeware game inspired by the old classics Bomberman and DynaBlaster. The game is playable in single player mode and in multiplayer mode for two players over bluetooth.

    http://my-symbian.com/s60v3/software...Auto=492&faq=9 ...
    by Published on May 26th, 2008 01:32

    The New York Times has a feature on the modest and charming Shigeru Miyamoto that likens him to Walt Disney. "The father of Donkey Kong, Mario, Zelda and, most recently, the Wii" has a stunning track record in the games business. The story says:



    Mr Miyamoto's work is evolving from a reliance on invented characters and fanciful, outlandish settings like Mario's Mushroom Kingdom or Zelda's mythical Hyrule. With games like Nintendogs (inspired by his pet Shetland sheepdog), Wii Sports, Wii Fit and coming next, Wii Music, Mr Miyamoto is gravitating toward everyday hobbies: pets, bowling, yoga, Hula-Hoop, music. It is as if an artist who had mastered the abstract had finally moved into realism.
    .
    "I would say that over the last five years or so, the types of games I create has changed somewhat," he said. "Whereas before I could kind of use my own imagination to create these worlds or create these games, I would say that over the last five years I've had more of a tendency to take interests or topics in my life and try to draw the entertainment out of that."

    http://blogs.guardian.co.uk/technolo...lt_disney.html ...
    by Published on May 26th, 2008 01:32

    The New York Times has a feature on the modest and charming Shigeru Miyamoto that likens him to Walt Disney. "The father of Donkey Kong, Mario, Zelda and, most recently, the Wii" has a stunning track record in the games business. The story says:



    Mr Miyamoto's work is evolving from a reliance on invented characters and fanciful, outlandish settings like Mario's Mushroom Kingdom or Zelda's mythical Hyrule. With games like Nintendogs (inspired by his pet Shetland sheepdog), Wii Sports, Wii Fit and coming next, Wii Music, Mr Miyamoto is gravitating toward everyday hobbies: pets, bowling, yoga, Hula-Hoop, music. It is as if an artist who had mastered the abstract had finally moved into realism.
    .
    "I would say that over the last five years or so, the types of games I create has changed somewhat," he said. "Whereas before I could kind of use my own imagination to create these worlds or create these games, I would say that over the last five years I've had more of a tendency to take interests or topics in my life and try to draw the entertainment out of that."

    http://blogs.guardian.co.uk/technolo...lt_disney.html ...
    by Published on May 26th, 2008 01:13



    Truth be told, we still can't believe this is the first commercially available glow in the dark Xbox 360 chassis, but then again, glow in the dark hasn't been remotely fashionable since Bill Clinton left office. Still, if history is beginning to repeat itself, you know you want to be first on the bandwagon, and there's no better way to throw it back than with the XCM Glow Pearl case. As it stands, the shell isn't quite ready to be ordered, but we're sure it'll be worth every penny when your BFF sees just how gnarly this thing is in the dark.

    http://www.engadget.com/2008/05/25/g...-back-to-1992/ ...
    by Published on May 25th, 2008 14:37

    From Schthack

    Fragments of a Memory

    Search for message
    capsules left
    in the Ruins.


    Client: solider
    Quest:
    A message capsule thought
    to be from the Pioneer 1
    Military was discovered in
    Ragol's underground Ruins.
    We would like you to
    search for more.
    Reward: ??? Meseta

    # Minor script changes to accomodate GC scripting differences.
    # Meseta. For some reason, Sega changed the quest reward system on BB to give miniscule amounts of Meseta. Why they did this, I don't really know since they already admitted Meseta's uselessness by creating Photon Drops. Regardless, the rewards have been scaled by difficulty again on the original Meseta stat system. The quest has multiple rewards depending on what you do, so here's the value chart:

    Fail the quest via Ruins 2 timer or Ruins 3 ghosts:
    Normal: 500
    Hard: 1,000
    Very Hard: 2,000
    Ultimate: 4,000

    Choose to quit after Ruins 1:
    Normal: 1,000
    Hard: 2,000
    Very Hard: 4,000
    Ultimate: 8,000

    Choose to quit after Ruins 2:
    Normal: 2,500
    Hard: 5,000
    Very Hard: 10,000
    Ultimate: 20,000

    Finish quest:
    Normal: 8,000
    Hard: 16,000
    Very Hard: 32,000
    Ultimate: 48,000
    ...
    by Published on May 25th, 2008 14:23

    From Schthack

    Fragments of a Memory

    Search for message
    capsules left
    in the Ruins.


    Client: solider
    Quest:
    A message capsule thought
    to be from the Pioneer 1
    Military was discovered in
    Ragol's underground Ruins.
    We would like you to
    search for more.
    Reward: ??? Meseta

    After a great deal of work, I'm pleased to say that this quest is finally done. You might wonder how hard it could be to make it be "done" when it was only in Japanese, but there was a lot that needed to be fixed. FoaM is now available for BB, GC, and for the first time, DC and PC. I believe this is another first for Schtserv quest development, a BB quest that has been made fully compatible with PSO Ver.2.

    * Script changes made to allow the quest to function properly. JPBB quests are strangely coded... It seems likely that on JPBB the server interacts with the quest to allow the actual quest to be coded less fully. Thus, when you try to play the quest on a server without the extra crap on JPBB, it doesn't work. It could also be a problem with our editor, but either way the problems are fixed.
    * A little debug junk left in the quest by Sega has been removed so the quest is a bit smaller.
    * Spawn points of players and positions of the warpers in Ruins fixed to be in the correct positions.
    * The solider next to the main teleporter was moved to the side so the green gem player isn't hugging him when returning to Pioneer 2. >_>;
    * If you've played the quest on either BB or GC, you might be aware of the "missing warps" problem in Ruins 1 that occured on one version of the quest. After analysing the quest, it turns out that Sega intended to have a warp roulette in Ruins 1. The three warps which you see send you to different locations in Ruins 1 every time you play the quest. After a great deal of work, this has been fixed. Ironically, it took me trying to create my own, simpler roulette to figure out how to make Sega's work. Though a lot of work went down the drain, Sega's is far better anyway so it was worth it. It was easiest to get the roulette functioning on DC/PC, but making it work on GC/BB was a major pain. I was about ready to give up and release a somewhat crippled version of Ruins 1 for GC/BB so the stupid quest could finally come out, but thanks to Lee the roulette has been fixed on GC/BB as well. It only took a lot of head bashing, hex editing, and FTPing, lulz.
    * Enemies. While testing the quest at one point, Shadowfox mentioned that the quest had only Dimenians. I hadn't noticed, but it was true. Why exactly this is, I don't know. If the quest has only Dimenians on JPBB, I also don't know. Considering how apparently quickly the quest was made due to the little tweaks necessary and the fact that every enemy type is used extensively (except for Bringers, boo), it seemed like perhaps either 1) Sega didn't code the Dimenians properly or 2) JPBB would make them La or So types through server interaction with the quest (assuming Sega didn't actually want no La or So Dimenians to appear in the quest...). Since we had no idea what the quest would be like properly, it seemed like greater variety was a better option and likely to be correct. However in case Sega did want you to be fighting the same type of enemy all the time, the enemies are divided by area. You'll fight Dimenians in Ruins 1, La Dimenians in Ruins 2, and So Dimenians in Ruins 3. (This was also the easiest to do from a development standpoint...).

    # Minor script changes to accomodate GC scripting differences.
    # Meseta. For some reason, Sega changed the quest reward system on BB to give miniscule amounts of Meseta. Why they did this, I don't really know since they already admitted Meseta's uselessness by creating Photon Drops. Regardless, the rewards have been scaled by difficulty again on the original Meseta stat system. The quest has multiple rewards depending on what you do

    # Significant script changes to accomodate Ver.2's different script system. Thankfully, this quest does not have any elements significant to the quest's gameplay that are unsupported by Ver.2. All changes made are, I believe, merely aesthetic.
    # The Pioneer 2 map was imported from a Dreamcast quest and modified to be mostly the same as the GC/BB Pioneer 2. (I didn't edit a few of the NPCs IIRC, like the Tekker lady.) Ver.2 doesn't like BB Pioneer 2, when you talk to the bank and shop NPCs the camera zooms to the wrong location, and if you talk to the Guild you RSOD. tongue.gif Using a Dreamcast Pioneer 2 fixes these problems.
    # The scrolling timer messages in Ruins 2 have been removed. While it might be possible to create similar messages, I don't know how and it wasn't really worth figuring it out.
    # The "AWOOGA" siren in Ruins 2 has
    ...
    by Published on May 25th, 2008 13:47

    You may have seen the Next-Gen.biz article with Marc Whitten, and it may have left you confused.

    Don't panic - we've seen your questions, and we have some answers for you.

    We've upped the XBLA size limit from 150mb to 350mb.

    We've stated that underperforming games on XBLA may be delisted. To be delisted, a game has to meet all three of the following criteria:

    Been on the service for at least 6 months
    Have less than a 65 Metacritic rating
    Have a conversion rate of less than 6%
    Now, let's get into your delisting questions:

    Q: What's "conversion rate"?
    A: When people download a trial XBLA game, and then purchase that game, that's called a conversion. So if less than 6% of all trials downloaded lead to full game purchases - that's one of the 3 criteria we look at when deciding to delist a game.

    Q: Why are you delisting games?
    A: We have a LOT of XBLA titles onto the service. By filtering out the lower performing games, it will actually make it easier to find the games you really want.

    Q: If I bought a game, and deleted it, can I redownload it even if it's been delisted?
    A: Yes, you can. Go to Download History under the Account Management section of marketplace (far left blade).

    Q: Can I still play a game after it's been delisted? What about playing online? What about leaderboards?
    A: Yes, yes, and yes. The game will function normally even after being delisted. You can continue to play the game single and multiplayer, as well as use the leaderboards as you normally would.

    Hopefully this helps clear up some of the confusion. Leave comments here and we can pass on feedback, and attempt to answer any other questions you may have.

    While I'm sure I'll get a lot of hatred here in the comments, please keep it constructive.

    While it may feel good in the short-term, calling us idiots and swearing isn't going to help make a better product unless you explain WHY you think we're idiots.

    http://gamerscoreblog.com/team/archi...24/559300.aspx ...
    by Published on May 25th, 2008 13:46

    With the launch of our Community Games on Xbox LIVE (beta), I'd like to issue a renewed call for our entire Creator community to submit their games written using XNA Game Studio 2.0 for distribution over Xbox LIVE. The newly launched site is in beta and we're still looking at the official release later this holiday. There is no better time than now to take the system for a test drive. We have several different roles for all of our XNA Creators Club Premium members:
    - Create & Submit: Create your dream games or something wacky just for fun using XNA Game Studio 2.0
    - Peer Review: Check out and review games submitted by your peers and help the community overall to create and share the best games possible
    - Play: XNA Creators Club Premium members in the USA can also download and play the games directly from Xbox LIVE Marketplace after games successfully pass Peer Review

    So whether you have a game and want to share it, simply enjoy reviewing games that others are creating and submitting or just want to play all the amazing games created by your peers - there's more than enough for all our Creators to do! Over 20 games have already made their way to Xbox LIVE Marketplace and more are on their way!

    http://blogs.msdn.com/xna/archive/20...mes-redux.aspx ...
    by Published on May 25th, 2008 13:37

    Wally has released a PSP slim Version of Duke Nukem 3D which owes its place on the PSP thanks to both Stereo Mike and Mr Peanut.

    Download and Give Feedback Via Comments
    via wally ...
    by Published on May 25th, 2008 13:31

    NervOS the shell for PSP has been updated, heres the details:

    NervOS 2.0.1 Changes/Additions (the only thing updated is the installer)
    Checks if you have more than 74% of battery, if you don't, it tells you to press X to shut down or [] to continue.
    Checks if you have enough free space in your memory stick.
    Improved Installation and Uninstallation systems
    After any process is run it tells you to press X to shut down instead of continuing.
    Does not auto edit vsh.txt anymore (you must do it manually, this was proabably causing the memory stick problem)

    Download and Give Feedback Via Comments ...
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