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  • DCEmu Featured News Articles

    by Published on May 24th, 2008 00:30

    We'd been getting pretty used to getting an Xbox 360 Dashboard updates every other season or so, but it looks like it's going to be a barren spring: there's no update coming this spring, according to Xbox Live manager Marc Whitten. In an interview with Next Generation, Whitten said that Redmond's focusing resources on "building the proper infrastructure and scale for the service" -- which hopefully means those Live outages will soon be a thing of the past. Whitten also said that the Live team is working on a Live DRM update that'll allow XBLA games to be re-licensed and played offline if you swap consoles, and that underperforming XBLA titles with Metacritic scores under 65 percent will be eligible for delisting. Sure, sure -- just make with that wacky motion-sensing controller soon, okay?

    http://www.engadget.com/2008/05/23/m...coming-this-y/ ...
    by Published on May 24th, 2008 00:26

    Just like we said, the Zune has made its first retail appearance in Canada. Come June 13th, our friends to the north will be able to get their hands on Microsoft's media players, starting at $139.99 (for the 4GB flash variety), up to $249.99 for the big-daddy 80GB version. Pre-orders are being taken now, but something tells us you'll be able to get one on launch day regardless.

    http://www.engadget.com/2008/05/23/z...-june-release/ ...
    by Published on May 24th, 2008 00:24



    Not like we haven't seen Nintendo's DS used as a music maker before, but this variant may be the most amazing to date. yarglaaaafr's ProteinDS application is currently in demo mode, but judging by the demonstrative video waiting after the break, it's remarkably solid as-is. C'mon, it's a tool that enables users to scratch up tunes via the handheld's built-in touchscreen -- how could Mario not approve?

    http://www.engadget.com/2008/05/23/p...-nintendos-ds/ ...
    by Published on May 24th, 2008 00:23

    Progress on the Sega Dreamcast emulator for PC.

    I was unable to figure out any "smart" method of dumping E-VMU BIOS, so I still need to find the correct entry point to the BIOS procedure I want. Unfortunatelly the only way to do this is a brute-force exhaustive search of all 16384 combinations. Trust me, I've tried out quite a few and the conclusion is: the code in English-based VMUs has been shuffled by the linker and it's layout is completly different from any J-VMU I've seen.

    Long story short, if you people hope to get English BIOS for VMU emulation (AFAIK noone has ever dumped it) you better help me I will continue my search anyway but it'll take weeks to months. It's not really required you know, Japanese BIOS will work just fine, but without it the simulator would appear somehow... incomplete.

    Here's a list of things you need to have to help:

    (1) Dreamcast
    It's only required for the initial VMU programming. You might need it few more times if the VMU becomes corrupted, but that's it. Any region console will do.

    (2) Spare E-VMU
    It's a VMU that uses English to communicate via it's LCD. I'm not aware of any other types of VMU but J- and E- ones, but if you know better please tell me.
    Important note: that VMU will be completly erased. Backup it first if it contains mini-game or saves you'll want to use in future.

    (3) CR2032 button cells
    You'll need some of those to power the VMU in standalone mode. Actually, if you have two able hands you can just connect two wires to the contacts (using sticky tape for example) and power it from external battery pack or even power supply. That's what I'm doing. Anything from 5V to 9V is fine, so a 4-pack of AA or AAA cells or one 9F22 battery will do. There is a diode inside the VMU to protect it in case you get the polarity wrong but be careful about that. And in case you decide on a power supply, make sure it's a quality one. The cheap "wall cubes" with unregulated output have a strong ripple which can go as high as twice the nominal voltage!

    (4) Free time and some patience
    This whole process is quite boring, really. You'll be repeating the same thing hundreds of times and it's important that you do it throughly. Good news is you can pause and continue at any time.

    Interested? If so, please download this small package and follow the instructions below. It contains CDI ready to be burned and a binary file for people who would rather use a serial cable or BBA for uploading executables.

    - I'm assuming you know how to burn CD-Rs for your Dreamcast to boot. Google it if you don't. The CDI in the archive is self-bootable, but I've also included the unscrambled binary file in case you'd want to make your own CD with a proper dummy file.

    - Boot the disc, or upload it via cable, whatever works for you. Your console should be hooked up to a TV, PAL/NTSC mode will be autodetected. In case you need to override this, keep X pressed during boot/upload to force PAL, or Y to force NTSC. VGA box is another story - I'm pretty sure it'll detect and use proper mode but in case it doesn't use X+Y together. Keep in mind this will not work if normal TV cable is attached.

    - You should be using standard Dreamcast controller, although anything that has VMU slot will probably do. Any port will do but I'd stick to Port A and slot 1 just in case. After the application starts you should see this:

    VMU blind dialer 1.0
    Press A to begin, or B to quit


    - If you haven't already, insert a VMU into your controller and press A button. Let me repeat this one more time: AT THIS POINT YOUR VMU WILL BE COMPLETLY ERASED. The screen will change and eventually read like this:

    Detecting... found VMU @A1
    [Version 1.005,1999/10/26,315-6208-05,SEGA Visual Mem
    ory System BIOS Produced by ]
    Writing to VMU FLASH memory, please wait...
    Processing block 256/256
    Done


    Take note of the version being displayed. If you have VMU version below 1.004 please contact me, as there's a chance it's different from newer models.

    - Once you see "Done" you can pull the VMU out. This procedure is so straightforward that you don't even need to use the TV; just wait a few seconds for the CD to boot and keep pressing A until the exclamation (!) icon on VMU LCD shows up. Then wait for it to go away and it's ready.

    That covers priming the VMU. You can produce more then one, give it to family/friends
    Now, for the important (and boring) part:

    - Turn on the VMU
    - Set up date/time if you're asked to
    - Select mini-game mode, press A to run
    - This will appear on LCD:



    There are 4 hexadecimal digits here.
    ...
    by Published on May 23rd, 2008 23:58

    iPhone gaming aficionados -- your wildest dreams will soon be coming to fruition. Apparently, CraigX (one of the masterminds behind the Pandora project) is also busy whipping up a physical control pad add-on for the Apple device. The peripheral -- dubbed the iControlpad, of course -- will attach to the dock connector on the bottom of the phone and wrap around the sides, and is said to provide a PSX-like feel. The pad's site claims that compatibility is already built in to popular iPhone game emulators, and units are being sent out to other developers as well. The model pictured here is a prototype design -- but frankly, they had us at "Hello."



    http://www.engadget.com/2008/05/23/i...e-icontrolpad/ ...
    by Published on May 23rd, 2008 23:53

    A new beta version of the homebrew game 'Super Mario War(info)' for Xbox has been released.

    What's new/fixed:
    - New world match type and world editor (prototype) with working screenshots
    * Stages, paths, bridges, lots of the stuff from SMB3
    * Item menu system with new types of multiplayer style items like change controls, score multipliers and stage resurection
    * Moving stages in the form of hammer brothers and tanks
    * Bonus houses to visit and a pipe minigame to play
    * Doors/keys and warp pipes
    * New pipe minigame
    - Added suicide timer so players that sit still for too long will countdown and die
    - New enemies: spiny, buzzy beetle, paragoomba and parakoopas to stomp
    - New powerups: freeze wand, podobo, bomb, tanooki, leaf and pwings powerups
    - New map hazards added: flame cannon, bullet bills, pirhana plants, fireball strings, and rotodiscs
    - New map items: Springs, Spikes and Kuribo's Shoe!
    - New modes: Greed, Collection, Health and Phanto
    - Added hidden blocks option to note blocks, powerup blocks, flip blocks
    - Added ability to search map field for more than just a single character by typing multiple chars
    - Added glide option to chicken in chicken mode (unlimited leaf powerup for player that is the chicken)
    - Added new jail key item to jail mode
    - Added exploding eggs option to Yoshi's eggs mode
    - Added center flag option to capture the flag mode
    - Added 3 new map filters for item destroyable blocks, hidden blocks, and map hazards
    - Added push only kills option to timed and frag modes (sumo mode)
    - Added two new types of platform paths -> continuous path and ellipse path
    - Updated straight paths to allow the path to be at any angle, not just vertical and horizontal
    - Added team specific spawn areas
    - Added new options to yoshi's eggs mode to allow for 4 different colors of yoshis and eggs
    - Added warp lock options - enterance only, exit only, both, whole connection, all warps
    - Added kill credits for pushing other players into hazards
    - Added mode specific extra time powerup for time limit and star modes
    - Level editor can now specify where flag bases and race goals will start in a map
    - Updated bonus wheel - only 10 bonuses are displayed and the player can choose when to stop the spinner
    - Added 11 new tile types: Including right and left death tiles, ice solid on top, ice + death and super death tiles
    - Added weapon destroyable blocks that can only be destroyed by that weapon - i.e. fireball breakable blocks, hammer breakable blocks, etc.
    - Added fish, snow, leaves, rain and bubble eyecandy availalbe in 3 different layers
    - Flipped over shells when hit with POW, MOd, spin attack or bounced from below
    - Red and Gray throwable blocks (bounce and keep going when they hit a player/enemy)
    - New spin move for tail and cape powerups
    - Allow powerup weights to be specified in the map and added options to use weights from game, map or an average of both
    - Added two alternate modes to jail "Owned" and "Free for All". Named the 1.7 jail mode to "Classic"
    - New animated tileset that gives you complete control over animated tiles in multiple layers
    - New tail powerup that can spin attack and allow the player to float down slowly
    - Added super stomp move to kuribo's shoe and tanooki statue
    - New "poof" gfx for transforming player into different forms
    - Expanded tilesets - allows player to use any number of customized tileset inside the game (ships with SMB1, SMB2, SMB3 and SMWorld)
    - New blue and orange note blocks
    - Removed dependency on tileset.tls -> this file is now only used for default tile types assigned in the level editor
    - Added ability to jump off of falling donut blocks
    - Added mode settings to tours -> all mode settings are now settable using the tour file and old tour files are still supported (settings default to what they are set in the game mode menu)
    - Added view blocks (from AFE), similar to powerup block except you can see what you're going to get when you hit it
    - And tons more stuff!

    http://forums.xbox-scene.com/index.php?showtopic=651234 ...
    by Published on May 23rd, 2008 23:51

    Video-game retailer GameStop has decided to stop selling Microsoft's Zune players at its stores due to what it sees as insufficient demand from customers.

    "We have decided to exit the Zune category because it just did not have the appeal we had anticipated," said a GameStop spokesperson. "It (also) did not fit with our product mix." GameStop made the decision about a month ago. GameStop said it will sell Zune players online until it clears out its inventory.

    Microsoft said Friday that the Zune continues to be carried by other big-box retailers. "We have a set of great partnerships that give Zune a strong presence at retail including Best Buy, Target, Wal-Mart and others," said Adam Sohn, director of marketing for Zune, in a statement. "We will continue to invest in retail partnerships and have seen good momentum online and at retail over the last few months."

    http://www.thestreet.com/s/gamestop-...FREE&cm_ite=NA ...
    by Published on May 23rd, 2008 23:40

    Minerva has released a new version of his Nand Manager for the PSP

    via pspgen

    The program goes to flash your PSP. This is never benign and can make your PSP partially or completely inutiisable. NEVER RESTORE A NAND ABROAD AT YOUR PSP. This makes your PSP permanently unusable even with a pandora Kit as the ID Storage of a PSP is unique and can not be used on another.
    PSPgen and (or) author (s) from this program will not be held responsible when problems with your PSP.
    Note: Your battery must be charged at least 70%

    Reminders:

    Nandmanager used to dump or restore NAND (FLASH0 + FLASH1 + FLASH2 + FLASH3 + + iDStorage IPL) on your PSP, as allowed Despertar Del Cementario, but it has some functions in addition that are very interesting: on the one hand, it is not necessary to have a battery Pandora to dump its NAND and on the other hand, it may be several NANDs, renowned for his way and install the one you want (a practice to change firmware in a few minutes)


    What's New in this version?


    Adding to magic / seed unique to each PSP (more or less an "identity card") which helps differentiate dumps several PSP.

    Download and Give Feedback Via Comments ...
    by Published on May 23rd, 2008 23:32

    News/release from Koze

    Phortail just released version 4.0 (The portal valid!)

    New:

    - Recode and complete restructuring of the code
    - Phortail now valid W3C
    - Adding a page Credits
    - Repair ties HS
    - Remove all games except certain well
    New-design itself easier
    - Suppression of anti Mosquito (I do not think its really walk)
    And plenty of other thing you verré by yourself!!
    - Raccourcie to better navigate the menu

    As always

    - Full of useful software
    -3 Games
    - Msn
    Meteo -
    Client-mail Hotmail
    Client-mail support: MSN AIM YAHOO! and Google Talk
    - News Psp-Gen PSP format


    I think the biggest thing to say is that I have all recoded and is a portal VALID the web standards (W3C)

    Download and Give Feedback Via Comments ...
    by Published on May 23rd, 2008 23:28

    The unknown team of Japanese coders working on the Snes emulator for PSP have released a new version today which according to reports sees a speed increase.

    Download and Give feedback Via Comments ...
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