• DCEmu Homebrew Emulation & Theme Park News

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  • DCEmu Featured News Articles

    by Published on May 14th, 2008 22:09

    Today, aishsha has released his english translation for this nes rpg, where you take control of Christopher Columbus on his historical quest.

    Don’t expect the usual known story, because this game has a very interesting story, including zombies and other foes.

    Now let’s talk about this one

    First, I want to apologize for releasing a beta with that tech/item screen lockup, this error didn’t exist on the private beta patches and was created with our latest hacks.

    Don’t worry, I managed to fix that bug, so that annoying error, so it won’t be in the next beta release.

    We’d like to get more bug reports before the next beta update, so if you found any lockup and it’s not reported already, then don’t hesitate to post it.

    Thank you very much in advance!

    http://transgen.890m.com/?p=45 ...
    by Published on May 14th, 2008 21:49

    Last but not least, due to my busy schedule as of late I failed to make many betas public. So in order to keep things progressing in a timely matter all betas have been made public.

    New public releases include:

    psx4iphone v0.3.0
    gameboy4iphone v1.7.0
    gpSPhone v1.8.0

    While you're loading up Installer.app, I'll be working on more projects...
    TG16/PC-Engine/TurboDuo/PC-CD emulation via Temper4iphone? Beta time? Coming soon.

    Thanks for playing,
    ZodTTD

    http://zodttd.com/blog/zodttd/all_be...f5321f048.html ...
    by Published on May 14th, 2008 21:43

    Our good friend of DCEmu Uk Ron has released a new homebrew for the Dreamcast tonight, heres the details:

    They have already spent two years or more focused since the first version of the classic Chinese game MahjongDC based on a primitive source of Miserov. I fixed the flaws that had the 2005 version of the game and he has added support PAD, Keyboard and Mouse.

    The game MahjongDC (also known as mah-jongg-jongg, Mahjongg, Mijangos, Shanghai, Taipei, Morejongg, Mindjongg, etc..) Aims to remove all the tiles from the board. Find chips equal in the extremes of left and right lines at the various levels of the pyramid, click on couples equally be used until the possibilities.

    After playing some items were discovered a few tricks, techniques or better, to play better. Removing some cards will open more opportunities than others, making it easier to remove more pieces from the board. It is part of the fun develop the ability "to clean up" all the chips on the board.

    The MahJongDC will tell you when they can not remove more chips, meaning that it is not always possible to remove all pieces from the board, this will be true?.

    It handles with the PAD and reincia the board by pressing Start.

    Download and Give Feedback Via Comments ...
    by Published on May 14th, 2008 21:10

    via IGN


    Starting tomorrow, echochrome's getting a booster shot of levels. Over on the PlayStation Blog, Kumi Yuasa, associate producer on the title, announced that 20 new, user-created puzzles will be available for players to peruse between May 15 and May 21.

    "The additional levels will appear at random in freeform mode if you set your difficulty level to 2 or 3," Yuasa wrote. "The difficulty level is represented by the bars at the bottom right of the loading screen between freeform levels, and the difficulty for the next level can be set while the next level is loading by pressing left or right on the d-pad. Levels are picked randomly from all levels in your 'gallery,' 'portfolio,' and user-created levels."

    The puzzle creators will get their just rewards as well because Yuasa will be revealing the PSN IDs for each level being distributed. ...
    by Published on May 14th, 2008 20:58

    via Computer and Video Games


    Microsoft is "confident" that the Xbox 360 will live out at least a 7 year life-span, accommodating all three games in the Too Human trilogy, Microsoft Game Studios boss Shane Kim told CVG.

    Speaking at the Microsoft spring media summit in San Francisco, Kim said it was the plan from the beginning that the 360 had a "long tail".

    "We said from the beginning that we expect the Xbox 360 to have a long tail," he said. "Clearly we didn't do that with the original Xbox, which was a strategic decision we made. Admittedly, we don't have any experience doing this, but we're pretty confident 360 will have a long tail."

    Sony has already gone on record that it has a "ten year plan" for the PS3, so it's not entirely surprising that Microsoft is also planning for the long haul with Xbox 360.

    When quizzed on what this means for the Xbox 360 hardware, which will probably start to age down the line without a hi-def disc format and mandatory hard drive, Kim said Microsoft would continue to tinker with technology.

    "You're going to continue to see technical innovation, it might be additional capabilities to the current format - but honestly we haven't made those kind of decisions yet.

    "As far as technical limitations? We're not seeing those. I think there's the potential for more multi-disc titles, we've already shipped a few of those already. But I don't think this is so drastic that people will start saying that Microsoft missed a trick with not using Blu-ray. I just don't believe that.

    "What we've been able to see with the vast majority of titles on Xbox 360, is the range of experiences that haven't been restricted with the lack of a hard drive and a larger capacity disc."

    Hit this link for the full interview. ...
    by Published on May 14th, 2008 20:56

    via Eurogamer


    Metal Gear Solid 4 will have an unlockable Altair costume in it after all.

    Originally shown in a video released on April Fools Day, the Assassin's Creed character model will actually be in the game when it ships on 12th June worldwide.

    How you unlock it is a mystery being kept by those to whom the secret was revealed in Tokyo this week, but it's not the only bizarre collaboration in MGS4.

    According to GameSpot's account of the MGS4 wrap party, Snake also has an iPod in-game, which lets him play music he collects, with additional tracks set to be offered as DLC.

    There's also a lot of raw product placement, like Triumph motorbikes, Sony Ericsson mobile phones and even some real-life clothing.

    This being a Hideo Kojima production, and this being the last in the MGS series (at least until they change their minds again), goodness knows what else we'll discover - Psycho Mantis doing horoscopes, perhaps, or a radio contact who doesn't want you to lie on your tits in a warzone having existential discussions about soldiering.

    We'll have to wait and see. The full game's out on PS3 on 12th June and we'll have a review for you very soon. In the meantime, check out our hands-on impressions of the finished game, which Oli was lucky enough to play in its entirety. ...
    by Published on May 14th, 2008 20:39

    via Computer and Video Games


    Microsoft Game Studios boss Shane Kim has played dumb when quizzed on the rumoured Xbox 360 motion controller, at the Xbox spring showcase today.

    The Xbox 360 'Wii Remote' was said to be codenamed 'Newton', and speculated to be on the market by the end of the year, but Microsoft isn't saying anything (much)...

    "The stock answer is that we don't comment on rumour and speculation," Kim told CVG this afternoon, and then commented anyway.

    "I will say, look, we have a lot of research and development going on all over the place, in Live and in Hardware and we have a ton of success in the accessory business - and that's probably a story that doesn't get told enough.

    "We're going to continue to look at new ways we can introduce different things - the third parties are doing this as well with the music controllers. So there's opportunities for us there too. We're an R and D company at heart."

    Talking hypothetically, Kim said Microsoft would have to be careful with the 'me too' trend if it did decide to craft its own motion-sensing controller.

    "What's interesting is that you have a lot of third parties that are trying to rush to the Wii phenomenon, but if you look at the data, the vast majority of software that has sold on Wii has come from Nintendo. So it's not turned out to be a great third party eco-system.

    "But I've never heard of a motion sensing controller... I don't know what you are talking about..."

    Read the full interview with Kim here. ...
    by Published on May 14th, 2008 20:36

    via IGN


    Microsoft has announced its next set of Xbox Originals that will be put up for download on the Xbox Live Marketplace on May 19. Stubbs the Zombie in Rebel Without a Pulse and Gauntlet: Seven Sorrows will be made available at a cost of 1200 Microsoft Points ($15 US) each. Gauntlet will not be up for sale in Japan and Korea while Stubbs the Zombie won't be sold in Austria, Switzerland, Germany, Korea and Japan.

    Xbox Originals are digitally distributed versions of Xbox titles. They run on the same backwards compatibility software that allows you to run Xbox titles in an Xbox 360 and so the experience is largely identical. ...
    by Published on May 14th, 2008 20:35

    via Computer and Video Games


    We'll all agree that the first Banjo game was massive back on N64. Not just in terms of sales but in size too. But what does the man who helped crate Banjo Kazooie think about a game's length in today's terms?

    "I guess people are now less tolerant of really, really long games," Rare's head of design, Gregg Mayles, told CVG. "Or if you're going to have a really long game it has to be structured in such a way that the majority of the players play the game up to a certain point and are happy with it, but that section is shorter and then make sure the tail-end of the game suits the people that want to carry on."

    He continued, "The trick is not forcing everybody to play it for a colossal amount of time. So if people want to try and complete it in like 20 to 30 hours that's fine. If people want to then carry on, that's fine." ...
    by Published on May 14th, 2008 20:11

    via Computer and Video Games


    Team Ninja's Tomonobu Itagaki has declared Ninja Gaiden II the last game in the fantastic series.

    The series has reached its peak with the 360-exclusive sequel, reasoned Itagaki, who says he looks to move onto something "completely new".

    "Personally I think we were able to create the definitive 3D game in this series so I'm not planning on making any other games in the series," said Itagaki, adding: "So I hope fans treat this as a swan song for the franchise.

    He went on: "I think we were able to achieve everything we wanted with this game so anything else would be extraneous," according to Kotaku (featuring a photo of Itagaki with a bloke that looks strangely like a less-green Incredible Hulk).

    Itagaki brushed off the possibility of a "swan song" NG game for PS3 as "ridiculous", presumably while donning his iconic giant shades.

    So what's next? Itagaki says he wishes to move on to something "completely unrelated to anything I've done before. Not any part of any existing franchises," expressing an interest in working with a US developer on "a game based on the Pacific Theater," or a game set in space.

    Boo. More angry ninjas and decapitations, please. ...
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