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    by Published on May 14th, 2008 20:09

    via Eurogamer


    EA money results show that its games sold better on Sony platforms for the first three months this year.

    You see, those months were the final three in its financial year, which saw the PS2 crowned as the winner by making USD 166 million.

    Close behind was its PS3 sibling commanding USD 152 million, while its Xbox 360 rival managed just USD 128 million despite its installed-base advantage.

    On the other hand, a meagre USD 75 million was made from EA games sold on Wii, this generation's hardware sales leader.

    Sony also dominated the handheld facts and figures; USD 69 million was made from EA games sold on PSP, which gave it 47 percent of the portable market, which is almost double the DS with 25 percent. Mobile accounted for the rest of the pie with 28 percent.

    If you're still awake, this all amounts to a massive 192 percent increase in PS3 EA game sales, probably because it didn't launch in Europe until 23rd March.

    All other platforms sold more EA games than last year as well, with only the PC going the wrong way by 11 percent. Still, with Battlefield Heroes around the corner, this should change. ...
    by Published on May 14th, 2008 20:06

    via Computer and Video Games


    Lost in Blue, Konami's cult survival series that makes staying alive on a deserted island seem harder than getting a ruffle under the sheets with Jessica Alba, is coming to Wii.

    As the series approaches its third iteration on DS, the first images of a Wii Remote-enhanced version have appeared in the Japanese publication, Koro Koro Comics.

    Obviously, all that juicy info is in crazy symbols, but you can expect the survival premise to be much the same, with a series-first two-player co-op mode thrown in, which should hopefully make surviving for longer than five minutes a little easier.

    It also looks to make plentiful use of the Wii Remote's motion-sensing powers to perform the many survival tasks on whatever hell hole the game leaves you stranded on this time around.

    It's down for an August release in Japan, so fingers crossed we'll get it before the year's out.

    Check out some dodgy images over on Jeux France. ...
    by Published on May 14th, 2008 20:03

    via Eurogamer


    Lionhead boss Peter Molyneux has told Eurogamer there will be no playable demo for Fable 2 - at least not if the decision is left to him.

    Speaking at Microsoft's Spring Showcase event in San Francisco Molyneux said, "There's no plan for a demo at the moment. Demos are probably the trickiest and hardest things to design, because there are probably 60- or 70- odd features we introduce to the player, and it takes us about ten to 15 hours to introduce all those.

    "Trying to squeeze some of those down into a demo is really hard, if not impossible," he observed. "So I would vote not to do a demo."

    Fable 2, an Xbox 360 exclusive, is due out this "holiday". According to Molyneux, Lionhead is "at the end of the road now" as far as development goes, and all the game's main features are in place.

    "There aren't any new ideas going in," he confirmed. "In fact - and this is something I've had to learn - each idea is like a little baby. You have to nurture it and grow it. But I've learned over the years that if something doesn't fit, you have to get rid of it." ...
    by Published on May 14th, 2008 20:02

    via Eurogamer


    Silicon Knights boss Denis Dyack has told Eurogamer there are plans to release a demo of Too Human via Xbox Live.

    "We haven't announced a date yet. Our goal is to try to get it out obviously before the game releases, and we'll announce the specific timing of that shortly," he said.

    "But a demo is absolutely planned. We think it's critical for the game. If things go as planned, gamers should get a demo well in advance before the game's released."

    Too Human is out in the US on 19th August, and in Europe on 29th August. So will we see a demo before the month of August kicks off? "Yes, that's the plan."

    According to Dyack, they're still debating what the demo will consist of. "The more we put in the demo, the more challenging it's going to be. We're probably going to focus on the first level of the game," he stated.

    "We really want people to focus on the gameplay, because the fusion between RPG and action is something really new. You can't really tell what the game's like till you sit down and play." ...
    by Published on May 14th, 2008 19:58

    via Computer and Video Games


    Straight from the Xbox spring showcase, here's the first footage of the gorgeous Banjo-Kazooie: Nuts & Bolts in action.

    The long-awaited platformer follow-up is a bit of a break from the traditional B-K formula, sporting Lego-like building mechanics that allow you to shape and construct your own cars, planes and boats from scrap. It looks fantastic.

    We traveled down to Rare's Twycross HQ ahead of the event, and you can read our full hands-on impressions with the game right here. Don't forget our exclusive interview with Rare either.


    Trailer here ...
    by Published on May 14th, 2008 19:56

    via Eurogamer


    The spring Xbox Live update may be just around the corner, and ready to introduce support for "motion sensor devices".

    That's according to a list of features leaked to Kotaku that originated from a supposed internal source at Microsoft.

    There's no date attached to the leaked spring feature list; last year it went up on 6th June and we'd heard about it as early as April.

    Most of the 80 bullet-point tweaks are rather trivial, but a couple caught our eye: "Option to donate Microsoft Points to anybody with a Windows Live ID," and, "Calibration options for motion sensor devices."

    The first because we are greedy and the latter because, er, what is this "motion sensor", eh? It could, of course, be some sort of Live Vision support, and not necessarily the bizarre Wii remote-alike device blueprints that popped up on the Internet in April.

    "We don't comment on rumour and speculation, and we have not announced anything regarding Xbox LIVE updates," was all a Microsoft spokesperson had to offer.

    The full and rather lengthy list can be found below:


    Xbox LIVE
    • Option to delay sign-in to Xbox LIVE upon booting console (to allow user to set Online Status).
    • Option to promote Child Account from Family Settings.
    • Disallow Child Accounts (over 18) to override Family Settings by launching Privacy Settings through a title.
    • Option in Family Settings for Child Accounts to enable child-oriented/non-mature advertisements.
    • Introduce a group chat (4) for Private Chat and conferences through Video Chat.
    • Support to indicate media being watched to gamercard status (video content from Marketplace only).
    • Extend height for Bio field in Personal Profile, easier navigation through text.
    • More fields present in Personal Profile - recent achievements, interests, games, movies, links, custom section.
    • Compact Personal Profile for new fields (navigating to field will open it up).
    • Mandatory option to delete duplicate titles from gamercard (excludes Games for Windows - LIVE). User disconnected from Xbox LIVE when booting any title until action complete.
    • Option to remove payment information from gamertag.
    • New payment methods for international users.
    • Download History on Account Management better organized - games, genre, type, download date, miscellaneous.
    • Long descriptions of items on Marketplace can be scrolled using right stick.
    • Better organization of free content on Marketplace.
    • Option to 'ping' when testing connection.
    • Allow re-connection to Xbox LIVE if Ethernet cable is re-inserted whilst powered on.
    • New strip colors available to developers, staff gamercards.
    • New corner icon available to ambassadors.
    • Re-introduce Messages button for Inside Xbox updates only.
    • Option to store up to 10 messages permanently on server (excludes invites, status messages).
    • Increase character limit for text messages between friends only.
    • Option to disable invites from non-friends or all players.
    • Option to disable invites from titles not on gamercard (excludes demos).
    • Option to have smaller items moved up in Active Downloads.
    • Automatically re-connect to Xbox LIVE if disconnected unexpectedly (set intervals).
    • Option to download gamer picture (if available) from a gamercard being viewed.
    • Display random tips to replace static text on Xbox LIVE and Games blades.
    • New button on Marketplace for optional dashboard features - uses Storage Device memory.
    • Option to donate Microsoft Points to anybody with a Windows Live ID.
    • Option to purchase Membership for charities (includes benefits).
    • Integrate file-sharing for selected titles on Xbox LIVE and Games for Windows - LIVE.
    • Disable notifications to friends of user repeatedly signing into service (set period).
    • Option to see 'snippet' of text message in notification.
    • Windows Live Mail integration - includes support for Xbox LIVE Vision.
    • Web feeds integration - text, images, audio. Includes support for specific item codes on Marketplace.
    • Option to display gamer picture or standard picture as display picture in Windows Live Messenger.
    • Support for headset, Xbox LIVE Vision in Windows Live Messenger.
    • Support for limited 'winks' that display on dashboard interface. Option to disable 'winks' and 'nudges' added.
    • Notifications separate from Windows Live Messenger to Xbox 360 notifications.
    • Disable multiple languages from being used in any Xbox LIVE editable fields.

    Games
    • Option to delete titles from gamercard with 0 gamerscore and 0 achievements (excludes some titles that will be re-added to launch another title).
    • Organize My Games at the Games Library section better (includes disc-based titles) - sort by genre, platform (Games for Windows - LIVE), percentage completion.
    • Support to display friends leaderboards for disc-based titles.
    • Show dates
    ...
    by Published on May 14th, 2008 19:51

    via Games Industry


    Sony has reported that for the financial year ended March 31, 2008 it sold 9.24 PlayStation 3 consoles globally - up 5.63 million on the previous year - while software sales jumped by 44.6 million to hit 57.9 million across the 12 months.

    Meanwhile the PlayStation Portable also performed well in terms of hardware sales, adding 4.36 million units over last year to bring it a total annual sales figure of 13.9 million.

    The PlayStation 2, despite its ageing hardware, still shifted 13.73 million units - a decrease year-on-year of 980,000, but a strong performance nonetheless.

    In terms of software sales, the PS2's enormous installed base led to sales of 154 million units, down 39.5 million on the year but still almost triple the other PlayStation platforms.

    The PSP only showed minimal growth, however, adding just 800,000 games over last year to a 55.5 million total for the year to March 31. ...

    by Published on May 14th, 2008 17:24



    Source http://psp.scenebeta.com/.

    pipagerardo has just released a GREAT Homebrew game for our loved PSP. If you like action and tanks, this will your favourite Homebrew game.

    What about if I tell you that you will be able to play with a friend using PSP AdHoc conection? If you prefer to play alone, you will have to defeat tanks. At first, you only have one opponent, but if you continue playing...you will have to defeat 5 tanks on the field at the same time!!!

    Enjoy this marvelous game, PSP Slim compatible and translated into English. There are two downloads, one of them doesnt include background music, because it works better with AdHoc sinc.

    I almost forget! pipagerardo has promised us to release future versions of the game, with new functions.

    Enjoy.

    Download and Give Feedback Via Comments ...
    by Published on May 14th, 2008 17:21

    from nmn


    Some developers will be keeping a blog over at BlogSpot [here]. We will address what we are working on and communicate with users about new features and branches.

    Originally Posted by okaygo at mupen64plus.blogspot.com
    We started this blog so that we could reach more of the public, show a little bit of eye-candy, and showcase our work. This blog will be used for showing off some new features, posting about breakthroughs, and giving a general update to our user base. This blog will not be used for discussing technical details, support, or feedback. Also if the blog does not work out as we wanted it to, we reserve the right to scrap it at any time. However user comments are welcome, and we will try to give an update at least once a week.
    ...
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