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    by Published on April 8th, 2008 19:15

    via GamersHell

    Rising Star Games announced today Growlanser: Heritage of War, the latest entry in the Growlanser series, available for PlayStation 2 in the UK from Friday, 13th June 2008. On an island continent shrouded in darkness and bounded on every shore by an impassable veil, war rages among desperate inhabitants fighting for survival. A mysterious famine has ravaged the land, leaving its denizens to struggle over what little fertile land remains. There is no safe haven; land that war has left untouched is still threatened by the Screapers, fierce and powerful monsters steadily encroaching on the cities of men. Take a look to the last screenshots added and read the press release for more details.
    ...
    by Published on April 8th, 2008 19:13

    via Computer and Video Games


    New screenshots from GTA IV's multiplayer component have leaked into the wild; and we've caged them like the beasts they are to allow you look at them without fear of having your head ripped off. Or something.

    It's looking like it could be very, very cool indeed, and with the sequel's release date rapidly approaching we ain't got long to find out how good it really is. Or isn't.


    Screenshots ...
    by Published on April 8th, 2008 19:12

    via ICGamers

    We’re a bit late to the party with this one, but sometime over the weekend the Xbox Live Marketplace received a nice new demo being Sega Superstars Tennis.

    Courtesy of Major Nelson:

    * Content: SEGA Superstars Tennis Demo
    * Price: Free
    * Availability: All Xbox LIVE regions
    * Dash Text: [ESRB: E10+ (Everyone 10+) MILD BLOOD,MILD FANTASY VIOLENCE,MILD SUGGESTIVE THEMES] Take a trip to Planet Superstars and play some crazy tennis with SEGA’s greatest heroes!
    ...
    by Published on April 8th, 2008 19:10

    via IGN

    Other Ocean Interactive's CEO, Andrew Ayre, today confirmed it has partnered with SEGA of America to develop a demo version of the Super Monkey Ball game for iPhone. Super Monkey Ball was highlighted at Apple's iPhone SDK event on March 6, 2008. "We were tremendously honored to be asked to work on the demo version of Super Monkey Ball and also to participate in the actual unveiling," said Ayre.

    "Apple's SDK is extremely developer-friendly and the iPhone, with its accelerometer, is the perfect platform for Super Monkey Ball," explained Gordon Wood, Other Ocean's Technical Director and Senior Programmer. "The iPhone is going to be a major player in the handheld gaming market, and we're excited to be among the first to develop games for the device."

    "We knew Super Monkey Ball could be a perfect game for the iPhone, and all we needed was the right team to partner with to make it happen," said David Cobb, Sega's Vice President of Product Development. "Other Ocean was the obvious choice to build the demo version, with their experience giving us a clear advantage."
    ...
    by Published on April 8th, 2008 19:06

    via Games Industry


    Play.com has sold out of its entire allocation of Wii Fit in just one day, ahead of the games official release on April 25 in the UK.

    Pre-order demand has "overwhelmed" the online retailer, following success in Japan that saw the game sell one million copies in just over a month on sale.

    "People continually look for new and fun ways to stay in shape and it’s fantastic to see exergames in big demand," commented Gian Luzo, head of games at Play.com.

    "Wii Fit is going to be huge – let’s hope that we can keep up with demand. We are expecting more stock before launch," he added.
    ...
    by Published on April 8th, 2008 19:06

    via Business Wire

    SEGA® Mobile is gearing up for an exciting year of mobile entertainment with a strong portfolio featuring big brands and popular gaming franchises crossing a variety of gaming genres, from casual sports and puzzle games to action and arcade. Games featured include Sonic at the Olympic Games, SEGA Columns Deluxe™, Beijing 2008™ – The Official Mobile Phone Game of the Olympic Games™, Samba de Amigo™, Sonic The Hedgehog 2™, Crazy Taxi™ and more.

    “This year’s mobile game line-up is the strongest it’s ever been for the North American market,” said Linda Chaplin, Vice President, SEGA Mobile. “We are delivering some of the best brands in gaming, each designed from the ground-up specifically for play on the mobile platform. With the casual gamer in mind, our games are short and ‘snackable’ with one-thumb controls that make it easy to play SEGA Mobile games from anywhere.”

    The new SEGA Mobile line-up includes:

    SEGA Columns™ Deluxe

    A double dose of classic SEGA puzzle games in one pack, SEGA Columns Deluxe includes Columns, the top seller on 11 gaming console systems, and Puyo Pop, the popular international puzzle sensation. The addictive games are easy to pick-up and play, allowing users play at their own pace and skill level in three game modes - Timed, Challenge and Endless. SEGA Columns Deluxe will be available from May 2008.

    Beijing 2008 – The Official Mobile Phone Game of the Olympic Games™

    Go for the Gold at the Beijing 2008 Olympic Games! Feel the excitement of the Olympic Games as players compete in four popular events – 100m, Hammer Throw, 200m Freestyle (Swimming) and Table Tennis. Set records and earn your place on the awards podium. Rich graphics, easy controls and two game modes will get players in the action. 32 countries will be represented in the official mobile phone game of the Beijing 2008 Olympic Games, published by Sega, and available from June 2008.

    Sonic at the Olympic Games™

    The Olympic Games with a Sonic twist! As Sonic, Tails, Knuckles or Amy, master five events including 1500m, 400m Hurdles, Triple Jump, Discus Throw and Javelin Throw to qualify, and ultimately, earn your place on the podium. Especially designed for mobile phones, the easy one-button controls and progressive gameplay allow everyone a chance to make history at the Beijing 2008 Olympic Games, Sonic-style! Sonic at the Olympic Games is published by Sega and available from June 2008.

    Samba de Amigo™

    The music and rhythm genre gets even spicier with this arcade classic’s bouncy beats, lively stages and easy to pick-up and play controls. Players will use their D-Pads to shake maracas in time to the music alongside Amigo, the grinning playful monkey. Samba De Amigo is set to release in September 2008.

    Sonic Spinball™

    As Sonic The Hedgehog, players will go whirling through action-packed levels of fast and furious pinball action. On a quest to stop Dr. Robotnik’s evil scheme for world domination, players must race to collect Chaos Emeralds and rings and score big points before all is lost! Sonic Spinball will be available beginning in October 2008.

    Medieval: Total War™

    Medieval: Total War is based on one of the most successful strategy franchises of all time. Players are challenged to control medieval European armies and employ tactics and wisdom on their quest to conquer their opponents. With support for both campaign and battle maps, players must manage resources, diplomacy and population happiness. The turn-based battle system offers layered levels of complexity for a range of players. Medieval: Total War launches in September 2008.

    Zaxxon™

    A mobile reinvention of the arcade classic space combat shooter, play as a lone-fighter pilot battling through three stages of an asteroid-filled alien galaxy in a quest to defeat the evil robot Zaxxon. Zaxxon is scheduled for release in October 2008.

    Sonic The Hedgehog 2™

    Sporting the fan-favorite 2D Sonic action from the SEGA Genesis and Game Gear systems, including Super Spin Dash power and team play with Tails, mobile gamers of all ages are sure to delight in Sonic The Hedgehog 2. Players defy gravity in hair-raising loop-de-loops, bounce like a pinball and race like lightning with just a few clicks of the D-pad. The game will be available in November 2008.

    Crazy Taxi™

    A SEGA fan favorite, Crazy Taxi puts gamers into the driver seat as a fearless cabbie with serious attitude. Racing against the clock, “mobile drivers” must rack up mega-bucks before their shift ends by picking up passengers and zipping through city streets and back alleys. The wild, mission based gameplay and interactive environments make
    ...
    by Published on April 8th, 2008 19:03

    via IGN


    With the scheduled release of Gears of War 2 less than eight months away, Epic games and Microsoft are slowly beginning to loosen the information valve on the highly-anticipated sequel, first at the Game Developers Conference in February and now in the most recent issue of Game Informer magazine, which has already reached some subscribers.

    A few of those magnanimous folks were kind enough to share their impressions of GI's Gears 2 cover story on the NeoGaf forums today, and we dutifully formed our impressions of their impressions, which we shall impress upon you here.

    According to the article, the basic gameplay of Gears will return in the sequel. The familiar sticky cover system will be back but slightly tweaked to make it harder to hit characters hiding behind stone walls, barricades or whatever else litters the battlefield.

    Many of the first game's weapons will return, and active reloads will be back with minor (undisclosed) alterations. As many Gears watchers predicted, chainsaw duels will now be part of the experience, and a smattering of new weapons will be included, too. The article specifically mentions poison grenades (oh, the multiplayer possibilities) and something called a Gorgon burst pistol. If it's anywhere near as sweet as the Boltok pistol from the first game, we'll take three.

    Much of the piece focuses on Gears of War 2's technical advances, which appear to be plentiful. Gamers who followed Epic's GDC appearance will be familiar with the terms "ambient occlusion" and "soft-body physics." Yes, they'll be included, as will hordes of independently animated on-screen enemies, advanced cinematic lighting and bumped-up water effects, all part of the new newest version of Unreal Engine 3.

    The GI article is thin on multiplayer details, but the mag does confirm that a re-imagined version of the Gridlock map from the first game will be back. Co-op play will return and, in keeping with current trends, will allow players to drop-in and out of games dynamically. In a change from Gears of War, the sequel will allow each player to choose different difficulty levels in a co-op game, and those choices will affect each player's experience when the team splits up.

    Gears 2 will also add a difficulty level at the low end of the scale that promises to make the sequel even more approachable for casual gamers, but the higher difficulty settings will remain "truly devastating," GI says.

    We still don't know much about the sequel's storyline, which Epic promises will be more fleshed-out that its predecessor, which had something to do with Emergence Day, some dudes with guns and emulsion.

    Delta Squad is split up when the sequel opens, and at least four new characters will be introduced as the story unfolds. Tai Kaliso is described as a spiritual warrior; Chairman Prescott is Hoffman's dictatorial boss; Dizzy is a Stranded soldier/truck driver; and Maria Santiago is the wife of Marcus Fenix's partner Dom, who embarks on a personal mission to save her in Gears of War 2.

    The forced walking scenes that masked load times in the first game have also been replaced with a new system that is apparently more bearable than watching Marcus walk around with his finger in his ear while grunting at the disembodied voice of Anya. She'll play more of a role in the sequel, too, finally getting her face in the action as an image on a video screen.

    There's still a lot we don't know about Gears of War 2. Will we fight the Locust Queen? Will the active-reload downing mechanism of the Longshot rifle return? Will multiplayer remain basically the same, or will Epic go for a wildly different setup? So far, CliffyB and crew aren't doling out those details. ...
    by Published on April 8th, 2008 19:01

    via Eurogamer


    Electronic Arts will be releasing the Xbox 360 version of Rock Band in Europe on 23rd May.

    It will be a timed exclusive for Microsoft, with PS3, PS2 and Wii offerings to appear "later this summer".

    (Update: EA has now clarified pricing details, too, having left them out of its original announcement. The instruments will be GBP 129.99 / EUR 169.99 with the game sold separately.)

    Euro Rock Band will feature a selection of exclusive songs, as was rumoured in March. These include tracks from Oasis and Blur plus adopted German favourite Die Toten Hosen, which might mean "the trouser hose". But also might not.

    We will get the full compliment of existing downloadable tracks on 27th May, too. This adds up to a meaty 70 songs, which you can get a load of over on the official site.

    Going forwards, both European and American versions will be given fresh tracks at the same time each week.

    The full list of Euro-exclusive songs can be found below.

    English
    • "Beetlebum" by Blur
    • "Rock 'n' Roll Star" by Oasis
    • "Monsoon" by Tokio Hotel
    • "Hysteria" by Muse

    German
    • "Hier Kommt Alex" by Die Toten Hosen
    • "Perfekte Welle" by Juli
    • "Countdown to Insanity" by H-Block X

    French
    • "Manu Chao" by Les Wampas
    • "New Wave" by Playmo

    EA is hosting an event today to showcase the game to the European press, so hopefully we'll have more on the announcement soon. ...
    by Published on April 8th, 2008 18:56

    via Eurogamer


    2K Marin may be developing BioShock 2 for PlayStation 3 as well as PC and Xbox 360.

    Job postings on the website call for those familiar to the system, with the level designer position specifically requiring PlayStation 3 experience.

    Elsewhere the ad mentions both PS3 and Wii.

    Unfortunately 2K Games was unavailable for comment.

    BioShock 2 was confirmed in March, with fresh Californian studio 2K Marin set to create it under the watchful eye of Ken Levine who still looks like Luke Wilson.

    While no platforms were announced most assumed PC and 360 versions would be a safe bet, given that the original game appeared on them.

    BioShock 2 is down for release sometime between August and October next year. There are no details on the story as yet, but we're hoping for motorbikes and monkeys.

    What are you hoping for, Eurogamer reader? ...
    by Published on April 8th, 2008 18:54

    via Games Industry


    Sony and Polyphony Digital's Gran Turismo 5: Prologue has spent a second week at the top of the Chart Track All Formats charts in the UK, despite a drop in sales of 40 per cent.

    Sega's Mario & Sonic at the Olympic Games climbs up one place to two, while Ubisoft's Rainbow Six: Vegas 2 is at three with sales falling 43 per cent.

    Konami's Pro Evolution Soccer 2008 remains at four this week helped by the Wii SKU which has boosted sales of the football favourite by 34 per cent.

    The highest new entry is Sega's Condemned 2 at five, with the publisher also seeing sales of Viking: Battle for Asgard climb as the game moves up the charts one place from eight to seven.

    The only other new entry this week is D3P's new release, Dark Sector, which just manages to miss the top ten at number 11.

    The Top Ten best-selling titles in UK are:

    1. Gran Turismo 5: Prologue
    2. Mario & sonic at the Olympic Games
    3. Tom Clancy's Rainbow Six: Vegas 2
    4. Pro Evolution Soccer 2008
    5. Condemned 2
    6. Guitar Hero III: Legends of Rock
    7. Viking: Battle for Asgard
    8. Wii Play
    9. Dr Kawashima's Brain Training
    10. Call of Duty 4: Modern Warfare ...
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