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  • DCEmu Featured News Articles

    by Published on December 26th, 2007 21:45

    Realtech vr have released a new version of Freesh, heres the game details:

    Welcome to the origins of life, your aim will be to protect your cell during you feed it to reach a high lever of evolution

    Heres whats new:

    A new version : 1.1
    - Compatibility for FW 3.x / SLIM
    - New package, smaller, quicker to copy
    - Some speed optimizations.
    - Some bug fixes as well.

    Download and Give Feedback Via Comments ...
    by Published on December 26th, 2007 20:23



    It's Christmas time! So it's time to give you a present, or 2: one new database and one new program to test on your Sega Saturn.
    This project took me about 5 months (I just finished it some hours ago), with the help of some great people around the world. So, here is:
    - The Dezaemon 2 Games database
    - The Dezaemon 2 Save Game Manager

    Dezaemon 2 is a game developped by Athena and released in 1997, that let you create your own shoot-em-up. This game requires a backup to save your creation. But as the save game files are really huge, you need a Backup Cartridge or a Floppy Disc to save them. In Japan, a great community of users exists and they made some really wonderful games. Their works are stored on Floppy Disc but unfortunately the Sega Saturn FDs can't be read on PC, so it's not possible to share the save games. This is where our Dezaemon 2 Save Game Managesr (D2SGM) is useful.
    The D2SGM lets you copy Dezaemon 2 save games from CD/Backup Cartridge/FDD to your own Backup Cartridge/FDD. Yeah, that's great, but if you don't have access to some Dezaemon 2 save games, this program is not very useful, right ? So we need to find a way to get some save games. This is exactly what I did. I found a way to dump the Dezaemon 2 save games, and this is where the story begins.

    The D2SGM is a homebrew tool (so you need a mod chipped saturn or need to perform the swaptrick, it also works on emulator like SSF), developped by me (it is my first Sega Saturn program, and I needed to learn C language and Sega Saturn programming) and based on the sourcecode of the Rockin'B's Save Game Manager (http://www.rockin-b.de).

    This program contains 118 games. For each game, you can listen to one music sample and watch some screenshots. The D2SGM contains a total of 3032 screenshots/pictures and 178 music samples (about 1 hour and 54 minutes of music!).
    Each game has 5 save game slots (named DEZA2___._01 to DEZA2___._05), all of them are the same. Just choose the one you want to copy. They are all recognized by Dezaemon 2 game (DEZA2___._01 = slot 1, and so on).

    The D2SGM works on 352x240 resolution, so you need a RGB compatible TV to see all the lines on screen (info taken from the Sega Saturn programming doc). Else, you can try using the highres mode implemented (704x480 resolution) but I don't know if it resolves the problem.
    The D2SGM must work on all Sega Saturn. I only tested it on EUR and JPN saturn with RGB cable on RGB compatible TVs, and all works well.

    I also made a video to let you see how it works, so don't forget to watch it


    This tool has been made with the help of:
    - Rockin'B: thanks for your Save Game Manager and your advices
    - vbt: thanks for your help on Sega Saturn coding and your advices
    - darius: thanks for the AR and PC COMMS Card
    - IGK: really thanks for your help, your confidence and the beta tests you made
    - all the members of The Dezaemoners community for their superb works

    The Games and Musics that can be found on the D2SGM are copyright by Athena, Dezaemoners, Gudakuma, HERO ZAKO, HITOSHI, IGK, Inoue Delta, ITON, Kasahara Shinya, KONNICHIHA, leimonZ, MA Project, Mac=Goe, mk2, mo4444, Moku-Mokugyo / GGE, NENG, Raynex, Sak, Shigatake, Soft Bank, Timo.
    I really want to thanks once again all the members of the Dezaemon 2 community for their wonderful works and for sharing them with us, and IGK for the work he did on this project. Without them, all of this will not be possible.


    Don't forget to visit the japanese Dezaemon Community websites:
    - The Dezaemoners
    - The dezaemon@wiki



    About the Dezaemon 2 database, it covers most of the games that have been made. 99 % of the videos you will find there have been made by IGK who did a great work again! Thanks guy!!


    Now, I will let you browse the database and test our D2SGM. You will probably have hundreds of hours of play.

    Merry Christmas 2007!!

    Source : http://www.satakore.com/ ...
    by Published on December 26th, 2007 19:50

    After 4 long weeks of redrawing and helpful hex editing, SchmEdia SchEnter is ready for your enjoyment....if you have 3.71-m33-2 or higher....slim or phat, I'll just leave it at that.

    For those PSP with a weight problem, I have attached compressed prx courtesy of GSmoke :thumbup:

    Sorry i didnt releast this here the other day, its been a bit crazy with christmas and all

    So ... belated greetings from me Please read the readme.txt for more information



    Massive Screenshot via Comments

    Download and Give Feedback Via Comments


    Since some games and the psptube and the webbrowser use the system font, here is a new vshmain and paf (compressed even) for use with the original sony font

    http://www.sendspace.com/file/0cjde4
    ...
    by Published on December 26th, 2007 19:46

    Next Generation notes the results of a study into the health benefits of playing the Nintendo Wii. According to the University of Liverpool research, Wii Tennis can't compare with the real thing.
    "The result showed that the youths burned 60 calories (in nutrition terms) more an hour playing Wii, a 2% increase in the amount of energy burned versus the Xbox 360 players. The study is quoted as saying that 'these increases were of insufficient intensity to contribute towards recommendations for children's daily exercise,' and that active gaming using the Wii is no replacement for actual sports."

    http://games.slashdot.org/article.pl.../12/26/1658238 ...
    by Published on December 26th, 2007 19:44

    Maybe we just turn a bit sentimental during the holiday season, but damn it, we'll admit to getting a little choked up over reader Claude M's well-planned, uber-geeky proposal to his girlfriend -- even if his method of choice did happen to employ the totally overexposed iPhone. Being the romantic fellow that he is, Clause spent what must have been numerous hours producing a video proposal in the style of those ubiquitous commercials -- as you can see after the break -- and then screened it for his sweetheart (probably on his or her you-know-what) while they were strolling around the area where they'd first met in college. We'd like to congratulate the happy couple -- she said yes, duh -- and encourage them to race over to our Christmas contest post, where they have decent odds of scoring a pair of round trip tickets for the honeymoon.

    http://www.engadget.com/2007/12/26/i...cynical-heart/ ...
    by Published on December 26th, 2007 19:40

    Proving once again that athleticism and real-world experience have little bearing on the outcome of Wii Sports matches, a 79-year-old bowler was defeated by an 84-year-old who'd only recently picked up the game -- virtually -- in their retirement community's latest Nintendo tournament. Obviously a popular pastime among the senior crowd, playing Wii has gotten so big at the 3000-resident Riderwood complex in Montgomery County, Maryland that semi-regular tournies are held in the various events, with underdog Nancy Davies (not pictured) upsetting previous champ Hal Winters (also not pictured) in the most recent excitement-filled Bowling final. When asked to comment on the 202 to 182 stunner, the few other residents who were both awake at the time and able to remember the action agreed that the match was surely one for the record books.

    http://www.engadget.com/2007/12/26/w...ogame-tourney/ ...
    by Published on December 26th, 2007 19:21

    News/release from Abcd1234:

    Welcome to the home page for my port of NetHack to the Nintendo DS. The goal of this project is to create a port of NetHack for the DS utilizing the unique features of the DS to create an easy-to-use NetHacking experience. I think I've succeeded in that goal. I'm probably wrong.

    Features
    An unscaled, scrolling map view on the lower screen, which can be interacted with using the touchscreen.
    Minimap, message, and status information rendered to the top screen.
    Support for 16- and 256-color BMP tilesets, including non-rectangular tiles (tiles must have dimensions which are a multiple of 8, e.g. 8x8, 8x16, etc).
    Support for text mode, with optional full color and IBM graphics.
    Popup command window for easy access to the full command set.
    On-screen keyboard for text input and extended commands.
    Keys are almost completely configurable.
    Support for both left- and right-handed modes.
    Save and restore.
    Sleep mode.
    News

    Oh yeah, it's true! 1.12c is out, now! This fixes a more minor drawing bug in text mode in the case where tiles need to be erased (dark rooms, etc), which would result in dark gray, rather than black, tiles being left behind.

    Download and Give Feedback Via Comments ...
    by Published on December 26th, 2007 19:18

    Brunni has given a nice release for developers:

    µLibrary is a new library for Nintendo DS. Basically, it is meant to use the 3D GPU to create nice 2D games very easily, using a different approach than existing libraries (quite similar to OSLib).

    The 3D GPU provides additional effects over the 2D GPU, like full transparency with alpha channel (objects can blend amongst them), a larger number of sprites (up to 1536 instead of 128), no zoom or rotation limit (2x with the 2D GPU), a larger limit for the sprite size (2048x2048 instead of 64x64). It is also possible to draw primitives like lines, rectangles, etc. allowing nice effects like in Yoshi's island for example

    µLibrary also provides a low level layer and is open to the hardware. You can also mix 2D and 3D in a single project.

    The problem of using the 3D GPU is clear: you can only use one screen at a time, or 2 screens but at 30 fps. However, µLibrary is fully compatible with PALib and you can use it to handle the second screen at 60 fps. It's a good solution if you do not plan to use the second screen intensively: displaying a BG with some sprites and get the stylus state could be enough, and you can concentrate on the main screen which is driven by µLibrary.

    Here is a small list of functionalities offered by µLibrary:

    Supported image formats: PNG, GIF, JPG
    Special image effects: stretching, tinting (4 corners), mirroring, rotation (with a defined center), selection of an image frame to display (just like on spritesheets).
    18-bit render quality instead of 15-bit: provides 8 times more colors!
    Virtual file system: it is possible to load files independantly from the actual support (RAM, libFat, GBFS are supported by default, but you can define your own). Allows to create more easily software that are compatible with all existing linkers
    Untextured geometry (rectangles, gradients, lines, etc.)
    Basic message box system
    VideoGL wrapper for texture and palette loading in VRAM: it is now possible to load and unload things dynamically. Furthermore, it is more flexible (you can choose which banks you want to use for what, etc.)
    Keypad and touchscreen handler namely with support of stylus speed and double click and support of autorepeated keys (menus for example).
    Includes 2 splash screens
    Low level wrapper to draw primitives
    Text system using the same font format as OSLib

    New this time

    An update to µLibrary, initially only meant to fix the problems with the latest libnds release, but which finally features some nice improvements.
    ...
    by Published on December 26th, 2007 19:11

    News from Neoflash

    LocoRoco Motion Plugin v0.99
    --------------------------

    Update.

    Requirements:
    -------------
    1)Neo Motion Kit
    2) CFW atleast v3.71 - due to NID compatibility.

    Changelog:
    ----------
    1) Added audio Fix; Audio works perfectly along with motion for perfect LocoRoco game experience.
    Thanks to ps2dev members.
    2) Added a check, wherein the plugin self-terminates with a message, if Motion Kit is unplugged or not plugged in
    before the game begins or due to failure in initialization; hence if anything fails, you can still
    play the game unlike previous version which caused "unusably sluggish behaviour".
    3) Added a Jump function but something isn't right. Tilt forward and then backward.
    [This will most probably be removed in next version if I can't figure out the problem]
    4) Substantially improved chances of succesfull initialization. Failure rate - 1 in 10 times.
    5) Reduced CPU usage - removed unused stuff / Z axis reading / other calculations

    Additional Notes:
    -----------------
    1) After muting and disabling by using Note button, audio doesn't re-enable, Press Vol Up or Down.
    2) You'll see a slight delay when you change the volume -- it's normal.

    Upcoming:
    ---------

    Analog Motion Mapper for Mercury Meltdown / any 3d game.

    Any suggestions for improvement welcome. Enjoy.

    Note: Put "REAL USER" in your post let me know you have actually tried this. Also Video showing new version in action coming soon.

    Download and Give Feedback Via Comments ...
    by Published on December 26th, 2007 19:09

    News/release from Ekid:

    I saw the "Using the PSG to create music" thread in the other forum so I thought "Hey, why don't I make a PSG mod player" :P
    So I spent the last couple days whipping up this little mod player to support PSG/noise channels, then I got carried away and added everything else a mod player needs.....

    Anyway, it includes a special template.mod that has samples of the PSG and white noise (mapped to samples 23->31) so composers out there can easily make some psg tunes for ds :P (easy except for crappy .mod format).

    More information is in the readme. Tell me if you find any broken .mods

    Download and Give Feedback Via Comments ...
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