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    by Published on March 17th, 2008 14:13

    New version of the Sega Saturn emulator for Windows and Linux.

    Notes:
    Lots of bug fixes in this release(especially on the SCSP). The GTK port received a nice face lift. Saving and loading of cheats was added. There is also now a nice Qt port available.
    --------------------------------------------------------------------------------
    Changes:
    0.9.3 -> 0.9.4
    scsp:
    - Fixed a timer bug.
    - Fixed a bug with mcire word writes.
    - Added wave file output core to available sound cores.
    - Fixed a bug in total level attenuation.
    - Fixed a bug in EG.
    gtk port:
    - Redesigned memory dump window.
    - Redesigned SH2 debug window.
    - Other bug fixes.
    qt port:
    - Added initial support. It should be pretty much on par with the gtk port.
    wii port:
    - Added initial support.
    windows port:
    - Fixed a bug where emulation wasn't paused when save/load state as was
    selected from the menu.
    - Changed disassembler so it can scroll up and down.
    - Tweaked error messages so it doesn't report invalid opcode errors when
    running the fast interpreter.
    - Added SCSP common control register debug info to SCSP debug dialog
    - Other bug fixes.
    general:
    - Added a few internal tweaks that should yield some performance gains.
    - Added support for saving and loading cheats.

    Download and give feedback via comments ...
    by Published on March 17th, 2008 14:08

    More progress on the upcoming PlayStation 2 emulator for Windows.

    From the official site:

    XCSS (Xeon Central Sound System) emulates a little bit sound (very unstable and buggy) in the central-processing-mode. The pings are quite terrible. Thanks to lateit anyway - the sound works now .

    With enabled sound, we get very low FPS. The sound unit needs more attention :P.

    I will reply if there are any changes.

    Xeon ...
    by Published on March 17th, 2008 10:18

    New beta of the PlayStation 2 emulator for PC.

    Changelog:

    - Vsync/Hsync rewritten, stops DMC video freezing, improves real time cutscene lipsync.
    - Memcard selection saving fixed.
    - SPU2 Async adjusted to be quicker and hopefully stable.
    - Special "speed hack" added which tightens SPU2 Async but slows the emu down, can help in the case of some videos (FFXII demo for me)

    Download and give feedback via comments ...
    by Published on March 17th, 2008 06:44

    New from SuccessHK and with Full Worldwide Shipping



    With the Pro Evolution Soccer series renowned for its fluid, realistic gameplay, the new game builds on the implementation of Teamvision with additional key advances. As with previous releases since its inception in 1996, the ball is again treated as a separate entity, with the timing of shots entirely down to the player, while the new AI ensures that defenders work to close down space and block efforts on goal. Similarly, distribution of passes works along the same lines, with players using the space available to them to switch the ball. Close control has also been enhanced with more control when dribbling the ball, and a number of subtle moves added to bypass defenders and move the ball into space. ...
    by Published on March 17th, 2008 06:44

    New from SuccessHK and with Full Worldwide Shipping



    With the Pro Evolution Soccer series renowned for its fluid, realistic gameplay, the new game builds on the implementation of Teamvision with additional key advances. As with previous releases since its inception in 1996, the ball is again treated as a separate entity, with the timing of shots entirely down to the player, while the new AI ensures that defenders work to close down space and block efforts on goal. Similarly, distribution of passes works along the same lines, with players using the space available to them to switch the ball. Close control has also been enhanced with more control when dribbling the ball, and a number of subtle moves added to bypass defenders and move the ball into space. ...
    by Published on March 17th, 2008 00:04

    Wolped has updated his entry into the Neoflash Coding Contest, heres the full details:



    Nickname: wolped
    Project name : DS-DOS
    From : Minnesota, USA
    Division : NDS APP
    Original enter : YES
    Support Motion : NO
    In last NEO Compo this project have won in the top 10 : NO
    Project description: DS-DOS is an MS-DOS type clone, featuring a command line interface.

    Latest Version .41


    (iDeaS cut off part of the picture)

    The rest is from the readme:


    DS-DOS a MS-DOS clone by Shawn Winkels.

    Version .41
    -Added Ability to copy files between cards

    Version .21
    -Added NeoFlash compo splash screen

    Version .20

    -Fixed some copy problems
    -Cleaned up "dir" command
    -Added "lock" and "ulok"
    -Added restart by pressing Start
    -"cd" is still broken
    -sound is still broken


    DS-DOS is a first filebrowser of it's kind. This text-based application will allow
    you to view/copy/move/delete/rename files on your memory card or built-in memory.
    It also allows you to boot other .nds binaries (users of certain cards may have
    trouble with this). Don't forget to DLDI patch it.

    Currently Implemented Commands (case-sensitive)
    date displays the date
    time displays the time
    cls clears the screen
    help displays help
    ver displays DS-DOS version
    del allows deleting of files
    copy allows copying of files
    move allows moving of files
    ren allows renaming of files
    dir displays a list of files and directories in current directory
    cd change the current directory
    lock locks the filesystem, preventing use of del/copy/move/ren
    ulok unlocks the filesystem allowing use of del/copy/move/ren

    To boot any .nds file, just type the filename (myndsfile.nds). If it is currently
    in a folder, you will have to type the full path unless the folder it resides in
    is the current working directory (folder\myndsfile.nds).

    To use the extra device, you must have a dldi file called "fat3.dldi", which is a
    renamed dldi file of the other device you want to use. To boot an .nds file on the
    other device, you would type "fat3:\myndsfile.nds". Copying, renaming, moving, and
    deleting all work this same way.

    For some reason, typing any commands larger than five characters long, may break
    certain commands. To fix this, press Start to restart DS-DOS (file must be named
    dos.nds).

    Thanks to: TeenDev for bootlib; Chishm for libfat; Everyone involved with devkitPro
    and PAlib; And to all Nintendo DS homebrewers.

    Download and Give Feedback Via Comments ...
    by Published on March 16th, 2008 22:24

    Bootsector has released another emulator for the PS2, aint it great to see so many homebrew releases on the PS2 as of late

    Heres the release details:

    This is a port of FCEUltra, a great Nintendo emulator, for PS2. Written originally by ragnarok2040, its development was stopped at version 0.92. The public available source code was from version 0.90.

    So I got the source code and started to improve it a little bit. The results were:

    :. CD/DVD support added.
    :. Several bugfixes, turning it as stable as official 0.92 version.
    :. Using same color palette as of version 0.92 (AspiringSquire's NES Color Palette)
    :. NTSC video output quality improvements
    :. Supporting analog pads
    :. And much more...

    Latest "unofficial" version is 0.90i.

    Download and Give Feedback Via Comments ...
    by Published on March 16th, 2008 22:07

    March 14, 2008 - Bandai Namco caused somewhat of an uproar with the announcement that its next major RPG would be coming to the Xbox 360 rather than more Japan-friendly systems like the PS3 or Wii. We're referring to, of course, Tales of Vesperia, which was first unveiled in a system TBA state at the Jump Festa event late last year and was only recently confirmed as a 360 game. The latest Famitsu offered a few new details through an interview with the game's key staff members, Yoshito Higuchi and Tsutomu Gouda.

    You'll recognize these two as well as other members of the Vesperia staff from past Tales games. Gouda is the game's producer, having recently worked on starting up the Tales of Mobile series. Higuchi, former planner on Soul Calibur, director on Tales of Symphonia, and chief director on Tales of the Abyss, is serving as director of the game. The rest of the staff is comprised of people who worked on Symphonia and Abyss.

    With the move to Xbox 360, were you hoping for an Online Tales game? Higuchi disclosed that the team gave up on the idea of having online players control various members of the battle party, thinking that because this would be their first Xbox 360 title, they shouldn't try to do too many new things. The game will have some online support, though, including online rankings for battle hit counts and mini games.

    Those who do like playing multiplayer can rest assured that Vesperia will, like past entries in the series, allow multiple local players to take control of your battle party members.

    Another area of online compatibility under consideration are Marketplace item downloads. Both Higuchi and Gouda stressed, however, that they wouldn't do something dirty like messing with the game's balance to make it so that players will have to purchase an item in order to clear the game.

    Moving on to the battle system, Higuchi said to expect an extension of the system from Tales of the Abyss, without any dramatic changes. The name of the new battle system is "EFR-LMBS," which stands for (deep breath) "Evolved Flex Range Linear Motion Battle System." This is differs from the FR-LMBS system of Abyss with revisions to some areas and the addition of a few new elements.

    On top of the new battle system elements, battles will see somewhat of a boost thanks to the use of the more advanced hardware offered by the 360. Past titles in the Tales series have allowed four up to four enemies to appear on the battle field at a time. In Vesperia, you'll see smaller enemies appearing in groups of seven or eight. The game will also include some huge beasts.

    Outside of the battle system, the development staff is placing effort into pre-battle preparations. The game will have a weapon synthesis system that Higuchi describes as extremely robust. You'll be able to create weapons by collecting materials on your quest. Collecting new weapons is tied into the game's skill system as well.

    Famitsu asked the two about the game's vocal introduction, as this is usually one of the major areas of interest with a Tales game. Strangely, the two weren't willing to announce the performer of the game's theme song, which will accompany a new animated intro being created by animation house Production I.G. The artist has been finalized, Gouda confirmed, adding that if they announced the name, people would be surprised. While the artist is Japanese, he or she (presumably she, given the series' history) will also perform the song for the overseas version of the game.

    Higuchi closed off the interview by suggesting that 360 owners who own a PS2 try out Abyss first. He feels this is "one point of arrival" for the Tales series, and it's also the basis for Vesperia's structure.

    With a Japanese release for Vesperia planned for later this year, your time is running out, so we'd suggesting following Higuchi's advice as soon as possible.

    via IGN

    Loving the constant news about this game, keep it up namco Tales! ...
    by Published on March 16th, 2008 21:59

    Neoflash have today announced and posted a photo of the Neo Nes Flash Cart, heres some more details:



    spec:
    * Use NEO2/3 to store the roms
    * Build in USB online burn function
    * Cheat Code support
    * Real Time game save
    * Support almost game maps
    and more ......



    More details as they come in, great news for all those retro fans who want to play Nes Games via Hardware rather than emulation. ...
    by Published on March 16th, 2008 21:52

    via playeradvance



    Montspy gives us pleasure releaser of achievement on its second NDS, which is more or less an innovative concept, never before seen in the video game!

    And yes, you are nothing less than a snake named Snake, and you have a secret mission to Washington, your goal? You infiltrate into the impenetrable fortress of Groznyj Grad, Russian jungle in order to retrieve the professor Sokolov, to bring it back to the United States, and destroy the Shagohod, a tank capable of launching nuclear warheads to several thousand miles away and that might trigger a nuclear war!

    If you die, the American government deny any responsibility, the fate of the world is in your hands ...

    Snake Good luck!

    Note: you must also get small balls on the map allows you to grow.

    Download and Give Feedback Via Comments ...
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