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  • DCEmu Featured News Articles

    by Published on January 17th, 2008 20:52

    If you're looking to gain respect for your gear as a serious business-class tool, there's no better way than to infiltrate those Big Four accounting firms still using Lotus Notes. According to a piece carried by the Associated Press, Lotus Notes eMail is coming to Apple's iPhone and iPod touch. We kid you not. The announcement is expected as early as Sunday the 20th, the day IBM's annual Lotusphere conference kicks off in Orlando. The software is free for those with existing licenses which means IT is going to have a hell of a time keeping it out of users' hands. If true, the application would presumably be the first official, third-party app developed with Apple's new iPhone SDK. IBM is also expected to announce their free Lotus Symphony flavor of OpenOffice for the Mac at the same time. An IBM spokesman seemingly confirmed the announcements by saying that Apple and IBM have, "a lot in common. We're going to cross-pollinate." Let's just hope they manage to untangle that jumbled Notes UI for finger-friendly navigation during the mating ritual, eh?

    http://www.engadget.com/2008/01/17/i...us-notes-suit/ ...
    by Published on January 17th, 2008 20:50

    So apparently, that whole "plan to shut down a Bochum Nokia plant" didn't exactly sail over everyone's heads, particularly not in Germany. Reports are now flowing out that unions in the nation are taking it upon themselves to urge consumers not to purchase wares from the firm, with Dietmar Muscheid, regional head of the Confederation of German Unions (DGB), being one of the most vocal. Muscheid went on to state that "whoever buys a cellphone today should think about the choice they are making and what catastrophic consequences the company's actions in Bochum will have for thousands of workers." 'Course, the EU has already proclaimed that Nokia won't be getting a dime in relocation (to Romania, supposedly) aid, but unspecified government officials are reportedly lined up to speak with suits from the handset maker later this week to "discuss the plant's future." Whether or not all this commotion will actually change any minds, however, remains to be seen.

    http://www.engadget.com/2008/01/17/n...german-unions/ ...
    by Published on January 17th, 2008 20:48

    I must admit i havent updated either of my Homebrew PSPs up to 3.80M33 yet, at the moment im happy enough on an older firmware infact i have a PSP on V1.5 and the other on 3.71M33-3

    But now the dust has settled on the releases of the last few days and the v1.5 Kernal Addon and PSX Emu Popsloader have been released i feel its time to ask the PSP News visitors their verdicts on it and if theres any major bugs that need a looksy at

    Answer Via Comments ...
    by Published on January 17th, 2008 20:36

    New from Neoflash:

    new MK5 USB Loader 2008 version release

    more info: http://www.neoflash.com/forum/index....ic,4794.0.html

    * Plug and Play, not need any driver
    * Support all OS
    * Build in LED indication
    * Support all third-brand NAND card, like N-card , DS fire linker ......
    * Support USB 2.0
    * Don't need NDS console work together

    Order at IC2005.com ...
    by Published on January 17th, 2008 20:36

    New from Neoflash:

    new MK5 USB Loader 2008 version release

    more info: http://www.neoflash.com/forum/index....ic,4794.0.html

    * Plug and Play, not need any driver
    * Support all OS
    * Build in LED indication
    * Support all third-brand NAND card, like N-card , DS fire linker ......
    * Support USB 2.0
    * Don't need NDS console work together

    Order at IC2005.com ...
    by Published on January 17th, 2008 20:31

    Niateph posted a new release of Byook for the Nintendo DS:

    Byook is a system of adventure game combining books and video games for Nintendo DS.

    The DS, held on the side, symbolizes the open book and invites the player to delve into the story.
    Gommant few letters, playing with words, altering the meaning, and it guides the story and discovered the consequences of his choice.
    When the story intensifies, the virtual book comes to life and leaves room for Thursday: page is overshadowed by scenery and words are born playable characters. Became player, the player saw his book while a narrator tale scene played.
    The text and the game gradually merge to form a new way of living a story: figures of speech playable, fun gameplay literary puzzles, games on the words and so many others!

    16/01/2008 : Horus 0.5

    +By drawing a box on the touch screen you can now make the In-Game menu appear.
    - You can't make it appear when you are in game mode with the text screen up.
    +When the texts change they appear in a different color.
    +There are ink stains at some points of the text. By clicking on it you can change various things including gameplay functions or scenario orientation.
    -There is no more sound since we are shifting to ASLib.
    +Page displaying system has been recoded.
    +Copyright screen are here !
    +Hieroglyphes riddle has been modified and is supposed to be easier to understand.
    +Pages' numbers are here !
    +Various endings depending of your choices and success in the riddle.

    Download and Give Feedback Via Comments ...
    by Published on January 17th, 2008 20:31

    Niateph posted a new release of Byook for the Nintendo DS:

    Byook is a system of adventure game combining books and video games for Nintendo DS.

    The DS, held on the side, symbolizes the open book and invites the player to delve into the story.
    Gommant few letters, playing with words, altering the meaning, and it guides the story and discovered the consequences of his choice.
    When the story intensifies, the virtual book comes to life and leaves room for Thursday: page is overshadowed by scenery and words are born playable characters. Became player, the player saw his book while a narrator tale scene played.
    The text and the game gradually merge to form a new way of living a story: figures of speech playable, fun gameplay literary puzzles, games on the words and so many others!

    16/01/2008 : Horus 0.5

    +By drawing a box on the touch screen you can now make the In-Game menu appear.
    - You can't make it appear when you are in game mode with the text screen up.
    +When the texts change they appear in a different color.
    +There are ink stains at some points of the text. By clicking on it you can change various things including gameplay functions or scenario orientation.
    -There is no more sound since we are shifting to ASLib.
    +Page displaying system has been recoded.
    +Copyright screen are here !
    +Hieroglyphes riddle has been modified and is supposed to be easier to understand.
    +Pages' numbers are here !
    +Various endings depending of your choices and success in the riddle.

    Download and Give Feedback Via Comments ...
    by Published on January 17th, 2008 20:24

    Myke38 has updated Starlite a Clone of the awesome Starcraft to the Nintendo DS, first take a look at these screens;



    Heres the full and translated to English Release info:

    Hello,
    Voila version 0.03 of StarLite.
    On the agenda:
    -- StarLite is now using 3D Sprites, which allows to see 1024 in total.
    -- The wireless Ad-Hoc mode is now functional. It is a saying that you can play with 2 DS in the same piece, one against the other!

    Here's how to follow in order to play a new version:
    -- Copy the file StarLite.nds on 2 DS. (So far, everything is normal)
    -- On the DS numero 1, copy at the root of your memory card file "equipe.txt" with the content as simple character "1" (without a return line, no spaces)
    -- DS on the number 2, copy the same file, still has its roots, but this time containing the only character "2".
    This file helps to inform the DS that you are the player 1 or 2 player!
    -- Run Starlite, and wait for the 2 games is launched on 2 DS. You can now begin to play.


    Why this file "team"? In fact, we have not had time to create a menu to select its colour and number team. And this menu will permit synchronize the start, which is not the case here ...
    But all that will come in the next version.

    In conclusion, you can see for yourself that this is indeed the beginning of WiFi mode, but it works! (Plant it again from time to time, but it takes care)

    Known Bugs:
    -- Some of the crashes DS.
    -- The death of a marine leaves desired: If you kill a marine enemy is your Promis who dies, we will correct it tonight!

    Download and Give Feedback on this excellent release for all Nintendo DS Fans ...
    by Published on January 17th, 2008 20:18

    Jeff has released a new version of his Rogue clone for the Nintendo DS and GBA, heres whats new:



    Most of my effort has focussed on UI related issues with this release. My vision for the Action Bar is now realized. You can populate it with your own choice of actions or spells.

    Akoi Meexx has been working extremely hard at a total-conversion tileset for POWDER which I'm proud to now make the default tileset!

    I've moved my primary playing platform to the DS. I'm extremely happy with the current stylus interface. I have not had to use the buttons at all. This is fortunate as in the winter one can use the stylus with gloves, but I've had issues trying to use the buttons.

    * The PPC Mac and Linux versions will no longer have psychedelic colours, but instead look normal. (Ben Hjelt)
    * [Mac] The Mac port now uses a .dmg making installation a snap! Note your .txt and .sav files will be saved to whatever directory you put the POWDER program into.
    * [SDL] The window icon was accidentally half brightness - it is now in its full glory.
    * There is now an action bar along the top of the screen as well. Further, you can reassign action bar entries when in the verb screen. Merely drag and drop to until the bar matches your dream layout!
    * There is now actionbars on the left and right of the screen. It is recommended you don't use the top few of these as they will obscure your text output.
    * Your action bar settings are saved across sessions. If you mess things up, the Options menu has a Defaults entry that will revert them to the defaults.
    * From the Zap menu you can drag and drop spells to the action bar. This lets you cast specific spells with a single click.
    * On reading a spell or skill book, you will be given the full text of the spell or skill you are trying to learn. You will then have to confirm your selection. This requires two extra button pushes, but I hope such learning is rare and this helps people discover the spell text as [Select] is a tad bit obscure.
    * The background for the inventory screen has been changed into a series of boxes rather than the odd C symbol. This is also done on the layer beneath the items.
    * When you possess another creature and equip items, your original body will no longer mirror your new weapon choices.
    * Renaming yourself will change your actual name (the one for the win screen and character dump) rather than just your body's name. (Grothias)
    * Linux port is now statically linked against libstdc++, so those of you who don't have old libraries installed should be able to run it. (Martin Read, John Overmars)
    * The final inventory screen will no longer go to full-examine when you click on an item. Instead, it acts like the normal inventory where it does the short description on click and changes the item bar to reflect whether you can view the item. Similarly, the only way to quit it is to now press the inventory button again. (Or , of course) (Honourable mention to Richard Quirk who submitted a patch for this after I had already coded it)
    * Possess now takes Diagnose as a prerequisite.
    * The haunted island and other similar rooms that have monsters have been double checked to ensure they don't allow stairs. (Martin Read)
    * [DS] Richard Quirk finished the earlier fix to support r21 of devkitPro. It turns out my refusal to use short-enums was the source of the incompatibility.
    * Requesting info ('i' or [Select]) on the cancel option of a spell book reading menu will no longer crash. (Ciaran Walsh)
    * You can drag items around your inventory screen to reorder them. You can drag into your equip slots to put them on or drag off equipped slots to remove them. (Richard Quirk)
    * it's to its correction in cockatrice description. (Richard Quirk)
    * Eating items now grants ten times the foodvalue, bringing them more in line with eating corpses. (Brendan, Michal Bielinski)
    * One new map.
    * Brand new tileset - the Akoi Meexx tileset. This is a total conversion which has been made the new default tileset. Never fear, if you want the naked pink guy, you can change to the Classic tileset.


    Leech the right version:

    Gameboy Advance [382k].
    Nintendo DS [735k].

    Download Above and Give Feedback Via Comments ...
    by Published on January 17th, 2008 20:14

    Cid2Mizard has released a new version of his rather cool Mario Galaxies game for the Nintendo DS:



    Heres whats new

    -2 Languages English and French.
    -8 Worlds and 8 levels.
    - Support DLDI (A patch if necessary).
    - Backup hiscore.
    - Addition of the Pause.
    - Adding sound and music.
    - Adding CheckLid
    - Using the EFSlib of Noda for. Mods.

    Download and Give Feedback Via Comments ...
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