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    by Published on January 17th, 2008 17:06

    via Computer and Video Games


    A surprising amount of game developers are providing downloadable game demos as an after thought, says Xbox Live games portfolio manager David Edery, who has provided a list of suggestions for creating a decent trial.

    "A downloadable game's trial is everything! If someone doesn't enjoy your trial, then they probably won't buy your game," Edery says on his blog.

    "It doesn't matter if you licensed the three greatest IP of all time and fused them into the holy trinity of game design itself. If the trial stinks, most people won't bother to lift the curtain on the full experience."

    Edery's seven commandments for creating a decent game demo include: Don't confuse or frustrate the player, Don't make the player wait for the fun, Don't make the trial too short, Don't make the trial too long, Intensify the player's curiosity, Work that upsell message and Show off your best features.

    "When ending the trial, that upsell screen is (potentially) the last thing your customer will see. Every other trial is promising 'more levels,' 'more characters,' blah blah etc," the XBL man notes.

    "Why is your game different? If you don't have an answer to that question, this tip may not be so useful.. but then again, maybe trying a little wit (or something else that's memorable and positive) will help?"

    Then again, it's easy for Microsoft to tell developers how do make decent demos; we're still waiting for our Mass Effect, Gears of War and Halo 3 trials, lads... ...
    by Published on January 17th, 2008 17:01

    via IGN


    Gamers love cult movies. It was only a matter of time before the '80s classic The Highlander made its way to the videogame realm. The tale of immortals who lop one another's heads off is coming to PC, PS3 and Xbox 360 this year courtesy of Eidos.

    In Highlander: The Game, you play as Owen MacLeod, ancestor of the feature film's Connor MacLeod. Born in Gaul more than two millennia ago, Owen is the son of a tribal chieftain. As is the popular trend of the times, Owen's village is invaded and he becomes prisoner of the mighty Roman Empire. Forced into gladiatorial combat in Pompeii, Owen gets himself killed. Good news for Owen: he's immortal. Rising from the dead, Owen begins a journey through the centuries, learning to become an incredible fighter (and lopper of immortal heads).

    The story eventually lands us in a futuristic New York City, where Owen is being hunted by a mysterious all-powerful immortal. The only way Owen can defeat this nemesis is to find three missing stone fragments that, when placed together, grant the wielder immense power.

    Not that Owen doesn't have some serious power sans mystical stone. He is, after all, immortal and can only die if he loses his head. This allows for some interesting combat techniques. Owen can use his body as a conduit for electricity or fire, disarm enemies by purposefully impaling himself on their weapons, and survive great falls. Each time Owen chops the head off an immortal, he experiences The Quickening. Think of it as an mystical orgasm, where the knowledge and power of the victim is consumed by the slayer. Over the length of his journey, Owen learns new combat skills and uses a variety of swords. Expect to heft a claymore, katana and twin gladius as you cut your way from the heart of the Roman Empire to Times Square.

    "Eidos is excited to present the classic Highlander franchise for the next generation of video gamers," said Robert A. Lindsey, Executive Vice President of Sales and Marketing for Eidos Inc. "Gamers will get the chance to explore the powers and abilities that only being an Immortal has to offer. Highlander boasts an incredible level of graphical quality and gameplay capabilities such as an advanced sword fighting combat system and destructible environments."

    "For the first time, Highlander comes to fans in a new medium that allows players to dive into the Immortal universe," said Peter Davis of Davis-Panzer Productions. "The interactive experience permits players to gain a completely different perspective of the mythos, and experience the powers and advantages of immortality through the eyes of a MacLeod."

    The Highlander is written by David Abramowitz, who also wrote for the TV show. It uses the Unreal Engine, which means it will likely be quite pretty. Look for it later this year.


    Screenshots here ...
    by Published on January 17th, 2008 16:59

    via Computer and Video Games


    New details have come in on the (slightly) anticipated Wii version of The Force Unleashed, which finally brings saber-swinging Jedi antics to Nintendo's console. Unfortunately though, it's sounding like a far cry from the 1:1 saber swinging we were hoping for.

    According to the latest Game Informer, The Force Unleashed will not use the WIi Remote for 1:1 lightsaber swinging, but instead your Force Powers will be motion controlled. Force Push, for example, is pulled off by (you guessed it) "pushing" the remote towards the screen.

    It's Marvel: Ultimate Alliance with Storm Troopers then. Not that we weren't expecting that.

    We've still got our fingers crossed that Lucasarts will give us the beautiful Wii Lightsaber action we've been demanding since Wii's announcement, but at the moment we can only prepare for disappointment.

    Guess we'll have to play out our Star Wars fantasies with the toy swords for the time being then... ...
    by Published on January 17th, 2008 16:57

    via Computer and Video Games


    Konami has confirmed that Pro Evolution Soccer 2008 will be arriving on the Wii in March, 2008.

    So far, the main focus of PES 2008 on Wii has been on the baffling controls and whether or not they can possibly work.

    Now though, more info has been given out that could divide opinions further. According to Konami, "The Wii game mirrors the real sport's use of open space and the exploitation of defensive lapses and accurate passes essential in creating scoring opportunities". Whatever the hell that means, we don't know.

    More understandable is the point and drag system, whereby players use the Wii Remote to guide their characters around the pitch. Pointing at nearby players selects them to receive a pass or latch on to a through-ball.

    Shaking the Nunchuk can be used to perform sliding tackles and send the goalkeeper out to clear a ball.

    PES 2008 for Wii features six modes, and includes the obligatory RPG-lite experience point system, where players can upgrade their team members after matches and unlock extra skills. It supports Mii's and works online too.

    Konami's bringing the game in today, so stay turned for some serious impressions. ...
    by Published on January 17th, 2008 16:54

    via Eurogamer


    Sony has issued a statement to Eurogamer regarding the current lack of songs on the SingStar PS3 SingStore, promising new content on 18th January and more to follow in early February.

    "SingStar fans have been asking when the SingStore will be populated with more songs," the statement reads. "Our original vision, as outlined in early preview coverage of SingStar, was to have more than 350 songs available on the SingStore. We are working hard to increase the volume of content as quickly as possible.

    "Eighteen new tracks will be live in the SingStore from 18th January (15 English and 3 Spanish tracks) including songs from KT Tunstall, David Bowie and Blur. This will be followed by an update the week of 4th February, including tracks from The Editors and MC Hammer, and we will be updating the SingStore with new content twice monthly thereafter. Thanks for your ongoing support."

    The statement comes partly in response to a petition to Sony complaining about network outages, a lack of updates, "false advertising" (namely the "hundreds of songs available to download" image on the in-game interface), and a "lack of community news".

    We've asked for comment specifically on the network issues, but we're still waiting on that.

    Readers have also reported to us that their plaintive attempts to catch Sony's attention using uploaded video pleas have been ignored, with the videos deleted. ...
    by Published on January 17th, 2008 15:37

    New version of the Nintendo DS emulator for Windows.

    Changelog:

    • Fixed a bug in CPU Speed Mode.
    • Fixed a bug in Bind Textures.
    • Fixed a bug in Use Temp File for compressed file.
    • Fixed a bug in Fog Effect.
    ...and other small fixup.

    Audio PlugIn 1.0.0.9:
    • Fixed a bug in Load State capabilities.

    DirectInput PlugIn 1.0.0.4:
    • Fixed a bug in choosing buttons. ...
    by Published on January 17th, 2008 15:37

    New version of the Nintendo DS emulator for Windows.

    Changelog:

    • Fixed a bug in CPU Speed Mode.
    • Fixed a bug in Bind Textures.
    • Fixed a bug in Use Temp File for compressed file.
    • Fixed a bug in Fog Effect.
    ...and other small fixup.

    Audio PlugIn 1.0.0.9:
    • Fixed a bug in Load State capabilities.

    DirectInput PlugIn 1.0.0.4:
    • Fixed a bug in choosing buttons. ...
    by Published on January 17th, 2008 11:05


    After 4 months, here is a new release which includes support for PSP Slim and 3.XX firmwares, the support for 1.50 has been dropped, as new hardware no longer supports it. This also means that you can now use the game in WPA authenticated access points which wasn't possible under 1.50.

    This release also includes some small bugfixes, and the fix to avoid the nasty crash which was produced while playing the game with the midi background music enabled, so now you can play while hearing background music without unexpected crashes. It should be really stable now.

    Changelog
    • Code updated to be Slim and 3.XX firmwares compatible
    • Code updated to 0.5.3 to be able to play on latest online servers
    • Game crash while playing background music fixed
    • Bug from last resize of replace trains window fixed
    • Windows can now be dragged out of screen limits, to be able to see windows which exceded the screen height, such as the patches configuration dialog, just hold square pressed over a window to move it
    • Place Tree window now is displayed inside screen limits
    • PSP dedicated server upgraded to 0.5.3


    Dedicated server for PSP players have also been updated:
    • OpenTTD for PSP players Europe


    Download
    Visit http://openttd.pc-workshop.da.ru for downloads.

    At last don't forget to take a look to the README for installation instructions, Enjoy!!!

    Download Here and Give Feedback Via Comments ...
    by Published on January 17th, 2008 07:51

    Vettacossx has released a new mod of the Dungeons homebrew and this mod has Mario running around in a FPS Game with graphics that will be familiar to any Mario fan.




    DIGG THIS RELEASE




    Icon KillerZ Vs1



    ABOUT THE MOD

    Icon KillerZ is based on CHARNOLDS amazing pspdungeons vs0.6 engine..The mod is themed after different video game "ICONS" this is the first of many installments of the icon killers series of mods. Naturally the most iconic of all video game "icons" would have to be that shroom eatin fireball spitin super mario so its only fitting version one offers a mario theme in whitch you can kill 3d models of Mario,Luigi and even the occasional Wario. there are a series of different style levels in this mod some more maze like than others..There is also a few humorous additions as far as sound effects ive done. (PLEASE listen to the song on the XMB icon its funny)


    Tips for gameplay
    1...REMEMBER TO STAY IN MOTION....SIDE STEP WITH L AND R BUTTON OR YOU WONT LAST LONG

    2...REMEMBER TO WALK OVER DEAD BODY"S TO RECOVER HEALTH AND AMMO OR YOU WILL RUN OUT OF ONE OR BOTH THIS IS VITAL if you intend on beating all 20 some levels

    (future mods confirmed so far are a simpsons and tomb raider mod because ive found some worthy md3's for the task at hand also from filefront like these ones)



    INSTALLATION

    Just unzip the files contained in the archive then drag the game's contents too
    the proper directory (ms0:/psp/game) and play!
    Custom Firmeware Users be sure to set your kernell to 1.5 within your recovery menu or the game wont work for you because dungeons it is such a detailed 3d engine it requires a great deal of kernall memory...

    (note: you must use a psp capable of running in 1.5 kernell mode to play this
    game ALL custom firmeware's can do this on the PSP original/phat to date..As of now the slim cannot...Srry)

    Download!!
    here
    Please link back to The Playground!

    Fell Free To Leave Feedback and suggestions...Thank You For Playing Another DJMNV MOD and Njoy The Game... :vetta:

    BIG THANKS TO BZKIT87 OF YOUTUBE FOR THIS VIDEO I USED HIS SONG FOR THE XMB ICON MUSIC


    Download Via This Torrent and Give Feedback Via Comments ...
    by Published on January 17th, 2008 05:28

    New release from Dwedit:
    version 2008-01-16
    * Fixed double speed timers mode
    * Adds SGB borders to games which support both GBC and SGB mode
    * Fixed controller input in SGB mode

    The SGB borders thing appears to mean that more games will support the "SGB+GBC" mode. A few did before, but more will now (like Zelda: Link's Awakening). Don't forget to reset the game after changing this setting to see the changes.

    Download and Give Feedback Via Comments ...
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