Version 1.0
(based on 0.6.3, latest CVS source code)
Ported to GP2X by Senor Quack (Dan Silsby)
This is the definitive port of The Ur-Quan Masters to the GP2X. It is believed to be quite stable (no crashes have ever been reported by users so far and your author has neither ever had a crash.) It runs at full speed in almost every situation at 200mhz, except on planets with ridiculous tectonic or weather
activity, but even then it is near full-speed.
If you have saved games from the ports by foehammer or loki666,
you can copy them into the save folder of this version.
Ur-Quan Masters is an open source port of Star Control II:
(FROM
http://uqm.stack.nl/wiki/Star_Control_II):
Star Control II, the sequel to the original Star Control, is a space adventure game that features role-playing elements alongside a robust 2D combat system. It was a milestone for non-linear gaming and an undeniable influence on modern space travel games such as Homeworld; many consider it one of the best computer games of all time. The player assumes the role of the captain of a single starship wandering a detailed environment of solar systems, gradually gathering information and resources in order to defeat a mysterious and implacable enemy; the plot contains numerous mysteries and other half-explained elements that contribute to the beauty of the game,1 along with a rare sense of humor that manifests numerous times, inevitably having the player rolling on the floor laughing.
IMPROVEMENTS IN VERSION 1.0 OVER BETA 1:
----------------------------------------
* GCC4 automatic compiler profiling has been applied to both
the game and the integrated libTremor .OGG decoding library.
* Some sprite handling code has been rewritten to be faster
on ARM architectures.
* 3DO .OGG music files have been re-encoded and downsampled to
22050hz. The GP2X's output isn't very high quality; no one
will notice the difference. .MODs already were 22050hz.
* The above three things allow usage of the planetary lander
at full 24fps speed in almost all cases. No overclocking
or RAM tweak should be needed.
* Volume buttons work. You can set the intial mixer volume
using GMenu2X if you prefer to start the volume lower. The
program will respect the setting. Volume buttons can then
be used in-game. Sound settings in configuration menu can
be used to adjust the relative volume of music/speech/
samples.
* The game can now be installed anywhere you like on the SD.
Download Here
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Catherine: Full Body’s English translation for the Vita