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  • DCEmu Featured News Articles

    by Published on November 22nd, 2007 23:09

    News/release from Mr305:

    First up: This based on Deniska's mapthis [siogps.h/c]. Thanks for the work.

    I thought I'd share this with every Neo PSP Motion Kit user; It's a must-have.

    Buy the Motion kit!

    Notes:
    --------

    1) This plugin lets you simultaeneously use speakers and headphones as a sideeffect/bonus .

    Known Issues:
    1) Looks like the XMB's Headphone Detection Event Flag takes over before ours and cuts audio supply from internal speakers, Hence, You must not plugin the Motion kit very early. [look for future revisions of this plugin.]

    2) Upon restart make sure you donot have it plugged in. [look for future revisions of this plugin.]

    Download and Give Feedback Via Comments
    via mr305 ...
    by Published on November 22nd, 2007 22:30

    News from Play Asia

    Welcome to this week's Games & Toys update, our weekly summary featuring all new product arrivals from the last seven days.

    As we've been expecting, it's been another tremendous release week, with plenty of new and exciting arrivals for Thanksgiving and of course the ongoing Christmas business.

    Popular multi platform sellers this week have been Konami's Winning Eleven 2008, the US editions of Ubisoft's action adventure Assassin's Creed, LEGO Star Wars: The Complete Saga and WWE Smackdown Vs. RAW 2008.

    The hottest Asian Xbox360™ seller this week has been the sci-fi RPG hit Mass Effect, followed by Ace Combat 6: Fires of Liberation.

    For PlayStation3™ we've got Uncharted: Drake's Fortune, the US edition of The Eye of Judgment and Time Crisis 4 with Guncon 3.

    The most popular Wii™ arrivals in this week have been the US version of Super Mario Galaxy, followed by Rayman Raving Rabbids 2 (US) and Mario & Sonic at the Olympic Games (Japanese).

    There have also been a lot of interesting handheld releases, including Contra 4, Dragon Quest IV: Michibikareshi Monotachi, Rayman Raving Rabbids 2, Ckoking Mama 2: Dinner with Friends and Ultimate Mortal Kombat for Nintendo DS™ as well as Metal Gear Solid: Portable Ops Plus, Warhammer 40,000: Squad Command, Alien vs Predator: Requiem and Sonic Rivals 2 for PSP™.

    As usually, here's a summary of all new arrivals from this week, followed by coming week's preview, once again including plenty of hot new games.

    Xbox360™:
    Ace Combat 6: Fires of Liberation ASIA US$ 49.90
    Assassin's Creed US US$ 64.90
    BlackSite: Area 51 US US$ 59.90
    Final Fantasy XI: Vana'diel Collection JPN US$ 69.90
    Final Fantasy XI: Wings of the Goddess JPN US$ 39.90
    Harry Potter and the Order of the Phoenix JPN US$ 64.90
    Kane & Lynch: Dead Men US US$ 59.90
    LEGO Star Wars: The Complete Saga ASIA US$ 44.90
    Mass Effect ASIA US$ 49.90
    Medal of Honor: Airborne JPN US$ 64.90
    Monster Jam US US$ 49.90
    Need for Speed: Pro Street US US$ 59.90
    Rock Band US US$ 64.90
    Scene It? Lights, Camera, Action ASIA US$ 69.90
    Soldier of Fortune: Payback US US$ 64.90
    WWE Smackdown Vs. RAW 2008 US US$ 59.90
    WWE Smackdown Vs. RAW 2008 ASIA US$ 49.90
    Winning Eleven 2008 ASIA US$ 64.90
    Winning Eleven 2008 JPN US$ 69.90

    PlayStation3™:
    Assassin's Creed US US$ 64.90
    Harry Potter and the Order of the Phoenix JPN US$ 64.90
    Kane & Lynch: Dead Men US US$ 64.90
    LEGO Star Wars: The Complete Saga ASIA US$ 48.90
    Need for Speed: Pro Street US US$ 64.90
    Remy no Oishii Restaurant / Ratatouille JPN US$ 59.90
    Rock Band US US$ 64.90
    The Eye of Judgment US US$ 79.90
    Time Crisis 4 with Guncon 3 ASIA US$ 99.90
    Uncharted: Drake's Fortune US US$ 64.90
    WWE Smackdown Vs. RAW 2008 US US$ 64.90
    Winning Eleven 2008 ASIA US$ 69.90
    Winning Eleven 2008 JPN US$ 69.90

    Nintendo Wii™:
    Cars: Mater-National US US$ 49.90
    Dragon Blade JPN US$ 59.90
    Gegege no Kitarou: Youkai Daiundoukai JPN US$ 59.90
    High School Musical: Sing It Bundle with Microphone US US$ 64.90
    Mario & Sonic at the Olympic Games JPN US$ 59.90
    Medal of Honor: Heroes 2 US US$ 49.90
    Need for Speed: Pro Street US US$ 49.90
    Rayman Raving Rabbids 2 US US$ 49.90
    Smarty Pants US US$ 49.90
    Super Mario Galaxy US US$ 59.90
    Tomb Raider: Anniversary US US$ 44.90
    USB Illumination Stand (Black) JPN US$ 19.90
    USB Illumination Stand (White) JPN US$ 19.90
    WWE Smackdown Vs. RAW 2008 US US$ 49.90

    PlayStation2™:
    Dokapon Kingdom JPN US$ 64.90
    EX Jinsei Game II (PlayStation2 the Best Reprint) JPN US$ 34.90
    Exclusive Placing Stand (Ceramic White) JPN US$ 14.90
    Exclusive Placing Stand (Charcoal Black) JPN US$ 14.90
    Exclusive Placing Stand (Satin Silver) JPN US$ 14.90
    Fatal Frame (PlayStation2 the Best Reprint) JPN US$ 19.90
    Fatal Frame 2: Crimson Butterfly (PlayStation2 the Best Reprint) JPN US$ 19.90
    Fatal Frame III: The Tormented (PlayStation2 the Best Reprint) JPN US$ 19.90
    Final Fantasy XI: Vana'diel Collection JPN US$ 79.90
    Final Fantasy XI: Wings of the Goddess JPN US$ 39.90
    Harry Potter and the Order of the Phoenix JPN US$ 64.90
    High School Musical: Sing It Bundle With Microphone US US$ 59.90
    High School Musical: Sing it US US$ 44.90
    King of Fighters XI US US$ 24.90
    Minna no Tennis / Everybody's Tennis (PlayStation2 the Best) JPN US$ 29.90
    Monster Jam US US$ 34.90
    Pachitte Chonmage Tatsujin 13: Pachinko Hissatsu Shigotojin III JPN US$ 64.90
    PlayStation2 Console Ceramic White (SCPH-90000CW) JPN US$ 179.00
    PlayStation2 Console Charcoal Black (SCPH-90000CB) JPN US$ 179.00
    PlayStation2 Console Satin Silver (SCPH-90000SS) JPN US$ 179.00
    Pri-Saga! Princess o Sagase! JPN US$ 64.90
    Pri-Saga! Princess o Sagase! [Limited Edition] JPN US$ 89.90
    Puzzle Quest: Challenge of the Warlords US US$ 24.90
    Shiju Hachi JPN US$ 64.90
    Swashbucklers: Blue & Grey US US$ 24.90
    Umisho JPN US$ 64.90
    Umisho [Limited Edition] JPN US$ 95.00
    WWE Smackdown Vs. RAW 2008 US US$ 59.90
    Winning Eleven 2008 JPN US$ 64.90

    Nintendo DS™:
    1500 DS Spirits Vol.6 Trump JPN US$ 15.90
    1500 DS Spirits Vol.7 Chess JPN US$ 15.90
    1500 DS Spirits Vol.8 Darts JPN US$ 15.90
    1500 DS Spirits Vol.9 2 Ninuchi Mahjong JPN US$ 15.90
    Are You Smarter Than a 5th Grader? US US$ 34.90
    Bratz: ...
    by Published on November 22nd, 2007 22:17

    Vinterstum has released a new version of ScummVM for the Apple iPhone, heres the latest release news:

    New version with a couple of things:

    * Fixed a silly palette issue that was causing things like Guybrush appearing as a black blob in COMI, the menu being black in Indy4, and various things not fading in properly.
    * Removed the swipe-up-for-1 workaround, and replaced it with a toggle for a click-and-hold-mousebutton mode. When this is enabled, you do an actual mouseclick as soon as you hit the screen and start moving your finger around (and release it when you lift your finger), instead of only clicking when you specifically do a quick tap.

    This should make COMI actually playable, hopefully.

    New version uploaded.

    Only change, pretty much: MP3 support. I haven't gotten libMAD to compile with the optimized ARM routines yet so I dunno how efficient it'll be, but at least it's there .

    Another update:

    Optimized some screen handling stuff, which mainly affects the AGOS engine (Simon the Sorcerer should run a lot better now).

    Repository: http://urbanfanatics.com/scummvm.xml
    Direct download: http://urbanfanatics.com/scummvm/scu...e-snapshot.zip
    ...
    by Published on November 22nd, 2007 22:11

    zodttd has updated his gba emu for iphone, heres whats new:

    - Fixed a memory leak causing crashes when loading roms in the middle of a game.
    - Fixed suspend/resume mode. Make sure it's enabled in preferences/settings when upgrading.
    - Improved dynarec performance by adding more staticly allocated registers.

    Zodttd has requested that no site mirrors his releases from v0.0.7 so to download youll have to register at his site.

    You can however download v0.0.7 HERE at DCEmu ...
    by Published on November 22nd, 2007 22:05

    via elation

    ChickenLiver has updated his Pad Plugin for the PS2 Emulator PCSX2:

    Heres whats new:

    The addition of the vibration test and my fix for the small motor makes it obvious I'd been flipping the small and large motors' vibration values. 0.8.2 fixes that. Should probably have tested it more from the start, but I'm not a big fan of vibration, in general (Just think supporting it is nifty). Sorry for all the releases. Hope this is the last for a while...Until someone discovers a bug or suggests a nifty feature, at least.

    Added slightly better handling of setting bit masks. Not sure it'll have any practical effect.

    Added GSDX + MTGS hide cursor hack.

    Fixed clipping rectangle not being removed when using a mouse and background monitoring. Note that you have to have a hack enabled or a device in Windows messaging/raw mode for this to work properly. I recommend mouse users just binding a key to "mouse" and use that instead.

    Added the option to use different force feedback effect functions. The constant function should be fine for most people, but some devices/device drivers are funky and use different functions for different motors.


    Right shift sent to PCSX2 as a generic shift when using an input mode that distinguishes between the two shift keys.

    Fixed bug that would cause LilyPad to ignore slight movements of analog axes.

    64-bit dll fixed. No longer fails to load, complaining about being unable to find MSVCR80.dll.

    Removed a couple older pretty ineffective hacks that had been aimed at increasing stability when pausing emulation. Note that there are not the hacks listed on the first configuration screen.

    Changed center for analog sticks from 127 to 128. Not sure which is correct, or if it´s actually in between, but other pads plugins all seem to use 128. Shouldn´t make any noticeable difference.

    Modified handling of some PS2 pad configuration commands. May now work in some games that didn´t recognize it as a dualshock 2 controller (Or as any controller).

    Fixed issue with not saving some settings on the general screen to file.

    Added simple but nasty hack to prevent potential crash when quitting by closing the command window while the emulator is still running. Issue was that I was trying to cleanup my DirectInput objects when the dll unloaded, and (Apparently) the DirectInput dlls had already been unloaded.

    Added PADupdate() support. If the emulator supports it, DirectInput controller state is only checked when it´s called. Note that this may reduces responsiveness when frame rate drops to almost nothing. Or it may not. Could also introduce some threading issues (In particular with vibration), though I haven´t run into any yet.

    Added option for monitoring game devices when in the background. Mostly added because I always forget to refocus the emulator window after changing to another window.

    Fixed handling of mouse buttons 4 and 5 under Windows messaging.

    Escape will now always cause emulator to stop (Even when keyboard mode is disabled). Wasn´t working under Windows messaging mode.

    Raw input keyboard mode should no longer cause it to crash.

    Mouse cursor not being hidden in Windows messaging mode fixed.

    Dropped SIO support. Even if the PAD functions are supposedly depricated, doesn´t look like SIO will be used by PCSX2 any time soon.

    Will save general settings for pads 1 and 2 even when no controls are configured for that pad.

    DirectInput devices are a bit more responsive when binding them in the config screen.

    Download and Give Feedback Via Comments ...
    by Published on November 22nd, 2007 21:54

    SeikoTheWiz a coder over at our friends Playeradvance forums has now released his new game for the DS

    Heres the screen:



    Heres a description of what DOTA is from the Wiki:

    Defense of the Ancients (often referred to as DotA) is a custom map for Warcraft III: The Frozen Throne, based on the "Aeon of Strife" map for the Blizzard title Starcraft. It is a team strategy game focused on hero combat. The objective is to destroy the opponents' base using one's own Hero along with allied heroes and allied AI-controlled fighters called "creeps". Sharing concepts with role playing games, the player levels up their hero and uses gold to buy equipment in an effort to best the opposing team.

    - 0.91: Record version
    - 0.91b: path to plant less
    - 0.92: patch of moveToAttack
    - 0.93: Now you can kill the turrets and creeps attack automatically.

    Download and Give Feedback Via Comments ...
    by Published on November 22nd, 2007 21:46

    Alex has released a new version of his excellent Puzzle game collection for the Nintendo DS:

    Here is the time of the version 3.2 beta 1.
    This version has been tested on emulator only, as I don’t have a Nintendo DS anymore…

    A memory bug has been fixed, so swapping profile should not crash anymore.

    Background musics and sound effects have been added.

    Hope you’ll enjoy it!

    Download Here and Give Feedback Via Comments ...
    by Published on November 22nd, 2007 21:41

    Nervegas has released a new version of his Nes Emulator for the iPhone:

    NES.app lets you play Nintendo games on your iPhone. It is a fully functional, feature-rich Nintendo emulator.

    NES.app uses an emulator core we call NESCore, which we've forked from pNESx and InfoNES and re-engineered as a highly-portable and high-performance Nintendo emulator core.

    In order to use NES.app, you will need ROM images of Nintendo games. ROM images are files containing the dumped instruction code from a physical cartridge. In many cases, you are legally entitled to posess a ROM imageof any game that you presently own. ROM images for NES are widely available online, or with the appropriate hardware, you can dump them yourself directly from the cartridge.

    Features
    Multitouch: Use the directional pad + A + B, or other combinations
    Landscape Mode: Turn the iPhone counter-clockwise to play in landscape mode
    Zapper Tap: Tap objects on the screen to shoot them
    Full Screen: Enlarge your NES picture to the max possible
    Save State: Save an instant snapshot of your game and come back to it later
    Game Genie: Use Game Genie cheat codes
    ... and many more
    NES.app is not iPhoneNES!
    NES.app started as a fork of iPhoneNES v0.01, but has been completely rewritten to run very fast, and with many additional features including sound, multitouch support, full-screen, landscape mode, game genie codes, saved games and much more. It now contains zero code from the original iPhoneNES project.

    As of recent, stepwhite re-released a much older version of NES.app as iPhoneNES v0.31. We have no idea why, but please be aware that NES.app is in no way affiliated with the iPhoneNES project (which only ever released v0.01 officially). We recommend using the latest version of NES.app instead, which is available below.

    1.13.0 [jonz] Added delete confirmation of saved games
    Made "Don't Save" game option destructive/red button

    Download Here ...
    by Published on November 22nd, 2007 21:38

    Sony CEO Howard Stringer believes the company's next-gen console can be as successful as its predecessor, and says the momentum of the PS3 matches that of the PS2 early in its lifetime.

    "The momentum shift and the energy behind PS3 in time for Christmas is extremely fortuitous," he told The Hollywood Reporter.
    "It was planned by the PlayStation group, but I think this momentum now - particularly the number of games coming out, including our own as well as third-party - is the same as it was with PlayStation 2. [The PS3 is] not behind the curve compared to PlayStation 2 in terms of momentum."

    http://www.next-gen.biz/index.php?op...=8026&Itemid=2 ...
    by Published on November 22nd, 2007 21:34

    Our Forum Member Uberjack has posted this on his blog:

    One question that I’ve been asked time and time again (and most recently by zx-81) is “why bother porting an emulator when there are other ports already?” This question was beaten to death when SMS Plus PSP was first released, and still comes up occasionally.

    The number one reason is simply that I enjoy porting software to PSP, especially classic computer emulators. I like pushing the limits and capabilities of the (yet unnamed) psp library that I’ve been developing since the first fMSX release. The fact that another emulator may already exist (and may, in fact, be better) is a non-issue for me, as I don’t do it for any reason other than my personal satisfaction.

    Second reason is that I believe having a choice in emulators is great. The only reason I got into programming for PSP is because I thought that the MSX emulators of the time could be a lot better.

    I attempt to port in a manner that makes it possible to merge the PSP port with the main branch of the emulator, and I’m happy to let any interested maintainer of the emulator merge my code with theirs. I don’t generally touch emulation code, unless it results in significant optimization—the only exception to this rule has so far been fMSX and inclusion of SCC/MSXMusic/MSXAudio - and it’s largely thanks to the efforts of Vincent van Dam and his excellent fMSX SDL port.

    When possible, I attempt to port a different emulator than one that’s already available. For example, as mentioned earlier, Caprice32 was not my first choice for a CPC emulator. Unfortunately, Arnold’s performance was nowhere near “acceptable,” so Caprice was my second choice.

    And finally, there are a number of ported, working, but unfinished emulators that are currently littering my svn repository’s trunk branch, some of which may eventually see the light of day.

    Hope this was enlightening. Comments are welcome.

    I agree, competition amongst coders only improves the emulators. ...
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