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  • DCEmu Featured News Articles

    by Published on August 8th, 2007 21:56

    PeterM one of our family of coders here at DCEmu has today released the first beta of his port of the classic game Quake for the Nintendo Gamecube and Nintendo Wii. Awesome release

    Quake on Gamecube now runs At 320×264 (PAL), demo 1 runs at comfortably over 70 frames per second. At 640×528, it runs at just under 30.





    Heres info from the readme:

    Digg this News



    Quake GameCube
    Requirements
    A Wii or GameCube.
    A Datel SD Media Launcher or some other way of running programs from SD Card.
    Installation
    Copy Quake.dol to somewhere on your SD Card.
    Copy the ID1 folder to the root of your SD Card.
    Copy Quake's PAK0.PAK (and PAK1.PAK if you own the full version) into the ID1 folder on your SD Card.
    Check that the ID1 folder and all files within it are named using only upper case.
    Insert the SD Card and adaptor into slot 1 of your Wii or GameCube. Quake uses an SD Card library which is not compatible with slot 2.
    Launch Quake.dol using your method of choice.
    Credits
    Original game by id Software.
    GameCube conversion by Peter Mackay.
    GameCube version testing by eke, org and plootid.
    Contact
    You can report bugs or suggestions using the project's issue tracker. Please make sure to check the existing issues before adding new ones.

    Source code
    The original Quake code was released under the GNU General Public License (GPL). As Quake GameCube is currently in beta, source code is available on request. Once Quake GameCube is released, the source code will be made publicly available.

    Download and Give Feedback to PeterM here at DCEmu via the Comments.
    via peterm ...
    by Published on August 8th, 2007 21:48

    via PS3 Fanboy




    Why, a huge amount of official Warhawk dedicated servers -- of course! In the most recent post at the official PlayStation.Blog, the game director of Warhawk, Dylan Jobe, posted pictures of their Ranked Servers data center and talked about online/server details for their upcoming Sixaxis-friendly title.

    According to Dylan, they have PS3 clusters like the one above scattered all over the world to make sure you you have access to a fast, latency free server -- no matter where you live. Also, since you can host your own servers, even if you don't find an official server you like, it shouldn't be hard to find a player server that fits what you're looking for.

    Players can create their own dedicated Warhawk servers for up to 32 players at once, but they won't be able to play on their PS3 while the server is running (to longtime PC gamers, this is nothing new). Players can also create their own servers that they can play in for up to 24 players at once, offering a ton of flexibility for clans and hardcore players. Between ecstatic previews, an accessible price point and strong server support, Warhawk is looking more and more like it could be a major hit. Only three more weeks until the Game Drought of Summer is over! ...
    by Published on August 8th, 2007 21:47

    via PS3 Fanboy


    If you've been following Rock Band news at all, you're probably aware that there are going to be bundles where you buy the game and get the instruments as well. No, there aren't any official prices, but that's okay because it's starting to seem like the PS3 is going to give you a mighty fine deal. Amazon and Gamestop both list the bundles for $199, except the PS3 version comes with a wireless guitar whereas the 360 version has a wired guitar.

    We're not exactly sure if this is going to be the final prices or availability of the game and its instruments, but if it is, why is the PS3 getting a wireless guitar for the same price as the 360's wired one? The folks in charge of Rock Band certainly have some SKU control to take care of before the game releases, or else there are going to be a lot of questions, problems, and ambiguous answers for their pricing and controller bundles. Still, if the PS3 gets a wireless guitar for $20 less than the competition, we're not going to complain. ...
    by Published on August 8th, 2007 21:46

    via PS3 Fanboy


    David Jaffe (or Jaffe Cakes, as we like to call him) has revealed in an interview with GamePro.com that his 20-person company has plans to develop at least three exclusive titles for the PS3. Along with developing the PS2 port of Twisted Metal: Head On Eat Sleep Play will be developing the first of these exclusives. Jaffe laments that he can't say much more, other than the first games will be "medium to hardcore in terms of game play and will focus heavily on multiplayer."

    Whether these games will be full Blu-Ray titles or PSN downloadables is unclear. We expect them to be a mixture of both, what with Jaffe's love of smaller, casual games. The first game will be available in early 2008. ...
    by Published on August 8th, 2007 21:44

    via PS3 Fanboy


    Sony has pulled two more PS1 titles from the PlayStation Store due to 'technical problems'. This is after last week, when they pulled Medievil due to a game stopping bug. This time around, we lose Crash Bandicoot 2 and Spyro 2 (which was on shaky ground already due to an audio bug).

    No time frame was given for when the titles will get re-released. According to Sony, they're looking into what caused the bugs but, "This investigation is highly technical and requires some time to work through."

    People who have purchased these titles will be contacted by Sony in the next 10 days about what the plan is. People who have already downloaded the titles won't have to pay for them again, but there's no knowledge if customers will be able to just get a rebate if they don't want to wait for a 'fixed' version to come out. ...
    by Published on August 8th, 2007 21:29

    via Computer and Video Games


    Nintendo has filed a new patent for a motion-sensing portable games console, hinting the next step in handheld gaming beyond the DS.

    As the patent, filed on March 30, explains: "The housing [console] incorporates an XY-axis acceleration sensor to detect an acceleration in an X-axis and Y-axis direction and a Z-axis contact switch to detect an acceleration in a Z-axis direction."

    This is basically just like the Wii Remote, so that means if you move the console it will know about it.

    The new console would detect "tilt amount, movement amount, impact amount or the like". In more technical rambling, the patent goes on to confirm that on-screen action will be effected by the amount of motion applied by the player.

    Although the diagrams, which can be below, show a Game Boy-style console, you should only take this as a basic representation of a handheld console.

    Motion-sensing portable games were inevitable - but at least now we know Nintendo is hard at work to make it happen.

    Meanwhile, if you want a taste of the portable motion-sensing future, nab yourself a copy of WarioWare Twisted on GBA or, believe it or not, the superb Kirby Tilt 'n Tumble on GBC, both of which have you twisting and tilting the console to play. If you're in UK, though, you'll have to import because stupid laws prevented both games from being released due to the mercury within the carts.


    ...
    by Published on August 8th, 2007 21:27

    via Computer and Video Games


    Girls like babies, cooking food and rubbish stuff like that, right? Yes they do, and Ubisoft knows this because it's putting out baby-raising and cooking simulators for DS.

    Called 'Imagine Babyz' (these 'Z' spellingz in game titlez really need to stopz) the game poses all the challenges of raising a child. How exciting does that sound? And you can go online and, get this... exchange clothes!

    Ubisoft is also readying Master Chef, Animal Doctor, Fashion Designer and Figure Skater as part of the Imagine range targeted at young girls.

    "Ubisoft is excited to finally offer young girls a line of games that give them the chance to explore their hobbies and interests in interactive and creative experiences," says Ubisoft.

    What better way to prepare for life as a housewife? Excuse us while we stick to playing proper videogames. ...
    by Published on August 8th, 2007 21:25

    via Computer and Video Games


    Major Nelson sends word of several rummagings on Xbox Live this morning, including two (US only, sigh...) new demos and a (very) minor system update.

    The system update, says Nelson, prepares your Xbox 360 for the wireless guitars that are being released in a few months time - and that's it.

    As for the demos that we can't play, they'd be the lovely-looking Eternal Sonata and the officially rubbish Vampire Rain. The first weighs in at just under 600 MB and is yours for sampling if you're sneaky enough to have a US or Japanese XBL Silver account.

    As for when we'll get the Eternal Sonata demo, Atari says it'll arrive on the European Marketplace in September, sighting good old localisation work as the reason for its tardy arrival.

    UPDATE: Atari's UK op has contacted CVG to let us know that in order to get the Eternal Sonata demo onto Euro XBL Marketplace, it's required to translate the demo into French, Italian, Spanish and German first. That, apparently, is the reason for the delay on our end. ...
    by Published on August 8th, 2007 21:22

    via Eurogamer


    Developer NinjaBee has announced it's working on an expansion pack to popular XBLA title, Band of Bugs.

    Dubbed Red Kingdom, it will shift the focus of the turn-based strategical action down into the Southern Kingdom, and will let you control new main characters with nifty abilities. You'll also be able to take them to a higher level than before, control two new troop types - artillery and cavalry - and earn more achievements. Thank God.

    Red Kingdom will be playable in single-player or co-operatively, as well as in multiplayer battles with your friends on Live. The level editor has been spruced up, too, with added desert tile sets and new items - like stone huts, rock formations, and all sorts of things insects normally crawl out from under.

    And in an effort to promote its hard work, NinjaBee is running a design-a-level competition. Just post some screenshots and a description of your creation over on the official forums, and regulars cast their votes on it - whittling the entire list down to three entries. From there, responsibility is passed over to NinjaBee staff, who will pick an overall winner and dish 4,000 Microsot points out to them, along with a t-shirt.

    Band of Bugs was released in June on Live Arcade, and challenges you with leading a group of insects with different abilities strategically around a map, trouncing anything that gets in your way. ...
    by Published on August 8th, 2007 21:20

    via Eurogamer


    The day before today we told you that PlayStation Network title Blast Factor was getting a sequel. We even gave you some details.

    And today we're giving you more. You might have even already seen the exclusive video over on Eurogamer TV, or had a look at the exclusive shots in our Blast Factor: Advanced Research gallery. If you haven't, do.

    It shows the revamped game in action; your little microscopic ship blasting nasty virus cells using all manner of clever tactics.

    Because, you see, this time everything will look nicer, sound better, and be more challenging. There's more enemies with fancy new powers, and monthly high score tables for that sense of achievement - even a practice mode to get to grips with things.

    And for those of you saying it looks like a knock-off of Geometry Wars, well, you've missed the point. It isn't, Blast Factor is more tactical - read our review from earlier in the year if you don't believe us.

    Blast Factor: Advanced Research is expected in the US PlayStation Store "soon", although Sony has yet to announce its European plans.


    Screenshots
    Trailer ...
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