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    by Published on July 13th, 2007 13:22

    Glass - Created by Inacor Team (skyfox2k)








    Download ...
    by Published on July 13th, 2007 10:33

    Some of you might remember the homebrew site pdroms.de, which has disappeared about a year ago. The news service has gone public again by today, but there are no downloads available.

    PDRoms is covering homebrew news for handhelds and consoles, without limit. Starting from Atari 2600 ending at Wonderswan Color.

    Here is the qote:
    A part of the page is back. It's the news service. Have fun!

    Basically this is the display of the RSS-Feed available on PDRoms.org. PDRoms.org is currently in Alpha-Testing stage and will offer many new features compared to the old page.

    PDRoms.org ist NOT available for the public yet, it's not a bug and we know about it Just stick with the news here at PDRoms.de in the meantime. Updates are made almost daily.

    Link: http://www.pdroms.de ...
    by Published on July 13th, 2007 07:31

    Nanodesktop 0.3 with Eyeserver support has been released.

    You can find other information here:
    http://www.psp-ita.com/forum/forum/v...ic.php?t=68074

    Nanodesktop official site: http://visilab.unime.it/~filippo/

    What's new:

    1. Introduced Phoenix Graphical Subsystem: now nd supports multithreading applications;
    2. Added support for TextBoxes, ListBoxes, TextAreas, Control Boxes;
    3. Introduced new API for VirtualKeyboard;
    4. Introduced new type of VirtualKeyboard;
    5. Introduced new API for USB support;
    6. Introduced support for USB attach/detach;
    7. Introduced ndUSBDrv.Prx for USB transfer mode support;
    8. Introduced webcam API and fast video interface;
    9. Scanf and derived functions have been totally rewritten;
    10. Fixed a trouble that caused the missed inhibition of VirtualKeyboard when NanoC brokes data flux from stdin stream;
    11. Added functions difftime, localtime, asctime, mktime, ctime, gmtime, strftime in NanoC;
    12. Added function freopen in stdio.h
    13. Introduce EMI and EMIEMU libraries for VFPU support and VFPU emulation (integrated in NanoM)
    14. Fixed a trouble that caused a system hang when the user tried to open an image with DevIL routines, in KSU mode;
    15. ndHighGUI has a new version of cvShowImage, fully optimized
    16. ndHighGUI now supports OpenCV functions for webcam (cvGrabImage, cvReleaseCapture, and the other functions.....)
    17. cvSumPixel.cpp in OpenCV now can use EMI interface for very faster and hardware assisted computations;
    18. Introduced Eyeserver/Eyeclient;
    19. Introduced BootScreen and ExitManager when the system works in KSU mode;
    20. Introduced new API for manages mouse events
    21. Introduced ndDelay and new functions ndHAL_HardDelay, ndHAL_SoftDelay, ndHAL_ClockDelay;
    22. Introduced ndLP_CreateWindow (ndLP_AllocateWindow and others are deprecated now) ...
    by Published on July 13th, 2007 04:44

    via CB

    I’m thoroughly surprised at Yukes progress with SD vs Raw 2K8 for the PS2. I know that was one of the flagship exclusives that helped propel the PS2's success beyond the competition, but looking at it now – even in comparison to the PS3 and Xbox 360 – Yuke’s masterful visual representation of Smackdown Vs Raw 2008 on the PS2 is just amazing. Just check out the screenshots for yourself.

    I nearly forgot about Triple H, given his injury and all (e.g., I don’t know if it’s a good thing or a bad thing now that he’s almost ready to return to active ring duty) but one look at THQ’s latest screenshot release of SD vs Raw 2K8, and it was quickly apparent who I was looking at. The detail on this game for the PS2 is just impeccable. Well, in comparison to other PS2 games, that is. Also, we’ve come to expect the Xbox 360 and PlayStation 3 to have break-neck, eye-busting graphics. But when a PS2 title looks nice, that’s when you break out the champagne.

    You can check out the screenshots below of Smackdown vs Raw 2008 for the PlayStation 2. I’m sure THQ will eventually release some more screens for the Xbox 360 and PlayStation 3 version as well. Also, be sure to drop back in with our E3 Master-Guide and Coverage Center for the latest in game news and information. ...
    by Published on July 13th, 2007 04:33

    via TVG

    Sega revealed overnight that Sonic the Hedgehog 2, Ecco the Dolphin and Streets of Rage 2 will all be available on Xbox Live Arcade shortly. This will be in addition to Golden Axe and Sonic the Hedgehog, which Microsoft released on XBLA yesterday.

    "Titles such as Sonic the Hedgehog, Streets of Rage 2, Ecco the Dolphin, Sonic the Hedgehog 2 and Golden Axe were ground-breaking in their day," said Scott A. Steinberg, Vice President of Marketing, Sega of America. "Now with their debut on Xbox Live Arcade, gamers can enjoy these classics with all new HD-enhanced graphics and online features."

    Gamers will have to part with 400 Microsoft points to purchase these classics, which is a snip at £3.40. All five of the games are already available on Wii Virtual Console although at 800 Wii points, it converts at a couple of pounds more expensive (£5.36) than on XBLA.

    Streets of Rage 2, Golden Axe and Sonic the Hedgehog 2 will all be available as multiplayer games on XBLA. All five games will feature revamped graphics, as well as achievement points and online leader boards on Xbox Live. ...
    by Published on July 12th, 2007 22:59

    via IGN


    During a recent one-on-one interview with Shigeru Miyamoto, the famed Nintendo producer talked briefly about progress on the Wii version of Animal Crossing, Here's what he had to say:


    "The Animal Crossing team has been very busy working on a variety of different projects. Actually, the Mii Channel was put together by the director of the most recent Animal Crossing game. His name is Mr. Nogami. Recently he said he really wants to get back to work on Animal Crossing again, so hopefully we'll be able to show something to people before too long."
    The title was announced previously and is expected to make full use of Nintendo Wi-Fi Connection. ...
    by Published on July 12th, 2007 22:57

    via IGN


    Dragon Blade follows a young adventurer who seeks six legendary pieces of the "Dragon Blade," each infused with the soul of different guardian dragons. In an attempt to build the ultimate weapon and vanquish evil, the young protagonist embarks on a quest to find and seal away each of the six dragons, taking their souls and abilities in the process.


    Screenshots ...
    by Published on July 12th, 2007 22:26



    I couldn't believe my eyes but this is the type of game that would fit the Wii instead of a classic beat em up, because the control mechanism of mortal combat turned out to be a disaster ...
    by Published on July 12th, 2007 22:20

    Hello everyone, once aagin, and welcome to my 16th ever release; in which, we see a new game as our entry into Neoflash. Obviously, from the title, you know the game is called Dementia, but thats about it, but I'll leave filling you in about the game and such for a minute or two; I have something more to say.

    For those who don't wanna read this, at least view the instructions in game; kxploited, no need for lua player.
    Download link: http://www.sendspace.com/file/f3710i

    This, being a new game and all, is also the first release from a newly formed Dev team, Teh Peek-Uh-Chewz, led by me-- lolz. The team as it stands is pretty small, with me being the only coder, but for now thhis is how we aim to stay; the other people involved are:

    Gr34t3st; a well known partner and friend who has been working with me for quite some time now. He covers GFX and some of the designs, and has brought about all the GFX in this game rather quickly.

    Dante_emo Hunter
    ; I've known him as a friend for quite a long while now, I'd say around about a year. This is our first project together, but again his GFX look promising from what I've seen of them. Although he hasn't put much into this release, what he did contribute was pretty damn good; we'll hope to see more work from him in future.

    TheSilenceofNoOne; A good friend and a confident worker. If I were honest, he has no specific role in the team, although what he does helps to make the produce brilliant; His main jobs include providing music for the games, beta testing and finding glitches, and helping us with the more time consuming tasks. He has put a lot into Dementia, as we hope he will for other projects.

    With that aside, I'll now tell you about what the game is like, and how everything works-- Firstly, I may as well mention that this is a puzzle game, and a quite abstract one at that. The aim of the game is to make all the tiles yellow, from the orginal starting colour of red, but this is much easier said than done.

    The above description may seem a little confusing, so I'll try to break it down a little more. Your cursor is a simple white box that can move to any position in the grid; with the general rule of the game bing, the bigger the grid, the harder the level is. When you highlight a box and click it, its colour inverses, along with everything around it; meaning all yellows turn red and all reds turn yellow-- obviously, as said before, everything needs to finish off as a yellow.

    I hope that made sense, but if you forget, most of that is quoted in the Instructions menu in the game, as I know it can be a little complex. Moving on, I'll now show you some screenshots of the game, as made by Dante_Emo Hunter and Gr34t3st; also, I should probebly mention that msot of the background were taken from Vibestar's inner star theme, as a recolour; he gave permission to use them, so thanks to him, too.







    Good, no?

    I'd also like to thank the BETA testers for the game, and there are quite a few of them. These are Glynnder, Coolraccoon, EminentJohnFrost, TSON, and others-- but thanks to you all for your nessecery feedback on bugs and just suggestions for making the game better, you've really helped us out a lot.

    Well, thats more or less all I have to say; Please report any glitches and such, and we'll try to get them all patched up and maybe release another version with another 50 more levels before Neoflash ends. Vote Peek-uh-chewz, and thanks for reading!

    Download link: http://www.sendspace.com/file/f3710i

    Freshmilk. ...
    by Published on July 12th, 2007 22:20

    via Computer and Video Games


    We've got the latest Nintendo release schedule that reveals the much anticipated European release dates for two of its biggest upcoming games.

    Samus' massive Wii debut isn't far off because Metroid Prime 3: Corruption is hitting stores on October 26. YES!

    And Legend of Zelda: Phantom Hourglass (aka The Best Game on DS) is sailing it's way to our little island a week before that: October 19.

    In another slightly more surprising revelation, Nintendo also confirms that Advance Wars 2 is on the way to DS, and it'll be out later this year. Wowzer!

    Needless to say, you'd better have some cash saved up because those are some of the most essential purchases of the year for every Nintendo fan. ...
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