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  • DCEmu Featured News Articles

    by Published on June 7th, 2007 21:48

    kayvenm has released a new version of his port of Descent for the Nintendo DS:

    New version. Been working on new features but it’s taking longer than expected so here’s a bug fix release in the mean time :

    Picking up a vulcan canon ammo auto-switched the primary weapon to the vulcan cannon even with auto select disabled
    Brightness setting changes in menus without being asked
    Wrong aspect ratio on death/escape sequence (see pictures below)
    Robot animation
    ambient sounds not working properly
    static in some sounds
    master volume is saved properly
    New :

    Part of the work for rendering robots has been moved to hardware and should help improve speed when multiple robots are on screen.
    New sound engine

    Download and Give Feedback Via Comments ...
    by Published on June 7th, 2007 21:21

    News from Team Cyclops

    Today heralds the unveiling of CycloDS Evolution’s surprise hardware feature – support for MicroSDHC memory cards!

    MicroSDHC (SD High Capacity) is the new standard for compact flash memory cards which offers far greater capacity than traditional MicroSD memory cards. Whilst the maximum capacity supported by traditional MicroSD is a mere 2gigabytes, MicroSDHC supports up to a mammoth 32gigabytes. CycloDS Evolution breaks the memory capacity barrier by being first NDS flash cart to implement support for MicroSDHC cards. Furthermore, MicroSDHC cards are not backwards compatible so any device not designed specifically to support MicroSDHC will not be able to take advantage of these new high capacity cards.

    Given that SDHC is a new technology, you may be wondering what the importance of the new generation’s cards will be now and in the future. We all know that flash memory prices tumble quickly, and that’s why it’s imperative to buy a flash cart which supports the new SDHC standard. Whilst 2GB cards have been the staple diet of users for the last few months, the pricing has plummeted. This trend will move over to larger size cards, which means that 4 GB cards may end up having the same pricing of 2GB cards in a few months. If the flash cart you choose does not support SDHC then you’ll be stuck with purchasing 2 GB or smaller memory devices. This means in the end poor value for money. Given the great success of NDS and its ever expanding library of titles, memory storage value for money becomes ever more important as your list of favourites grows by the week. Having several SD cards becomes a nuisance and very impractical.

    MicroSDHC cards are currently available as 4GB for now, with higher capacity cards expected in the near future.

    Buy CycloDS Evolution ...
    by Published on June 7th, 2007 21:10

    NeXFerret has a guitar application for the DS:

    After a bit of a while, it's here. Tap the screen to pluck, stroke to strum. Expect a white screen for 2-3 seconds whilst it's loaded into RAM. Enjoy and give feedback! (Not guitar feedback, silly!)

    Download and Give Feedback Via Comments ...
    by Published on June 7th, 2007 20:54



    Mr Modchips the UK`s Premier source of repair parts for the PSP have today announced preorders for the PSP Devolution Modchip (that claims not to be a modchip )

    First off heres some info about the PSP Devolution:

    We had to release two different versions of the PSP-Devolution. That's a 3.3V version for ta79 - ta81 boards and and a 1.8V version for all ta-82+ boards. This problem couldn't have been solved by a simple jumper on the pcb because we need to set the output values before programming the ACTEL ICs.

    Features:

    - Flash your PSP using the internal USB Port

    - no additional USB Port required

    - latest ACTEL ProASIC 3 technology

    - NO power consumption

    - doesn't touch the battery power in any way, powered by USB for the time being used to flash the PSP

    - preassembled hi-tech flex pcb for easiest possible connection to the psp mainboard

    - works on all available PSP versions incl. the new TA-082 and TA-086

    - custom BIOS with a lot of cool additional features (tba)

    PSP-DEVOLUTION IS NOT A MODCHIP. IT IS A PRETTY SOPHISTICATED USB-JTAG PROGRAMMER FOR A LOT OF NAND FLASH ICs. FROM OUR POINT OF VIEW IT DOES NOT HARM ANY COPYRIGHT LAWS.

    Preorder the PSP Devolution for £44.99 at Mr Modchips ...
    by Published on June 7th, 2007 20:36

    Shadow77340 has released a new version of his Destroydust game for the PSP, heres whats new:

    hi all ,
    i have updated destroydust , who is now on version 0.3
    (sorry for my bad english i am a 13 years old french)
    it's near the same game of attack of the mutants

    FULL CHANGELOG :
    v0.3 :
    _ a best AI
    _fixed a bug
    _counts are longer
    _can move with joystick in menu
    _ homebrew under GPLv2 license
    _ when an ennemy die it play a sound
    _ shoot sound is deleted
    _ music paused in pause menu
    _there is a protection when push R , it reduce 50 % damage
    _fixed a bug in SDL_FreeSurface

    Download HERE

    via shadow77340 ...
    by Published on June 7th, 2007 20:32

    Fleyc8 has released a new version of his Lua Coded Palmlike OS with tons of features built in such as games, a calculator and more.

    Download and Give Feedback Via Comments ...
    by Published on June 7th, 2007 20:19

    via gamesindustry

    Sony Computer Entertainment is not planning to lay off staff from its Japanese arm despite recent job cuts in Europe and the US, according to a spokesperson.

    As reported by the Associated Press, SCEI representative Sayoka Henmi confirmed that staff at Sony Computer Entertainment America have been made redundant - but declined to confirm how many. "The goal is to reform the organisation," she said.

    Job cuts were also made at Sony Computer Entertainment Europe earlier this year, with SCEI spokesperson Satoshio Fukuoka then suggesting that the company's Japanese operations could also be subject to streamlining.

    However, Henmi has now stated that Sony Computer Entertainment Japan has no plans to make any of its staff redundant. ...
    by Published on June 7th, 2007 20:01

    via Games Industry


    Capcom's Resident Evil 4: Wii Edition missed out on the top spot in the Japanese charts for the week ended June 3, as DS title Practice by Observing: DS Observation Training took the number one position.

    Both titles are new releases, but Nintendo's DS game sold almost 95,000 units on its first week of release, compared to Capcom's latest horror game which managed almost 44,000 sales.

    The only other new entry in the top ten was Guilty Gear XX Accent Core for the PlayStation 2, which managed to shift around 32,000 copies.

    Nintendo has a total of 20 DS titles in the top 30 and five Wii titles. Sony has three PlayStation 2 and two PSP games in the charts. There are no PlayStation 3 or Xbox 360 games in the top 30.

    The ten best-selling games in Japan for the week ended June 3 follow:

    1. Practice by Observing: DS Observation Training
    2. Resident Evil 4: Wii Edition
    3. Moero! Nekketsu Rhythm Damashii: Osu! Tatakae! Ouendan 2
    4. Guilty Gear XX Accent Core
    5. Wii Sports
    6. More Brain Age
    7. New Super Mario Bros.
    8. Wii Play
    9. More English Training
    10. Momatarou Dentetsu DS: Tokyo & Japan ...
    by Published on June 7th, 2007 19:33

    It's with regret I post this, but this is the official announcement from the Resistance forums.

    Hi everyone,

    I hate to be the bearer of bad news, but I have an statement from Greg Phillips regarding the Global Servers.

    Also, to be clear, the Map Pack depends on the patch, the patch depends on global servers. Therefore we cannot release anything until we have the global servers in place.

    Thanks,
    JS


    This feels like déjà vu… A really bad case of déjà vu

    Last week, I had the pleasure of unveiling our planned release date of June 7th for the Resistance: Fall of Man map packs and content update. That was on May 31st, the last day of May and the date we (SCEA and Insomniac) had promised when we unveiled this waive of DL content.

    On that June 7th release date, I have some unfortunate news to share. During our final testing of the global server, which removes regional play restrictions for those who want some international flair in the multiplayer experience, a few last minute issues have come up. Despite some extremely long hours by all those involved, the unfortunate fact remains that we cannot resolve these issues prior to our announced launch date. And, at the risk of sounding like a broken record, neither SCEA nor Insomniac wants to release something to our ever-growing community which will impede the experience.

    Hence the déjà vu feeling mentioned above.

    The one bit of good news is these issues are NOT related to the content update or map packs themselves, and both have cleared format QA groups worldwide. In other words, everything is ready to go from the game side; we just have some kinks to iron out to complete the integration of our global community. Rather than announce a new date at this time, I want to see these issues resolved first to prevent any more cases of déjà vu on this topic.

    What I can promise are two things: first, this last delay won’t be too long. Second, once it is out and you have a chance to play the new maps or your buddies from across the world, you’ll be happy we took the time to get this right.

    Right, back to work.

    Thanks,
    GP aka Greg Phillips,
    Line Producer, SCEA

    This means that the server patch, and content packs, will not be available on the promised date of 7th June. The R:FOM team have stressed that they are upset at the matter, and that the problem lies with Sony and their server issues. ...
    by Published on June 7th, 2007 15:45

    Pro Evolution Soccer 6 (Pro Evo 2007 in states) online via Xbox Live has recently been diabolical. A recent update to the game causes players to disconnect from matches at random times, resulting in both a defeat on your record plus a higher disconnection rate. What would happen is you would be disconnected and a message would appear saying "your connection to Xbox Live has been severed". A quick search on google shows that this is a worldwide problem, and gamers, especially on Konami's official boards, are furious.

    However, today I decided to play some Pro Evo 6 on PS2, as Im pretty tired myself of the horrible Live service. Surprisingly, Konami have issued an apology to Xbox 360 users... via their PS2 Pro Evo Servers. The message read something like "Konami realise that xbox 360 owners are experiencing disconnections and we are working to fix the problem. We apologise for the recent inconvenience".

    Strange that Konami would issue such a statement on their PS2 Servers. Obviously Microsoft run their own servers for most live games (including Pro Evo 6) and therefore Konami might not have as much free control, but how hard would it be for them to send Xbox Live users this statement via a simple update or even a text message?

    Weird. ...
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