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  • DCEmu Featured News Articles

    by Published on May 26th, 2007 15:21

    AmplituDS v3 is now released. A huge update over v2 which improves graphics, feel and adds 3 new stages.
    If you don't know what the game is about, it's based on Amplitude for the PS2... which was created by the team that made Guitar Hero later on.
    The official AmplituDS website:
    http://amplituds.drunkencoders.com

    First off, the boxart.

    Then, a couple of images:


    And last, a couple of movies:
    Movie 1
    Movie 2

    Hurry up to the AmplituDS site and get it!



    Now, as for the model converter and viewer.
    They both run on the NDS. How's that for portability?
    The converter converts models in the .x format of a certain syntax to a .c file which contains a display list in an array.
    You could use that .c file in your own homebrew projects.
    The model viewer reads out that .c file, and also slaps on textures if you've put that in the same directory.
    Check it out. It's worth it.

    Direct link to the model converter and viewer.

    Example models available (not to be used in your own projects):
    ...
    by Published on May 26th, 2007 14:46

    OneThirty8 released it's excellent port of sdlWolf3D for Dreamcast. It's a fully functional port with full sound and VMU support. Grab it while it's hot!

    Quote Originally Posted by OneThirty8
    Some of you have been waiting for an official release of my port of Wolfenstein 3D and Spear of Destiny with sound. [...] I've just uploaded what I have to my space over at Storm! Studios. Enjoy.
    Download here.

    The SBIs include the Shareware version of Wolfenstein3D and the demo of Spear of Destiny. Burn with Selfboot Inducer.

    Source: DCEmulation.com Forums ...
    by Published on May 26th, 2007 13:17

    We've seen the American Dreamcaster playing Soul Calibur using the Fishing Rod's motion sensing controls. Now GagaMan recorded a new video showing the Fishing Rod in action again - but this time with Virtua Tennis:

    Quote Originally Posted by GagaMan
    "So what you're saying", I bet you're asking, "is that we could of been playing Wii tennis seven years ago?". In a sense, YES. [...]

    Swinging the rod in certain directions will do exactly that, and the speed of which you swing effects how hard you hit the ball. UNLIKE Wii tennis you have control of your character and can move him around with the analogue stick on it. The best way to do this is to hold the rod in one hand, and keep your thumb on the stick. After a while it becomes second nature.

    [...] Here's a quick summary:

    Wii Tennis: Forgiving sensitivity, so can be played without to much welly.
    Virtua Tennis: Unforgiving sensitivity,makes you really swing that rod hard.

    Wii Tennis: Character movement? We do that shit for you!
    Virtua Tennis: You have a thumb stick don't you? Get to work!

    Wii Tennis: Create custom character in the Mii Channel to play in-game, or play a generic Mii made by the CPU.
    Virtua Tennis: Create custom character in the World Circuit mode to play in-game, or play as real-life pros (and Tim Henman).

    Wii Tennis: Train your custom character up in mini games.
    Virtua Tennis: Train your custom character up in mini games, championship tournaments, and buy new gear for him/her.

    Wii Tennis: Deliberately simple graphics that do their job..
    Virtua Tennis: Realistic characters and beautiful backdrops that still hold up well today.

    It's pretty amazing just how much in common with the Wii Tennis game this has considering it was sitting there as a un-noticed feature since 2000.
    Read the full article at the Dreamcast Junkyard: http://the-dreamcast-junkyard.blogspot.com/

    Watch the video at video at YouTube: http://www.youtube.com/watch?v=Mt44Pr3oj0Y



    Source: Dreamcast vs Wii @ our forums ...
    by Published on May 26th, 2007 12:45

    DJGeki and Dan Potter have been interviewed by SegaNerds.com:

    Quote Originally Posted by DJGeki
    http://www.digg.com/gaming_news/SegaNerds_com_Interviews_Feet_of_Fury_Donk_Indie_D reamcast_Devver

    Digg the story, then follow the jump for the interview! Thanks in advance for your support!
    Source: CA Forums ...
    by Published on May 26th, 2007 09:52

    Via CB games

    The original Forza Motorsport created a shockwave in the simulation community by giving gamers customizable vehicles, simulated damage effects, online play and ranked racing that hadn’t been done before on a console. Forza 2 is now looking to enhance on the first game’s legacy and it won’t be long before everyone can get their hands on it.

    Due out on store shelves on May 29th for the suggested retail price of $59.99, Forza Motorsport 2 was made from the ground-up for use with Microsoft’s own 360 Wireless Racing Wheel, which has conveniently dropped to the “low” price of $129.99. In conjunction with the release of Forza 2, M$ In addition to the release of the new title, “gamers in the U.S. will be able to participate in the Forza Motorsport 2 Race Weekend, running June 1 through June 3. Gamers will be able to participate in a Play and Win, Livery contests, gameplay sessions with developers, and a leaderboard tournament. Xbox 360 Wireless Racing Wheels and other prizes will be awarded to winners.”

    Below is the fact sheet for Forza 2, or you can visit the Official Forza Motorsport 2 for more details regarding the game and the June competition.

    Forza Motorsport 2 Facts:

    • Collect, upgrade and tune hundreds of cars. From sport compacts to purpose-built race cars, Forza Motorsport 2? offers more than 300 cars from over 50 of the world?s leading manufacturers such as Ferrari, Porsche, Nissan, Volkswagen, General Motors and Lamborghini. Players can take their car to the garage and install alternative engines, suspension kits, bolt-on superchargers, brakes, rims and racing slicks. Players can also dial in advanced suspension settings, tire pressure and gear ratios.

    • Experience an uncompromising physics simulation. Top automotive engineers, professional race car drivers and experienced programmers teamed up to create a complete racing simulator experience. Cars incur dramatic damage and wear, which affects vehicle performance. Advanced tire and suspension models that respond to heat and pressure changes as well as weight transfer and aerodynamic load are just a few examples of how the gamer plays both crew chief and driver.

    • Master real-world tracks from around the world. From the famously challenging N’rburgring Nordschleife to the green hills of Tuscany, gamers can race on meticulously designed tracks with an incredible sense of speed and realism. Forza Motorsport 2 features 47 ribbons across 12 environments, including real-world licensed circuits such as Mugello, Suzuka and Sebring International Raceway.

    • Create and share a masterpiece with the world. Players can express their inner artist in the paint and upgrade shops with nearly endless personalization options. They can customize the shape of their car by combining different licensed rims, performance parts and aftermarket body kits and create a unique paint scheme using millions of paint and decal options. Then racers can hit the track and take in-game pictures of their creation in the Forza Motorsport 2 Photo Mode, or sell their work of art to an eager community for in-game credits over Xbox LIVE using the Forza Motorsport 2 Auction House.

    • Literally feel the road, just like a professional driver. Through the rumble functionality in the Xbox 360 Wireless Controller, players will feel uncompromising responsiveness to every acceleration, downshift and turn, making the racing experience as true to life as possible. With the latest improvements to rumble, force feedback and wireless technologies, form and function are placed into high-speed gaming motion, letting racers feel every bump around the turns at famous tracks such as Sebring as well as the differences in handling and stability in each car they drive.

    • Compete in a vibrant online community. Gamers can take their personalized car onto Xbox LIVE for some intense online wheel-to-wheel racing. They have the option to compete in private online sessions with friends or in large public tournaments on Xbox LIVE in the seamlessly integrated Forza Motorsport 2 Career Mode.* They can earn in-game credits and even complete single-player career objectives while racing over Xbox LIVE. Or they can sit back and watch the best racers from around the world compete on Forza Motorsport 2 TV. ...
    by Published on May 26th, 2007 09:42

    Via Game Guru

    Yesterday we had promised that we would upload a trailer of Uncharted: Drake’s Fortune. Here it is! The video basically shows a little bit of gameplay and the action that gamers can expect from the game. Check it out:


    Uncharted: Drake’s Fortune plot details:

    A 400-year-old clue in the coffin of Sir Francis Drake sets a contemporary fortune hunter on an exploration for the fabled treasure of El Dorado, leading to the discovery of a forgotten island in the middle of the Pacific Ocean. The search turns fatal when Nathan Drake becomes stranded on the island and hunted by mercenaries. Outnumbered and outgunned, Drake and his companions must struggle to survive as they begin to unravel the terrible secrets hidden on the Island.

    Uncharted: Drake’s Fortune will release exclusively for the PS3. The game is being developed by Naughty Dog.

    -----

    Video and screenshot can be found at This link ...
    by Published on May 26th, 2007 03:07

    via IGN,

    If you're looking for a chance at playing the next Phoenix Wright game a bit early, look no further than your nearest import game shop. Capcom officially announced the Japanese version of Phoenix Wright: Ace Attorney: Trials and Tribulations today. Carrying the title Gyakuten Saiban 3 Best Price! in Japan, the game is set for release on 8/23 at a price of 2,980 yen.

    The "Best Price!" label has been given to the title because it's technically a budget version of the Game Boy Advance Gyakuten Saiban 3. As reported earlier here at IGNDS, Capcom has added a number of DS features to the game, including microphone support that lets you shout out "objection" directly.

    Today's announcement is of concern to the English speaking world for two reasons. First, the Japanese version is scheduled to arrive one month in advance of the US version. On top of that, the Japanese version will include the full US game, English and all!

    If you can't wait an extra month, you'll be able to put the DS's support for region-free gaming to use.
    i cant wait for this game to come out. ive been waiting for this game to come out once i beat the second one. ...
    by Published on May 26th, 2007 03:06

    via IGN,

    Vivendi Universal has officially announced that it's bringing the excellent Xbox 360 Live Arcade shooter Geometry Wars to Wii and DS this Autumn, along with a new mission mode and multiplayer.

    Coming to Nintendo consoles under the guise of Geometry Wars: Galaxies, this latest instalment has plenty of exclusive features, including a campaign mode which sees you travelling between solar systems to take out the enemy ships. Alongside this new mode are new weapons, enemies and gameplay types.

    Galaxies is also the first Geo Wars to feature a multiplayer, which includes a co-op mode, hot-seat battles and a traditional versus mode - which is all extremely exciting. Plus, if you buy both versions of the game you can use a Wi-Fi link between your DS and Wii to unlock new content.

    Although development is being handled by UK-based Kuju Entertainment, Geometry Wars's original creator Stephen 'Cakey' Cakebread came up with the prototype Wii controls before handing the project over.

    Bizarre's Ben Ward said: "We found at least 2 different methods which worked really well. We've prototyped on the DS too with similar success, so we're confident that the games will play superbly on the new platforms and will avoid the trap of adding a new control method just for the sake of it."
    ...
    by Published on May 26th, 2007 03:03

    via IGN,

    Getting your hands on all the Square Enix games out there is tough, with games from the publisher appearing on everything from the Xbox 360 to the latest cell phones. But one batch of games will be available for everyone to play -- well, everyone who has a PC, that is (and if you didn't, you wouldn't exactly be reading this now, would you?)

    The company began today a beta test for Game Town, an online games service for members of its Square Enix Members rewards program. The site promises to offer free games based on Square Enix properties.

    The first games are a series of flash-based mini games featuring Chocobo: Chocobo Flight, Chocobo Balance Stick and Chocobo Classmate. Once you've played these simple games, you can choose to post your scores to an online ranking mode.

    If you want to sample these and future games at the Square Enix Game Town site, you'll need to get yourself registered at the Square Enix Members site. Registration is free, but you'll have to do your best to work through a few pages of Japanese text. Here are some page-by-page hints:

    1. Enter your e-mail address at this page

    2. Open your e-mail software and click on the link at the top of the e-mail from [email protected]

    3. At the contract page, ignore all the text and click the right button.

    4. Enter a login ID, then enter a password twice. You'll then have to select a secret question from a list and input an answer on the next input line. Your answer has to have Japanese characters in it, so we'd suggest simply selecting the first question, then cutting and pasting the text from elsewhere on the page (make sure the text doesn't have kanji characters in it -- just grab a couple of characters from the text to the left of the password entry boxes)

    5. Enter a nickname (must be different from your login), select your sex, enter your birthday, then select your location and profession and click the right button at the bottom of the page. Note that the first three items can never be changed. NEVER!

    6. Select your mailing preferences for receiving junk mail... err, updates... from Square Enix. For maximum ease quotient, click the second circle box from the left for both bottom items, then click the right button at the bottom of the page.

    7. Ignore all the survey questions and click the right button. Or, totally screw up Square Enix's survey by making choices at random before clicking the right button.

    8. At the final confirmation screen, click the right button.

    That's it! Click the Square Enix Members icon and select "GameTown" midway through the page to enter the world of Chocobo-based mini-games.
    ...
    by Published on May 25th, 2007 23:33

    Victims of separate home fires are suing Microsoft and Sony in Illinois and New York, saying unsafe Xbox 360, PlayStation 2 sparked blazes.

    Via Gamespot


    A pair of lawsuits in Illinois and New York are seeking monetary damages from Microsoft and Sony, respectively, for the loss of life and property caused by a pair of fires allegedly sparked by game consoles.

    A 2004 fire in Warsaw, Illinois, took the life of an infant, and his surviving relatives are suing Wal-Mart, Microsoft, and a power supply company for unspecified damages in excess of $50,000, according to an Information Week report. The suit was originally filed last December in Hancock County Circuit Court, but this week Wal-Mart filed to have the case moved to a district court.

    The suit specifies an Xbox 360 as the source of the blaze, but given that the system didn't launch until November of 2005, it could be mistaking an original Xbox for its successor. In February of 2005, Microsoft recalled Xbox power cords, saying that a rare (1 in 10,000) component failure could cause a fire hazard. At the time, the company said it had dealt with 30 such instances, with seven resulting in minor burns to users' hands and the other 23 causing minor property damage.

    "Microsoft recently learned about this tragic incident that occurred in December 2004," a spokesperson with the company said. "Our sympathy is with the family. However, we are not aware of any evidence that an Xbox caused the fire. Also, the complaint specifically states that an Xbox 360 was involved, but this version of the console was unavailable for purchase at that time."

    The suit against Sony was brought by Allstate after the insurance company paid out $90,313 to a pair of policy holders for property damage and other expenses arising from an August 2005 fire. The suit claims the fire started as the result of a PlayStation 2 malfunction and alleges that Sony was negligent in designing, building, and testing the unit to ensure it was safe for its intended use.

    Originally filed last month in New York's Supreme Court of Jefferson County, the suit was moved to New York District Court last week. Allstate is seeking a reimbursement of the payout plus the policyholders' deductible, with interest and legal fees.

    Like Microsoft, Sony has also had power-supply problems with its console. Sony has recalled AC adaptors sold with certain models of its redesigned slim line of PlayStation 2 systems. The adaptors are prone to overheating and could become a fire hazard or cause electrical shocks. Sony representatives had not returned requests for comment as of press time, though it is typically the company's policy not to comment on pending litigation. ...
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