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  • DCEmu Featured News Articles

    by Published on April 12th, 2007 02:00

    New from J@ricanese:

    This is a game that is very simple yet fun. Sort of like Simon says. A round color thing, called a Simon has four colors on it. To play, the Simon will light up its colors in a random order. The user (you) then must input back the same colors in the same order. There are seven rounds with the first round having four colors and each round after one more than the last. Beat round seven and you beat Simon.

    Instructions: To play click start at the start screen. Then press start when you are ready. WATCH SIMON carefully as he will start to randomly display colors after a short delay. When he stops, a message 'your turn' appears.
    Now use the D-Pad to click the Simon colors. Up for Green, Right for Red, Down for Yellow, and Left for Blue.
    As soon as you get one color wrong the round is over and you go back to round 1. Get it right and a message will alert you of your victory. Then press start to precede to next round.

    Download and Give Feedback Via Comments ...
    by Published on April 12th, 2007 01:53

    Johny5 has released a new version of the flash app for the PSP. heres whats new:

    CHANGELOG--
    1. Changed layout.
    2. Fixed some minor bugs.
    3. Added newer/updated applications (AGAIN THIS COULDN'T HAVE
    BEEN DONE WITHOUT ORIGINAL APP MAKERS )
    4. Added ability to press "777" *without quotes* to go back to
    START (the beginning of the app) excluding when in another
    app that's implimented.
    5. Added "auto backup functions" the first time you run my app
    you backup the functions of the xmb, such as video player,
    music player, photo veiwer, update icon, etc. this is if
    you want to delete them you can easily restore them.
    6. Added "auto backup theme" the first time you run my app so
    that you never lose your original theme.
    7. Added ability to see current firmware.
    8. Added security feature that doesn't allow you to flash the
    topmenu_plugin.rco if you are on firmware 3.1x oe
    9. Psx fix, when opening_plugin was moddefied.
    --APPS_ADDED--
    1. App that changes all 25 icons.
    2. App/GUI (WavePool 0.3)
    3. App (Injector by nicinico)

    This app can:
    --Fix the ability to play psx games when modded opening_plugin
    --Restore/delete xmb functions such as location free or update icon
    --Merge your 12 bmps
    --flash bmp
    --flash topmenu created by this xmb icon maker
    --flash XMBWave (system_plugin_bg.rco)
    --flash different fonts
    --flash gameboot.pmf
    --flash location free player
    --flash battery icons
    --flash opening plugin boot sound+gameboot "psp gameboot logo"
    --flash custom files from theme folder
    --flash from backup files
    --Backup function!
    --Free up flash0 space!
    --Backup ALL flash0

    ***I TAKE NO CREDIT FOR THESE APPS!***
    Also includes apps:
    --kgsws xmb icon maker
    --XMBWave Credits:Kgsws, DarkStone,vb_master!
    --TGAWave CreditsarkStone, vb_master, autopopstation4, Y.F. Gamzun,
    nicinico, Al-Zamli
    --PSP Submenu Icon Injector v1.1-GUI Credits: dark420bishop
    --rco icon editor-GUI Credits:ZiNgA BuRgA
    --volume colors Credits:Zinga for the RCO editor
    --wave_attack Credits:Sulpher Dragon Also couldn't of been made
    without original icon hackers

    THIS APP IS AN "ALL IN ONE" TYPE OF APP BECAUSE I NOTICED ALL THE WON-
    DERFUL APPS THAT ARE MADE BY DIFFERENT DEV'S AREN'T ALL IN ONE PRETTY
    PACKAGE AND THIS APP TRY'S TO DO THAT, ALONG WITH FLASHING THE FILES
    CREATED BY THE APPS THAT I HAVE INCLUDED WITHIN THIS PROGRAM.
    This uses the function flash0 usb in the recovery mode so to make this
    work please boot into recovery then to go advance then go flash0 usb.
    Run johny5_flasher.exe then you'll see your options. A LOT OF THESE
    APPS THAT I HAVE INCLUDED I DID NOT MAKE AND I TAKE NO CREDIT FOR MAK-
    ING THEM THE DEV'S WHO HAVE WORKED HARD ON MAKING THEM ARE CORRECTLY
    CREDITED AS THEY SHOULD BE. I have edited some files slightly in ord-
    er for them to function correctly within my application. Well enough
    talking lets start flashing!

    Download Here

    via johny5 ...
    by Published on April 12th, 2007 01:47

    News/release from reanimate:

    I have been working all day on this and came up with this,

    PSP Easy-C, its basicly PSP Studio Remade to Use C... there is a bit of a setup with all the files but it shouldnt be harder then using PSPDEV... readme included so dont worry everyone!!

    Download Here

    via reanimate ...
    by Published on April 12th, 2007 01:43

    News/release from Hopper:

    Hey,

    About time I got around to releasing this.
    It's my attempt at a Zelda game for the PSP coded in Lua.

    It's not too bad. Runs a bit slow in places.
    Either take it or leave it, please don't b.it.ch about anything in this game(Code, Lua, IP etc.)
    Read the readme!!- has all acknowledgments, sorry if I missed any.

    Game Features
    ------------------------
    *LINK!!!
    *Tile based game engine
    *Collision Detection
    *Houses
    *Scrolling Map (with dodgy dodgy collision)
    *One Dungeon
    *AI enemies (Path finding enemies that can see Link and will run after him but won't hurt him =])
    *Multiplayer online game
    *Modified version of Mericks map maker(used my own code to read from tile sheet, doesn't offer as many features, just drawing)
    *Some stupid weird stuff i put in to amuse myself
    -----------------------

    Haven't tested out the IP address I use in the online game in a while. It uses youresam's server, he might have changed it since?? Anyone know?? I tested it on my own pc so I know the game will work.

    And to be honest I really really couldn't be arsed ever working anymore on this project ever again. I might release an extra room i've made as it's not available in this download. THE DAVE ROOM!
    So please don't expect much in the way of updates in the future and don't ask me for updates.

    Thanks especially to Soulkiller and anyone who has helped me when i had problems.

    Download and Give Feedback Via Comments
    via hopper ...
    by Published on April 12th, 2007 01:38

    via pspfanboy

    The debate about whether or not PSP appeals to girls continues. Shiny Shiny, a popular gadgets website targeted towards girls, has an interesting take on the DS versus PSP debacle. Kimberly, a blogger on the site, admits to having a DS bias. Like one CNET editor stated, the stylus controls were attractive: "I liked the idea of the stylus and touchscreen." However, the honeymoon was over quite quickly: "[The DS] offered familiar, but interesting challenges ... for about a month."

    Why the sudden change of heart? Apparently, she got her hands on a PSP, and found using a more conventional control scheme with PSP made gaming much easier: "I found the PSP's games and controls to be much more intuitive than the Nintendo DS Lite." Kimberly had to constantly refer to the instruction manuals in DS games to understand the controls, while PSP offered a more familiar environment. Like we predicted, DS fans that actually give PSP a try will find that much of the bias against the system is unfounded.

    "The PSP's ability to do more might account for its poor battery life compared to the DS Lite. In this episode of gadgetry smackdown, I concede the battle to my buddy/nemesis and will go get myself a PSP" ...
    by Published on April 12th, 2007 01:31

    Ignition Entertainment today announced a delay of its forthcoming Wii puzzle game, Mercury Meltdown Revolution. The title, formerly set for a May release, will now debut for Nintendo's system on June 12.

    Mercury Meltdown Revolution enables players to guide a blob of mercury through 3D puzzle stages. The game features 150 levels, hidden bonuses, and more.

    The franchise has been around on consoles and handhelds, but Revolution represents the true potential of the series, according to the developer. This because the tilt-sensitive puzzler was always intended to use motion-based controls and only realized that goal by capitalizing on the accelerometer functionality built into the Wii remote. Players simply hold the controller classic style and tilt it to and from to effect the on-screen blob. Alternatively, the classic controller attachment is supported.

    via ign ...
    by Published on April 12th, 2007 01:27

    With Stuntman: Ignition, THQ and Paradigm Entertainment aim to put gamers into the shoes of the world's most dangerous stunt driver. Featuring a number of movies with action sequences that put the car chase in The Rock to shame, nailing the game's chaotic scenes takes patience, practice and, most of all, lots of skill.

    This week we spent some time performing take after take in the high-octane action flick Overdrive. The movie features two scenes, Kill Stone and Chaser, both of which have you driving at high speed through a tight and compact city while running from helicopters. While the previous film we shot played, Aftershock, featured plenty of open streets and only scattered bits of traffic to deal with, Overdrive is a much different experience. The streets are littered with cars, and almost every turn puts you face-to-face with oncoming traffic running down tight corridors. This one takes lots of practice in order to learn where cars and such are going to be around every corner, as small errors wind up have a big, negative impact on your score.

    Full Article ...
    by Published on April 12th, 2007 01:20

    If you're thinking about buying Super Rub-a-Dub, go buy some Peeps while they're on clearance because when you get into the challenging stages of this title, you're going to want to choke the life out of anything resembling a rubber duck.

    At first, Super Rub-a-Dub seems straightforward and simple enough. Your goal is to guide a large rubber ducky around a bathtub and break bubbles holding miniature rubber duckies. The big duck breaks the bubbles, the mini-ducks follow the big duck and you get the whole flock to the drain in the tub for evacuation. Get all the ducks on screen down the drain, and the level is over.

    From there, the concept gets complicated.

    Rubber ducky, you're the one.To begin with, you're not controlling the large ducky at any point -- you're controlling the tub of water the duck is in via the Sixaxis controller's tilt function. You tilt the control left, right, forward or backward and the tub and its contents shift in that direction. It's on your shoulders to tilt the tub in directions that will run the big duck into the little duckies, around corners, away from wind-up sharks and not over the edge of side-less tubs. Toss the controller up and the tub tosses the duck into the air and over obstacles while flipping the sharks onto their backs for a short time.

    You can even tilt on the menus to select whatever feature you want.

    There are 60 tubs spread across three difficulties -- fun, tricky and tough. As you play, you'll need to earn medals to advance from tub to tub. Earning a gold, silver or bronze depends on your final time, and that's comprised of multiple components. If you finish the level but have lost duckies -- maybe they fell off the edge of the tub or were eaten by a shark -- the number of ducks missing is added as seconds to the time it took you to clear the tub of ducks. Your best hope for clock salvation is to have a long trail of duckies go down the drain. As you run into multiple bubbles, the freed duckies line up behind the big duck. Get the line to the drain without a shark eating one of the babies or one of the little ones slipping off into oblivion, and your biggest group will be recorded by the game. At the score screen, your longest trail is divided in half and that number is subtracted from your final time. The system tracks your personal records, and if you truly are "quacktastic," logs your time and username on the online leaderboards.

    Securing a decent spot on the leaderboards is easier said than done. As the levels get tougher, you'll need to launch the big duck over gaps between tubs, around sharks, through whirlpools and against strong currents. Even though some of the courses will leaving you screaming at the television and cursing the baby ducks that were stupid enough to follow the big duck over the edge of the tub, you'll be able to unlock each course within a few hours of gaming. It's getting gold medals, unlocking the different colored ducks and besting challengers online that will keep people playing this title.

    The version floating around the IGN office seems to be all but complete with its bright bathroom visuals and bathtub-inspired sounds. All 60 levels are available for up to four players to duke it out in multiplayer mode -- pick a level, pass the controller and see who can finish the level the fastest -- but there's no online versus mode.

    via ign ...
    by Published on April 12th, 2007 01:19

    Here is the Developer release of DragonDC. Includes last Dreamcast port formed by binary and source.

    DragonDC is a Dragon 32/64 & Tandy Color Computer emulator and is created on a preliminary port of Quzar, based on Ciaran Anscomb's XRoar 0.11.

    It needs a GUI like DCider urgently and a few adjustments. Works fine on all emus of DC. A good idea is to enable the GUI included with the XRoar orignal source code.

    Great to see your comments. Bye !
    http://www.dcemu.co.uk/vbulletin/att...3&d=1176337058 ...
    by Published on April 12th, 2007 01:12

    News from PS2Dev:

    Watch in awe of my lazy presentational ability, considering the videos from Assembly are not even out yet it is surprising Breakpoint can do it so quickly.
    They can be grabbed from this FTP The slides are more or less the same as from assembly so you can just grab the old slide deck.

    Oh and congratulations to TBL for their awesome PSP demo proving that the PSP is more than capable of doing a good demo (and finally I got a greet, sorta :P). Only a video is available at the moment but better than nothing

    More Details Here ...
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