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    by Published on April 7th, 2007 19:44

    hi all ,
    I have again update my pspsokoban who is the version 0.6.
    I am a 13 french boy so sorry for my very bad english... LOL

    History of my changelog :

    0.6 :
    _A new beautiful cursor is displayed in the editor mode
    _Oslib has been replaced by the Sdlmixer in the sound handler
    _Sounds can now be played in repeat/loop mode
    _8 new characters ( bomberman , Kon of bleach, mini-bowser , sponge-bob, a new pokemon , picolo of DBZ ,shadow of sonic and shrek !)
    _3 new levels
    _The joypad is now usable on the map and in the editor window
    _A new option "info save" has been added to display informations about saved datas
    _New dialog box when returning to the main menu, or while saving during the game.
    _New sprite for "teleportation"
    _New messages when a level is completed
    _Sounds are played during the game.
    _Bug fix in PSP CPU clock frequency settings
    _Bug fix with the donkeykong character (when entering in the statistics panel)
    _Home button has been disabled, to quit the game use the SELECT key (or
    _RTrigger to return to the main menu).
    _Bug fix when you save while you play with you savedata.
    _Pikachu can now tranform !

    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

    0.5 :
    _a map edit
    _A mode simulation to test your map
    _Add 9 more level
    _There is Donkey Kong Now
    _The best score is now correctly saved
    _We can displayed the best score in options
    _There is more informations in the stats
    _Savedata system when you press Start inside the game , and you can continue in the options.

    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    0.4
    _Speed up the game
    _PSP Clock speed is set to 111mhz during the game, but set to 333Mhz in the menu (for faster loading)
    _Add 9 more levels
    _EBOOT is now smaller
    _Presss CIRCLE to display game statictics (number moves, score, levels & characters)
    _Press R to save the latest score in data/score/dernier_score.data.
    Be aware, it doesn't save the best score, but only the last score.
    _Home button works now properly
    _Add a new menu (by Cloos)
    _Speed up level loading
    _Joypad is now fully supported
    _In the option menu, the last score is displayed

    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    0.3:
    _Add 3 new characters where one of them is a random character (reid de tales of eternia and pacman ).
    _Adventure mode (very short, and unfinished yet);
    _3 more levels
    _Rewrite all the game interface (thanks to albandu51) !!!!!
    _Add sound in menu (using oslib)
    _There are now characters in ocean, and all backgrounds have changed in all levels.
    _Bug fix
    _Add a menu to change settings
    _Add a "Credit" menu in the settings
    _Add transform with character from dragonball z
    _Bug fix : PSP doesn't freeze anymore at the end of the game

    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    0.2
    _3 more levels
    _4 more characters
    _Add teleport feature
    _Bug fix
    _Loading screen between levels
    _Change sprites for each levels

    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    _MAJ :
    0.1 :
    _first release !

    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_


    one screen of the game (because it's to hard to make screens !) :


    screens of new character :




    Download : http://www.zshare.net/download/pspsokoban06-rar.html
    Sources are in the pack ...
    by Published on April 7th, 2007 17:48

    via PS3 Fanboy


    A wise man once said to me: "If you cannot decide to go left or right, you must go right for a little while, turn around and go left for twice as long, then find a way to go both ways. Possibly through a series of right turns." Yeah, it was a gas station attendant and yeah, I was pretty lost. But I found the interstate eventually and all because I was indecisive in what direction I should go at the third light.

    Why was that anecdote important? Because it seems WarHawk is going through the same ordeal. Blu-ray or PS-Store? A Sony representative recently answered some queries on the subject and said that WarHawk will be available via both mediums -- on Blu-ray and on the PlayStation Network. Will there be a difference between the two? Will one involve microtransactions while the other has everything bundled up from the get-go? We don't know. Which would you guys get? The full shabang or piece by piece, if that's the way the cookie shall crumble? Would an online-only title really merit the $60 price tag it may get in stores? ...
    by Published on April 7th, 2007 16:33

    New from MikeMax:



    Hello guys !

    This is the first beta release of my car's 3D engine ... there's no goal actually ... just drive and go go go !

    Sound doesn't render as well as I would like it due to missing sound engine steps (need some good and complete car engine's audio samples)...

    I'm also looking for anyone with 3D modeling knowledges and experience (for modeling and texturing cars,buildings,objects ... etc ...) . Please PM me if you're the one i'm looking for !

    Download the Car Demo here. (edit : link updated)
    Simply unpacked the zip archive to your MSROOT (FW1.50) (will unpacked into /PSP/GAME automatically).
    For 3.xxOE, next, move the Vertex Origin directories into /PSP/GAME150 (only if your OE kernel configured to 3.XX).

    Commands :
    - Cross : Accelerate
    - Square : Breaks
    - Digital Pad : LEFT/RIGHT to turn, DOWN for reverse.
    - Analog Pad : Move camera
    - Circle : Display wireframes
    - SELECT : Switch beetween two camero modes : "Free" mode and "follows car" mode.
    - L/R : Zoom

    That's all !

    MikeMax,
    Vertex Origin Team.

    Download and Give Feedback Via Comments
    via mikemax ...
    by Published on April 7th, 2007 16:11

    via Kotaku




    Someone just posted this video on YouTube, supposedly showing off what the Xbox 360's Spring 07 Dashboard update will include. Legit or not, what do you think? ...
    by Published on April 7th, 2007 16:02

    via Nintendo Wii Fanboy


    Some games, like the ubiquitous Wii Sports, use the Wiimote's space-age technology to closely map real motion into gameplay. This is generally regarded as "neat" and accepted by the masses, who run off to show their grandparents.

    Other games, like the upcoming port of Resident Evil 4, make no such attempt to represent physical motion as virtual motion (outside of the new knife controls). In fact, some of the motion controls seem to be simulating button presses. Case in point, reloading requires you to hold B and shake the Wiimote. That's hardly more representative of the action of reloading a gun than pushing a button, or even going into a menu.

    We sort of revealed how we felt there, but this isn't about us. It's about you. How does non-representative motion control affect you? Is it still fun to waggle, even when you're waggling abstractly? ...
    by Published on April 7th, 2007 15:22

    via Nintendo Wii Fanboy




    The most obvious feature of PEGA's Blue Light Stand is the blue light, which is for the Wii owner who, maybe, hasn't gotten enough attention for the fact that they own a Wii. Or, alternately, for people who frequently trip over their systems in the dark.

    However, the classy, functional blue light is not the only feature of this stand! It stores your Wiimote and recharges batteries through the Wii's USB connection. It also has a cooling fan built in! We haven't heard if anyone's having heat issues, but it happens to all the other consoles, so it's entirely possible.

    Looking at it kind of makes us want to install a subwoofer or a rear spoiler on our system. Unfortunately, we haven't heard of any Wii-size spoilers, and we also don't have any retail information for this stand yet, so we can't tell you where to buy one. ...
    by Published on April 7th, 2007 15:16

    via PS3 Fanboy


    We'll see some new PS3 games later this month and in May, but, unfortunately, there are no new games this week. As a consolation prize, we have a couple of snazzy new PS2 games to hold us over.

    PS3 Game Releases

    • No new releases

    PS2 Game Releases

    • Brave: The Search for Spirit Dancer (delayed from last week)
    • Tokyo Xtreme Racer Drift 2
    As always, availability is subject to manufacturer delivery. ...
    by Published on April 7th, 2007 15:15

    via PS3 Fanboy


    Not exactly. He wants to be more open and let people inside the workings of Sony... so, sorry. No camping yet. Anyway, a large review of Sony's and the PlayStation 3's performance was posted a few days ago. It's interesting, but most of the fresh meat comes from the last few paragraphs. Everything else is, admittedly, recap of what we as gamers have seen and experienced. Feel free to read it from the beginning. We'll work from the end.

    Will Sony engage in negative advertising -- attacking the competition (like saying you have over 100 titles right before a new console launches)?

    • Peter Dille: "Our position hasn't changed. You generally see the number 2 guy be negative. But when you're the market leader, with 110 million PS2s sold, you act differently. People will come onto PS3 in their own time; that's not something people talk about, but we have a large rabid fan base. We'll communicate with gamers in a way that doesn't talk down to them by speaking to gamers' expertise."

    Have you noticed all the Sony-hatred out there in the past year?

    • Peter Dille: "We're not blind to some of the tonal things out there. It's an ongoing education effort. We need to have people understand the value of the console with the technology that will drive the product for 10 years. We believe that we approach the product a little bit differently. We need to not be defensive about analysts or press reports, because they might not understand the business or where we're coming from."

    You guys at Sony used to be pretty closed to the public. Tell us about your changing ways!

    • Tha' Dille: "For 10 years, we engaged the outside world in a certain way. There are some new faces in the management team; I left and came back, but I've brought a new approach to PR. We want to be more open, we want to share more, let them inside the tent and challenge us, and that didn't always happen. We kind of made our own bed. It can't be done overnight, but we want to tell the story. I think we've tried to change. We weren't always open, so it reflects a shift."

    Great! What do you guys think, will the PS3 successfully market a decent comeback over the next year, or will they remain in a negative light? Will anyone want to get inside the tent with them? We'd like to think Dille is onto something... so we'll stroke our beards and mutter incomprehensible babble as we wait and see. ...
    by Published on April 7th, 2007 15:11

    via PS3 Fanboy


    Well, if this isn't just a kick in the ol' keyboard! Seems that Sony's official store, SonyStyle, has taken down any listings of the 20GB PlayStation 3. That's correct, sir, all you see now is the 60GB model. Does this portend a worldwide shunning of the lower-end console, or is it simply being phased out in a different way? As in, available upon personal request, but no longer shipping en masse to stores alongside their 60GB brethren?

    Obviously, we don't have an answer, but we do have a little comment. That "lower end" model might become akin to those Beanie Babies way back in the 90's -- as in, the 20GB will become the "rare model" and be more respected. Sure, the chances of that are very slim, but who knows -- perhaps the lack of chrome trim and card readers and wireless internet will somehow turn into a good thing. Make absolutely no sense? Good, then our point is made.


    Leave feedback via comments. ...
    by Published on April 7th, 2007 09:29



    Hi All,

    Mancala is a board game familly, originated in East Africa. The word "Mancala"
    came from arabic word "naqalah" that means literaly "To move". GP2XMancala
    is the "Awari" variant, and even if the rule of this game is simple,
    the complexity can be compared to chess Game.

    The AI is based on the source code of H. Huseby & G.T. Lines, for their
    implementation of the classical Minimax algorithm.

    GP2XMancala is a port of my PSP version.

    * Big big thanks to Julien who ported my PSP GnuGNO to GP2X *

    How to use it ? Everything is in the README.txt file.

    Sources are included, and this package is under the GNU public license,
    read COPYING.txt file for more information about it.

    How to play ? Here is the rules available from awari.cs.vu.nl :

    Awari is played on a board where each player owns 6 pits. In the initial
    position, all pits are filled with four stones, thus the initial position has
    48 stones.

    The player to move chooses one of its own, nonempty pits and removes all
    stones from the pit. The player then sows the stones, counterclockwise, over
    the remaining pits.

    If the last stone is sown into an enemy pit that contains 2 or 3 stones
    after sowing, the stones are captured.

    In this case, if the second last pit is also an enemy pit that contains 2 or
    3 stones, they are captured as well, and this process is repeated clockwise,
    until the own pit, or an enemy pit containing less than 2 or more than 3
    stones is reached.

    The player who captures most stones, wins the game. The game end when a
    player cannot move, however, to avoid such a situation early in the game, it
    is not allowed to do a move that leaves the opponent without countermove,
    unless all moves eradicate the opponent.

    Special thanks to all GP2X-SDK developpers.

    Enjoy,

    Zx. ...
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