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    by Published on March 21st, 2007 02:59

    mollusk has released his entry for the Neoflash Coding Comp:

    War of the Weeds is an ambitious game in which you guide your weeds through a series of challenges to defend your village. Well, that's the theory ^^ It isn't 100% finished, so actually the correct story mode is pretty much not included, and so you could just see it as a Game compilation...

    The whole code is by Mollusk, and the graphs are by Daydream.


    Includes 3 games modes : 1 vs CPU, 1 vs 1, or solo play.
    2 player games :
    - Atax, which is... an attax clone... You can duplicate your weed by moving by 1 spot, or jump 2 spots. When touching enemy weeds, you convert them. The goal is simple : having more weeds than the opponent in the end...
    - Reversi, is, like you would have guessed, a reversi game... Same sort of board game as atax, you need to convert as many weeds to your cause as possible...
    - Blocker is a more original game : move around your weed like a chess knight, and plot a rock to avoid opponent movements. Block the opponent to win.

    1 vs 1 also features a WIP : Weedshot, which would be (roughly) a worms-like game. It wasn't supposed to be in there, but I left it as a WIP for what will come soon in the next versions

    Solo games :
    - Hexaweeds : Your weed converts enemy weeds to form a bigger group. You can change your group's color to blend into other groups, getting bigger and bigger... Conquer the whole screen in less than the given number of moves to win
    - Pop : you have a 11x11 grid of blocks. Pop groups of 2 or more to remove them. Clearing a whole column will make new blocks enter. Get more points than the difficulty level asks for and you win
    - Water : the water source is located at the center of the screen. Turn the pipes around to water all the weeds. Higher difficulty gives much bigger levels.
    - Picross : pretty explicit... Picross on DS ! Yay. Ok, it does have a major flaw : I used levels found on gamefaqs from nintendo picross games for testing purpose and didn't get enough time to add my own levels instead . The level won't change until you get the whole grid right
    - Fill : simple but pretty addicitive game : move your weed by 3 spots vertically/horizontally, or 2 in diagonal, and try to fill the whole screen. Sounds simple, but is very challenging

    Ok, time for the download link !. I hope you'll enjoy this game, I know it's far from perfect but I do plan on working much more on it

    Have fun !

    Screenshot/Download and Give Feedback Via Comments ...
    by Published on March 21st, 2007 02:53

    the ninjabunny has released his entry for the Neoflash Coding Comp:



    TamaSurvivor is a Pang (or SuperPang) "clone" (please note the quotes). This is a demo version, the main features works, like menu, pause, highscores(save them too!!),...

    Graphics are 100% and gameplay will be similar (yeah, we'll new cool features), but an image is better than words :


    Features :
    - 100% original graphic content (no sprites were ripped during this game)
    - 9 differents levels (at this demo)
    - The game pauses when you close the Nintendo DS
    - Bonus items (a coin i mean)
    - 4 differents types of "attack"
    - Ectoplasma-shield (lol) with a lot of alphablending
    - Supespinning death animation
    - A lot of innecesary blood (oh, not really, there isn't blood in this game - yet)
    - Blocks with surprises inside (yeah, kill 'em!)
    - Save Highscores
    - Some rustic ladders

    NEW FEATURES
    - NEW AMAZING DUAL MODE, play on both screens!!
    (for this i have to rewrite the whole sprite engine, and most of the code)

    NOTE to the judge : Please, note that all the graphic art is 100% original, we hadn't ripped any graphic from any game/app/place. Take in consideration that the previous release was only a "one screen game", perhaps the gameplay haven't change so much, but this is a whole new version of the game, a new mode has been added.

    Screenshots/Download and Give Feedback Via Comments ...
    by Published on March 21st, 2007 02:47

    Sweater Fish Deluxe has updated his entry for the Neoflash Coding Comp:

    [EDIT] I've updated the download with a few very minor changes to the graphics and randomization. It's still before the deadline, so I assume that's okay; if not, I still have the first released version and will re-upload it.

    It's my first DS release and in fact only my second homebrew release on any system. I'm pretty happy with it, especially considering that 100% of development ocurred in the last month.

    Touch the screen to kill those nasty aliens before they can abduct all the employees of NeoFlash Inc. Press L or R to change weapons. That's it. Oh, and have fun.

    Let me know what you think of it.

    Screenshot / Download and Give Feedback Via Comments ...
    by Published on March 21st, 2007 02:42

    Ben2303 has released a new entry for the Neoflash Coding Comp:

    Fish Tank is a work in progress remake of Insaniquarium.
    For now only Free Tank Mode is working. You can choose between 5 tanks with
    their own graphical and musical theme (more to come).
    In this mode, your goal is to collect enough money to buy all egg parts. You
    can also just send some relaxing time feeding the fishes and see them live...
    For that, just buy and feed fish that while growing will drop more valuable
    items. You can also buy different upgrades to enhance your feeding skills.
    The game will end if all your fishes starve to death.

    ==============
    === Controls ===
    ==============

    PAUSE : Start button

    IN GAME MENU : left/right, left shoulder to select.

    EVERYTHING ELSE : Stylus
    - double touch menu items
    - touch an empty area to buy/drop a food pelet
    - touch coins to collect them
    - touch the dirt to clean your tank


    ===========
    === Misc. ===
    ===========

    Game tested on real hardaware and No$GBA 2.3, works with full sound,
    rotations, zooms and alphablending.

    ==============
    === Versions ===
    ==============

    17/10/2006 - first release, not much to say about it
    20/11/2006 - 0.2, more a demo than a real game
    27/01/2007 - PA Lib Compo release aka "Orange Fish Only Release"
    09/02/2007 - Bugfix release + R4/M3 compatible (thanks to Gemma for testing) Mods are now played using GBFS, no more gfx corruption (I think)
    12/03/2007 - New ennemy ! The big red fish now occasionnaly appear and eat your fishes
    20/03/2007 - NeoFlash Compo release - sadly not too much new, the WIP version is kinda broken

    =============
    === Contact ===
    =============

    [email protected]
    http://ben2303.blogspot.com/

    Screenshot / Download and Give Feedback Via Comments ...
    by Published on March 21st, 2007 02:35

    pouer256 has released a new entry for the Neoflash Coding Comp:

    Hi !

    I post my eskiv like.
    It is the first time that i take part at a neo flah compo.
    I present a first version with my gfx because, riolehh my graphic designer
    haven't the time to send me the gfx.

    Download and Give Feedback Via Comments ...
    by Published on March 21st, 2007 02:26

    HtheB has posted an entry into the Neoflash Coding Comp:



    This is a MSN Messenger Client for the NDS.

    It now supports DLDI
    and works with the newest DS Lite's

    Download the BeupFolders.rar and extract it in the root of your card.

    Dont forget to patch it with DLDI!

    Download and Give Feedback Via Comments ...
    by Published on March 21st, 2007 02:21

    Oxtob has posted an entry into the Neoflash Coding Comp:

    A picture blogging client for the DS, by 0xtob


    What's this?

    Pictoblog is an app that allows you to post pictures to your blog from everywhere!

    Pictoblog uses the Metaweblog API, which is a very popular API supported by major CMSs such as Wordpress and Drupal and dozens of others.

    Wikipedia has a list ofs CMSs supporting it:

    http://en.wikipedia.org/wiki/MetaWeblog


    Screenshot




    Demonstration

    Here's a blog I set up for testing. It's the default settings in the configuration file, so I don't take responsibility for the contents!

    http://pictoblogtest.wordpress.com/


    Setup


    Patch Pictoblog with the DLDI patch for your card
    Edit pictoblog.ini according to your blog's settings
    Copy Pictoblog and pictoblog.ini to the root of your card

    If you just want to try it out, you can leave pictoblog.ini unchanged. You posts will then be published on the test blog.

    Please don't flood the blog or post inappropriate pictures!

    For detailed usage instructions, refer to the included readme file.


    Happy blogging!
    0xtob

    Download and Give Feedback Via Comments ...
    by Published on March 21st, 2007 02:21

    Oxtob has posted an entry into the Neoflash Coding Comp:

    A picture blogging client for the DS, by 0xtob


    What's this?

    Pictoblog is an app that allows you to post pictures to your blog from everywhere!

    Pictoblog uses the Metaweblog API, which is a very popular API supported by major CMSs such as Wordpress and Drupal and dozens of others.

    Wikipedia has a list ofs CMSs supporting it:

    http://en.wikipedia.org/wiki/MetaWeblog


    Screenshot




    Demonstration

    Here's a blog I set up for testing. It's the default settings in the configuration file, so I don't take responsibility for the contents!

    http://pictoblogtest.wordpress.com/


    Setup


    Patch Pictoblog with the DLDI patch for your card
    Edit pictoblog.ini according to your blog's settings
    Copy Pictoblog and pictoblog.ini to the root of your card

    If you just want to try it out, you can leave pictoblog.ini unchanged. You posts will then be published on the test blog.

    Please don't flood the blog or post inappropriate pictures!

    For detailed usage instructions, refer to the included readme file.


    Happy blogging!
    0xtob

    Download and Give Feedback Via Comments ...
    by Published on March 21st, 2007 02:21

    Oxtob has posted an entry into the Neoflash Coding Comp:

    A picture blogging client for the DS, by 0xtob


    What's this?

    Pictoblog is an app that allows you to post pictures to your blog from everywhere!

    Pictoblog uses the Metaweblog API, which is a very popular API supported by major CMSs such as Wordpress and Drupal and dozens of others.

    Wikipedia has a list ofs CMSs supporting it:

    http://en.wikipedia.org/wiki/MetaWeblog


    Screenshot




    Demonstration

    Here's a blog I set up for testing. It's the default settings in the configuration file, so I don't take responsibility for the contents!

    http://pictoblogtest.wordpress.com/


    Setup


    Patch Pictoblog with the DLDI patch for your card
    Edit pictoblog.ini according to your blog's settings
    Copy Pictoblog and pictoblog.ini to the root of your card

    If you just want to try it out, you can leave pictoblog.ini unchanged. You posts will then be published on the test blog.

    Please don't flood the blog or post inappropriate pictures!

    For detailed usage instructions, refer to the included readme file.


    Happy blogging!
    0xtob

    Download and Give Feedback Via Comments ...
    by Published on March 21st, 2007 02:17

    Brunni has posted an entry into the Neoflash Coding Comp:

    Here is my entry: µLibrary!

    µLibrary is a new library for Nintendo DS. Basically, it is meant to use the 3D GPU to create nice 2D games very easily
    .
    Please visit this page for more information: http://brunni.palib.info/new/index.p...e=ndssoft_ulib

    Here is a small list of functionalities provided by µLibrary:
    * Supported image formats: PNG, GIF, JPG
    * Special image effects: stretching, tinting (4 corners), mirroring, rotation (with a defined center), selection of an image frame to display (just like on spritesheets).
    * Can control both screens! (look at my site or the documentation for more information)
    * Compatible with PALib (can be used together in the same project) and integrates with programs already written with libnds. PALib or your own code can be used to control the second screen
    * Virtual file system: it is possible to load files independantly from the actual support (RAM, libFat, GBFS are supported by default, but you can define your own). Allows to create more easily software that are compatible with all existing linkers
    * Untextured geometry (rectangles, gradients, lines, etc.)
    * Basic message box system
    * VideoGL wrapper for texture and palette loading in VRAM: it is now possible to load and unload things dynamically. Furthermore, it is more flexible (you can choose which banks you want to use for what, etc.)
    * Keypad and touchscreen handler namely with support of stylus speed and double click and support of autorepeated keys (menus for example).
    * Includes 2 splash screens
    * Low level wrapper to draw primitives
    * Text system using the same font format as OSLib

    Performance is good, one of the examples shows that an unoptimized C++ code that draws 400 balls bouncing on the screen uses less than 15% of CPU

    Examples are supplied. The doxygen documentation is available here: http://brunni.palib.info/new/ulib/do...gen/index.html

    Some examples are directly downloadable there if you want to test them (please test them either on real DS or with no$gba):
    http://brunni.palib.info/new/ulib/tmp/Example01b.rar
    http://brunni.palib.info/new/ulib/tmp/Example09.rar

    Screens/Download and Give Feedback Via Comments ...
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