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  • DCEmu Featured News Articles

    by Published on December 22nd, 2006 20:10

    news via 1up

    Better than GC-GBA connectivity? We hope so.

    Speaking with MCV, James Honeywell, DS Product Manager, shed some light on the future of DS/Wii connectivity:

    "You will definitely see Wii and DS interoperability as soon as we have it finished,' said Honeywell. 'We haven't made any announcements over specific software for connectivity, but there are definitely a number of exciting things in creation which we want to bring to market as soon as possible. We're hopeful that will be next year."

    "For example, the connectivity between Xbox 360 and PC is very much based in streaming video and other media. The link-up between Wii and DS will be much more about offering new forms of gameplay, fun and interaction. It will offer yet another new set of experiences for the whole family."

    This comes after Nintendo introduced connectivity into Pokemon Battle Revolution. Is it possible we could see connectivity in future Mario and Metroid titles? Only time will tell. ...
    by Published on December 22nd, 2006 19:57

    new release via Freshmilk

    Heres what Freshmilk had to say -

    Hi All, and welcome to the 9th Release of TTR, v0.9!
    (lol, there was v0.7 and v0.7b, so work it out for yourself). Please note this release is being released earlier than expected, so parts of it are still buggy, however nontheless...

    So, as a starter, a short overview of what TTR is:

    TTR stands for Table Top Rally, which is like your average Car-Dodging style game plus one. Rather than having the same boring old layout everytime you play, there are new cars, interchangeable backgrounds and cool music. If none of these appeal to you, everything I just mentioned can be custimized and changed with the minimum of effort, in 5 minutes, to make the game look and feel just how it should. And with our new feature, custom cars, the game's already limitless boundries are stretched even further.

    This is basically the perfect game for the office, on the road, or having a wee, for an addictive fast-paced thrill game as you swere and dodge to avoid a firey death at the hands of oncoming traffic. Read on to find out more.
    Phew, you'd think i'm actually trying to sell you this thing!

    Now lets look at just a few of the names who helped to build TTR into what it is today:

    Freshmilk - Coder, Developer, and basically Inventor of TTR
    Maxime - Orginal Code, as this game was based on GTA: DF
    Valo - Co-Owns the project, and has done all the GFX from V0.6 and onwards, although for the first time, in this version he was helped by
    -Skyline- - First time GFX artist for TTR, who made good use of the little number of sprites we had and still producing brilliant Results.
    ZeroeX - Sprites for the game
    -Tacticalpaper- - For boosting TTR's popularity by including it in his shell, which is yet to be released, and will include a smaller version of this game.

    I can't stress enough just how much skyline helped me during TTR's production... thanks dude!

    Now that we know all about TTR and what it stands for and who made it, lets take a look of some screen shots of the new Mario Kart GFX:



    Nice...

    Now, lets wrap this release up with a quick summary of everything thats new, and let me just say, theres a lot new to this version!

    - 8 new 'Mario Kart' characters from modified sprites
    - Orginal 'Mario Kart' music
    - New GFX overhaul, made by Oyez and Valo
    - Individual stats for each car
    - Stats editing system
    - 4 New Tracks to race on
    - Added in a boundry system for terrains, so that you cant go off the track.
    - Fixed the Intesection Highscore bug
    - Every car can now run on Intersection
    - Added Driving Animation for rally mode (Directional Buttons)
    - Added Driving Animation for rally mode (Analogue Stick)
    - Added Driving Animation for Intersection mode (Analogue Stick)
    - Completely Finished Intersection Collisions - Intersection is no longer a BETA
    - Hopefully fixed the crash problem
    - Currently works with 1.50 - 2.71, SE-A - SE-C, and possibly 2.80
    - New *.ttr file type

    Please note that this game is still a little buggy, and that it wouldn't be here without my new partner, -Skyline-.

    Thanks to everyone who helped, as it all contributed to another great release.
    Have fun playing, but remember:
    Leave your comments, they are always appreciated!

    download via links and give feedback via comments
    via Freshmilk ...
    by Published on December 22nd, 2006 19:04



    The homebrew audio sequencer for the PSP has been released just in time for the holidays.

    PSP Rhythm 7.0 is a complete music workstation in the palm of your hand. PSP Rhythm features include sample playback, sample manipulation, audio effects, grid sequencer, and song arranger. PSP Rhythm enables you to take audio samples, arrange them, effect them, and record your songs to CD quality audio files.

    Major Improvements for version 7.0:

    - Wave Table Synthesizer (with user defined oscillator)
    - Sample Volume Envelope
    - Improved Audio Engine
    - Song files have replaced bank files
    - Improved file user interface

    Thank you!

    The PSP Rhythm Development Team

    Website
    http://www.psprhythm.com

    Windows Installer
    http://www.psprhythm.com/Rhythm.zip

    Manual Installer
    http://www.psprhythm.com/Rhythm7.zip

    User Manual
    http://www.psprhythm.com/Rhythm7.pdf

    Quick Reference Guide
    http://www.psprhythm.com/QuickGuide.pdf

    Rhythm 7.0 Demo Song (song file and samples included with release)
    http://www.psprhythm.com/songs/rhythm7.0.mp3 ...
    by Published on December 22nd, 2006 16:17

    New release from jsharrod

    Ever wanted to play a game in the psp's debug console? Well your dream has come true, here's your chance! Introducing Ascii Invaders,
    originally coded by Thomas Munro (http://www.ip9.org/munro/invaders) for *nix text terminals using ncurses. Ported to the PSP by Justin Sharrad.
    You are the turret at the bottom of the screen under the shields bravely fighting off the alien hordes invading your world from above. Clearing each wave of aliens gives you an extra life.

    Controls:
    ---------
    Fire button (X) to start the game and shoot the baddies.
    D-pad left & right to control your turret.
    Start button can be used at any time to exit the game.

    Download and Give Feedback Via Comments ...
    by Published on December 22nd, 2006 16:13

    New release from Badboy

    With this simple tool you can customize your Firmware 3.02OE

    Features:
    -Change your font
    [-Change your background images] [currently disabled]
    -Change your gameboot
    -Change opening sound
    -Flash a custom menu
    -Disable/Enable your Nework Update
    -Flash pspctnf.txt or pspctnf_game.txt
    -Dump/Flash registry
    -Dump complete Flash0 & Flash1
    -Restore defaults (gameboot, font, sound, menu texts and wallpaper)

    ATTENTION: THIS TOOL WRITES TO FLASH0!!! IT COULD BRICK YOUR PSP! USING AT YOUR OWN RISK!
    AT LEAST 50% BATTERY ARE RECOMMENDED!


    Download and Give Feedback Via Comments ...
    by Published on December 22nd, 2006 16:06

    Ookm has posted that he can now access Nand Flash on Firmware 2.80 PSP Consoles. He states also that a Downgrader for 2.80 will be easy more news as we get it.

    Exciting times for the PSP Scene once more ...
    by Published on December 22nd, 2006 16:03

    via IGN

    If, like us, you're planning on spending as little time as possible outside in the freezing cold over the festive period, then you'll probably be wondering what on earth you can do to keep yourself occupied in between the questionable feast of mystery meat pies and television specials.

    Well friends, wonder no more. Might we point you in the general direction of the Wii Virtual Console, which enjoys yet more additions to its rapidly burgeoning library of videogames classics today. If it's the retro of the, uh, retroiest you're after, then Nintendo's latest NES offerings number Donkey Kong Jr., Soccer and Tennis. If it's a grab bag of 16-bitness you want though, today sees the arrival of Space Harrier II and Toe Jam & Earl on Mega Drive, alongside Military Madness, courtesy of the TurboGrafx. Click the links for some IGN review goodness.

    Looking ahead to next week though when i) we won't be here so you'll have to fend for yourselves and ii) we'll be so sick of seasonal jollity we'll want to hole ourselves up in a dark room until it all goes away, there's a bumper roster of bonafide classics on the way come Friday. While NES offerings aren't much to shout about - hello Baseball and Ice Hockey - TurboGrafx fans can grapple around with R-TYPE. Most exciting of all though, next Friday's SNES offerings include SimCity, Super Probotector and the utterly sublime Super Castlevania IV.

    So, while IGN UK stands alone in a barren field of neglect, stock up on those Wii Points and spent some quality time with the distant past. We'll be suitably rejuvenated and ready to get stuck into 2007 after that - who knows what delights Nintendo has in store for the New Year?


    Virtual Console European Releases, December 22

    NES - 500 Wii Points

    Donkey Kong Jr.
    Soccer
    Tennis

    TURBOGRAFX - 600 Points

    Military Madness

    MEGA DRIVE - 800 Wii Points

    Space Harrier II
    Toe Jam & Earl


    Virtual Console European Releases, December 29

    NES - 500 Wii Points

    Baseball
    Ice Hockey

    TURBOGRAFX - 600 Points

    R-TYPE

    SNES - 800 Wii Points

    SimCity
    Super Probotector
    Super Castlevania IV ...
    by Published on December 22nd, 2006 16:03

    via IGN

    If, like us, you're planning on spending as little time as possible outside in the freezing cold over the festive period, then you'll probably be wondering what on earth you can do to keep yourself occupied in between the questionable feast of mystery meat pies and television specials.

    Well friends, wonder no more. Might we point you in the general direction of the Wii Virtual Console, which enjoys yet more additions to its rapidly burgeoning library of videogames classics today. If it's the retro of the, uh, retroiest you're after, then Nintendo's latest NES offerings number Donkey Kong Jr., Soccer and Tennis. If it's a grab bag of 16-bitness you want though, today sees the arrival of Space Harrier II and Toe Jam & Earl on Mega Drive, alongside Military Madness, courtesy of the TurboGrafx. Click the links for some IGN review goodness.

    Looking ahead to next week though when i) we won't be here so you'll have to fend for yourselves and ii) we'll be so sick of seasonal jollity we'll want to hole ourselves up in a dark room until it all goes away, there's a bumper roster of bonafide classics on the way come Friday. While NES offerings aren't much to shout about - hello Baseball and Ice Hockey - TurboGrafx fans can grapple around with R-TYPE. Most exciting of all though, next Friday's SNES offerings include SimCity, Super Probotector and the utterly sublime Super Castlevania IV.

    So, while IGN UK stands alone in a barren field of neglect, stock up on those Wii Points and spent some quality time with the distant past. We'll be suitably rejuvenated and ready to get stuck into 2007 after that - who knows what delights Nintendo has in store for the New Year?


    Virtual Console European Releases, December 22

    NES - 500 Wii Points

    Donkey Kong Jr.
    Soccer
    Tennis

    TURBOGRAFX - 600 Points

    Military Madness

    MEGA DRIVE - 800 Wii Points

    Space Harrier II
    Toe Jam & Earl


    Virtual Console European Releases, December 29

    NES - 500 Wii Points

    Baseball
    Ice Hockey

    TURBOGRAFX - 600 Points

    R-TYPE

    SNES - 800 Wii Points

    SimCity
    Super Probotector
    Super Castlevania IV ...
    by Published on December 22nd, 2006 16:01

    Via IGN

    One of the hottest trailers floating around the Internet right now is for 300, the film based on Frank Miller's take on the Spartan's war against Persia. The trailer is extremely stylish, both beautiful and brutal at the same time. It's the kind of trailer that men in the audience freeze upon and stare at the screen without blinking for two minutes.

    Warner Bros. Interactive is bringing a tie-in game to the PSP, the release of which will coincide with the movie in March of 2007. Titled 300: March to Glory, the game doesn't follow the exact footsteps of the movie but rather quickly collapses the story and puts you right into the battle. It's a beat-'em-up to be sure, a throwback to the days of old arcade gaming where enough quarters would win you the day. Indeed, puzzle solving, exposition and all that has taken a distant backseat to the action, which looks to come aplenty.

    You take control of King Leonidas and are placed almost immediately onto the battlefield to hack away at enemy soldiers. Instead of relying on story or drastic scenery progression, the game moves forward by offering you new moves, weapons and such to purchase. The Spartan warriors took a lot of pride in their kills, and it's this honor (dubbed Kleos in the game) that you'll spend to buy new attack combos, weapons and armor.

    Once you have access to multiple weapon types, you're able to outfit yourself in whatever means you want. If you'd like to dual swords rather than a spear and shield, you can do so. You're also able to have multiple weapons at the ready, and a quick press of the Triangle button will swap between them. This is because some weapons will work much better against some enemies, while another might be ideal in other situations.

    There are a few unique twists to using the weapons. You can use the shield offensively, for example, to toss back a large crowd that has surrounded you. You're also able to actually throw your spear and cause a massive amount of damage, but you won't necessarily get it back, so you need to save it for the most opportune times.

    At certain points in the game you'll be able to control a phalanx, a "wall" of soldiers all equipped with spears. It looks as though you simply move forward or back while controlling the phalanx, and the entire wall will attack or guard at once upon your command. The short demo we saw of this scenario ended with an attack upon an elephant that didn't end very well. Let's just say that were it wearing shoes, it would have a bit of scraping to do.

    One semi-cool twist to the gameplay is that enemy commanders will sometimes order volleys of arrows to be rained down upon your area. When this happens you'll hear a warning horn and must immediately move into a crouched position with your shield above your head to protect yourself.

    We only had a chance to see one stage of 300: March to Glory, so we're not quite sure how much longevity is built into the title. We should be seeing more soon given its reasonably close release date. In the meantime, head over to the media page and take a look at the first screenshots. ...
    by Published on December 22nd, 2006 15:51

    Another Guest has released a new game for the UIQ 3 Range of Phones:

    Hex-A-Hop is a small puzzler based on hexagonal tiles originally created by Tom Beaumont (the original PC game can be found here). The objective is simply to destroy all the green hexagonal tiles on each of the 100 levels. As you progress through the game, more types of tiles are introduced which make things more difficult and interesting.

    More Info ...
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