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  • DCEmu Featured News Articles

    by Published on December 23rd, 2006 09:42

    Via Kotaku

    Konami and series producer/music man Akira Yamaoka have been silent on the next-gen chapter of the groundbreaking horror franchise. But recently, according to fansite Silent Hill Origins, Yamaoka spoke to Famitsu, spilling some psychologically frightening beans.

    Our first hint about the content and style of the game is this:

    "I cannot say much about the development of the game but i can say we are working on a new unique idea of fear in daylight and the game will play like Silent Hill 2's psychological roots."

    And what console or consoles will the game appear? Akira dodges the question:

    "We cannot say yet but we are hoping to carry on the plans of the earlier silent hill platforms."

    Well, that sounds like it will hit the PlayStation 3, but who knows? Only Konami. Yamaoka also speaks briefly about the music and his involvement in the PSP prequel, also named Silent Hill Origins.
    ...
    by Published on December 23rd, 2006 09:37

    Via Games Press UK

    In 1996, the original Tomb Raider was launched. The 3D game design, controls and graphics were truly ground breaking for their time. Furthermore, gamers were also presented with a unique, female human playable character with whom they could become emotionally attached, Lara Croft. The original Tomb Raider sold over seven million copies and is still heralded as an absolute classic and one of the best action adventure games ever. Tomb Raider defined the PlayStation and changed the way that people played games.

    In tribute to this and to celebrate and commemorate the continuing development of the Tomb Raider franchise and its central character, Crystal Dynamics are developing a new Tomb Raider adventure for Lara. Inspired by the original Tomb Raider video game; Lara Croft Tomb Raider: Anniversary faithfully preserves the elements which made the original Tomb Raider game such a classic.

    Using an enhanced ‘Tomb Raider: Legend’ game engine, the graphics, technology and physics bring Lara’s adventure and pursuit of a mystical artefact known only as the Scion right up to today’s technology standards and will offer gamers a completely new gameplay experience.

    STORY OVERVIEW:
    Tomb Raider follows the adventures of Lara Croft after she is hired by a powerful syndicate to retrieve a mythical object called the Scion. After discovering that she has been used as a pawn in some larger scheme, Lara takes matters into her own hands deciding that she must uncover the mystery behind this ancient artefact.

    FEATURES

    * Celebrate and commemorate ten years of Tomb Raider and Lara Croft with Tomb Raider: Anniversary, an entirely new gameplay experience inspired by the first ever Tomb Raider adventure. Tomb Raider: Anniversary uses an enhanced version of the Tomb Raider: Legend game engine to apply Crystal Dynamic’s latest PS2 technology.
    * Play the living Lara Croft, the world’s greatest action heroine of all time – use all of Lara’s guile, athleticism and gadgets in her quest to conquer the unknown and uncover ancient artefacts.
    * Includes classic environments from the original Tomb Raider as never experienced before – Crystal Dynamics latest technology allows you to fluidly manoeuvre Lara using her latest moves and gear, through all the worlds from the original; Peru, Greece, Egypt and more. The dynamic world allows multiple playthrough options and also opens up new places and ways to explore. Crystal’s latest technology allows the environments to take on a breath taking new quality.
    * Explore uncharted and mysterious worlds – enter into strange, undiscovered lands and solve their deepest, darkest mysteries, open doors to new realms, uncover great rewards and unearth secrets to Lara’s past.
    * Startling enemy encounters – encounter fierce animal and supernatural enemies, wolves, bears, crocodiles, horrific monsters and the T Rex. New and improved AI means that all enemies will exhibit a more diverse behaviour set, providing improved combat challenges for the player.
    ...
    by Published on December 23rd, 2006 05:17

    new installer/release via Chaos Zero

    heres what chaos zero

    Well here they are! The easy installers for 3.02 OE-A and, finally, for DevHook 0.51.0100.

    So what are you waiting for? Christmas?

    3.02 OE-A BASIC Installer

    Includes the following options:

    * Install 3.02 OE-A
    * Install Recovery Folder for OE-A

    DevHook 0.51.0100 Installer

    * Install DevHook 0.51.0100 (3.02 Firmware)
    * Includes custom Eboot by me

    SE/OE Users: To use DevHook, you must set your GAME folder to 1.50 kernel in the Recovery Menu.

    Download 3.02 OE-A BASIC for SE Users
    Download 3.02 OE-A BASIC for 1.50 Users
    Download DevHook 0.51.0100 Installer

    download via links and give feedback via comments ...
    by Published on December 23rd, 2006 04:08

    news via ign

    A journey back into the tomb that started the phenomenon.

    The first Tomb Raider sparked a revolution in the games industry. It mixed exploration and action with a level of sexiness unheard of at the time. Games had seen their share of vixens, sure, but never had one grabbed the imaginations of gamers as a legitimate hero. Add to this a truly remarkable rise to stardom - think Mario or Sonic - and Lara Craft is easily one of the biggest names in the business. So when Crystal Dynamics comes along and wants to put out a remake of the original Tomb Raider adventure, there's plenty reason to get excited.

    Lara Croft Tomb Raider Anniversary will follow the same basic path as the original. Players will assume the role of a young Lara Croft as she navigates a series of long-forgotten crypts to find ancient treasures. The developer wanted to make sure Anniversary distils the essence of Lara's first outing by focusing on puzzles and solitary exploration. And really, there's no better way to do it. Look at the commercial and critical success of Tomb Raider Legend, for example. It embraced the formula set by the first game and simply refined it. Crystal Dynamics will follow the same formula Lara's next outing.

    Here's the shortest way to describe it: Anniversary will play like Legend. Everything that made Legend such an enjoyable game will make a comeback. This includes the context-sensitive sequences and flexible controls. Lara can now shimmy along ledges at different speeds and jump toward tree branches and poles with abandon. There's no need to stand in the perfect spot to make a jump since Lara can latch on to several surfaces and hold on for dear life. And really, this is precisely what made Legend so fun. It didn't tease players with lush environments by not letting them explore it the way they wanted and neither will Anniversary. Players can set their own pace as they find their way through jungles, caves and forgotten structures.

    The brief demo shown to IGN saw Lara exploring ruins near Peru in search of an artifact known as the "Scion." One of the first things Lara encounters is a reworked version of the classic gears puzzle from the first game. Instead of simply placing a few cogs in to get it to work, Lara now has to use her new abilities to scale the massive gears and explore the nearby environment for parts. The puzzle makes real-world sense, too. Solving it is a matter of logic, just the way a puzzle should be. Later in the demo, Lara showed off one of her new moves: perilously hopping between a series of narrow poles. It's a risky maneuver that helps add a level of uncertainty, according to developers. Lara also retains the grapple she used in Legend, so players can expect to swing through certain locales as well.

    Players will also recognize the combat. Lara can now flip and twirl around her enemies far more gracefully than in the first game. And while the demo didn't show it, there's a good chance the slow-mo aspect from Legend will appear as well. Speaking of combat, Anniversary has all the bats, raptors and bears that players fought in the first game. Only here, the look a whole lot better. The demo showed a few combat sequences that took place in a lost jungle, complete with packs of nicely-modeled raptors. Unfortunately, the demo ended right when the T-Rex stomped on the scene. It didn't even offer a glimpse of the thing - the screen just shook and there was a roar - but it's probably a remarkable sight, like the rest of the game.

    In short, Anniversary looks very promising. It looks to offer everything a Tomb Raider fan could possibly want in terms of presentation and gameplay. The PSP version of the game will mirror the console release in terms of content, though it will add several multiplayer modes. It's also a good thing that Crystal Dynamics decided to build the game from the ground up and not settle for a rehash with better visuals.

    screens via comments ...
    by Published on December 23rd, 2006 04:01

    news via ign

    Hundreds of readers suggest how to make PSP more powerful in 2007. Are you listening?

    December 22, 2006 - The PlayStation Portable continues grow in ability and features, with new updates and system overhauls released to enhance the system. Still, PSP owners are eager to see the system play at its maximum potential, to use all of that horsepower inside this powerful handheld system for bigger and better features. We want system-wide abilities that make gaming on PSP better and faster and more reliable, like cross-game Friend Lists and more common Game Sharing. We want multimedia that's open and that plays just about anything we can stick on a Memory Stick. We want PlayStation Store on PSP so we can download and play games and demos, just like big-brother system PS3 can do. We want PlayStation Network on PSP so we can talk with our friends on PSP (or PS3) over text, voice or maybe even video. We want developers to have the option to unlock the full 333MHz ability of the PSP, giving us peak performance for even more incredible games and features. In short, we want the PSP to be all that PSP can be.

    What started as just a goof in our write-up of the new PSP v3.03 Update on what we'd like to see next time spurred a flood of emails to IGN about what readers would like to see the PSP's next system update include. Some of your ideas are out-there, while others sound completely doable in future PSP updates (and, if we wanted to get snarky about it, we could mention that some features have already been done by the PSP homebrew/hacker community, but since most PSPs lock this content out for fear of piracy, few gamers get to enjoy these unofficial PSP programs.) After the first 300 messages came rolling in, we knew we had to share these -- we also knew we had to get these ideas out there in the hopes that Sony would see what PSP owners are thinking about and pick up some of the ideas for the system.

    Rather than dump a few responses in a mailbag, we gathered up out of the bag as many of the good ideas as we could find and put them together in one big, long, long, big collection of notes. (You can read all eight pages over your own choice of eight crazy nights!) And although we have no way of making Sony make any or all of these wishes and ideas come to life on PSP, we'll see about what we can do to get the list over to the SCE office in the hopes that they get an idea of what dedicated PSP owners are looking forward to happening on the system as it moves into its third year of release. Here's to hoping that we all get our PSP wishes granted in 2007...

    post your comments here
    via ign ...
    by Published on December 23rd, 2006 03:13

    news post via Birdman2078

    Well I just did somthing big... I just completely dumped everything on psp. The flash0, flash1, flash_lower.bin, flash_upper.bin, and more... FULL KERNAL ACCESS... YOU HAVE TO
    WITH PATCH SFO TO USE

    HERE IS THE LINK FOR YOU TO DUMP

    -www.Deviantpsp.com

    find original post here ...
    by Published on December 23rd, 2006 01:04

    news via cubed3

    If you haven’t done so already be sure to check out the previously released trailer right here, then once that’s out of the way position your clicking device over the link below and prepare yourself for some awesome screenshots and character art.

    As reported in the above article, Revenant Wings tells the story of Vaan and Panelo, two of the main characters from FFXII. Vaan is 18 years old in the game, and has just fulfilled his dream of getting his own plane. He keeps himself free of politics and family life and travels the skies as an air pirate. The 17-year-old Panelo serves as his navigator.

    If you’re anywhere near as excited about this title as we are we know you’ll be sure to check back regularly for more updates just as soon as we get our grubby mitts on them, but for now, enjoy!

    Screen Shot:

    ...
    by Published on December 23rd, 2006 01:01

    news via punchjump

    Nintendo Co.'s Nintendo DS swept Japan sales charts to outsell new console offerings in the territory.

    Media Create Co. on Fri. reported that the DS sold 319,708 units from Dec. 11 to Dec. 17. The number of units sold is nearly three times the closest hardware competitor, Nintendo's Wii console.

    In addition, the DS ranked seven titles in top ten software sales in the same period. Leading the charts are Pokemon Diamond and Pokemon Pearl at No. 1 and No. 2 respectively. Incumbent action game New Super Mario. Bros continues an impressive run at No. 6.

    The Nintendo DS is the best-selling handheld hardware in global markets at over 21 million units sold. The touch-screen handheld was the No. 1 selling hardware in the U.S. in Nov. and continues to sell out in retail stores due to holiday demand.

    New titles for the DS include Elite Beat Agents, Yoshi's Island DS, and Final Fantasy III. ...
    by Published on December 23rd, 2006 00:57

    news via infoworld

    The announcement that the Nintendo Wii game machine which allows players to use a remote control device to play games on their TV will get the Opera browser is very big news.

    If you've ever tried to access your email on a hotel tv which had built-in Internet access you know what a pain that can be. But with an easy to use remote, rather than a cordless keyboard, access becomes far more comfortable and natural, especially to gamers in whose hands the future of high tech rests.

    The browser on Wii also puts yet another obstacle in the way of Microsoft's strategy to become the center of the universe in the family room.

    Yes, you can browse the Web with Xbox if you are technical genius and can figure it out. But it takes a consumer electronics company like Nintendo to make it simple.

    In the battle for dominance in the home, PC versus TV, or who controls the home entertainment center, this is yet another example of how the TV will reign supreme.

    Apple had a better chance than Microsoft at dominance but at the end of the day I would put my money on the consumer electronics companies.

    After all didn't Comdex, the giant computer show of yesteryear disappear while the Consumer Electronics show is bigger than ever.

    Of course, the TV of the future will have processors built in, along with Wi-Fi and maybe a VoIP phone hanging off the side [I'm speaking figuratively here] with a video VoIP call displayed on the screen.

    On the inside it won't look like your father's TV. But on the outside it will look just about the same.

    And we won't call it, HD TV, or flat panel TV or a Computer TV, we will just call it TV. ...
    by Published on December 23rd, 2006 00:57

    news via infoworld

    The announcement that the Nintendo Wii game machine which allows players to use a remote control device to play games on their TV will get the Opera browser is very big news.

    If you've ever tried to access your email on a hotel tv which had built-in Internet access you know what a pain that can be. But with an easy to use remote, rather than a cordless keyboard, access becomes far more comfortable and natural, especially to gamers in whose hands the future of high tech rests.

    The browser on Wii also puts yet another obstacle in the way of Microsoft's strategy to become the center of the universe in the family room.

    Yes, you can browse the Web with Xbox if you are technical genius and can figure it out. But it takes a consumer electronics company like Nintendo to make it simple.

    In the battle for dominance in the home, PC versus TV, or who controls the home entertainment center, this is yet another example of how the TV will reign supreme.

    Apple had a better chance than Microsoft at dominance but at the end of the day I would put my money on the consumer electronics companies.

    After all didn't Comdex, the giant computer show of yesteryear disappear while the Consumer Electronics show is bigger than ever.

    Of course, the TV of the future will have processors built in, along with Wi-Fi and maybe a VoIP phone hanging off the side [I'm speaking figuratively here] with a video VoIP call displayed on the screen.

    On the inside it won't look like your father's TV. But on the outside it will look just about the same.

    And we won't call it, HD TV, or flat panel TV or a Computer TV, we will just call it TV. ...
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