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    by Published on January 3rd, 2007 03:34

    via cag

    As someone who owns way too many DS games, it’s easy to see a few great games that the vast majority of people pass on for one reason or another. While several games, such as Elite Beat Agents, Brain Age and Cooking Mama, have benefited from being on the receiving end of positive reactions across the Internet, just as many games are passed on to fade from gamers’ collective consciousness.

    This article is designed to illuminate five of the best, yet forgotten DS titles of 2006 that were lost in the shuffle of the biggest year for the biggest handheld in the world.

    The Five Most Under Appreciated DS Games of 2006 (and the Cheap Ass Way to Get Them)

    As a quick note, these were the five most under-loved games on Cheap Ass Gamer, not across the entire internet. That's why Contact and Dragon Quest Heroes: Rocket Slime will not appear on the main list as they've been pretty highly buzzed all year on CAG despite selling far below what we thought they should. Without further delay, here’s my list of the five most under appreciated Nintendo DS games of 2006 in no particular order:

    1. Scurge: Hive
    - Half Metroid, half Secret of Mana, all fun. While Scurge: Hive suffers from being almost identical to the GBA version of the game, the gameplay and story are both solid. Scurge: Hive pits you in the role of the intergalactic female bounty hunter Jenosa Arma. You suit up to fight a mutant virus ravaging a space colony, and yes, you're infected with it too. So plot-wise, this is a near total rip off of Metroid (particularly Fusion).

    Why is this worth playing then? While the frosting on this cake is the same as Metroid, the cake of this game is as different as angel food and pineapple upside down cake. Because Jenosa is infected, she must constantly find purification stations to suppress the disease. If your infection reaches 100%, your health rapidly begins to decrease. The game is a constant battle between exploring the spaceship while searching for purification stations.

    While the gimmick of the game is neat, Scurge: Hive would suck if the gameplay isn't as fun as it is. Playing sort of like the exploration part of Sigma Star Saga, Scurge: Hive has you exploring the world in an action RPG with your blaster and various gadgets. Furthermore, the game adds in a ton of strategy as you're given the option to change the type of energy your gun fires out. Unlike Metroid though, if you shoot an enemy with the wrong type of energy, it powers them up. This adds a huge amount of strategy to the game especially when you consider you're constantly having to find purification stations for your infections.

    Scurge: Hive clocks in at around 12 hours, but multiple difficulty levels, hidden costumes and an unlockable boss rush mode lengthens the game quite a bit. Scurge: Hive can be found used currently at EB/GS for $19.99. It's an early candidate for Spring clearances as it hasn't sold that many copies.

    2. Break Em' All
    - Attention collectors. Break 'Em All is destined to be the next Monopoly, Battleship, Yahtzee, Boggle (currently the rarest DS game in case you're wondering). At only $20, it's a steal at the moment. Like most "rare" games, you'll probably want to pick up a copy to sell and a copy to play though because this is such a quality title.

    Break 'Em All is arguably the best Breakout/Arkanoid port we've ever seen outside of the arcade. The DS control scheme allows for pinpoint controls that were never really pulled off all that well on a d-pad. Furthermore, Break 'Em All allows you to drag your stylus on any part of the screen if for some reason you don't enjoy playing on the bottom of the screen.

    Break 'Em All offers a ton of replay value too. Tokoton Mode offers 50 well designed standard levels or over 3,000,000 (yes, three million) randomly generated levels of block and ball play. There's also a quest mode that adds in boss battles to the mix. Furthermore, Break 'Em All uses a neat Gradius like power up system to differentiate it from every other ball and paddle game.

    Break 'Em All is a ton of fun for you and your friends. With 2-8 player single-card play, and a summer release date, I find it utterly shocking that this game never found an audience. Regardless, it's $20 right now, less if you can find it used or with a Gamer's Gift Card in Best Buy. Even if it doesn't become a huge collector's item, Break 'Em All is a ton of classic gameplay at a value price.

    3. Magnetica - Of course, one of the games I choose has to be out of stock at all major retailers. Magnetica, better known in the United States as Zuma (which Popcap Games ripped off friends, not the other way around), is a puzzle game where you fling different colored marbles with your stylus at a constantly tightening string. Get three in a row and the marbles pop, combos get chained, and your score goes up. Simple, right? Well not exactly. Magnetica tosses in a variety of obstacles to try and slow you down. Between wind, black holes, magnetic walls, smoke screens, and a variety of other impediments, Magnetica is one of the most challenging puzzle games on the DS.

    Magnetica (Actionloop in Europe) is easily one of the best experiences to ...
    by Published on January 3rd, 2007 03:33

    I was playing fl0w on my PS3 and dicided to see when it was comeing out for PS3(i own one) and to my suprise its in 2 days! YEY!
    info on game as follows from GameSpot:


    At the Tokyo Game Show, we came upon an unexpected, serene, aquatic action game called flOw that was just sitting there on the show floor, minding its own business, without any particularly informative English description. Luckily, Sony brought the downloadable game along to its San Francisco press event so we could try it again for ourselves and try to make some more sense of it. We also got to speak with Kellee Santiago, one of the game's original contributors, who explained a great deal about this mysterious game that will be available as an "e-distributed" title for the PlayStation 3 shortly after the system's launch next month.

    So here's the story with flOw. It began as one of USC student Jenova Chen's graduate projects, which is available in simplified form as a Flash game that you can play right this moment. On the PS3, flOw has evolved with high-definition visuals (the game will run in 1080p at launch) and other, more sophisticated production values. But it's all based on Mihaly Csikszentmihalyi's 1990 work Flow: The Psychology of Optimal Experience, which explores the human engagement with immediate activity, positing that man is happiest when completely at one with the action at hand.

    What that means in gameplay terms is that flOw is as serene or as aggressive as you want it to be. You control a spiny-looking aquatic creature, swimming around and eating other organisms to grow and evolve. Or not. If you don't want to attempt to eat bigger creatures--which will in turn try to eat you--you're free to swim around lazily, and your fellow life forms will remain docile while you do. But to progress in the game, you've got to eat, which you do simply by swimming up behind and over other creatures. When you successfully eat another life form, its unique physical attributes will be added to your own, and naturally, the bigger you get the stronger you get and the more damage you can take from aggressors.

    There isn't much more to the gameplay than that, from what we saw. A few colored organisms float nearby as you swim around. Eating blue ones will make you swim upward toward the surface and eating red ones will make you descend to the depths, where the boss of each area lurks. There are five playable creatures in the game, and each time you consume a boss, you'll rise to the surface and evolve into the next form to begin the new area.

    flOw is simplistic from what we got to see, but it's big on concept, and it seems like the perfect sort of game to zone out with on your couch after a grueling day at the office. It's basically a game of eat-or-be-eaten, and you could probably swim around for hours and hours without actually engaging the core gameplay if you really wanted to. flOw's sparse visuals convey the feel of primordial underwater life quite well, and we imagine they'll look pretty nice on a good HD display, too. It's due out as a downloadable game on the PS3 sometime before the end of the year, so lucky early PS3 adopters should keep their eyes peeled for one of the more unique games we've seen in quite a while.

    and a vid i found... if i find more i will add...
    http://www.youtube.com/watch?v=MZF5IpokT3c&eurl=


    btw this game is only $5 is the PS3 download center..
    well i know i love this game i hope more pepz do to... :P ...
    by Published on January 3rd, 2007 03:26

    News/release from thos_thom



    Hello everyone, here is my RetroVirus game. I made this. I entered it into the official game comp and never even got so much as an email from them about it. So I thought I would release it for you all to enjoy.

    It is a puzzle game! Sorry about that. It has 80 ish levels. I forget how many. Some lovely backgrounds and some great music made by a friend of mine. Other than the music it is all my own work.

    It has a story mode and a practice mode where you just get as many points as you can. There is even an in game tutorial (wow!). It is complete with cool music / sound effects and an annoying voice that encourages you to keep going. You can save your progress in the story mode by pressing start to bring up the in game menu.

    It has been a labor of love.
    let me know what you think!

    Download

    Just unzip the directory into the root of your sd card, or copy it onto your nand.

    I have about half a billion other unfinished gp2x projects on at the moment but another two point six trillion other things too, If you like it and would like more interesting puzzle games let me know about it.

    If you would like to get in contact with the Jack Moxley who wrote the music perhaps for music for your own game, or Barry Bradford who did the voice work, contact me and I will put you in touch.

    Regards,
    Thom.

    Download the excellent looking game and give feedback ...
    by Published on January 3rd, 2007 03:22

    Beats of Rage creators SENILE TEAM revealed their new Dreamcast project: A 'Micro Machines'-like 2D racer! Here's what jeroen wrote on the Senile Team Forums:

    In our interview with destructoid a month ago we mentioned that a surprise was coming, and here it is:

    Rush Rush Rally Racing.





    Rush Rush Rally Racing is a completely new game from Senile Team, which will be published by the Goat Store.

    Check out more excellent looking screenshots at the official website. ...
    by Published on January 3rd, 2007 03:18

    Via Revogamer comes the list of Ubisofts releases for the Wii this March

    March 1
    Cosmic Family
    March 22
    Teenage Mutant Ninja Turtles
    March 29
    Prince of Persia: Rival Swords
    Driver Parallel Lines
    Brothers in Arms D-Day
    Blazing Angels
    Spelling Spree

    Brothers in Arms interests me ...
    by Published on January 3rd, 2007 03:18

    Via Revogamer comes the list of Ubisofts releases for the Wii this March

    March 1
    Cosmic Family
    March 22
    Teenage Mutant Ninja Turtles
    March 29
    Prince of Persia: Rival Swords
    Driver Parallel Lines
    Brothers in Arms D-Day
    Blazing Angels
    Spelling Spree

    Brothers in Arms interests me ...
    by Published on January 3rd, 2007 03:14

    via wiifanboy

    Here's an interesting little factoid: the Wii is driving the Asian import/export market to record highs, and those are just the legal imports. No, we don't mean the act of one guy selling another guy a console, but rather the market surrounded the creation and transportation of our favorite new console. Nintendo had a big part in the record-setting month of November, when toy imports from China (where they build Wiis, as well as everything else ever) to Japan came in at a little over 200 million big ones (¥25.3billion). Apparently, the Wii was responsible for a good 40% of that amount -- nearly half! That's a huge effect, and according to Japanese newspaper Yomiuri Shinbun, "No other video game console has had such a big effect on imports."

    Well, take that, analysts. You may continue to sing the imminent victory of the PS3, but the Wii drives global commerce. We hear it also serves as a volunteer firefighter on off days. Now if only you could find one .... ...
    by Published on January 3rd, 2007 03:14

    via wiifanboy

    Here's an interesting little factoid: the Wii is driving the Asian import/export market to record highs, and those are just the legal imports. No, we don't mean the act of one guy selling another guy a console, but rather the market surrounded the creation and transportation of our favorite new console. Nintendo had a big part in the record-setting month of November, when toy imports from China (where they build Wiis, as well as everything else ever) to Japan came in at a little over 200 million big ones (¥25.3billion). Apparently, the Wii was responsible for a good 40% of that amount -- nearly half! That's a huge effect, and according to Japanese newspaper Yomiuri Shinbun, "No other video game console has had such a big effect on imports."

    Well, take that, analysts. You may continue to sing the imminent victory of the PS3, but the Wii drives global commerce. We hear it also serves as a volunteer firefighter on off days. Now if only you could find one .... ...
    by Published on January 3rd, 2007 03:12

    A new release of WiiCR has happenned today, heres the info and whats new:

    WiiCR is a media player solution for the Nintendo Wii. It acts as a streaming media server and is capable of transcoding nearly any video file to a suitable flv for an embedded flash player. It allows browsing of the remote filesystem to view: videos (avi/xvid/divx/mpeg/wmv/etc), text files, jpg's and play mp3s.

    Version 0.2.9.1 Released
    icons1 vidplay template tweaked, video size perfect for zoom.
    new config options "Update Playlist" (refreshes list of files).
    includes new Ocean Theme by Aurion
    Now displays the local time, not GMT.
    Ocean v1.2, Wiipaper v0.4.2, Zelda v0.4.1 released in preparation for the changes made to flvplayer.
    Wiipaper Theme v0.4.1
    Fixed absolute address in pic_display.tpl

    Download Here --> http://downloads.sourceforge.net/wmc/ ...
    by Published on January 3rd, 2007 03:12

    A new release of WiiCR has happenned today, heres the info and whats new:

    WiiCR is a media player solution for the Nintendo Wii. It acts as a streaming media server and is capable of transcoding nearly any video file to a suitable flv for an embedded flash player. It allows browsing of the remote filesystem to view: videos (avi/xvid/divx/mpeg/wmv/etc), text files, jpg's and play mp3s.

    Version 0.2.9.1 Released
    icons1 vidplay template tweaked, video size perfect for zoom.
    new config options "Update Playlist" (refreshes list of files).
    includes new Ocean Theme by Aurion
    Now displays the local time, not GMT.
    Ocean v1.2, Wiipaper v0.4.2, Zelda v0.4.1 released in preparation for the changes made to flvplayer.
    Wiipaper Theme v0.4.1
    Fixed absolute address in pic_display.tpl

    Download Here --> http://downloads.sourceforge.net/wmc/ ...
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