• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • DCEmu Featured News Articles

    by Published on January 3rd, 2007 13:24

    When Toyota, a company known for incredibly reliable if somewhat bland cars, comes out with a stylish new concept, it’s a big deal. It’s an even bigger one when company execs hint that the car, if built, would be the successor to the much-missed Supra.

    Download at Perooz ...
    by Published on January 3rd, 2007 13:21

    klm software have released an Easy Downdater release of Ookms downgrader for TA~082-086 PSPs with a firmware of 2.80: (It Will allow you to downgrade to v2.71 the preffered PSP Firmware as of this time)

    USE AT YOUR OWN RISK!

    This is just an easy version of 0okm’s TA~082-086 PSP 2.80 DownDater.

    Instructions:

    Download

    Install xLoader (Download xLoader)

    Install DownDater (from this website)

    Start xLoader

    Run DownDate

    Pray

    Thanks to 0okm and his helpers for making this possible!

    Download and Give Feedback Via Comments

    Remember Only use with extreme caution, get advice before using ...
    by Published on January 3rd, 2007 12:57



    PDRoms the Home of Homebrew Roms for the Whole scene have today reemerged from a few months of being offline to announce a new Coders Competition for a ton of systems, heres the newspost in full from PD Roms:

    Introduction Text :
    It's time for a new coding competition, PDRC #3.666 hits the web. This is the sixth coding competition held by PD Roms. Due to the success of PDRC #2.5 we rewarm a topic...

    PS: You are allowed to DIRECT LINK one of the banners if you wish.

    Your job :
    Create a one-screen LCD style game for one of the following systems:

    Super Nintendo Entertainment System aka SNES (tested with ZSNES or Snes9x)
    GP2x (tested on the real thing, one file games only, seperated readme files are ok)
    Gameboy Advance (tested via Supercard on the real thing, if it does not work on a SC via Visualboy Advance or no$gba)
    Gameboy Classic and/or Color (tested via BGB or no$gbc)
    GP32 (tested on the real thing, one file games only, seperated readme files are ok)
    Dreamcast (tested on the real thing, please submit a burnable cd image/selfboot plus scrambled or unscrambled binary)
    Nintendo Entertainment System aka NES (tested via emulator)
    Wonderswan Classic and/or Color (tested via emulator)
    PC Engine / Turbo Grafix 16 (tested via emulator)
    Neo Geo Pocket Classic or Color (tested via emulator)
    Sega Master System (tested via emulator)
    Sega GameGear (tested via emulator)
    Intellivision (tested via emulator)
    ColecoVision (tested via emulator)
    Megadrive / Genesis (tested via emulator)
    Neo Geo and/or Neo Geo CD (tested via emulator, submit drivers if required)
    Nintendo 64 (tested via emulator)
    Disclaimer: All mentioned trademarks are property of their respective owner and are in no way affilated with this competition.

    General Rules:

    All systems will take part in one pot!
    Participants keep their full copyright.
    Games must not contain any copyright violation (Use of copyrighted characteres, titles, etc.). By entering a title you guarantee to have (obtained) all rights on the used code, media, graphics, etc. We reserve the right to refuse and/or disqualify entries violating copyright. In case you have obtained permissions to use copyrighted stuff, we want to see a proof.
    The game must be freely distributeable to everyone - We don't care under what kind of license your are going to release it.
    Due to fairness we do NOT allow plain ports. Everyone should have the same base to start an entry. We don't have a problem if you get impressions from other existing games.
    Games have to be unreleased and stay unreleased till the final results are out, but can be announced or promoted beforehand.
    Submit as many entries as you like. Each entry seperated in one compressed file (.zip prefered)
    Judges are allowed to enter, but their entry will not be voted/scored for a prize. Same applies if a judge is indirectly involved in a production (eg. leveldesign, graphics, music, ...)
    Submit your entry to submission(at)pdroms(dot)de - By submitting your entry, you agree to have fully understand all given rules.
    Submission Deadline is Sunday 04.03.2007 23:59 in YOUR timezone.
    We reserve the right to modify rules, for better and clearer understanding. We are also in the position to RAISE the prize money or add more prizes at any time. Any changes will be stated out at the bottom of this page.
    Rules for your production:

    We do NOT accept Fenix, Python and LUA coded games - use a REAL coding language, thank you!
    The entry must be child-proof - No abusive material (racism, pornography, extreme violence...)
    You can use the full size resolution of your picked system, but the game has to be on one screen.
    The "sprites" must be in one color, preferably black.
    The background picture can contain as many colours as you like, but keep the colors realistic in relation with the foreground.
    The game must play like those old "Nintendo Game & Watch" or "Q&Q" games. To get a proper impression have a look at this picture:

    As start sequence you have to show all "sprite positions" at once (see picture), if you add a logo or anything before such a screen, is your choice (xy presents or similar stuff)
    Please don't add funky music to your entry, a LCD game doesn't have real music. We expect beep sounds
    Prizes:

    #1 150 US$
    #2 100 US$
    #3 50 US$

    If you submit three games and all three games rank in the TOP 3 you will take all the money.
    The prize money is paid per winning title. If a team has worked on an entry, they have to share things themselves.
    To claim your prize money there are a few ways: 1) Paypal 2) A bank account in the European Union or 3) Money transfer via Western Union (any transfer fees for that will be cut from your prize money!)
    Judging:

    We judge on gameplay, gamefun, realism and originality. Use the advantages or disadvantages of your selected submission platform in a wise way and get more out than other competitiors. We announce the name
    ...
    by Published on January 3rd, 2007 12:50

    Resident presents you a new side scrolling demo. (in turkish)
    Include a Gp2x, Windows and Linux executable.


    Download Here --> http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,38,2000 ...
    by Published on January 3rd, 2007 12:48

    New game for the GP2X by Linus Sphinx, heres the details

    Ring the bell, The Intergalactic Stock Exchange is now open and brings Mental Calisthenics to the GP2X

    Download here -> http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,29,1999 ...
    by Published on January 3rd, 2007 12:34

    Simon Hall posted some more news of his port of Quake to the DS:

    Hi, first up I hope everyone had a great Christmas and a new year!
    It's back to work tomorrow for some of us :-(

    Anyway I nearly quit QuakeDS a few weeks ago - Christmas eve and my CF card decides to die. I go around town looking for cheap cards but of course there are none... When I finally get a couple of them I get home and my gbamp refuses to boot from them! I coax my old CF card back into working again, only to blow another fuse inside my DS! So basically I'd gone home for the Christmas period with nothing to do but Quake and I'd just bricked my DS. Not cool.

    But anyway, once I got back in London it was straight onto eBay to get myself the screwdriver to open the thing, then once it arrived there was a fruitless hunt for solder so I could fix the thing. But I'm back up and running now!

    So regarding the game progess, all brush models are now textured (mostly) correctly. Some texture co-ordinates don't line up properly but I'm not gonna bother looking into that for a bit. I also just the other day solved the weird texture problems and palette corruption, so it now looks fantastic :-)

    One bi-product of fixing the texture weirdness was that it has forced me to do more transformations in hardware, improving the performance. It has also broken the Alias model rendering - something I'm going to work on next. I then spent today completely pulling apart the poly generation/dispatch to use absolutely no floating-point numbers, removing the software clipping (which is a shame) and putting even more transformations into the hardware. But it's been totally worth it and the frame rate is just dynamite :-D

    Video Here --> http://myweb.tiscali.co.uk/simonhall/textured.avi ...
    by Published on January 3rd, 2007 12:21

    MoonShell is a multimedia player for Nintendo DS (Lite) consoles. It has support for DPG video files, MP3/NSF audio files and viewing JPG/Jpeg/BMP/PNG (non progressive) files, it also has support for TXT textfiles. MoonShell supports dualscreens and it has full support for the touch screen. MoonShell has plug-in system that allows to add any compatible plug-in just by copying the plug-in files to the appropriate folder. MoonShell also comes with several kind of useful plug-ins.

    Heres whats new:

    - There is no change in the main body of MoonShell.
    DLDI driver changed: To add the boot loader, the driver for G6 changed.
    DLDI driver added: dlms_moon.dldi DSLink (microSD Card)
    DLDI driver added: m3cf_moon.dldi M3 Adapter (Compact Flash)
    DLDI driver added: mmcf_moon.dldi Max Media Dock (Compact Flash)
    DLDI driver added: scsd_moon.dldi SuperCard (SD Card)

    Confirmed DLDI driver.
    MPCF, M3CF, EZSD(EZ4Lite), DLMS, EWSD, SCCF, SCSD, NMMC, nsd2, G6FL(G6Normal/G6Lite), M3SD(M3OldPro/M3NewPer/M3NewPro/M3Lite), R4TF(M3Simply-R4DS).
    Unconfirmed DLDI driver.
    EZSD(EZ4MiniSD/EZ4LiteCompact/EZ4LiteDeluxe), MMCF, MPSD, NJSD, SCDS, M3SD(M3NormalSD/M3OldPer).
    Failed DLDI driver.
    EZ5S, AKFS..

    Download Here --> http://mdxonline.dyndns.org/archives...lbeta3_e.shtml ...
    by Published on January 3rd, 2007 12:15

    via tokyomango

    Before this giant Wii advertisement (and the Starbucks underneath) was here, there used to be a little ice cream shop called Dairy Queen, where they made cherry candy-covered soft serve. I used to go there all the time. It's the same Dairy Queen as the one in the US, but the cherry tastes sweeter and the vanilla ice cream is more velvety.

    Check out the Worlds biggest Wii Ad Via Comments ...
    by Published on January 3rd, 2007 12:15

    via tokyomango

    Before this giant Wii advertisement (and the Starbucks underneath) was here, there used to be a little ice cream shop called Dairy Queen, where they made cherry candy-covered soft serve. I used to go there all the time. It's the same Dairy Queen as the one in the US, but the cherry tastes sweeter and the vanilla ice cream is more velvety.

    Check out the Worlds biggest Wii Ad Via Comments ...
    by Published on January 3rd, 2007 12:12

    via photics

    If you own a Wii, odds are you've played Wii Sports. My favorite game is Wii Boxing. I love the dual weilding action. The wiimote feels very responsive. Wii Sports Boxing is one of my favorite fighting games - of all time. While experiencing this nirvana of video gaming, I found myself getting back to my gaming roots. Just how high of a score can I get? What happens when my rank hits the top of the chart?

    To hit pro, you need 1000 points. Since that mark looked about halfway up the chart, I figured that 2000 was the highest one could get. Yet, something interesting happened in the 1500-1600 zone. I fought the trainer. After that, the challengers simply repeated. That's when things started to get weird. I lost rank for winning. Yes, that's right. I lost points in a match that I won. The ranking of your challengers doesn't increase much past 1600. When you hit the 1700+ level, the system works against you. Hmmm, it doesn't seem like the game wants me to hit 2,000. I quickly learned that it's not enough to win the match. I couldn't get knocked down either. Since I was keeping on my feet, I was able to fight my way to the 1800 zone. I notice that the ranking dot was nearing the edge of the chart. There wasn't enough room on the chart for 2000 points. Did I reach the end? Is 1800 the max? No... not by long shot. The line keeps going...

    2,458 is the best I've gotten so far.

    The dot is off the charts.

    Even with knocking out my opponant in the first round, I'm getting less and less per win. In the last bout, the bonus was only 28 points. That's way down from the 75 point bonus in the earlier matches. With the deteriorating rewards, what's the absolute max? I don't know, but I sure do enjoy trying to find out.. One thing is for sure, the scoring can go a lot higher than 2000. It looks like the line graph could keep going to touch the top of my TV.

    Here's some fighting advice to help you increase your rank...
    Don't let yourself get knocked down. (Duh!) If I get knocked down, I simply reset the match.
    Try to knock down your opponent quickly.
    Fight strategically! Don't just swing the controllers around like a madman. Missing a punch can open you up for a beating. Look for opening in your opponent's defense. Dodging works best. When you successfully dodge a punch, that's your cue to counter-attack.
    Land combos. I like to dodge, then hit 'em with a right / left combo. The more devastating your combos, the less likely the computer controlled character will recover. Listen for that ping sound. That's how you know you're doing it right.
    The AI doesn't get much harder past the 1600 raking. Try to create an attack pattern that works, as it should work every time.
    I noticed that Wii Sports is less of a workout now that I understand how the game plays. Instead of swinging at the air with full force, I simply do quick thrusts. The game is still lots of fun. I'll be trying to beat my top score. ...
  • Search DCEmu

  • Advert 3