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  • DCEmu Featured News Articles

    by Published on March 20th, 2007 01:47

    New from SuccessHK



    This Teenage Mutant Ninja Turtles game is based on the CG animated movie produced by Imagi Animation Studios and based on Mirage Studios' Foot Clan-kicking Turtle heroes. The game takes place in a New York City plagued by secretive villains and strange, otherworldly creatures. Faced with these perils, the Turtles will experience their most trying time as heroes and as a family, as Raphael, Donatello and Michelangelo lose their focus and struggle to maintain their unity and ninja discipline. ...
    by Published on March 20th, 2007 01:42

    Noda posted an entry in the Neoflash Coding Contest:

    My submission is an adaptation of the famous Warcraft III mod, Tower Defense.

    It come with a simple & efficient map editor, and has a full featured game engine.

    Some facts about the engine & the editor :

    - real time strategic game
    - can load custom-made maps very easily
    - advanced dynamic pathfinding
    - max. 40 towers and their attacks gfx along with 40 monsters on screen
    simultaneously
    - 10 special powers for towers (slow, poison, critic damage, pierce, fire magic,
    water magic, lightning magic, wind magic, splash damage, reveal invisible monsters)
    - same for monsters resistance & immunes
    - flying & walking monsters types (and ability for towers to attack both or only
    one type)
    - dynamic sound engine & stereo sound placement
    - max 256 differents types of monsters
    - max 256 differents types of towers
    - max 256 rounds
    - max 11 possible upgrades per tower
    - max 8 base evolution levels
    - max 8 different clans to choose from at the start
    - 128 icons gfx for towers, evolutions ...
    - 64 towers gfx with 6 color variations for each
    - 36 towers gfx with 4 color variations for each (more to come)
    - fully customizable engine through map definitions
    - advanced graphical map editor
    - and more...

    Here is the changelog for this new version:

    - 04/02/2007 : v0.4 beta
    ------------------------
    = PAFS version was broken in the last release, now it's working again
    = corrected the bug that prevented max towers bonus for first evolution to be applied at start
    = corrected colors of selection circle, it looks better now
    = fixed the animation bug when a monster is killed at spawn
    = fixed sprite scrolling, now sprites are in phase with background while scrolling
    + updated the map editor, see its changelog for details
    + added a bunch of new features for maps, like small & transparent monsters, W3 damage
    style, choice for the colors used in the minimap for painting entities...
    + complete rewrite of the sprite engine, now sprites corruptions problems should be fixed
    + added a nice zoom effect when building/upgrading towers
    + added current window display on minimap
    + you can now scroll the map directly by dragging the window on the minimap
    + monsters are now hidden and no more over a tower when you build a tower over a dead one
    + added a flashing message when a new evolution is available and wasn't before
    + you can now scroll maps in the map selection screen directly by touching the scroll bar
    + added the option to build tower by double-tapping
    + added the option to choose L/R to work as a switch and don't need to be held
    + added the option to allow to build multiple towers at once
    + added the option to choose the position of the in-game build menu
    + added an option menu
    + added a Linux script for PAFS version
    + added multiple paths management (up to 4)
    + removed the 40 monsters spawn limit per rounds, now up to 256 monsters per path can be spawned in a round (but remember that only 40 can be active)
    + added stereo sound placement
    + updated & added some new maps (try the map Hellgate Keeper's to the new features in action!)
    + added a new pathfinder, quite faster than the old one but less accurate
    + little optimizations here and there

    Download and Give Feedback Via Comments ...
    by Published on March 20th, 2007 01:42

    Noda posted an entry in the Neoflash Coding Contest:

    My submission is an adaptation of the famous Warcraft III mod, Tower Defense.

    It come with a simple & efficient map editor, and has a full featured game engine.

    Some facts about the engine & the editor :

    - real time strategic game
    - can load custom-made maps very easily
    - advanced dynamic pathfinding
    - max. 40 towers and their attacks gfx along with 40 monsters on screen
    simultaneously
    - 10 special powers for towers (slow, poison, critic damage, pierce, fire magic,
    water magic, lightning magic, wind magic, splash damage, reveal invisible monsters)
    - same for monsters resistance & immunes
    - flying & walking monsters types (and ability for towers to attack both or only
    one type)
    - dynamic sound engine & stereo sound placement
    - max 256 differents types of monsters
    - max 256 differents types of towers
    - max 256 rounds
    - max 11 possible upgrades per tower
    - max 8 base evolution levels
    - max 8 different clans to choose from at the start
    - 128 icons gfx for towers, evolutions ...
    - 64 towers gfx with 6 color variations for each
    - 36 towers gfx with 4 color variations for each (more to come)
    - fully customizable engine through map definitions
    - advanced graphical map editor
    - and more...

    Here is the changelog for this new version:

    - 04/02/2007 : v0.4 beta
    ------------------------
    = PAFS version was broken in the last release, now it's working again
    = corrected the bug that prevented max towers bonus for first evolution to be applied at start
    = corrected colors of selection circle, it looks better now
    = fixed the animation bug when a monster is killed at spawn
    = fixed sprite scrolling, now sprites are in phase with background while scrolling
    + updated the map editor, see its changelog for details
    + added a bunch of new features for maps, like small & transparent monsters, W3 damage
    style, choice for the colors used in the minimap for painting entities...
    + complete rewrite of the sprite engine, now sprites corruptions problems should be fixed
    + added a nice zoom effect when building/upgrading towers
    + added current window display on minimap
    + you can now scroll the map directly by dragging the window on the minimap
    + monsters are now hidden and no more over a tower when you build a tower over a dead one
    + added a flashing message when a new evolution is available and wasn't before
    + you can now scroll maps in the map selection screen directly by touching the scroll bar
    + added the option to build tower by double-tapping
    + added the option to choose L/R to work as a switch and don't need to be held
    + added the option to allow to build multiple towers at once
    + added the option to choose the position of the in-game build menu
    + added an option menu
    + added a Linux script for PAFS version
    + added multiple paths management (up to 4)
    + removed the 40 monsters spawn limit per rounds, now up to 256 monsters per path can be spawned in a round (but remember that only 40 can be active)
    + added stereo sound placement
    + updated & added some new maps (try the map Hellgate Keeper's to the new features in action!)
    + added a new pathfinder, quite faster than the old one but less accurate
    + little optimizations here and there

    Download and Give Feedback Via Comments ...
    by Published on March 20th, 2007 01:37

    qwärty posted his entry in the Neoflash Coding Contest:



    Hi,

    Blubb 3d is an online-multiplayer game.
    (offline too of course)

    Features :

    -Online Mode
    -Single Player(non-cheating CPU-enemy- he know exactly what you would know)
    -Offline Multiplayer (Hot-Seat)
    -Pictochat
    -Online Top-10
    (the playerdata is saved on the server)
    -dynamic calculated water surface with sphere mapping
    -MD2 (quake 2 models) ships, with support for animations
    (unfortunately I couldn't make animated ships myself :P)
    -MOD-player (all credits for the MOD-player go to Deku-Tree)
    -Awesome music from HtheB !
    -A short tutorial
    -DLDI FAT by chism



    I won't explain the gameplay here, because I did that in the tutorial.

    Online Mode Explanation :

    -Direct Connect : Use this only for LAN-play, or if the blubb-lobby is unreachable.
    The server has to forward ports 9999 and 10000 to his NDS (not necesarry for LAN-play).
    The client needs the Servers IP.
    Games played in direct-connect mode won't be saved on the lobby.


    -Lobby Mode :
    Connect to the Blubb server, chat and play with NDS-homebrewers around the world.
    The games played on the lobby will be saved.
    You need at least three games plus one game per week registered on the Lobby.
    (registering is done automatically at first connect)
    Forwarding ports 9999 and 10000 isn't necessary for the Lobby-mode.
    But if you do the communication might be more stable (and my PC won't have to handle as much traffic)

    Lobby Menu :

    Rd. Game : Play against a random player. (you will accept invitations automatically)
    Invite : Yup, you guessed it, invite a user to a match.
    Stats : display statistics of a connected user.
    Top Ten : display the top ten (while viewing left/right changes the top10 type)
    Exit : leave the Blubb lobby and disconnect.

    The users have a Letter in front of them, showing their status :
    P: private, doesn't automatically accept
    O: open, (RD-Game)
    (...) : away playing (those users won't receive any lobby-messages)


    Installation :
    Extract the contents of the folder to your FAT-compatible flash card.
    Patch the binary with the proper DLDI-patch if needed.
    (This shouldn't be necessary for most cards, only patch if it doesn't work)

    Blubb uses data/blubb/ for the data by default, this can be changed in the blubb.cfg if the user wants to.

    Download and Give Feedback Via Comments ...
    by Published on March 20th, 2007 01:33

    Sweater Fish Deluxe posted his entry in the Neoflash Coding Contest:

    It's my first DS release and in fact only my second homebrew release on any system. I'm pretty happy with it, especially considering that 100% of development ocurred in the last month.

    Touch the screen to kill those nasty aliens before they can abduct all the employees of NeoFlash Inc. Press L or R to change weapons. That's it. Oh, and have fun.

    Let me know what you think of it.

    Download and Give Feedback Via Comments ...
    by Published on March 20th, 2007 01:17

    leviadragon posted his entry in the Neoflash Coding Contest:

    Its a Megaman clone for the PSP.

    Download and Give Feedback Via Comments ...
    by Published on March 20th, 2007 01:06

    sypherce posted this news/release:

    Hey, it's been a long time since an update and I'm gonna release a beta to find bugs and continue working on a configuration app for the server. This version will run with either ds2key 0.6 client or DSPad, which I recommend.

    What's new in this version? Multiple virtual gamepads.

    Download and Give Feedback Via Comments ...
    by Published on March 20th, 2007 00:54

    News/release from Leo28c

    Hello everyone!

    Here's my second PSP game, Invas0res. It's a Lua clone of the classic Space Invaders. Here's some intro:

    It's the year 2189, the aliens are attacking! We must use Earth's
    most high-tech spaceship, the Alienixer AX-413 to counter-attack the
    invasion.

    You have been selected as the pilot. You are given a force field around
    your ship to protect you from the aliens' attacks, however it will only
    withstand a certain number of attacks.

    We do know you are a very skilled pilot; however you must get training
    for this special model of the Alienixer spaceship line. You move around
    with the left/right D-pad buttons, and fire with the L/R shoulder buttons.

    It may not look like it, but it's still in beta phase. It's been well tested but not quite full yet.

    Download and Give Feedback Via Comments
    via leo28c ...
    by Published on March 20th, 2007 00:48

    via pspfanboy

    While the rest of the world has been denied access to PSP's GPS accessory, Sony is releasing a more advanced version of Minna no Chizu, the GPS software, in Japan. The new software, which must be purchased in stores, includes some new features:

    Petamap: a database of user-submitted points of interest.
    PlaceEngine: software that determines your location based on nearby wi-fi points
    Pedestrian navigation routes, which include shortcuts through parks, tunnels, etc.
    Disaster relief centers: just in case.
    Many Americans have been wondering when the GPS accessory will ever be made available for use here. Unfortunately, Sony hasn't been too keen on releasing details. (Maybe when, or if, they release new colors?) Interested individuals can import the title, but note that US support will require the use of homebrew. Or play lots of Metal Gear Solid ...
    by Published on March 20th, 2007 00:44

    via ign

    Bandai Namco's unending cycle of Gundam, Super Robot Wars, Gundam, Super Robot Wars continues! Following last week's release of the Voltron-equipped Super Robot Wars W for the DS, the company wasted no time in announcing the latest DS Gundam game, SD Gundam G Generation Cross Drive.

    This latest entry in the G Generation series is, expectedly, a grid-based strategy game. Bandai Namco is cramming over 120 stages into the game -- a record for the series. All controls are through the stylus, allowing for players to quickly edit their units, select movements, and zoom in and out of the battle map. The game also includes a mech editor, where you use parts that you've gathered from your enemies to create new, powerful Mobile Suits.

    Joining the large number of battle stages is an even larger cast of characters. The title promises 15 Gundam properties, including Gundam, Z Gundam, Gundam ZZ, Gundam F91, Gundam 0083 Stardust Memory, V Gundam, Gundam W, Gundam Seed and Gundam Seed Destiny. Expect some 500 characters and 300 Mobile Suits to appear during battle.

    This latest super deformed Gundam game will hit Japan on 5/31, presumably a week or so before we hear first details on the next Super Robot Wars title. ...
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