• DCEmu Homebrew Emulation & Theme Park News

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  • DCEmu Featured News Articles

    by Published on April 6th, 2007 12:17

    via Kotaku


    Speaking on Gamerscore's podcast, Games for Windows PR Manager Michael Wolf says the leaks were "bad" because we weren't getting the information in "context".


    "For the Elite, for example, people were talking about the functionality and had pictures and all this stuff, but they didn't have the full story. They didn't know the price, they didn't know the accessories, they didn't know additional information that really puts a lot of context and a lot of information behind it.

    The reason why it's bad is because then you lose all the context. You lose all the facts that back it up, so that people hear the story once, understand it, and move forward, as opposed to hearing things bit by bit, piece by piece."

    Yeah, sorry Michael, our bad we got all the pertinent information without your PR spin. Then again, considering the mess MS made in explaining the HDD's price yesterday, maybe that's worked out for the best. For everyone. ...
    by Published on April 6th, 2007 12:12

    via Nintendo Wii Fanboy




    According to a list taken from an anonymous retailer, GameFront is reporting Nintendo is set to release differenly-colored Wiimotes and nunchuks. The variety of colors, according to this list, is fairly small. The colors on tap are different than the ones featured in the image above, also.

    The colors include:

    • Silver
    • Blue
    • Pearl Pink

    The list also says that a June 29th ship date in Europe is in store. ...
    by Published on April 6th, 2007 12:10

    via PSP Fanboy


    Every month (except last month), Sony offers an EXE file they call the "Content Pack" which contains a variety of files, like videos, music and wallpapers for your PSP. This month's pack features the (annoying) PlayStation Mayhem podcast, and content from Full Auto, Ratchet & Clank, 300, Prince of Persia, Virtua Tennis and MLB 07. Unfortunately, Mac fans: Sony doesn't love you.

    This month's package clocks in at a hefty 108MB. Feel free to visit Sony's official US website to download. ...
    by Published on April 6th, 2007 03:22

    Hi all menbers of DCemu i release my source code because i've no time for finish it .

    GCSX Based on my port of pcsx on PSP .

    You need add your own DVD files sytem and GX suff .

    i cant finish this port because i've no time but i've already port all plugins .
    PAD , CD , GPU SOFT VIDEO and SPU NULL For GC .
    i've fixed the memory swap too but i've never worked before on Big Endian CPU for
    Converting 32Bit memory to 64Bit . so maybe you need to fixe something for the
    memory check PsxMem.h and PsxMen.c , on PsxCommon.h you have already include for GC
    i've already test it the Psx Hardware work . now if you have time play with this source.
    for the GPU i've added the swap fonction from the pcsx for mac GPU source you need
    just add your update video fonction in GcDraw.c in Dobufferswap() . all loading fonction
    are on misc.c .

    Good luck Guys if you need any help contact me via PM on Dcemu.co.uk forum.
    official DEV of PCSX PC Version :
    Write by :
    Main Coder: linuzappz
    Co-coders: shadow, Nocomp, Pete Bernett, nik3d ;

    Greatz Of PCSX PC Version :

    Duddie, Tratax, Kazzuya, JNS, Bobbi, Psychojak, Shunt
    Keith, DarkWatcher, Xeven, Liquid, Dixon, Prafull"
    Special thanks to:
    Twin (we Love you twin0r), Roor (love for you too),
    calb (Thanks for help ), now3d (for great help to my psxdev stuff ;

    Peter for the GPU Soft plugin

    Yoshihiro

    Download Via Comments

    - From wraggster

    DIGG THIS NEWS ...
    by Published on April 6th, 2007 00:04

    via cnn

    Hewlett-Packard is working on a gaming handheld that could let players use their surroundings as a backdrop for an immersive game.

    The company unveiled a commercial for "Mscape," its gaming prototype, that featured a number of young hipster gamers roaming San Francisco while playing a game on Mscape that used cues from their environment as triggers to unlock new levels or bonuses. "We want to get kids off the couch," Rahul Sood, chief technology officer of HP's gaming division, said during a presentation here.

    Details were sketchy, but HP appears to be taking a cue from the response to Nintendo's Wii gaming console, which is built around a motion sensor in the controller. Mscape is definitely still a prototype, but Sood said he's "really pleased with our progress so far." The taglines for the gaming handheld? "Your world is the playing field. Get in the game."

    UPDATED--Sood was far cagier about HP's own plans for such a handheld in an interview after the presentation, but the company is developing the basic technology that would allow handhelds to turn into gaming devices, and hopes to license it far and wide, he said.

    HP Labs has been working on the Mscape technology for about two years, said Patrick Goddi, a company researcher in Palo Alto, Calif. It's the underlying layer that game developers could use to take advantage of sensors like GPS (global positioning system) or accelerometers like the ones in the Wii controller, he said.

    The early concept involves a handheld and a series of small sensors that a game organizer could lay out around a city or park. Those sensors would trigger certain events in the game, like a bonus level or an attack by the bad guys, based on a small demonstration of the concept here.
    ...
    by Published on April 6th, 2007 00:04

    via cnn

    Hewlett-Packard is working on a gaming handheld that could let players use their surroundings as a backdrop for an immersive game.

    The company unveiled a commercial for "Mscape," its gaming prototype, that featured a number of young hipster gamers roaming San Francisco while playing a game on Mscape that used cues from their environment as triggers to unlock new levels or bonuses. "We want to get kids off the couch," Rahul Sood, chief technology officer of HP's gaming division, said during a presentation here.

    Details were sketchy, but HP appears to be taking a cue from the response to Nintendo's Wii gaming console, which is built around a motion sensor in the controller. Mscape is definitely still a prototype, but Sood said he's "really pleased with our progress so far." The taglines for the gaming handheld? "Your world is the playing field. Get in the game."

    UPDATED--Sood was far cagier about HP's own plans for such a handheld in an interview after the presentation, but the company is developing the basic technology that would allow handhelds to turn into gaming devices, and hopes to license it far and wide, he said.

    HP Labs has been working on the Mscape technology for about two years, said Patrick Goddi, a company researcher in Palo Alto, Calif. It's the underlying layer that game developers could use to take advantage of sensors like GPS (global positioning system) or accelerometers like the ones in the Wii controller, he said.

    The early concept involves a handheld and a series of small sensors that a game organizer could lay out around a city or park. Those sensors would trigger certain events in the game, like a bonus level or an attack by the bad guys, based on a small demonstration of the concept here.
    ...
    by Published on April 6th, 2007 00:04

    via cnn

    Hewlett-Packard is working on a gaming handheld that could let players use their surroundings as a backdrop for an immersive game.

    The company unveiled a commercial for "Mscape," its gaming prototype, that featured a number of young hipster gamers roaming San Francisco while playing a game on Mscape that used cues from their environment as triggers to unlock new levels or bonuses. "We want to get kids off the couch," Rahul Sood, chief technology officer of HP's gaming division, said during a presentation here.

    Details were sketchy, but HP appears to be taking a cue from the response to Nintendo's Wii gaming console, which is built around a motion sensor in the controller. Mscape is definitely still a prototype, but Sood said he's "really pleased with our progress so far." The taglines for the gaming handheld? "Your world is the playing field. Get in the game."

    UPDATED--Sood was far cagier about HP's own plans for such a handheld in an interview after the presentation, but the company is developing the basic technology that would allow handhelds to turn into gaming devices, and hopes to license it far and wide, he said.

    HP Labs has been working on the Mscape technology for about two years, said Patrick Goddi, a company researcher in Palo Alto, Calif. It's the underlying layer that game developers could use to take advantage of sensors like GPS (global positioning system) or accelerometers like the ones in the Wii controller, he said.

    The early concept involves a handheld and a series of small sensors that a game organizer could lay out around a city or park. Those sensors would trigger certain events in the game, like a bonus level or an attack by the bad guys, based on a small demonstration of the concept here.
    ...
    by Published on April 6th, 2007 00:04

    via cnn

    Hewlett-Packard is working on a gaming handheld that could let players use their surroundings as a backdrop for an immersive game.

    The company unveiled a commercial for "Mscape," its gaming prototype, that featured a number of young hipster gamers roaming San Francisco while playing a game on Mscape that used cues from their environment as triggers to unlock new levels or bonuses. "We want to get kids off the couch," Rahul Sood, chief technology officer of HP's gaming division, said during a presentation here.

    Details were sketchy, but HP appears to be taking a cue from the response to Nintendo's Wii gaming console, which is built around a motion sensor in the controller. Mscape is definitely still a prototype, but Sood said he's "really pleased with our progress so far." The taglines for the gaming handheld? "Your world is the playing field. Get in the game."

    UPDATED--Sood was far cagier about HP's own plans for such a handheld in an interview after the presentation, but the company is developing the basic technology that would allow handhelds to turn into gaming devices, and hopes to license it far and wide, he said.

    HP Labs has been working on the Mscape technology for about two years, said Patrick Goddi, a company researcher in Palo Alto, Calif. It's the underlying layer that game developers could use to take advantage of sensors like GPS (global positioning system) or accelerometers like the ones in the Wii controller, he said.

    The early concept involves a handheld and a series of small sensors that a game organizer could lay out around a city or park. Those sensors would trigger certain events in the game, like a bonus level or an attack by the bad guys, based on a small demonstration of the concept here.
    ...
    by Published on April 6th, 2007 00:00

    A Japanese store listing for the upcoming PLAYSTATION 3 RPG, FolksSoul, showcases some of the game's myriad of features: 720p visuals, 7.1 Dolby Digital Sound and PSP connectivity. Wait, what was that last bit again? Connectivity between PSP and PS3 has always been hinted at before, but we haven't seen an actual game utilize it in a meaningful way. (The PSP also had connectivity features with certain PlayStation 2 games, but the feature was used quite sparingly.)

    How will the upcoming PS3 game, FolksSoul, connect with PSP? It's unclear right now. However, if one looks back at the history of this intriguing RPG, one can see that it was originally titled Monster Kingdom: Unknown Realms. Does that name ring a bell? It should. The first Monster Kingdom was a PSP-exclusive RPG. As revealed in our interview with Atlus, Monster Kingdom was always meant to become a larger franchise. Could this cult RPG be part of the connection we're looking for?

    via pspfanboy ...
    by Published on April 6th, 2007 00:00

    A Japanese store listing for the upcoming PLAYSTATION 3 RPG, FolksSoul, showcases some of the game's myriad of features: 720p visuals, 7.1 Dolby Digital Sound and PSP connectivity. Wait, what was that last bit again? Connectivity between PSP and PS3 has always been hinted at before, but we haven't seen an actual game utilize it in a meaningful way. (The PSP also had connectivity features with certain PlayStation 2 games, but the feature was used quite sparingly.)

    How will the upcoming PS3 game, FolksSoul, connect with PSP? It's unclear right now. However, if one looks back at the history of this intriguing RPG, one can see that it was originally titled Monster Kingdom: Unknown Realms. Does that name ring a bell? It should. The first Monster Kingdom was a PSP-exclusive RPG. As revealed in our interview with Atlus, Monster Kingdom was always meant to become a larger franchise. Could this cult RPG be part of the connection we're looking for?

    via pspfanboy ...
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